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Messages - Thanatos-Zero

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61
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 21, 2010, 01:33:17 pm »
http://www.youtube.com/watch?v=Xq3reuctmc0 - Here's a beta for the arm upgrade dialogue.  It was slightly cut down and tweaked to save room and not be so chatty.

Input if possible on it so we know it's okay or not?

Hm... This dialoge could be better, but now I have nothing special at hand besides better lines.

Red X dialoge:

Dr: Light: Zero... we meet again.

Zero: You have quite the sense of humor, doctor.

Dr. Light: ... In any case, download this arm upgrade for X.

Zero: An arm upgrade? What does it do?

Dr: Light: (explaination of the upgrade)

Zero: I see you put a lot of faith into X.

Dr. Light: He is the possibility of my dream coming true, a world where humans and machines can live together peacefully.

Zero: I... don't think that will ever happen. Sorry to disappoint you...

Dr. Light: I feared a time of crisis would come, and it did. This upgrade will be recogniseable by your system also. Please continue to support X.

Zero: I would even, if you told me otherwise.


My version:

Dr: Light: Zero... we meet again.

Zero: You surely know how to hide these capsules.

Dr. Light: ... In any case, download this arm upgrade for X.

Zero: An arm upgrade? What exactly does it do?

Dr: Light: (explaination of the upgrade). This upgrade will also be recogniseable by your system.

Zero: I see. You put a lot of faith into X, as much as I do.

Dr. Light: He is the possibility of my dream coming true, a world where humans and reploids can peacefully coexist.

Zero: This is also X's dream which I believe in, but as long mavericks exist, peace will be out of reach for everyone.

Dr. Light:  That is certain in a time like this. Please continue to support X with your strenght.

Zero: I would even do, if you told me otherwise doctor.

62
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 15, 2010, 07:29:47 pm »
What we are doing here is a "What if" scenario for Megaman X3. You forgot that Zero has met Dr. Light before the events of X5 and X4 in the Xtreme 2 game and in the Megamission 2 manga, which is offically canon. 
As for Xtreme 2, the Erasure accident from the game is referrenced in X6 when you play as Zero.
Also X5 was originally intended to be the last X game in the series planed by Inafune, but Capcom continued and we got X6 and Xtreme 2. Xtreme 2 and Megamission 2 retcons X5 as the first meeting between Dr, Light and Zero.

63
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 15, 2010, 12:56:56 pm »
Now I am waiting for Zan Sidera's opinion about the dialoge.
For the case you don't know him, he is a expert about Megaman/Rockman lore and a exellent sprite designer.
Also there are Hypershell and Marshmallow Man who are also experts about Megaman/Rockman.

64
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 15, 2010, 11:52:56 am »
I agree with you on that.Thanatos-Zero,you did a great job but I think it needs a few things taken out.

Which things has to be taken out?
Beyond my grave can be taken out.
How is this line?
"Even though I'm no longer alive, I ("still") wanted to help X in the case, if he and the world should ever face a crisis."

Edit: John make next time a post instead a edit, I don't want to break the rules by making a double post.

As for your text, it doesn't sound satisfying, instead it feels heartless trimed down. Dr.Light lacks emotion as the good man he is.

Remember, the lenght isn't the problem, but the presentation of the characters how trustful the dialoge is with the canon.

65
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 14, 2010, 09:38:11 pm »
The windows shouldn't be your problem. As long the conservation works perfectly, there is no reason to be bothered about it.
To cut it down would be sad.

Also take a look on the script of Megaman Maverick Hunter X.
http://www.gamefaqs.com/psp/929705-mega-man-maverick-hunter-x/faqs/41429

The dialogs are longer because the translator hadn't to worry about to go above the size of the ROM, as it was with SNES games.

66
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 14, 2010, 09:07:14 pm »
You want to trim it down? That is a bad idea. It would make it just worse. The dialog is exellent, so why are so upset about the lenght? The ROM space can be expanded, so don't worry about that.

