« on: November 19, 2014, 06:57:22 am »
Note the wording of my original assertion: "In my opinion, the worst localization choice I have ever seen."My bad, I didn't pay attention.
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Some, but not all, of the 8 Clerics in the PSX version having southern accents stands out as, in my opinion, the worst localization choice I have ever seenOh, not this again. I have already said it, but I repeat : In comparison of what was available in french and other european language at that time, those translations were very well made.
What's the translation in question most known for?It's known for being even worse that the official translation
there is no way you are going to do a better version of Final Fantasy IV than the DS versionPersonally I must say that I absolutely lohated it when I gave it a try. I think, that there is nothing to do a worse version of Final Fantasy IV than the DS version.
Most people are going to play an officially released version (of dubious quality themselves, four out of five times), and the more unofficial versions there are, the harder it is to settle on anything that could be called "definitive".This is indeed true, but the rest of your post sounds like a big rant of a nostalgic who regrets the good old times of the SNES. And personally while I don't disagree I don't really care - you don't want to force other people to have the same tastes as you do, do you ? Even if you wanted you couldn't.
Looks more like an advertisement than a rom hack.Haha, I was going saying the exact same thing, but I refrained.
Well, if you think about it, FF4 for the Famicom probably would've looked pretty similar to how it looked on the SNES, obvious hardware differences aside.No, no, no, you didn't get it. FF4 was going to be a Famicom game (that was never released - it was only in the early planning stages when it was cancelled), and FF5 was going to be a Super Famicom game, but when they canceled the FF4 on the Famicom, FF5 became the FF4 we know.
because Sony tried to steal the potential profits out from under Nintendo.
Secret of Mana was originally going to be the first SESquare-Enix didn't exist before 2003. (ah, good old times !)
FYI, SoM's prequel Seiken Densetsu did get a GBA remake and it was pretty shitty.That's just your opinion. Personally although I agree it's no masterpiece or timeless classic, I liked playing it, and at least for once SE put some effort in a remake (unlike almost all their other remakes where they just ask TOSE to do it, and they always does a terrible job).
I also assume Square's been saving their FFVII remake for when they're in dire straights.You mean, pre-rendered maps dumped off the PS1 ISO and badly filtered to another resolution because they lost the originals ? No thanks.
I (being a non-Japanese speaker) have no idea if the translation is valid or not, and thought it would be rude of me to change it, for the most part.I absolutely agree as I am in the same case as you. However, Tomato definitely explains in his Legends of Localization website how fishy and unfaithful the J2E retranslation was, and I have good reasons to belive him.
Why? All the high-nybble controls is duty cycle.No.
Before, when I was writing #00 to both $4000 and $4001, hard rests would silence the P1 channel, but with a brief sweeping-click.Sorry but this is impossible. Writing $00 to $4001 will disable the sweep unit entierely, like writing any other positive value.
Addendum: Okay, apparently writing #00 to both $4000 and $4002 is the magic combination.No it is not, if $4003 has a number greater than $00, this will still mean to play a audible tune with decay at the fastest rate. If you insist of refusing to listen to me and write $30 to $4000, then $00 to both $4002 and $4003 should work. But don't write $00 to $4000 please, this makes no sense at all.
Level 99?!?! That's a blatant lie!Well I'm not the one who said it. That guy said he was playing the original Japanese verison and said it was annoying how much it was impossible to beat the last boss, and that he had to grind to Lvl 99 to beat it but that even then it was very hard.
So for my dilemma, hacking other spcs in an existing soundtest in a game is really complicated matter, one would have to create a player that creates a rom and adds either the backdoor you mentioned and/or the soft reset. correct?It's really not complicated. You should just know that each game has it's own sound engine. Some games from the company might have the same or similar sound engine.