Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bregalad

Pages: 1 [2] 3 4 5 6 7 ... 99
Gaming Discussion / Re: Early 3D is Cool
« on: May 07, 2017, 05:56:25 am »
The game indeeds looks great - however there's several things to consider.
  • The tracks are fairly small (at least in the Youtube example given) and repeat very shortly. That means few data has to be loaded simulteneously in VRAM
  • Everything scrolls very fast, so there's chances a lower level of detail won't be noticed at all in the background

About the argument over FFT, remember it's basically an upgrade of Tactics Ogre which was developped for the SFC, as Square bought Quest (I guess ?) and so they replaced the Ogre Battle series (a total of 7 games were planned I guess - only 2 of them having been released) with a Final Fantasy spinoff.

Tactics Ogre was looking amazing for the SNES, having that 3D look while still being technically 2D. It really pushed the system to it's limit. FFT basically replaced the pseudo-3D background with actual 3D backgrounds, but didn't change anything else, and that turns out great. Tactical game's backgrounds are blocky by definition (they're technically a decorated checkerboard) so blocky polygonial graphics work great with them. For other styles, not so much.

I am looking a sample that sounds like the nes noise channel. Or a spc tht may contain the sample. I am aware you can use the spc to generate noise but I want a sample that sounds more nes.
The SPC can generate white noise - it doesn't sound exactly like NES' but does it matter ? If you are aiming at the short "metallic" noise, then the sample is not as big as Disch points out and it can easily be made. For instance, Tales of Phantaisa uses a sample that sounds very similar to NES "metallic" noise, for example to play the sound effect when you try to save outside of a save point.

Gaming Discussion / Re: Early 3D is Cool
« on: May 06, 2017, 02:40:38 pm »
Both generalizations that "early 3d was horrible" or that "early 3d was great" are off reality. The reality is that it's always a mixing bag, some games sure looked horrible and other were all right, some aged well and some didnt, and personal taste matters a lot here.

FF7 for instance looked great exept the character model outside of battle which are very cheap - however they still does their job and give the game an unique look.

This is a really good example of how early 3D graphics can look amazing (enlarge to see)
This is isometric view, not 3D.

ROM Hacking Discussion / Re: Googie wants to hack Zelda 1...
« on: May 04, 2017, 02:31:12 am »
Anyone else read the title as "Google wants to hack Zelda 1", and was hugely disapointed when figuring out that wasn't the case ?

One thing that would be nice, though, is separating out the entries in the "New Translations" news post by language. Take the last post (http://www.romhacking.net/forum/index.php?topic=24052.0) for example: everything's all jumbled together there. Why not have, like, all the Arabic translations, then all the Hungarian translations, then all the Spanish translations, then that one Italian translation... all separated by a line break to distinguish them. You can make mrrichard999 happy and put all the English ones first, even. :)
That's definitely a good idea. As long as the translations are separated in automatically-generated news articles and not in the database itself, it's fine.

I am not trying to say that one language is better than the other but since there are no posts that are really foreign and a lot of the users that come here are ones that speak English overall, it would be helpful since the majority of the translations here done are English ones. It would be just for the front page section only that I would suggest.
As they pointed out, the "Language" field already defaults to "English", so you don't even have to do any additional click when you're searching for english translations. How that would still not content you is beyond my imagination.

Thought this might be a good idea since this is an English majority site
I think it's a not a good idea. This is not an english majority site - for example English is a foreign language to me. I just use English on the forums because everyone else do. It's already very easy to filter translations by "language" tag, in particular, it's already one single click to filter only English language translations.

Personal Projects / Re: Final Fantasy I Redux [COMPLETE]
« on: April 27, 2017, 01:42:52 pm »
Dish, you're absolutely right. However, I prefer how the later FF games makes battle interesting by almost forcing you to use spells, etc... Dragon Quest games are the worst when it comes to "press A fest", because they're really that. Early FFs too... magic is by far not powerful enough *and* the amount of Mana available to mages is pathetically low, so if you can only cast spells a couple of times without sleeping, inns are very expensive *and* the spells are weak... there is not really any reason to use magic at all.