Edit: @Red X
This was a conservation and not just a message for X.  Also scientists tends to explain things clearly in detail.



67
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 14, 2010, 06:27:16 pm »
http://www.youtube.com/watch?v=8eRZXRSf-3Y&fmt=18

The dialog was exellent performed Justin.^^  :thumbsup:

68
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 13, 2010, 04:40:39 pm »
MutantBuster, before we are going for tons of requests, keep in mind that hacking and to program a game are difficult as hell. We should be thankful that justin3009 uses his free time to do something like that of his own We shouldn't push him that much. Too much pressure isn't good for the health.

69
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 13, 2010, 08:28:13 am »
The main site of the Rockman Zero Collection has given us more detail about Zero's Past and the Sigma Virus.
Check this thread folks if you want to know more.
http://forum.rockmanpm.com/index.php?topic=4021.0

Please make use of that information in order to avoid fanon as much as possible.

Zan, Hypershell and Marshmallow Man are currently the most knowledgeable persons about any known Rockman Lore.

Edit: Can you change the Dr.Light X3 theme to the one from X1 (and X5)? It is one of my favorite themes.
http://www.youtube.com/watch?v=MJZwOEMuDgs
http://www.youtube.com/watch?v=ICTvx1t3n94
http://www.youtube.com/watch?v=pQbRQHgi5v4

70
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 11, 2010, 02:48:35 pm »
I wouldn't recommend to use Dr.Wily in a capsule at all. Albert is more the man behind man, who pulls the strings in the shadows for the goal that Zero destroys X.
I would rather recommend to make a dialog between Zero and Thomas.

Zero:" A hologram..."

Dr.Light:" My name is Doctor Thomas Light. I am a scientist of robotics and the creator of X. You must be Zero, aren't you?"

Zero:" That is correct. X has told me about you."

Dr.Light:" So did the information I gathered about you. You have once sacrificed your life for X's sake in his most crucial moment, a deed which I really appreciate."

Zero:" So... why are you here? I thought that humans cannot avoid death."

Dr.Light:"Indeed it is. Even though I am no longer flesh and blood I want to help X beyound my grave, if ever something bad happens to him and the world. The capsule you found is not the only one. There are many others which contains data for new enhancements for X in form of armours. Even though I developed them for X as a security measure, they are compatible with other reploids. You might also be able to use them to a degree.
Now I have a favor to ask."

Zero: "I assume you want me to download the data for X, right?"

Dr.Light:" Yes that is what I want. Before you step in the capsule, listen well what I have to say about the upgrade. (put the armour explaination here). I hope that you and X will put an end to this threat.

Zero:"Thank you doctor."






71
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 01, 2010, 09:14:28 pm »
How about if we go the Zero and ZX route by giving the bosses 2xHealthbars and respectively 3xHealthbars along with the Zero/ZX damage formular?

Zero:
Uncharged Z-Buster: 2 Damage= 1 Damage against Bosses
(Blue)Semicharged Z-Buster: 6 Damage= 3 Damage against Bosses
(Yellow)Charged Z-Buster: 12 Damage= 6 Damage against Bosses
(Red)Overcharged Z-Buster: 6+12 Damage= 3+6 Damage against Bosses / the + indicates that the next hit overcomes the damage barrier
(Green)MAXcharged Z-Buster: 12+12(+8 Saberwave) Damage= 6+6(+4 Saberwave)  Damage against Bosses / the + indicates that the next hit overcomes the damage barrier

Z-Saber 1st Slash: 8 Damage= 4 Damage against Bosses
Z-Saber 2nd Slash: +8 Damage= +4 Damage against Bosses / the + indicates that the next hit overcomes the damage barrier
Z-Saber 3rd Slash: +10 Damage= +5 Damage against Bosses / the + indicates that the next hit overcomes the damage barrier


X:
Uncharged X-Buster: 4 Damage= 2 Damage against Bosses
(Blue)Semicharged X-Buster: 8 Damage= 4 Damage against Bosses
(Yellow)Charged X-Buster: 14 Damage= 7 Damage against Bosses
(Red)Overcharged X-Buster: 14+14 Damage= 7+7 Damage against Bosses / the + indicates that the next hit overcomes the damage barrier


Also here for example the Damage Barrier Formular from Zero 3 along with the EX Skills for overcoming the Damage Barrier.
 
