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Messages - Bregalad

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ROM Hacking Discussion / Re: How to analysis ROM of Megaman exe?
« on: August 07, 2016, 10:16:13 am »
If you have no willingless to learn whatsoever there's little chance we'll be able to help at all.

There is no need to hack the code itself, often you can get by just by hacking data in the ROM.

Also the game is called Rockan.exe in japan and Mega Man Battle Network in the west. There's no such thing as a "Megaman.exe" game.

Newcomer's Board / Re: Castlevania Aira of Sorrow Picture Swap
« on: August 01, 2016, 04:05:15 am »
I looked through the ROM in YY-CHR and couldn't find the portraits either. It's strange that they would even bother to compress the portraits given the vast amounts of open space in the ROM (at least 25-30% empty) and the very wasteful fashion that many of the tiles are stored in. Compression seems totally unnecessary.
Decompressors are available in the GBA BIOS, so compressing data on the GBA is basically free (except maybe on RAM). Also, what tells you the data wouldn't take bigger than those 25-30% empty space after being decompressed ?

You also have to take the localization/translation in mind.

Site Talk / Re: Social media sharing
« on: August 01, 2016, 03:57:36 am »
Oń•, no PLEASE no !!

I hate the concept of "social media sharing".

Well, all you said is correct, but I'd add that for the US and EU release, the story is purely from the manual and not from the game itself, so it only half counts. Again, in such an arcade-style role, the story plays pretty much no role in the game.

You are correct that the japanese version was not released after the US version, but both were released simultaneously, in February 1988. My previous statement is wrong. However, what I wanted to emphasis, is that the US version was not made after the japanese version, and as thus is not a "stripped down" version of the japanese release, but instead a different version.

I didn't know about differences between Salamander JP version, I'll have to check this out !

PS : I do not see any meaningful differences between Salamander and Life Force, except the title screen and how the HUD is organized on the screen.

Site Talk / Re: What's up with all the noncompliants right now?
« on: July 31, 2016, 12:00:39 pm »
Hey, this is an amazing idea ! I'll be working on it.

You patched it all wrong. ALL NES ROMs are headered, and should start with "4E 45 53 1A".

What I don't understand is that you claim to have played SD3 dozen of times, and ask for advice as to which story is the best. You probably know better than any of us, I played a through SD3 only once, although I did the begining quite a couple of times, and saw how the story was altered. If I am not mistaken, you can have npr(6 3) = 6!/3! = 120 different parties, and thus 120 different stories. However, only the 1st char really affects the story significantly, and it affects like the first one or two hours of the game, then all stories converge to the same story when they reach Wendel. So just pick the main character that grants you the best story, and use your favourite characters as the other 2.

Pesonally, my favourite main character is Hawk, because of his ability to reduce the probability to have traps in chest is useful. You can also have him as a side character and switch to him to open chests, but then you don't get him at the start of the game, and have to switch manually every time.

I also loved Angela, she's sexy, immature and rebel, I like that :)

Charlie is way too much immature, though, basically she's a very little kid.

You could just have the same graphics for all animation frames.

Headerless ROMs do not exist on NES, most emus assume iNES header, although other formats also exists.

You should pick the right options in the vending machine. I think the recommendation is to keep MMC1+CHR-ROM so it remains like the original game - although perhaps Bisqwit has another recommendation.

ROM Hacking Discussion / Re: Final Fantasy hacking help... =)
« on: July 24, 2016, 01:19:39 pm »
It's simple, NES can't handle the running speed. You ever try using the run fast code in Super Mario Bros? NES can't handle those speeds.
I'm sorry about what I'm going to say, but let what has to be said be said. This is just complete bullshit and you have so much no idea what you're talking about.

If the game crashes, there's a good chance you messed up something with the stack. Either you pulled too much bytes, or you pushed bytes you didn't pull later. Another common thing is that there's a jump table, and for some reason you index a routine outside of the jump table's bound, this causes the game to crash. Another possiblity, a loop somehow became an infinite loop that never exists. Those are the 3 possibilities as for how your game crash, in the order from the most likely to least likely.

Use a debugger to see what your CPU is doing after crashing. If it is still running valid code, then you are in the infinite loop situation. If it is jammed somewhere lost in the address range, then it's either a stack or a jump table issue.

The best way to fix this is to use Nintendulator's logger. Just before the game is about to crash, start the "code logger", which will write all instructions the CPU is running to a .txt file. Then enable the one-frame mode with Ctrl+F and run a couple of frames with the space button. Warning, the log file will grow huge very quickly ! That's why you should do just a few frames, if you do that at full speed your computer will crash as it won't be able to follow all the instructions the CPU is executing, which is several hundred thousands per second.

Site Talk / Re: What's up with all the noncompliants right now?
« on: July 24, 2016, 05:30:42 am »
Rejecting a hack like "Fucker's Quest", but allowing hacks that virtually do nothing but change an arrow cursor to a finger is hypocritical.
Wow, I wouldn't have ever tought my little hack was subject to so much hate.