That's beside the point that your characters missing frequently is only for like the first 1/10th of the game.
Sure, but it's the 1/10th of the game I play the 9/10th of the time ;)
Actually I only really walked through the whole game once VERY long ago, since then I just play the begining now and then.

I do not remember the Zeus gauntlet but I guess you're right... you should remember that in the original you didn't even know you could use items so you had to try randomly to know you can actually do that.

Gaming Discussion / Re: Gamers beware! We are the door to hell!
« on: April 27, 2017, 09:40:12 am »

Hey, does anyone remember this?

Oh. My. God. This is a joke, tell me please?

If your son has requested a new "processor" from a company called "AMD", this is genuine cause for alarm. AMD is a third-world based company who make inferior, "knock-off" copies of American processor chips.
Okay... I guess Intel had a proper propaganda machine running here  :laugh:
(By the way, AMD *is* an American/Californian company, making this even funnier)

Any Romhacking quesion of "is it possible", the answer is usually "yes", and if the quesiton is "how hard" then the answer is likely "if you have to ask, it's likely very hard".

Personal Projects / Re: Final Fantasy I Redux [COMPLETE]
« on: April 27, 2017, 04:19:20 am »
Yeah, it was FF III, however magic targeting was still not fixed until FF IV.
I'm pretty sure you can waste Cure spells or healing items on KOed party members in PS1-era Final Fantasy games. Which is why I developed the strategy of having wounded people only heal themselves in order to fix this problem - at least if they are knocked out I don't waste Mana or items on healing them after that.

Plus, it makes the battles at least somewhat interesting.  FF1 you actually have to think about who you want to attack, unlike most games where you just hold the A button and have your team wipe out the enemies automatically.
I partially agree, but the problem is that the miss rate is so high that any "strategy" to wipe out enemies in an efficient manner; For example, having a thief and a mage attack Imp A and a more powerful Fighter attacking Imp B on the same round, is likely to fail because your fighter, mage and thief all have a ~40% of chance to miss their attack, reducing this "strategy" to nothing.

Well it only took one month based on the date of your original post (although you might have already worting on the translation for another months I don't know).
Even 2 months is very quick, when it's common to spend years on hacks and/or translations here. If you only work on it during weekends that makes it done in only a dozen of days, which is quite short.

Wow, that was quick. Congratulations !

Personal Projects / Re: Final Fantasy I Redux [COMPLETE]
« on: April 26, 2017, 04:55:59 am »
One game mechanic that has yet to be addressed by any FF1 patch I've seen is the battle targeting. When you select a target with multiple allies and one kills that target, the ally that also targeted that same enemy should logically choose another instead of continuing to aim at a dead/gone target and being "ineffective". This has been fixed in all games that followed.
No, this wasn't fixed until FF3. Also this was (indirectly) fixed by the Dynamic Action patch and it's unofficial upgrade, which changes the battle system, but unfortunately both have their glitches/issues, and they are likely to be not "friendly" compatible with other hacks.

EDIT: I know its unnecessary gimmicky, but it would be fun if my weird technique to allow a third colour in sprites without using overlay would be implemented, allowing for better sprites. That'd be very hard to implement on an existing game engine, though, even if it is extensively reverse-engineered and understood.

Personal Projects / Re: Final Fantasy I Redux [COMPLETE]
« on: April 26, 2017, 04:09:05 am »
Well, I'd have to write a routine to convert one format to another.  Then all shop code can use the same logic.

I could definitely squeeze out enough space if I can move stuff around -- but to make this "patch friendly" I can't really move stuff around.  =/
I think it's definitely important to make it as "patch friendly" as possible... In the original FF1 it's already hard to know which weapons can be equipped by who and the only real way to know without wasting money is to look it up. Now hacks often changes weapons, which means it's even harder to "guess" who can equip what. With harmour it's the same nightmare. If you mess up and buy something you didn't need, you're effectively wasting half of the item's price as it sells back for half price.

