« on: July 25, 2014, 05:39:02 pm »
It is not arranged, it is 100% identical, just with swapped instruments.
Did you listen the links I provided ?
Did you listen the links I provided ?
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CastlevaniaIn my opinion, as much as the original is ridiculously hard, the "easy mode" is ridiculously easy. You have 10 lives, and no knock back, and all attacks do you a single HP damage. If you crouch, you are invincible even if you loose all your HP (this is probably a mis-feature) until you stop crouching. So during boss battles, just crouch in the exact middle of the screen and you can only win (if the boss can be hit that way).
-Not a hack, but the Famicom cartridge version has an easy mode option. Granted it may be considered cheap...but it gets rid of the famous problem of being knocked into pits. Turns out the game is really easy without knockback.
Double Dragon 3I'll have to check this one. The difficulty of this game was just ridiculous.
-fixes the difficulty level and spelling errors
Double DragonIf I remember well a particular hack claims that but it's just some minor graphical changes (not that this is bad - of course). The arcade game was completely different, and had barely anything in common with the NES one.
-Make the game more like the arcade version
Donkey Kong CountryDidn't know about it ! Thanks for pointing it out.
-Japanese version is supposed to be easier, has a nicer title screen regardless
Super Double DragonI second that. Unfortunately even the Japanese version is incomplete in regard to this game's design, as they couldn't make it for the deadline. More moves, conveyor belts, more bosses and cutscenes were planned.
-Plays horribly, Japanese version is less horrible
BattletoadsI can confirm it's definitely much easier. I made it to the last stage - without cheating. Didn't beat the game, though.
-Not a hack, but apparently the Japanese version is easier, it has more continues, and such. I learned of this only recently.
except 6 is the first gba oneNot if you live out of Japan and don't follow the Japanese releases of the series.
I hate the fact that when I attack someone, they get a free hit on meYou can use archers, magicians, throw axe and javelin to attack short range units without being counterattacked. You can use short range weapon and magic to attack archers without being counterattacked. As for unit that are both long and short range (magicians, or warriors with throw axes or javelins) you can't avoid risking a counterattack, but you should attack an unit that will evade easily, or kill them in 1 hit, which is an extremely common tactic in the game (both for you and unfortunately for the computer too).
I also hate the fact I have to send units that really shouldn't be on the front lines to talk to enemies to get some characters.This can be a bit annoying, but the idea is to talk to him/her as soon as possible so that he come in your side, and then kill his former buddies off with any unit that is suitable. No big deal.
- Exp is scaled to the level of the hero who is attacking. So if you actually use your strong units you'll gimp yourself because you get only a fraction of the XP out of the map. Half the game is bringing shitty units into risky situations just so they can get SOME XP. It's conflicting bad designThis is what makes FE so great. Forget about tanks, they simply don't exist, the ones that appears to be the weaker are actually the strongest if you manage to level them up to 20. Pre-promoted units should never, ever be used. Never promote anyone before being LV20 (except if you're right before the end of the game and know there'll be no occasion to level up to 20).
- And yeah the counter attack thing, that can punish you for being too good... Had /tank/ units blocking doors that only take 2 or 3 HP per hit still die because the enemies that attacked them died in the counter attack, so 10 enemies would attack that unit in the same turn in a row.Then you sent the wrong unit. You should have sent one with high probability of evading attacks. Evasion is the key to beating FE, much moreso than high defence or high health which are useless.
- Permadeath combined with randomness, 15% critical hit chance can often be enough to randomly destroy one of your people for no fault of yours, sending half an hour of playtime down the drain.In normal difficulty mode, all enemies have 0% of critical hit chance, except those equipped with special weapons. You should spot those and try to kill them in 1 hit (with magic for example) to forbid them to attack you.
Nintendo should kick my but and send me to jail, for publicly bragging about my piracy acts.Putting pepople in jail definitely would be overdoing it (I don't think if that comment was supposed to be taken seriously, I guess no but I'm not sure), but sending a significant fee to the repro-guys definitely would be a great idea.
Other people seem to dislike the lack of technical skill displayed (do note though there seems to be a fair overlap between electrical engineering and ROM hacking, going by the general skill of game console modding types it is about on par) and that a lot of repros seem to be done by gutting a game and putting a new chip in.Although I fully agree with your other 3 points I'd put this reason as #1. Repro people sell the game high for the "long time and hard labour" it takes them to make it. But, depending on the hack/translation, it might have taken the romhacker 10x to 400x more time to make the hack or translation, and they don't ask a single penny for it.
How would you feel, if some would be sleeping with your wife. This is exactly what a soled carted rom-hack is.This is a good analogy actually. However, someone paying $100 to someone else to sleep with your wife is probably a better analogy.
I would be both honored and irritated. (Honored that you'd want to sleep with my wife, but irritated because, "HEY, That's MY wife!")That's pretty much it. However, when it sells for $100, the irritation definitely overtakes the honour.