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Messages - Thanatos-Zero

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61
Personal Projects / Re: Final Fantasy VII NES Project
« on: October 04, 2012, 02:28:18 pm »
I worry that this Project is too growing to large for how close too completion it is, I might cry if we receive a C&D from square enix.
Then it is time to go underground. To my forum http://rockman-utopia.forums-free.com/

I will create for the project a hidden subforum, if Lugia2009 wishes so.
After Lugia2009 decision, I will rewrite this post asap.

62
Programming / Re: Unsure how to track this VRAM?
« on: October 04, 2012, 12:10:04 pm »
How about something I designed for Justin?


Unfortunately I have to remade some parts of the legs, due suggestions from my dear colleagues of Sprite.INC.

63
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: July 20, 2012, 09:32:48 am »
Strange... I thought this update would include the newer version of PureSabe's Rockman 4 MI v.0.01.

64
Personal Projects / Re: Final Fantasy VII NES Project
« on: July 20, 2012, 09:24:03 am »
Random news:
Coatlesscarl made another Final Fantasy 7 soundtrack with Famitracker. It would still so nice to have VRC6 options for this game to hear his 8-bit covers there.
Final Fantasy VII - 8-bit Opening - Bombing Mission

65
Personal Projects / Re: Megaman Odyssey Project
« on: May 05, 2012, 03:48:17 am »
@Metal Knuckles
The thing why I try to motivate him is, because he still feels bad about it, despite that he un-offically cancelled more than a month ago. I have learned that you will feel bad about things, you haven't finished. The only way to get rid of that regret in his heart is to finish the project. I want my friend to be happy, not to be sad all the time. He even admits, that his new occupation is a stupid thing, but it is so addicting to him, that he cannot stop it.

However, he is still but undecided to continue or to stop the project alltogether.

It just hurts me, that I alone cannot make him happy. :(

66
Personal Projects / Re: Megaman Odyssey Project
« on: May 04, 2012, 11:58:02 am »
It has been quite some time.  Some of you were surely asking what happened with the Megaman Odyssey Project. It has been halted due Kujakiller's new occupation, which made him quite the workaholic. His interrests shifted and if I speak with him about our project, he doesn't want anything to do with it. All my encouragement in order to motivate him failed, but that has mostly to do with his low self-esteem and his regrets to not be able to finish it in time. Because of said regrets, he un-offically cancelled the game.

Would I have only known sooner of his project back in 2005, we would have been able to progress much faster, since I have now a bunch of new friends who would do anything for him.

Still, if you want to change Kujakiller's mind about the project, leave here a message for him. Perhaps if you all encourage him, it might move him.
I would love to continue to work for him. :(

67
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 31, 2012, 05:57:34 pm »
You have obviously no idea of the fortress stages. Cossack 4, Wily 3 and Wily 4 aren't even done yet.

68
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 31, 2012, 05:34:24 pm »
Seemed pretty complete to me.

It is not until we get to hear from Insectduel. Who the hell do you think he is? He was the first who told us of Rockman 4 Minus Infinity in the very first place and he still monitors Puresabe's movements. Until now, there haven't been new updates, but that doesn't mean that he isn't working on it!

69
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: March 30, 2012, 05:16:30 pm »
Regarding Rockman 4 Minus Infinity, I have to remind you all that the hack itself is not finished yet. PureSabre is still working on it.

So please edit the status from complete to incomplete.

70
Personal Projects / Re: Final Fantasy VII NES Project
« on: February 22, 2012, 10:15:11 pm »
In this case, why don't you go and ask the more experienced hackers and programmers for advice?

Go to www.esper.net. From there click the "Chat now" on the right upside corner.
Write your nickname and then put in the channel window "#rom-hacking", without the quotations.
Once logged in, you should be in the space, where the elite resides.

71
Personal Projects / Re: Final Fantasy VII NES Project
« on: February 22, 2012, 07:48:50 pm »
@Lugia2009
For the ATB you would need to study the coding of the battle system of FF4.
Thanks to the fact that many hacked this game, it shouldn't be so difficult to obtain the code. The only difficult problem might be for you how to change one battle system into the other.

72
Personal Projects / Re: Final Fantasy VII NES Project
« on: February 19, 2012, 11:25:46 am »
Much better.
By the way, how far are you with the music? Any success to use the VRC6 data for your game?

73
Bist aber nicht der DarkZero  :o  oder?
Nein bin ich nicht. :D
Falls du aber in Zukunft etwas Hilfe für das übersetzen von englischen Texten brauchst, ich stehe dir zur Verfügung.

74
Personal Projects / Re: Final Fantasy VII NES Project
« on: February 18, 2012, 06:24:28 pm »

The Tifa mugshot could be better. Her face looks strange comparred with the original mugshot of FF7. The Cloud Mugshot looks way more identical with the original.

75
That is the genius I know and love. Fantastic job kuja killer. :D

76
@Silver X
Do you know someone other than Disch, who can do the same like him? Disch is out of question, because he told me many months ago that he has problems to deal with in Real Life. I do not know, if he got over it by now.

77
Personal Projects / Re: Final Fantasy VII NES Project
« on: January 29, 2012, 08:34:43 am »
Not possible.Do you want to have only a quarter of the ROM on your flash cart?
That reminds me suddenly of the original. You needed all three CDs to play the game through. :D
However we could create now NES cartridges, which could contain all NES games in the world multiple times.
With the right software and hardware everything is possible.^^

78
So, brauchst du Hilfe? Ich kann dir helfen bei Gelegenheit.

For those who don't understand the German language:
So, do you need help? I can help you by chance.

79
Of course, the two additional sound channels won't be in use, because they were no orders assigned to them yet, if we were going the path to rebuilt the game around the VRC6.
The soundtrack must be expanded as well obviously, otherwise there won't be any additional sounds to hear.


It is too bad, that I am not able to do it for Lugia2009, but if you don't know how to give the computer orders via binary code, there is no chance to understand the system behind it, except that I can see values like 10010011 is equal to 147 or 93 in hex.

80
Personal Projects / Re: Final Fantasy VII NES Project
« on: January 23, 2012, 12:07:31 pm »
Since I am temporally now on the PC and not on the Wii. I can post links to said pages I have seen.
http://wiki.nesdev.com/w/index.php/VRC6
http://wiki.nesdev.com/w/index.php/VRC6_audio (this one is important)

There are so many things I do not understand, but there are emulators around Nerd42 which support many mappers.

The Nintendulator supports many mappers, but not the Chinese mapper 163.
http://www.qmtpro.com/~nes/nintendulator/

About FCEUX there was no list of mapper, which are supported. Perhaps you have more luck.
http://fceux.com/web/fceux-2.0.2.htm?{54E785A1-1E42-4B8F-B3E2-94BAA91750B9}.htm

I think it is time to let people speak which have more knowhow about it, as I am reaching my limit. Mapper aren't my strength and programming languages neither.

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