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Messages - Bregalad

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Gaming Discussion / Re: Battletoads on the nes
« on: June 16, 2017, 02:59:38 am »
Another interesting thing I found out a while ago is that around the same time Battletoads in Battlemaniacs came out on the SNES (1995 I believe,) the same game was also ported to the Sega Master System!
Are you sure it isn't a chinese "Hong-Kong original" or something like that ?
I can't imagine who would possibly buy a Master System game in '95.

Gaming Discussion / Re: Battletoads on the nes
« on: June 15, 2017, 10:31:40 am »
Bregalad apparently has never heard of "Battletoads in Battlemaniacs"?  Which was effectively the SNES version of Battletoads.
Oh I completely forgot about that ! However it's more a (poor) sequel to Battletoads than a SNES port. I never played it much so I can't say if it's harder than the NES original.

Gaming Discussion / Re: Battletoads on the nes
« on: June 15, 2017, 05:35:30 am »
I think it's a lot harder in the SNES Battletoads.  The SNES version is the version I actually played as a kid and gave up on the Turbo Tunnel just like many others did on the NES game.
There is no such thing as a SNES version of Battletoads. Battletoads was released for the NES and for the MegaDrive (and a dumbed-down version for the Gameboy). The SNES only had Battletoads & Double Dragon - which is probably the game you're referring to. But it does not have any Turbo Tunnel.

Gaming Discussion / Re: Battletoads on the nes
« on: June 14, 2017, 02:16:35 am »
One of the best games on the NES in my opinion...
I agree.

I just got my copy about 4 months ago and have now beat it various times.  The difficulty is very high of course, but once you beat it the first time, it's like riding a bike. 
You mean... you actually beat the rat race and clinger winger without cheating with single frame advance  :o

I think I got into it after watching AVGN and Mike play it with Bootsy.  I'm proud to say I've beaten this legendary game and if I can do it, you probably can too!
Personally the first part of the game that causes me major problems is the Volkmire Inferno (still beatable) - Intruder Excluder is hard (especially the boss which is random and unpredictable) but still beatable, however the 3rd Rat Race is really insane. I'm not even sure if I beat it or not but if I did I was running out of lives and got beaten by the boss. I think that happened but I'm not even sure right now. At least what I am sure is that I never reached the clinger winger legimately.

I beat the game a lot using save states and frame advance, of course, which also helps to beat it legitimately, since I can get infinite retries on hard sections and train myself that way.

General Discussion / Re: The U.S. Politics Thread
« on: June 13, 2017, 04:28:28 am »
- He has numerous conflicts of interest regarding his inability and refusal to separate his personal (and his family's) financial interests from his duties as an elected official.
This is the case for 99% of politicians around the world, not just Trump. (Not that I'm excusing him or anything). The only 1% are those who are part of a government formed after a military coup and rule the country because they have to (in order to prevent disorder/civil war), and not because they wanted to.

And this is easily explainable : Why would I engage in politics if I don't have any personal interest in it ? I'd rather do something more discrete that don't get me so exposed.

So when PCs and 16-bit consoles got CD-ROMs, they had enormous storage space but no power to really use it, so they just filled the CD with audio and video, with the game taking up 1% at most.
That pretty much sums it all. Final Fantasy VII fits in 200 MB (including all pre-rendered background which I suspect taking a good 90% of those 200 MB), and the remaining 450 MB of each disk is just FMVs. For earlier games it's even worse I guess.

Wouldn't it be possible to remove padding and compress audio/video to todays standards to bring those game sizes down to >100mb sizes?
It definitely should be possible, but why bother ?

Gaming Discussion / Re: Good Non-violent games
« on: June 12, 2017, 02:36:08 am »
Also, Super Puzzle Fighter has your characters beating each other senseless whenever you bust gems.
Because it's parodying Street Fighter, which by the way, could almost be called non-violent as martial arts are sports, and as long as each fighter respects the rules - which they do - is fighting for sport and not for beating the crap out of your opponent.

One explanation I heard was that the program they used to compress it back then wasn't as efficient as the one I am using today.
The PS1 has much less RAM and a much slower CPU than the modern PC you're de/compressing this file with, so there was also technical limitations they had to deal with.

The NES has a V resolution of 240 pixels, but on NTSC the top and bottom 8 are expected to be hidden, why they are shown on PAL. Many games rely on this and hide scrolling glitches on those top/bottom 8 pixels, and their PAL version didn't fix anything. As such PAL games sort of have more pixels, but they show either nothing or glitches.

PAL NES is however missing the left and right 2 pixel columns which are normally shown on NTSC. I've seen at least one of my TV hide even more pixels in the corners, when playing Castlevania III, the "SCORE" text would only display as "CORE".

