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I know it may seem more complicated than relative searching, but trust me: once you get the hang of it, relative searching will seem like caveman stuff.
As far as Japanese goes then Monkey Moore (a relative searcher) and Crystaltile2 (also relative search abilities among other things) is not that useful -- English has the defined ABCD... order which most things follow, and thus makes relative search a super powerful tool, where Japanese does not officially or unofficially have much of anything.
Man, congrats, Godzilla just hit the translated list.Thanks! Though the real congrats go to Supper, cccmar, and TheMajinZenki of course. I have to say, it feels good to have another game off the list, and a fun first English language patch released in 2019.
Shanghai on the Master System which only released in the west has that in Japanese too, I'd suggest intentionally to emphasise the eastern nature of the game. So it should probably be left how it is on Shanghai II.
Also, it would be interesting to check how many of these were made by older groups/individuals that are still active, and how many were made by the newcomers to the scene (though that might be a bit more involving).
I believe the patch is larger than 30MB which is due in part to the intro video being reencoded.
Ah, yes. The Promise of Haruhi Suzumiya for the PSP had the same problem.
Nice graphs, but what percentage of those numbers are updates? As more first-time patches get released, the chance of updates increases and they might even start to outnumber first-time patches. For all I know the peaks and recent growth could all be due to updates.
I have four videos ready to go, so I think I'll get going with that in the New Year.
Well, there's a certain NES game that I was working on that you translated, and I never got round to finishing it, so...
It's a thing of beauty...
If only you guys knew how many hours of painstaking work went into this, just because it uses a rather ingenious compression scheme that only now I fully understand. It's not totally finished, though: there's still the two secret screens that need their graphics tweaked to fit the new title screen, but now that I understand how it all works, it won't be a big deal, and the big work is done.
There's just a few things to fix up before I can release, so it's coming soon.