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Messages - Bregalad

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21
I'm curious to see how the line
FEI: "My father? You mean my dad? You know my father!?"
turned out in German :D
Not native speakere here, but the word "Vater" exist for official purposes and the diminutives "Vati" and "Papa" for everyday speech, so translating this is no problem.

22
May I add at this point, totally unrelated to anything else in the thread, a little comparison/contrast chart for you guys.

Breath of Fire 1 - = = = - Breath of Fire 2
Hero has cape.................Hero has no cape
This alone summaries how BoF1 is vastly supperior  ;D


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You go into a                   I dunno, God is
person's dreams              evil and screw you
to save their life..............for praying?
On BoF2's behalf, you go inside a whale, which is as cool as going into someone's dream.

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Bleu's neckline................Katt's lack of pants? :/
Bleu is here in both games.

23
Wow I never thought that a japanese game would cite the apocalypse.

24
Fully agree with that - but
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I think it tells a lot about a game when the intro is its best part.
I must admit that the intro is also the best part of BoF1, at least story-wise. Also the part where you have to rescue Ryu with Nina and her soldiers. But after that the story is extremely plain - but that doesn't matter because the game is fun.

BoF2 is definitely much darker than 1; and 3 is somewhere in the middle.

25
You are not. I don't care for the music in BoF2 (oh boy, MIDI Metal Guitar samples everywhere), the character designs likewise fall flat with me.
Well, probably we are both very sensitive to music, and that plays a huge role why we don't enjoy BoF2 nearly as much as BoF1. The difference is really glaring, the music not only fell in quality but also in quantity with music pieces being much less varied in BoF2 than 1.

In BoF1 it's a shame they were probably limited with memory and something, but I find the music to be particularly of great quality, but it often loops too fast sadly. And that with only a single instrument set which never changes again !

but I got up to the part where ...I dunno, the religious undertones start up or something.
If you think Breath of Fire II has religious undertones, then you definitely missed a large part of the storylines and the plot twists at the end of the game.
Spoiler:
The game is actually very much anti-religious as possible, and basically the main story of the game revolves about a religion which is pure evil and where people's prayers go to make the last boss stronger. It's harder to be more anti-religious than Breath of Fire II. As a christian I was almost offended by the game's story - even though I of course fully understand it's entierely ficionnal.

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The whole thing is like milk and water compared to BoF1, to me. I'm with ya Breg. I didn't care for 3 and I've never played any further into the series. I realize they are respected games, but the first installment was the only one that ever made me want to finish the game or get invested in the characters.
Well, 3 is actually pretty good I found, especially compared to the extremely boring 2. It still have a huge balance problem like it's two predecessors (probably even worse) - Nina is completely useless in 3, and there's another very muscled character that actually does very little damage when attacking - basically Ryu is the only useful playable character and the others are barely there to heal him.

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I don't think either SNES BoF is a masterpiece or anything, but BoF1 definitely had fewer dumb quirks than its sequels. BoF2's combat balancing is awful, the encounter rate is way too high, there's too much backtracking, building your town involves a bunch of factors that can only be known with a guide, and fast travel in the late game is abysmally slow.
My point exactly - I travelled with whale only since I didn't have the town ship, ever. I didn't even guess you could have one before having access to the interenet.

By the way going inside a whale is one of the very few "cool" parts of BoF2. The other cool part is the tournament. (Or was it in BoF3 ? Or both ? I don't remember). The rest is boring, particularly the quest where you should cook insect for frogs. That part which took hours of doing something stupid getting stuck in that stupid castle with awful music. S.T.U.P.I.D.

BoF1 might have a simplistic story (it just resolves after finding a collection of keys and travelling 'round the world) but at least you visit interesting parts, desert places with arabic music, underwater village, a tower which uses mode 7 to give you the impression you are shrunk, and there is mazes and puzzles a little everywhere, plus optional chest backtracking. BoF2 have none of this, and it's a huge step backwards for the series.

For me the combat is secondary - BoF1 being too easy or whathever plays a minor role in it's enjoyment - while visiting interesting places and having good music is more interesting. BoF2 is basically a huge grindfest, especially in the last dungeon which is incredibly HUGE and BORING and HARD as well and requires hours and hours of grinding to have any chance to get to ever reach the 413th underground floor where the last boss is located.

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I 100% disagree about the utility of magic in 1 vs 2--attack magic outside dragon spells in 1 were rarely useful once you got dragon powers, whereas physical attacks and magic are generally on par with each other in 2 until endgame
Then the balance is broken, magic is supposed to be significantly more effective than physical attacks of your best attacker, because you waste MP for it ! If this is not the case, then magic is useless, and I think in Bof2 it's not completely useless (as it is in Bof3) but borderline useless.

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he balance only really breaks here if you know what you're doing or spam dragon magic/WiseBls
Dragon can't be "spammed" in Bof2 since you can only cast it once, after that Ryu has 0 MP, and only by healing his mana you can do that again, but it takes time and is weak if his MP weren't full at the time of the summon.

