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Messages - Thanatos-Zero

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Programming / ZSNES Changing sample 44100Hz to 43200Hz permanently
« on: December 23, 2014, 09:38:43 am »
Hi everyone. Normally I would offer my services for custom graphics, but now I have a little problem with what I want.
Thing is, that ZSNESw apparently fixes any changes on the ZSNESw CFG data file and I want to change the sample 44100Hz to the more harmonic sample 43200Hz.

Which tool can give me quick access to hack ZSNESw directly?
I would love to have a frequency around which attunes to me more nicely.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: December 02, 2014, 02:48:58 pm »
I wonder what we would get, if we fuse SoM with Chrono Trigger's assets?

Fufufu... I want to see one day, a SoM hack which brings the game closer to its original roots.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: December 02, 2014, 02:37:59 pm »
Thank you.  :thumbsup:

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 30, 2014, 05:57:01 pm »
From Board2 my topic:

I would like to recommend you to read this article. It will prove useful for later.
The Truth About Mana - Cool article about SoM development

I have heard that, many ideas for the prototype were reused in Chrono Trigger.
Funny enough, both games started as one and the same game.


If we were going to recreate the prototype and finish it, we better combine Chrono Trigger and Secret of Mana into one game again, assuming we all want to dare this approach.
Otherwise, we will expand Secret of Mana by injecting some of Chrono Trigger's plot and gameplay and change it so it fits in the game.

It is a shame though. When they opted for the iOS remake, they didn't include the cut material.

Just to avoid chances that things disappear. Here the translation from the swedish magazine LEVEL (2006 Issue 6) (it broke the 15000 character limit!).

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: November 30, 2014, 05:38:13 pm »
It seems, this romhacker of Zelda DX forgot to credit me for my work.

Front Page News / Re: ROM Hacks: Legend of Link 1.2 Released
« on: September 26, 2014, 01:44:02 pm »
The person who originally talked with me, has revealed himself to be a pretty fool, who was obsessed for nostalgia and sharing it with everyone.
In any case, if he is to believed, he rather wants to port homebrew games, while working closely together with the creators. I also highly suggested him to acquire the rights, so he can do this legitimately.

In any case, I am not against cartridges, where you can upload your hacks personally and play them for yourself on a real console.

How about a Breath of Fire 2 hack which makes the dragon transformation behave like the ones from Breath of Fire 4?

That means when Ryu transforms, he becomes a dragon/human hybrid, but becomes a full dragon when he uses the breath attacks.

I am willing to create for this game the necessary sprites, if some are interrested to make this possible.

Front Page News / Re: ROM Hacks: Legend of Link 1.2 Released
« on: September 20, 2014, 10:01:29 am »
Most recently I have got this message.
Click me!(Disabled)
I once felt proud to have worked on this game, but no longer.

As long things do not change, I want myself to be removed from the credits.
Also I will no longer see my work as my own, but Infidelity's. Thus I will remove my entire work on that project from my dropbox and my pc.

Infidelity may profit from this game as he wishes, but I won't be any part of this, because I do not accept any valueables from outright breaking the law.
Edit: I must take back my claims. Infidelity never accepted money from them in the first place.
They did all those things on their own. As such I will not give up my work.

ROM Hacking Discussion / Re: Lets make Zelda2 for GB!
« on: September 05, 2014, 04:05:39 pm »
Okay, since I have nothing better to do, let us give it a shot.
But remember, unlike Infidelity's hack, I have but one request as a condition to work.
Make it so that my designed sprites work within the game. As such I hope you are not a beginner of romhacking.

I had some great designs in mind, but was forced due the rediculous size limits to resize them.
The original fairy in LoZ was 8x16, but I went for 16x16 to make the fairy look much more appealing.
It couldn't be done and so I had to create somehow a new fairy in 8x16.

Tiles for the background however are never a problem for me. ;)

And before I forget, you will have to account in my mood and creativity. I might not being able to create a sprite sheet for months, if both things are down. Keep this in mind dACE.

Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: September 05, 2014, 03:43:41 pm »
Whoops! please delete this post. I replied in the wrong topic.  :laugh:

Personal Projects / Re: Final Fantasy V Advance Unnamed Hack
« on: August 23, 2014, 09:22:22 am »
You know, I am more interrested in the Spellblade enchanted monk fists.
Flare Fists + Rapid Fire are awesome! :D

Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: July 25, 2014, 04:19:02 pm »
Perhaps I am going to redesign the entire game, but it is unlikely. When I worked for Infidelity, it had been stressful for me to do the retextures on the original sizes for the sprites.
Also, it would like take forever to get all the tiles and sprites to be redone, since I am heavly depended on my mood and creativity to get things done in the first place.

If I work on this one I rather have a few more graphic designers as a support to back me up.

Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: July 24, 2014, 01:36:19 pm »
Since I am now done with Infidelity's Zelda Project, I am now thinking on to give your game texture wise, a complete overhaul. I am not sure yet though.

Here a mook-up I made months ago, but decided to withold it until now that is.

To Note: The lava tiles were originally made by me for the Megaman Odyssey Project.

Now for something different.

I would like to have this particular boss battle from Illusion of Gaia extended.

(Edited by me)

The level Sky Garden from this game introduced the mechanic of a world turned downside.
In this case, after bringing down the mask wearing bird, he reborns like a Phoenix and you have to continue the battle on the downside. In addition all his feathers are now set on fire when launched.

When I fight the bird, he is always so easy. I wish his attacks were a bit more faster and a tiny bit bullethell-like.

Personal Projects / Re: Final Fantasy 1 Project
« on: July 01, 2014, 08:19:28 pm »
Take a look on the work of your predecessors.

Sics, could you have credited me at least?
It honours me that you make use of my work I did originally for RetroRain, but all what I demand in return is a minimum of recognition.

Also please make use of google translate! https://translate.google.com/#es/en/
Sics, ¿podría usted me ha acreditado por lo menos?
Me honra que usted haga uso de mi trabajo que hice originalmente para RetroRain, pero todo lo que yo exijo a cambio es un mínimo de reconocimiento.

También por favor hacer uso de google translate! https://translate.google.com/#es/en/

I'm currently working on Pokemon Stadium 2, and I've posted offsets for rental Pokemon on datacrystal. I'll post a lot more data in a few hours.It is possible, and it's very easy to do :

You can change Rentals / Types / Names / Text / CPU Pokemon and which animation is used by which move very easily.
I'm looking into how some move effects are scripted (Disable, Encore...) so I can insert other effects after modifying the pointers (it would allow to insert complex moves like Taunt and Torment in the game for example)Actually there is a complete list of which moves combinations are legal on which Pokemon. If this check fails, the trainer's name is displayed in purple. There is a check on Pokemon stats and a check on moves data too.

I'll take care of Pokemon Stadium 1 right after the 2.

Incredible work Mantidactyle. I can't wait to see your work being done.
Still, a editor for the two stadium games would be incredible.

By the way, how about modify attacks of HMs and TMs, so that they are actually more useful?

I have some suggestions.

Flash (HM5)

Type: Steel
PP: 15 (max. 24)
Power:  40
Accuracy: 100%
Description: Causes damage and reduces accuracy of the enemy by 1 stage.

Strength (HM4)

Type: Rock
PP: 10 (max. 16)
Power:  95
Accuracy: 100%
Description: Causes damage. 30% (sadly there is no 10% option for flinch) chance, that the enemy flinches back.

Fly (HM2)

Type: Flying
PP: 15 (max. 24)
Power:  100
Accuracy: 95%
Description: In the first turn the user flies up into the air and is invincible against any attacks made during this turn, except by a few attacks. 2nd turn dive attack.

Cut (HM1)

Type: Steel
PP: 10(max. 16)
Power:  50
Accuracy: 100%
Description: Causes damage and always hits twice.

Fury Cutter (TM49)

Type: Bug
PP: 10(max. 16)
Power:  40
Accuracy: 95%
Description: Hits three times with rising power (Triple Kick effect: 1st hit 40, 2nd hit 50, 3rd hit 60).

Dragon Breath (TM49)

Type: Dragon
PP: 15(max. 24)
Power:  85
Accuracy: 100%
Description: Causes Damage. 30% chance to paralyse the target.

If we buff those moves, there are now several other moves, which are made redunant by the buff. Iron Tail and Rock Sledge for example are now out of league by Cut and Strength. The solution is to buff them as well. Both with 120 Power with 80% accuracy, would make them as powerful as Fire Blast, but not as accurate like Flamethrower with its weaker 95 Power.

Regarding Rental Pokemon:
While I agree that they should get a boost, they shouldn't overshadow the Player's pokemon.

Another thing:
Pokemon should also be able to learn all moves, they can in Gen 3, 4, 5 and 6.
Also, weak pokemon like Magcargo and Corsola need higher basestats. Smogon can give us here some guidance.

Lately when I was playing Pokemon Crystal, I came across the many various tools, which allow you to edit the pokemon games. However I haven't found any tools, which are focused on editing Pokemon Stadium and Pokemon Stadium 2.
I would like to play those games with modified attacks and base stats for a even greater playing experience.

Personal Projects / Re: Megaman 1 and 2 for PC-Engine upgrade/hack
« on: February 20, 2014, 07:59:58 am »
Tomaitheous, I recommend you to contact Jimmy52905. He is widely known for his composing skills and his SMW hacks, but he also has decent programming skills. You both together would certainly able to create something truly outstanding, if you were to join forces.

This video here shows what he can do with Megaman.

I wish you good luck for your future endeavours.

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