By the way how are you progressing on VGMTrans ? Will it eventually support Squaresoft PS1 games properly ?
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They decided that game's system (having stats effectively auto-changed, raised AND LOWERED, based on your characters' actions) was too much for Americans to handle.Only FF2 lowers the stats. Square learned from their errors and fixed mostly the system for Romancing SaGa, the stats only increase.
But learning Linux might be a hassle in the short term, but will be a long term solution to this planned obsolescence scam.Do you know there is just as much "planned obsolescence" in Linux ? In some points it might be even worse with new gimmicky useless features.
Getting to the bottom of this is probably going to be easier than at least 50% of the problems you'll have with Linux. If that disturbs you, then don't go with Linux!+1
Linux world is at the point of no return already, I don't recommend that you waste any new x86 machine with distros.Perhaps if you would actually tell what the problem is instead of just ranting without any clue about what, your post could be constructive and helpful.
I wanted to downgrade to Windows 7 for "reasons", only to find that it is impossible. I called the manufacturer and "Will" tells me that "Windows 7 is not an option with this computer" because it is not ACPI compliant.How far you actually searched this path ? Because your vendor do not support Windows 7 downgrades does not mean this is impossible. In many cases it's even possible to install XP on modern PCs, but you'll have a couple of driver issues and won't be able to take advantage of all RAM - but this is a low price to pay in order to have a fully usable operating system far from the modern shit that there is.
Does that mean I can't put a double post unless the last post I made on a thread was 7 days old?Indeed. But don't worry even if you do that both of your posts will auto-merge and it will still show the thread as "undread", it simply won't bump it (I think). The only reason I think this was done is not to artificially increase your post count, or to disable people bumping themselves. I guess...
Its easier with converting nes to gba, why would it be hard to convert nes to smc if gba is 32 bit?It's not converting it's emulating. That's two completely different things.
At the risk of stating the obvious: if it was remotely easy, lots of people would be doing it already.Not to mention Nintendo originally planned for backwards compatibility but gave this up, there's a good reason to this.
Most importantly would be that they're just about absolutely necessary these days for playablility on emulators, and that they're somewhat unique in that way since many other systems don't have a need for them.NES headers are crutial in order to know what cartridge hardware to emulate. This is hardly unique. SNES have several carts with different hardware. Emulators can (and usually does) use heuristics on the ROM to determine whether they have a LoROM or HiROM cartridge, and Nintendo had an imposed header in the ROM so emus uses that. But there's no guarantee the header in the ROM is correct, actually you could even have something completely wrong in the ROM header or remove it entierely and have a game that works on hardware - but it wouldn't work in emulators. How hironic.
So that brings me to the FDS games. What's the nature of headers for that system?FDS headers are mostly useless and contain no information. Basically their only purpose is to verify that the data following it is effectively a FDS dump. Info about disk sides amount, etc... is found on the disk itself in it's internal header. Which is itself used by the FDS BIOS.
I've noticed a few things while looking at instructions and trying to find correct versions for the games. Some specifically say that the rom MUST be unheadered for the patch. Most don't mention this. Some show a pre-patched value of a headerless rom on the page. Most don't.So basically it's the same hell as for the SNES
Should I be stripping all of the headers before patching these games, or just the ones that specifically say no header?I think if they don't say anything it's with header ? In all cases you should try both and see which one works (like with the SNES), unfortunately there's no real alternative.
Are the headers necessary for the FDS?No.
Will I have to add my own headers somehow after patching non-headered games?If an emulator you wish to use only supports headered FDS dumps then yes. I have no idea which emu supports or don't support headerless FDS dumps, but it seems with header is the "standard".
In most games I've played
But I'd say that since most games have autolanding,Which "most games" are you talking about ? "Most games" does not have the awful stairs system Castlevania has, including even later Castlevania games. You mention Super Smash Bros but it's completely different from Castlevania so it makes no sense comparing them.
The most important thing is to have consistent and predictable behaviour though, otherwise a player who has mastered the controls will get annoyed when they suddenly work differently than expected.
So I wouldn't make it check your starting jump height.How does it make the controls inconsistent ? SCV4 probably does exactly that. If the stairs go "down", you autoland on them, as this avoids falling through stairs like shown in this video. If they go "up", you don't autoland and simply pass through. This is absolutely consistent and makes sense. If you jump in front of stairs going up, you just do it as if the stairs weren't here. If you jump over stairs going up and fall in a bottomless pit, and die which is the correct behaviour. If you jump hop onto stairs going down, you land on them, as opposed to the original game, again the correct behaviour.
Could you explain why this would be a problem?Well, because you're more likely to just want to jump normally and ignore the stairs completely.
Honnestly, if you forward jump in front of stairs, you should definitely NOT land on the staires (as shown in this video). This is a bigger problem than the problem you pointed out in solution 1.
Here's a sneak preview. :3
Still a bit buggy as you can see, but nonetheless it is starting to work. (Detecting when the player is on a stair turns out to be very difficult, since only the locations of the beginnings and ends of the stairs are actually stored. o.0)
To be honest this sounds like a serious problem. But after playing CV3 for decades and having major problems falling in the stairs all the time at the begining to eventually got used to it, I think players will get used to it either way. But I still think solution 2 is slightly more professional, but it might be harder to code as it goes further from the original game (automatically landing to stairs).
- if the player in that video had jumped before reaching the stairs, Belmont would have fallen straight through the stairs regardless.
FF1 does get sort of non-linear once you break free of the Aldi SeaTechnically you're right, but the progression is limited by weapon/armour prices and enemies level. I dare you to go get the airship before beating the earth cave... Once you have the airship there's some unlinearity, I agree. But it also proves my point that the story is extremely limited, because that's precisely what the story of FF1 is.
and the WoR in FF6 (post-airship) can be done non-linearlyI don't remember the details, but if I'm remembering well the first part is linear (you have to rescue this guy in a burning house hold by Sabin, which always join your party 1st), and finally once you have the airship back it's unlinear but there's not much story going on. It's also optional,if you don't care about rescuing your party (but strongly recomanded). It works marvelously well, but doens't go against my point.
I suppose that is somewhat similar to the Chrono Trigger late-game sidequests except they tell you in one place which you still need to do (don't you need to do all of them to unlock NG+? Though I'm not certain since I played it a ton back in the day on rental carts where someone else had already unlocked it.)Chono Trigger handles partial-nonlinearity with an interesting scenario wonderfully. It's still a fairly linear game "wrapped" under a non-linear setup. You can go to prehistory early, but there's nothing to do here, for example. As such it's still linear if you only count where there's actually missions to do.