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Hell, even your physical attack in 1 was obsolete from the 2nd dungeon until roughly when you get Bo by the infinite auto-30 damage per hit Quake key--and there are more than a few other simple exploits that make an already easy game even easier (don't even get me started on lvl 50 characters before you get Karn).
I have no idea what you're talking about - but in all cases when I mentionned that playing BoF1 is a better experience than BoF2, I meant on a normal playthrough - without guides, cheats or anything. I didn't mean exploiting the game or whathever.

26
I think even Nintendo Power noted the poor distribution of magic in the first game. You don't get the primary attack magic character until like 2/3 of the way through. But if there is an elemental weakness/resistance system even in the game, it is rarely used. So there is rather little strategy. Just spam the strongest attacks and heal
This is the case for most JRPGs of that era. Only Final Fantasy games actually forces you to use magic etc... because they are significantly more effective than physical attacks on at least a large pool of enemies.
In Breath of Fire I as well as II, magic is almost completely useless, muhc like in DQ games. If I remember well on BoF2, Nina is patheticly weak and even casting her best magic deals less damage than physical attacks from Ryu and other physical attackers of the game.

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Sorry I'm going to disagree on gameplay and say the second had better variety in the characters' battle capabilities. In BoF1, isn't Gobi's magic literally useless outside the small portions of the game you are underwater?
You don't have to be sorry for disagreeing with me, actually I knew already I am in minority for preferring Bof1 over 2. I don't remember much of Gobi's magic, for me it's not something that makes a game great or not - although it can participate.

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Though surprisingly out of all the TownShip features in BoF2, not a single one was a rename feature which BoF1 had (if not until halfway through the game. Seems silly to change the earlier characters' names after you had to get used to them for half the game already)
Part of why I don't like BoF2 is probably because I completely missed that TownShip and got the bad ending as a result -
Spoiler:
saving Ryu's father
was unthinkable at the level I was - the boss would just wipe my party if I tried.

And considering how boring BoF2 is, I'm not ready to replay it to get the good ending.

27
I mean, everyone seem to talk about Breath of Fire 2, blah blah...

Personally I find the original game is vastly superior in every way and is one of the rare cases where a game push its own sequel to shame. Only the story is more advanced in the second game - however the music and graphics and gameplay are better in the original. The battle animations in BOF2 looks cheesy and lacking, compared to those in BOF1 which are fluid.

Especially the music - BOF1 is a masterpiece, while BOF2 is very, very mediocre, especially for JRPG standards. Only one town theme, one dungeon theme, and not even good ones, very boring.

28
Gaming Discussion / Re: Games with fixed RNGs
« on: October 17, 2017, 02:10:18 am »
While I have seen many a game use a PRNG, and often so poorly that you can game it, there are just as many that might use uninitialised memory or noise from the audio capture to seed something else.
FF1 uses uninitialized memory, but it is in fact "initialized" to $ff on most consoles, sometimes a bit would randomly be clear, but then it would always be clear on the same console. Or not. http://wiki.nesdev.com/w/index.php/CPU_power_up_state In all cases even though this is technically random it's a very poor source of actual "randomness".

Using "noise from the audio capture", is not going to be available on most platform who does not have audio capture. Even the famicom who have a mic on the 2nd controller, it can be turned off with a potentiometer and then there's no noise.

29
Gaming Discussion / Re: Games with fixed RNGs
« on: October 15, 2017, 04:17:40 pm »
All RNGs are "fixed". There's nothing really availalbe else. But many games will trigger their RNG regularly (for example every frame) to make it more random when it's actually used. When not doing this, then the RNG is very easily exploitable. Otherwise it's still exploitable but harder.

Fire Emblem GBA games comes to mind immediately. The RNG abuse is almost required to beat Sword of Seals.

30
News Submissions / Re: ROM Hacks: Final Fantasy V - GBA Script Port
« on: October 11, 2017, 04:20:50 pm »
To be honnest, any font which is not bold (2 px wide) is never going to look Final Fantasy-ish.

31
News Submissions / Re: ROM Hacks: Final Fantasy V - GBA Script Port
« on: October 09, 2017, 02:58:58 am »
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What are the major benefits of playing it on SNES?
It's the original, unmodified game as it was intended to be played originally.

Maybe it's just my imagination, but the controls seem to lag a little bit on the GBA to me. I don't know how to explain it...the touch is different for when you move the cursor around and go into menus and stuff. FF6A has the same kind of ...'sluggishness' to it.
I didn't notice this much in FF5A and FF6A, but in FF4A this is definitely very noticeable, and it really feels bad.

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Also the SNES version is not zoomed up to heck.
The biggest change (which is probably what you're trying to specify) is that GBA has lower resolution, and as such, you can see less when travelling.

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Blame TOSE. The music engine in the GBA version is poorly coded so it's generating so much lag.
Actually it's not the music engine but the rest of the game which was badly coded by TOSE. The music engine was coded by Nintendo, as with 90% of GBA games. But since the music engine intentionally takes a significant amount of CPU time (the GBA was designed that way), it's possible to partially compensate by bad coding for the rest of the game by making the music engine very fast.

