Real Mega Man 3 Intro (game mod/romhack)
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I have not toyed with advent at time of writing but I did have a look at the voices when the US/EU versions of the ZX title appeared and missed a few things from the Japanese version. Capcom's handheld division is an amazing case study in code reuse so I am not expecting much different here.
Firstly the DS DAC (digital analogue converter) is not great and the speakers are worse so there is that. The DS does have onboard PCM and ADPCM decoding, which is what many of the sound/voice samples will be using even in non SDAT formats. What I find more often is the devs will drop the sample rate to the high 17 KHz range for reasons unknown (it can handle far more and space is not the greatest issue on the DS) and garbage in -> garbage out very much applies when it comes to audio quality -- someone can spend days messing around in their DAW but it would be the rough equivalent in of audio which https://www.youtube.com/watch?v=JMIHNiR3CP8 is to video. If you can snatch something from an anime or a home console game then do it, otherwise you are doing a fan redub.
I would like to recommend you to read this article. It will prove useful for later.
The Truth About Mana - Cool article about SoM development
I have heard that, many ideas for the prototype were reused in Chrono Trigger.
Funny enough, both games started as one and the same game.
If we were going to recreate the prototype and finish it, we better combine Chrono Trigger and Secret of Mana into one game again, assuming we all want to dare this approach.
Otherwise, we will expand Secret of Mana by injecting some of Chrono Trigger's plot and gameplay and change it so it fits in the game.
It is a shame though. When they opted for the iOS remake, they didn't include the cut material.