For magic it's less hard to know who can equip what, because often there's some kind of logic behind this, black mages can learn all black magic and white mages all white magic, and red mages everything but up to a certain level. The only issues is for upgraded classes which can equip some low level magic, but this is rarely useful as those are obsolete by the point you can upgrade your party (healing spells don't heal enough, offensive spells don't hurt enough, so basically this is a worthless and gimmicky feature). For hacks with new classes, such as this very FF Redux, it might be very useful though, because we don't know how the hacks author mapped new spells to new classes.

If such a hack is not possible, then at least make is so that items are sold for the same price as they're bought. That way we can buy an item, test, and if it's useless we can just return it without wasting money.

Newcomer's Board / Re: Introduction Topic
« on: April 26, 2017, 02:47:24 am »
Welcome ! It's always great to see games translated in more "obscure" languages.

General Discussion / Re: The perfect symbol of the capitalism joke
« on: April 25, 2017, 10:29:16 am »
Boring subject. Capitalism is not perfect but it is the best and nothing else has ever worked.
Medieval feudalism worked for close to 1000 years when capitalism only "worked" for about 200 years from now on.

In other systems somebody designs something horrible [...] and it is forced into people.
This alas also happens within capitalism, in practice.

General Discussion / Re: The U.S. Politics Thread
« on: April 25, 2017, 02:31:19 am »
There is no such thing as WWIII, never will be. At least not in our lifetimes and for such silly reasons. This isn't the world of the past. People need to stop being so dramatic. Russia and the US will never go to war against each other. There was way more tension between us during the "cold war" and it never happened. Think about it.
Now that I'm a WW3 advocate, but this means nothing. If you think about the period the predecessed the Great War and the Second World War :
  • In the years precessing the Great War, nobody saw this coming. Tension used to be high between states and it was relaxed a little bit, it was a period of intense internationalization and globalisation, and the worldwide economy was flourishing. Only in the Balkanks it was complete disorder and this started the whole escalation thing.
  • In the years predeceasing the Second World War however, tension was very high, and there was already war in Spain and China before what is considered to as "the Second World War" started. Tension was high however it seemed unlikely that a "world" war was ever going to happen again, most countries were isolationist and non-invterventionists. They geniunly hoped to "appease Hitler" by offering him Czechia in 1938. While it was suspicious something terrible was going to happen, nobody could tell what exactly.
In other word, nobody can know what will happen in the future and major wars can escalate very quickly, even among blocks that weren't foreseeable. Typically, nobody was going to see that Hitler would ally themselves with the Soviet Union in 1939.

All in all, even if I might agree that there might not be any WW3 in the forseeable future, the "end of history" mentality prevailing in the mid 1990s to the early 2000s, claiming that wars were finally going to end for good, is definitely wrong - there will always be wars I guess it can't be avoided.

General Discussion / Re: Atari to Nes Convertor
« on: April 23, 2017, 10:10:27 am »
That's Nintendo for sure, I don't get how Nintendo of America can claim they own the game "Super Mario Bros", when it belongs to Nintendo of Japan, they just borrowed it but never returned it and on top that they Hacked it to play on their Nintendo Entertainment System.
No, the NES and Famicom versions of Super Mario Bros have the exact same PRG- and CHR-ROMs inside. Just not the same board.

Personal Projects / Re: Final Fantasy I Redux [COMPLETE]
« on: April 23, 2017, 04:59:47 am »
I'm 100% sure I could do that.

The problem is the patch I make would probably be incompatible with your hack.
Such a hack (showing dance animation when an appropriate weapon or armor or magic is selectred) would already be very useful on the original game. If you manage to do this it's already awesome. Porting it to existing hacks is just a matter of moving things around.

If I remember well the disassembly was already there but the relevant parts weren't commented at all so it was like looking at any other disassembly.

I looked at how the game accepts or refuses to equip a weapon when you press "A" on it in the menu. There's a table loaded in SRAM saying this so this decision making is super simple. However this table is not loaded in SRAM when entering a shop so this was a major problem. Also magic, weapon and armour shop uses separate routines so they'd have to be hacked 3 times in order to get this done.

Pages: 1 [2] 3 4 5 6 7 ... 99