For other more recent consoles I just think they used blank borders to fill the extra space.

Programming / Fewer Excuses for using only GUI programs
« on: June 03, 2017, 04:57:19 am »
It's so easy to make a GUI program, and most computer classes cover the basics of it in courses in college. There really should be no excuse for people to just write a program, getting it to work, then running it in the command prompt. It's only a few extra steps to make a functioning GUI there really should be no excuse for people to just leave it command-only.

It's so easy to use a command line, and most computer classes covers the basics of command line usage in its courses in college. There really should be no excuse for people to just use a program, getting it to work, then running it it in the command prompt. It's just only  a few extra steps to learn how to functionally use a command line, so there should be no excuse for people to just learn to use GUI only.

Gaming Discussion / Re: How do you decide which of your games to play
« on: June 03, 2017, 04:50:55 am »
Just write down games you'd absolutely want to play someday on a sheet, and then only play games from this sheet until you're done. Warning:It can take a decade.

It doesn't matter whether the system is "16-bit" in this case, what does matter is the # of bitplaes used in the graphics. Mega Drive and SNES uses 4-bitplanes graphics (exept for some status bar layers where they might use 2-bitplane). NES uses 2-bitplanes; the PC-Engine / Turbographx-16 and the Sega Master System use 4-bitplanes while being 8-bit. Most earlier systems were single-bitplane, while also being 8-bit.

The limitations of what you can draw with 4-bitplane sprites are much, much lower than what you can draw with 2-bitplane graphics. As such, while technically it would be possible to use two layers of 4-bitplane sprites (15-colours) to get a 30-colour sprite, there is not much reason to do so. Even Donkey Kong Country games didn't need to do that.

I fear that there would be legal issues to "porting" a translation like that.

Square soft did a marvelous job of making this game mostly bug free, so no need for that.
I didn't look into it but I'd be surprised if any version of FF5 is completely free of glitches.

Personal Projects / Re: My take on Castlevania 3
« on: May 29, 2017, 06:12:41 am »
A rather off-topic question, just curious but is it possible to change the player's damage sound (the "urgh" sound lol) to make it more womanly?
The game already does this when you play as Sypha. (I guess it just plays the same sample at a higher freq - this should be verified).

I'm really glad someone increased the walking speed in the Gameboy Castlevanias. Sonia and Christopher move like they're walking in quicksand.
Yes - and that's because of the original Game Boy's LCD persistence, only slow scrolling could be made - a fast scrolling would result in a huge mess showing on the screen.

Gaming Discussion / Re: Top 20 weapons in Final Fantasy.
« on: May 29, 2017, 02:13:57 am »
One warning: Do not use Brotherhood sword in FF10.

Because if you're up against monsters that absorb water you're screwed.
What I loved to do in FF10 was to forge weapons that contained oposite elements - Fire & Ice or Thunder & Water. The game is programmed so that weakness has priority over either immunity or absorption, so that for instance, a Fire & Ice sword will inflict lots of damage to both cold and burning enemies.

Also since you can easily switch both characters and weapons during battle, I doubt you'd be "screwed". In games where you can't re-equip weapons nor change party members during battle, then yes you'd be screwed, but in FF10 I don't think so.

What exactly are you trying to do? If you want to change a palette in a game, it's better to re-use existing palette-writing routine rather than code your own.

Gaming Discussion / Re: Top 20 weapons in Final Fantasy.
« on: May 21, 2017, 08:00:46 am »
I think it was FF4 I ignored the warnings about the magnetic cave and used metal weapons.
But you automatically get paralysis status if you're doing that. Even magic is unusable if you equip anything with metal (not only weapon, but also armour and accessories).

Gaming Discussion / Re: Top 20 weapons in Final Fantasy.
« on: May 21, 2017, 04:37:31 am »
FF4, trash cans. Seems like I remember there being a Game Genie code that would equip trash cans (like you use to throw away items) and that they caused crazy damage.
And how did it show up graphically ? At least in River City Ransom / Street Gangs you can do lots of damage with actual trash cans, without using a game genie :)

As for the original question, I think my favourite weapon from the series is the double-sided blade that Djidan uses in FF9. I don't remember seeing it anywhere else, and it's a very cool weapon.

So basically it's just an entierely made-up "language" ?

Is there a Japanese text dump for this segment?
Probably not, but it's something like after 3 minutes of gameplay. You need to pick up Aisha scenario (1st of the girl scenarioes), go north enter in any battle and loose, in order to see the dialogue in the other language.

If this is any useful to identify the language, "yes" is "ito".

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