So whether we actually distribute the roms or not, we are definitely encouraging the downloading of these roms from elsewhere
Not necessairly downloads, it's also possible to rip your cartidges yourself.
I doubt anyone here expects their hacks to be played only by people that legally own a copy of the original game
I do. I honestly do. I don't really care at all though - that's their problem not mine. In some cases I even patched the games from ROMs I dumped myself (though I admit, not ALL cases becaue I don't own a dump system for every system I have)
4. Who calls 2 hours of work "labor?" I do. It is two hours of labor to be exact. I never stated that the work of creating a reproduction was equal to or greater than the hack. I only acknowledged that in an of itself, work is labor.
I guess his point is that repro makers charge 50$ for 2 hour work, while giving nothing to the hacker for maybe 200 hour work.
That's why I didn't mention it earlier, because in the end that'd fall into the price agreement between the repro maker and the hacker, but in my opinon, if the price agreement was fair and proportional to invested time, there would be no repro makers, because they would not get more than 1% of the money, that means if they sell the game for 100$ they get 1$.
Of course this strongly depends on the hack, on the list of hack I submitted there is both extremes, some were done in 30 minutes (the repro maker "could" get 80% of the benefit), and some in 200 hours (the repro maker "could" get 1%). Unfortunately, repros that are much worth making and selling for profit are the one which requires a lot of hours of inverstment. I don't imagine a fake cartridge of my "Final Fantasy 1 - no menu music" hack (that I made in 30 minutes) sell for $100 for example.
This is really a matter of taste I personally tend to dislike "complete" hack, and I like "improvement" and "bugfixes" ones (and, of course, translations). To each their own.
This is purely hypothetical, I'll not discuss prices in this way since I don't agree with the idea of making benefit over copyrighted material, it's not even a legal issue, but more of a moral issue.
Just imagine that you were the author of a famous piece of art (no matter if it is a video game, comic, book, film or whatever) and that some random bastards sells fake ones for profit, having modified the original one without consulting you in any way. I don't know about you but I'd be terribly angry. So I don't do to other people what I don't want them to do to me. Unfortunately nobody thinks this way - if everyone would there'd be no war etc, etc, ....
EDIT : @tom : I'm terribly sad for what happened to your Mega Man on PCE hack. First, burned CDs were not popular until the late 90s, long after the end of the PCE's lifecycle, so they'd be dumb to think prototypes used burned CDs. Anyways the lifetime of a burned CD is 5-7 years so the dumbasses that fell in this trick will found themselves with an unusable piece of junk very soon.
As for the pressed CDs, the most revolting thing is "pass them as the real thing". Who knowns, someone will end up writing on Wikipedia that Mega Man was planned for the PCE and that an unreleased prototype, and it will be belived as true. Then if you go there and modify the page, saying that you are the author of the hack etc, etc, a WP admin will not belive you and ban you. I don't know why but I don't think this is all that unrealistic.