Countrary to what is said, this hack actually required me to do some disasm stuff, and wasn't that trivial. The graphic is not accessible through a tile editor, as it is hard-coded in the code.

On the contrary, there is plenty of font hack on this site which are totally useless, as anyone can slap any font on any game in a couple of minutes, those are virtually worthless. Unless the font is compressed and not accessible through a tile editor, then it's another story.

PS : It's really annoying to see a hack of mine I liked deleted, but to see two shitty old hacks of mine I requested to be deleted to still be there, "because they had to be archived" I was told.

This is probably achievable through a cheat code.

Unless you expected the story to follow up with this, but then it becomes a huge hack.

General Discussion / Re: General Chatter
« on: July 23, 2016, 12:50:18 pm »
Which is another weird and insignificant oddity.
Both Ralph and Trevor are fairly normal surname in German language, I guess.

As for stories of Castlevania games, they were written with no coherency at all, before Konami decided to make some order when they released the second GBA game, which was supposed to be a direct sequel to Simon's Quest (itself a direct sequel to the original), and the first PS2 game, supposed to be the "earliest Castlevania game" (story-wise) where "Dracula appears for the first time". I think it happens in the 1000s.

This is largely inconsistent with the original Dracula book, where he was supposed to be an undead reincarnation of Vlad Tepes, the real historical figure, which himself ruled in the 1400s...

General Discussion / Re: Logging into google from different computers
« on: July 22, 2016, 02:25:49 am »
Anyway I don't particularly have any advice that would work with your level of paranoia, I don't have an account there for similar reasons but hey.
So they want to secure the account as if it was access to my bank account, (even though it's just accessextra functionality in google/youtube), and then I'm the paranoid one ?

Programming / Re: How where snes graphics made.
« on: July 22, 2016, 02:17:47 am »
Well..I definitely doubt it was done manually, considering how time consuming that would be. :angel:
By "manually", you mean by punching .DB statements in assembly files ?

This method was certainly not used for making SNES graphics considering how complex they are, but it was certainly used at some point for games of simpler graphics such as C64 and early NES. This should have been a major hassle to work with.

Music was commonly transferred to the game by punching some .DB statements in the assembler, perhaps even in SNES area. It's not as much as a pain as graphics, since you can easily make it look close enough like real music statements.

Programming / Re: How where snes graphics made.
« on: July 21, 2016, 04:06:40 am »
Do you mean, by commercial SNES game developers ?

I guess nobody really knows for sure, but perhaps this information exists somewhere.

General Discussion / Re: Logging into google from different computers
« on: July 21, 2016, 04:04:59 am »
Once you are able to login to stack exchange ... try switching to a different email provider that isn't big-brother-like...
I never used any gmail account and probably would never want to. That's why these extreme security measures are pathetic, what could someone do if they "pirate" my google account ? They could do google searches and watch youtube videos in my name, whoo, how horrific. They could even ask, answer or comment questions on stackexchange in my name, which would certainly be problematic but not catastrophic. Such drastic security measures are certainly not needed, and are a major annoyance. How can they even know that I log in from Windows/Linux on different places ? This is not their buisness.

General Discussion / Logging into google from different computers
« on: July 20, 2016, 02:47:27 pm »
Google is preventing me to log with different computers. It assumes I am a hacker attacking my own account and doesn't let me log in. As such, I cannot login to stackexchange at work, even though this is a major working tool for me, as many issues I am having at work are already present in their question/answer database. This starts to be a major annoyance.

Those assholes are trying to force me to register a phone number, but I absolutely do not want to do that. I was already forced to register into Google+.

Newcomer's Board / Re: Loading Custom NES Palette in Nesticle DOS
« on: July 17, 2016, 04:04:20 pm »
Is the palette stored in hex in any of the supporting files for Nesticle? If so, it could be edited manually.
It really depends on each person's experience. Personally I spend just as much if not more time playing games on Nesticle on my 486 PC as I didn't have a real NES yet. I am aware most people have a different life experience.

I do not play in Nesticle anymore, but I know I'll feel nostalgia when I do.

General Discussion / Re: Nice Terrorist Attack
« on: July 17, 2016, 12:48:54 pm »
Well I wouldn't call rock dead, but moden banks are going to mix genres and creating their own sub-genres - apparently everyone does that to a point that it is so ridiculous there's almost as many genres as there is songs.

I don't have anything against mixing genres, on the countrary I love that, but it's more against the ridiculous mixed-genre's name and how groups identifies to them.

"Not all Muslims are like that"

Again, that's like saying "Not all Nazis are like that".
Actually, I think the Islamic states and islamic terrorist are much more analogious to soviets/bolsheviks than to nazis. They have their rogue state (IS : UUSR) their civil war (syrian/iraq war : red/white civil war in Russia), do terrorist acts in western europe by manipulated people with failed lives (islamists terrorists : communists/bolsheviks) and are financed by foreign powers (saudi arabia and turkey : germany)

If the islamic state becomes stable and starts to be a superpower with a superdictator at its top it'll start to REALLY look like the USSR.

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