Can't believe that's hack of an NES game. QFT.
Seriously, folks. We need to get some people around here with the talent (I know you're there) to help this guy out. This seems like it would be probably the be-all-end-all of MM hacks (much like Dragoon X Omega has done for DQ and FF I, and Chorus of Mysteries did for CV I).
If he needs any help writing MM music, I've already finished a tune that sounds like it's from the series, and could easily write more.
I hope your promises aren't made of pure void, as many have participated into the project shortly, only to stop, because they don't feel like it.
Kuja Killer along with Megaman-Omega needed whole 5 years to made these 4 levels. Oh it wasn't because, they were lazy or something like that. It is just the case that they lack the resources to go forward and just for one year by now Kuja couldn't do anything because, the lack of tiles.
You see, Kuja Killer isn't a sprite designer, also he can't compose his own music. Our team together are now me, Mineyl, Kuja Killer and Megaman Omega, but this is not enough, because our main designer Megaman Omega has some sort of a blockade.
I would really like it, if you are truly going to participate into it, for the sake of a good game.Oh by the way... it might be your last chance, because Kuja Killer might cancel the project for good, meaning that everything will go into Development Hell.
What we need now are graphics for a ruined city filled with robotic zombies.
It seems that Meganan Omega never did them, because when Kuja asked about them, he didn't make after months a response to him at all about the said city tiles!
I might ask him now and to confront him what Kuja Killer thinks.
Mineyl is the man about level designing, so we only need tiles and someone who can insert THIS THEME
into a Megaman Odyssey rom, but more music is always a must.
Here get the patch for a unmodified Megaman 3 (U).nst (click me for patch)