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Hearing the amazing soundtrack in its non-butchered form! (Though the GBA restoration patch by Bregalad is wonderful too)
Thanks ! It seems this very hack makes my hack mostly obsolete for english natives, though.

32
First CD, second CD, third CD?
Though that last one would need a hell of a lot of padding to try to turn that into sizable content. :P
The only difference between the CDs on the Playstation game are the FMVs, ca 400MB. per CD. The rest of the game, about 250MB repeated on all 3 CDs is 100% identical. On an unmodded playstation you can swap CDs anytime and the game will play fine, except that wrong FMVs will play. It's logical the 3rd CD is short because it contains the ending which is almost exclusively made of FMVs.

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To be as blunt as possible:  I hated the look of the game when I saw the trailers and combat.  I hated that they announce they would be going all "The Hobbit" on this and split a single game into multiple, undisclosed number of games. I hated that I assume all the garbage "lore" that was tacked onto the game well after its release in the form of spinoffs will likely be included in some way (and likely retcon the plot). And I despise the FF15 battle engine they seem to want to use.

Basically, this game has every trapping of FF13 & FF15 that set off alarm bells for me, and there is very little SE can do to convince me this isn't a complete cash grab and nothing more.  The original is still fun and great as a self-contained game, so I'll stick to that (and the New Threat mod of course).

/endrant (I promise)
It's Square Enix, what did you expect? Since the company merged, the FF series went to crap.

33
Gaming Discussion / Re: The lead male character in Final Fantasy.
« on: October 05, 2017, 03:12:56 am »
With FF6's ensemble cast, and "build your own party" mechanic, it's almost as if they deliberately wrote the story so that there aren't any main characters
FF6 has definitely no lead character, and that's definitely a good thing if you ask me. Neither had FF1-3 nor FF5.

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I suppose Batman's parents die and Cyan doesn't, so that's not the best comparison.  Hmmm.
No, but if I remember well
Spoiler:
Cyan's wife and his kid dies - as well as everyone else in the castle.
That is a similar setup with Batmean where "this guy killed my relative so I'll kill him back" scenario.

As for Alphonse, do you mean the series or the manga ? I didn't watch the series, but in the manga he was clearly one of the major characters, and the one I liked the most, because his physical appearance didn't match his sensitive personality. I think he was more memorable than even Ed, the "main character" which was more generic. Maybe it's different in the series, and it could be that Alphonse has a lesser role there, I don't know.

34
ROM Hacking Discussion / Re: Porting E.T. (Atari 2600) to the NES?
« on: October 03, 2017, 03:21:46 pm »
Would a port of the Atari 2600 version to the NES be something someone would want to see?
No, the original is already ugly enough. The NES has Action52 though, which is pretty awesome (by your standards).

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It uses the same ASM language as the NES, which is 6502
Having the same CPU means virtually nothing. This is the only thing the 2 machines have in common. I'm sure we had this discussion already recently, but the search function is failing me.

35
Help Wanted Ads / Re: Trouble with Final Fantasy Namcot-163 opening theme
« on: September 27, 2017, 02:53:16 pm »
Disch made an amazing Namcot-163 hack of Final Fantasy, where it uses 4 extra sound channels from Namco-163!

Original thread:
http://www.romhacking.net/forum/index.php?topic=21907
I can't believe I missed this. It's definitely an interesting concept !

36
News Submissions / Re: ROM Hacks: Stand Guard 6.2 Released
« on: September 25, 2017, 02:17:25 pm »
It's great to see my hand cursor put to good use !

37
News Submissions / Re: Utilities: GBAMusRiper released
« on: September 24, 2017, 02:34:14 pm »
Indeed.
By the way how are you progressing on VGMTrans ? Will it eventually support Squaresoft PS1 games properly ?
Regards.

38
Personal Projects / Re: Romancing Saga 1 translation
« on: September 11, 2017, 01:32:59 pm »
They decided that game's system (having stats effectively auto-changed, raised AND LOWERED, based on your characters' actions) was too much for Americans to handle.
Only FF2 lowers the stats. Square learned from their errors and fixed mostly the system for Romancing SaGa, the stats only increase.

39
Newcomer's Board / Re: ROM hacking on Linux? I never even used Linux.
« on: September 11, 2017, 02:11:49 am »
No. You could just as well write you posts in Chinese I would understand the same amount of information (that is, zero).

40
Newcomer's Board / Re: ROM hacking on Linux? I never even used Linux.
« on: September 10, 2017, 12:04:23 pm »
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But learning Linux might be a hassle in the short term, but will be a long term solution to this planned obsolescence scam.
Do you know there is just as much "planned obsolescence" in Linux ? In some points it might be even worse with new gimmicky useless features.

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Getting to the bottom of this is probably going to be easier than at least 50% of the problems you'll have with Linux.  If that disturbs you, then don't go with Linux!
+1

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Linux world is at the point of no return already, I don't recommend that you waste any new x86 machine with distros.
Perhaps if you would actually tell what the problem is instead of just ranting without any clue about what, your post could be constructive and helpful.

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