Bustershot (uncharged): 0
Orbit Shield Boomerang: 0
Bustershot (Charged any Level): 1
Charged Saber: 1
Charged Shield Boomerang: 1
1st Slash: 1
2nd Slash: 2
3rd Slash: 3
Rising Saber: 4
Saber Trust: 5
Kuuenzan: 1, 2, 3, 4, 5, 6 ( Any following station of the Kuuenzan rotation has a higher number, so can´t use Kuuenbu on the boss again so soon, if you hit it with the last station of the move, which has 6 for breaking through the Invincible frames. You have than to wait for the end of the Recovery time. When you use 5 for example you cant hit the boss with a trible slash or with the same move again. If you want to cause more damage, than hit it with a higher number. )
Stab Saber: 1, 2, 3, 4, 5, 6

72
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: August 01, 2010, 12:14:50 pm »
By the way, if you are looking for more Zero Sprites, ask JKB(productions) on Youtube; he has all the sprites needed for Zero's 3-hit Combo.
http://www.youtube.com/watch?v=X7D9iZJp60M.

He can certainly help you with the sprites he has.

73
Personal Projects / Re: Mega Man X3 - Fully Playable Zero WIP
« on: July 31, 2010, 09:14:16 pm »
Hi Justin3009!^^
Say how far are you with the subtanks now? If you are wondering, it is me from Youtube.

74
Personal Projects / Re: Project: FF7 NES Graphics Upgrade
« on: January 17, 2009, 04:42:28 pm »
Greetings.
One of your team on Board2 asked me to do some 8-bit sprites for you, so ask me wich ones I should do.
Also don´t forget to tell me how big they should be. Besides of monster sprites I can do for you tiles and such. Here a little example of what I can do.


Also here a nice suggestion for the overworld music ( not mine).
http://www.newgrounds.com/audio/listen/13435

One thing about the Safer Sephiroth sprite. His angle must be turned, so he faces the protagonists. I will redo him for you, if you don´t mind.

75
Newcomer's Board / Re: Introduction Topic
« on: October 27, 2008, 04:18:19 pm »
Greetings. I'm Thanatos-Zero, the Archangel of Sins but for real my name is Christoph and I'm a german. I´m currently active as a spriter on Sprites.INC, but now lets go deeper in the story.
So where should I start to tell my life? Oh yes the childhood. I was a very active child with the ADS (AttentionDefizitSyndrom). I wasn´t able to understand everyone till to fourth birthday, because of polyps in the area between my nose and my ears. For many years I was a victem of the society, because I was too different from others. So I´ve gone through many hardships and was abounded and abused by many people, which I've trusted and called my friends. Today I know, why I was so much different. I was born with the signs of the asperger syndrome, which shows me that I'm a half-autismn.

To makes things short, I've called me Archangel of Sins because I feel for no aparent reason great guilts for things, which I haven't done.
For example I call a fellow with the telefone and we have a great time while speaking, then I say to him, that he shall call back to me, if he has time to spend with me. And what happens? He don't call back and than I fell me like someone, who has done something, which cannot be forgiven. So it happens often, if don't get any feedbacks or answer or just attention by others, that I fell into deep depressions which results sometimes into Self-injury. Don't worry... I don't use knifes or sharp things in general. The only thing what I do, is to slap myself many times into my face. Also to mention is, that I'm not able to handle stress under pressure or in a situation, in which I don't know what the other wants from me. It also anticipate me many times from spriting itself.
Well, Life is not fair isn't it?

Sdit:Some People who have played the Hard Secret of Mana hack may recognise me as one of the Beta-Testers.

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