I would love to hear renditions of them, like this one.
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"Hmph! Vandole's right hand is a fool to let himself tricked by a minor. In any case this will be a fine warning to Pandoria and the rebel scum, if they dare to rise a hand against us."
"Master, while I approve displaying our power, we should be careful with breaking the rules."
"Kihihi... My good servant, I am well aware that we have become war criminals by the 3rd Wendell Conventions, however we left no witnesses. All what is left to do is to spread false news that we have been attacked first. A good falseflag here and there, and the masses will buy the lie as the truth! Kyahahaha!!!
As for you three, make sure you to continue to search the boy with the sword. Lord Vandole might have mercy, but I will not accept empty hands! Failure means no rations next week!
And if anyone dares to speak of our crime in public, I will make sure your families will regret it as well."
"Master, shall we proceed with Project Pride?"
"Not yet, we have to await for his call. If we proceed now, the republic will cause us much disarray. It shouldn't take long until he has Pandoria under complete control."
I probably should've clarified that the GBA version of ALttP uses the sound clips of Young Link from OoT. And the fact that Link from ALttP was definitely not a kid helps solidify my reasoning for the voice clips just being an awful idea.I know.
I have not toyed with advent at time of writing but I did have a look at the voices when the US/EU versions of the ZX title appeared and missed a few things from the Japanese version. Capcom's handheld division is an amazing case study in code reuse so I am not expecting much different here.
Firstly the DS DAC (digital analogue converter) is not great and the speakers are worse so there is that. The DS does have onboard PCM and ADPCM decoding, which is what many of the sound/voice samples will be using even in non SDAT formats. What I find more often is the devs will drop the sample rate to the high 17 KHz range for reasons unknown (it can handle far more and space is not the greatest issue on the DS) and garbage in -> garbage out very much applies when it comes to audio quality -- someone can spend days messing around in their DAW but it would be the rough equivalent in of audio which https://www.youtube.com/watch?v=JMIHNiR3CP8 is to video. If you can snatch something from an anime or a home console game then do it, otherwise you are doing a fan redub.
I would like to recommend you to read this article. It will prove useful for later.
The Truth About Mana - Cool article about SoM development
I have heard that, many ideas for the prototype were reused in Chrono Trigger.
Funny enough, both games started as one and the same game.
If we were going to recreate the prototype and finish it, we better combine Chrono Trigger and Secret of Mana into one game again, assuming we all want to dare this approach.
Otherwise, we will expand Secret of Mana by injecting some of Chrono Trigger's plot and gameplay and change it so it fits in the game.
It is a shame though. When they opted for the iOS remake, they didn't include the cut material.