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Messages - Bregalad

Pages: 1 [2] 3 4 5 6 7 ... 47
21
Script Help and Language Discussion / Re: Some questions.
« on: June 04, 2013, 08:09:19 am »
Is this more rare than the deprecated wi and we characters ?

22
Gaming Discussion / Re: Castlevania 2 remake on PC
« on: June 04, 2013, 04:15:44 am »
Yes.

23
Gaming Discussion / Re: Comparing game localizations
« on: June 04, 2013, 04:15:28 am »
In english ? I never noticed that the english version of FF7 was bad, but it might come because I'm not a native.

However in french it's definitely terrible, as it is based on the english one (instead of directly japanese), and contains some mistakes, too literally translated sutff, and some leftover text in english. Many things are abbreviated too much to fit on the screen. However it did never prevent me to enjoy the game despite being poorly translated.

Also, we saw on the FF4 article that "retranslations" are not always that good. The FF4 retranslation is purposely doing everything the reverse way of the original, and they added swearing where it was not present, as well as making random stuff up.

24
Gaming Discussion / Re: Castlevania 2 remake on PC
« on: June 04, 2013, 02:48:41 am »
I think we are not talking about the same remake. The one I played was for PC, and had Richter Belmont as a hero.

25
ROM Hacking Discussion / Re: Home built wideboy advance
« on: June 03, 2013, 05:38:04 pm »
Quote
In theory, you can use an ancient Flash2Advance cart (the ones that ran off a parallel port) and something called a "GB Bridge".  I've also heard suggestions that you can force GB/GBC mode just by sticking a piece of paper on the right pin in the cartridge port.
I have exactly the flashcard you're talking about and this does NOT work (I tried). I'm also glad it didn't destroy the flashcart, considering the GBA becomes 5V when you force it in to GBC mode while the flashcard has been designed to be powered by 3V.

26
Script Help and Language Discussion / Re: Some questions.
« on: June 02, 2013, 04:55:39 pm »
I count 11 pixels wide for the whole Su character + handakuten.

27
Script Help and Language Discussion / Re: Some questions.
« on: June 02, 2013, 02:45:01 am »
What he means, is that there is a handakuten on the "su" character. Usually a dakuten turns it into "zu", and handakuten are used excusively for pa pi pu pe po. A handakuten is normally illegal with anything else.

28
Gaming Discussion / Re: Castlevania 2 remake on PC
« on: May 31, 2013, 11:56:25 am »
First of all it is a remake, but is not a retranslation, all texts are original, etc...

The hero looks like Richer instead of Simon.

The music is reamde, it sounds OK but nothing special.

The controls are ok, slightly improved over the original.

The game is easy at the start, just like the real CV2, but it gets much harder near the end. I couldn't manage to beat Dracula, but I did all the other things I could do in the game.

They added bosses, which makes the game harder. A game over does not simply make you loose your heats and money, but actually you have to load your last saved game, and you can save at churches only.

There is a hidded added church in the last village of the game (to get a save point reasonably close to Dracula).

Apparently they added a fire elemental to your whip when you get the flame whip, so that you are unable to harm the firemen monsters.

That's all that comes to mind, pehaps I forgot something ?

29
It has been long since I've read something that interesting ! Never heard of this game, but all respect goes to the programmers for doing this, even if some times it souds like they were more causing trouble to themselves than anything else (I mean, prevent debugging ?)
Quote
Given the choice of buying a game or waiting two to three months for a pirated version, a lot of pirates are going to start buying games. Or at least they'll buy their favorite ones.
That's where they are clearly wrong.

30
Gaming Discussion / Re: Your #1 RPG you ever played?
« on: May 26, 2013, 04:02:29 pm »
Wait, this thread was about the first RPG we ever played, right ?

31
Gaming Discussion / Re: Only 16% of gamers hate grinding ?
« on: May 26, 2013, 02:25:23 pm »
Quote
But even when it's well done, I'm not saying grinding should be added artificially. Required grinding usually turns the game tedious no matter what. The best compromise are RPGs with gameplay based battles, as opposed to purely stats/chance driven menu battles. If you are really good, you can pass with almost no grinding at all. If you suck, you need to grind to get by. Most players would be mid range, with only a small amount of grinding required, but even then they are motivated by trying to get better in the battle system.
I agree completely with this.
This is also, in my opinion, where the Final Fantasy series puts the Dragon Quest series to shame. DQ is exactly what I'd call a purels stats/chance driven menu battle system.

For most FFs, there is at least some kind of strategy required, at the very least equipping the right accesories to avoid being altered by boss' attacks, using elemental weaknesses, etc, etc,... all this is absent in the DQ series.

32
Programming / Re: Oh lord. How NOT to do string pointers (6502).
« on: May 26, 2013, 12:25:12 pm »
Quote
I've seen some similar things before, but never on such a magnificent scale. I can only imagine it's the product of a macro or tool, though, and going back and making code prettier doesn't pay the bills, so that's what we get.
Making the game fit into a ROM which is one power of two smaller WOULD have saved costs. Now if you are anywhere remote form 2 power of two values for your ROM, wasting or preserving it will have not much effect.

33
Programming / Re: Oh lord. How NOT to do string pointers (6502).
« on: May 26, 2013, 05:34:30 am »
Mmh, pretty funny. They sure weren't too familiar with the 6502, and/or they used tools to generate such shitty code.

34
Programming / Re: [DELETE]New Battle System(Round Based)
« on: May 25, 2013, 02:46:28 pm »
Could you PLEASE stop making threads like this every 3 weeks or so ? This is getting ridiculous.

35
Gaming Discussion / Re: XBOX ONE
« on: May 24, 2013, 07:29:14 am »
Quote
One person out of an installed hardware base of 153 million units.... nope. Don't see how that disproves what they said about that in any way, sorry.
This wasn't supposed to disprove anything.

And that being said I actually like to use the PS1 for PS1 games instead of the PS2 because of the unique CD seek noise, that is silent in PS2. I think it really changes the ambiance to hear your games loading ^^

36
Gaming Discussion / Re: XBOX ONE
« on: May 23, 2013, 04:54:13 pm »
Quote
show that only 5% percent of people play old games on new hardware.
It's fun because I use my DS almost exclusively to play GBA games (with the advantage of a better LCD), and I also use my PS2 half of the time for PS1 games (there is no real advantage over a PS1 though).

37
Gaming Discussion / Re: Your #1 RPG you ever played?
« on: May 22, 2013, 02:11:06 pm »
Final Fantasy VII

38
Quote
I can't even change the year 2012 into 2013, because there's no room for the glyph of "3" in the VROM bank :-)
Oh I had a similar problem with Dragon Skill's title screen (my NES homebrew project).
Note that 2013 is the first year since 1987 which does have 4 distinct numbers in it ! And we will only have such years until 2020.... so we are doomed to wait 2020 to release my game and your restranslation :D

39
Those title screens really does look amazing ! I hope they will be feasible on NES.

40
Quote
Normally I tend not to leave things that would normally go unsaid said but I will here: for all that I said above I have zero patience for anybody that says "but we already have a translation in English so why do I need one for ?".
I do not understand your english here...

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