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Messages - Bregalad

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Gaming Discussion / Re: Legends of Localization - Final Fantasy IV
« on: November 19, 2014, 06:57:22 am »
Note the wording of my original assertion: "In my opinion, the worst localization choice I have ever seen."
My bad, I didn't pay attention.

Gaming Discussion / Re: Legends of Localization - Final Fantasy IV
« on: November 19, 2014, 04:34:58 am »
Some, but not all, of the 8 Clerics in the PSX version having southern accents stands out as, in my opinion, the worst localization choice I have ever seen
Oh, not this again. I have already said it, but I repeat : In comparison of what was available in french and other european language at that time, those translations were very well made.

If you don't belive me learn french and play the french versions of RPGs that were officially released here (Final Fantasy Adventure, Secret of Mana, Breath of Fire III, Final Fantasy VII) and you will see what is a truly bad translation.

Gaming Discussion / Re: Beating a dead Chocobo
« on: November 18, 2014, 04:49:44 pm »
I can see only 1 restanlation of FF4 and 1 of FF6 (with the one you're mentionning that'll be a second one). Is this "over and over" ?

What's the translation in question most known for?
It's known for being even worse that the official translation  ;D

Gaming Discussion / Re: Beating a dead Chocobo
« on: November 18, 2014, 04:05:23 pm »
there is no way you are going to do a better version of Final Fantasy IV than the DS version
Personally I must say that I absolutely lohated it when I gave it a try. I think, that there is nothing to do a worse version of Final Fantasy IV than the DS version.
Of course I am biaised because I played the SNES version first. But I also played Final Fantasy VII before I played the SNES version.

Most people are going to play an officially released version (of dubious quality themselves, four out of five times), and the more unofficial versions there are, the harder it is to settle on anything that could be called "definitive".
This is indeed true, but the rest of your post sounds like a big rant of a nostalgic who regrets the good old times of the SNES. And personally while I don't disagree I don't really care - you don't want to force other people to have the same tastes as you do, do you ? Even if you wanted you couldn't.

It's a fact that tose games are very well known only because of their sequel, but it's also a fact that the SNES verison is the original and the only original, and is therefore significantly more valuable than any other remake, official or not. I see plenty of reasons why a youngster would want to try the emulated original, even with hacks and retranslations, instead of a remake, even someone who never owned a physical SNES. If you don't that's your problem - everyone has different tastes.

And yes I agree that 2 complete Japanese -> English retranslations for those games, when the original translation was already extremely good for the time's standards, is overkill. I think it would make more sense to translate to other language directly from japanese (hacks in other languages are 99% of the time based on english versions, official or fan hacks).

Gaming Discussion / Re: Beating a dead Chocobo
« on: November 18, 2014, 02:49:14 pm »
While I agree those games may be a bit too much hacked, I don't see the existance of new retranslation as hurting as long as nobody is forced to play them.

And yes you are right, one-to-one fighting games and simulator games (à la Sim City) were the mainstream back then, and it is FF7 that made most people (and I) discover japanese style RPGs that we had never heard about before.

As I played though FF7 I felt like I had to play it's predecessors to wich is how I discovered FF1-6 and it took me about 1 decade to beat all 6 of them (the worst of them being - by very far - number 2). I think I started the playthoughs so many times I can't even count them, but only for FF5 I did multiple complete playthoughs (I think I did 3 of them) because that is my favourite.

I was the younger generation back then but now I think I am in the older generation that discovered the series with FF7... the youngsters doesn't care about RPGs anymore because they started to be crap, I don't know in which games they are though you should ask them.

Front Page News / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 15, 2014, 01:34:18 pm »
Looks more like an advertisement than a rom hack.
Haha, I was going saying the exact same thing, but I refrained.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 13, 2014, 12:19:00 pm »
Well, if you think about it, FF4 for the Famicom probably would've looked pretty similar to how it looked on the SNES, obvious hardware differences aside.
No, no, no, you didn't get it. FF4 was going to be a Famicom game (that was never released - it was only in the early planning stages when it was cancelled), and FF5 was going to be a Super Famicom game, but when they canceled the FF4 on the Famicom, FF5 became the FF4 we know.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 13, 2014, 11:38:17 am »
I disagree that Secret of Mana is wasted potential ! It's a very good game as it is.

And I doubt the CD version has passed the early planning stages. Did a working prototype of the SNES CD ever got released ? It this isn't the case, then it's almost certain they only had early planning for the game, therefore the "lost content" actually is just some ideas, and they ended implementing them anyways, if not in SOM in later games. If anything, pehaps it would just have been the SOM we know with CD quality audio. Sure this would have been great, but the music from SOM is great as it, too.

I was also sad that Seiken Densetsu (FDS - 5 disks) and Final Fantasy IV (Famicom) weren't released, but both of these are confirmed to have never left the early planning stages. The ideas were reused in the actually released games (and not nessarly in the ones which ended up with those titles). I don't think there is any official FDS game with more than 2 discs, but 5 discs would have been a cool idea.¨

because Sony tried to steal the potential profits out from under Nintendo.

Secret of Mana was originally going to be the first SE
Square-Enix didn't exist before 2003. (ah, good old times !)

FYI, SoM's prequel Seiken Densetsu did get a GBA remake and it was pretty shitty.
That's just your opinion. Personally although I agree it's no masterpiece or timeless classic, I liked playing it, and at least for once SE put some effort in a remake (unlike almost all their other remakes where they just ask TOSE to do it, and they always does a terrible job).
Wasn't it because Nintendo tried to steal the potential profits from under Sony ?

I also assume Square's been saving their FFVII remake for when they're in dire straights.
You mean, pre-rendered maps dumped off the PS1 ISO and badly filtered to another resolution because they lost the originals ? No thanks.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 12, 2014, 11:31:20 am »
I (being a non-Japanese speaker) have no idea if the translation is valid or not, and thought it would be rude of me to change it, for the most part.
I absolutely agree as I am in the same case as you. However, Tomato definitely explains in his Legends of Localization website how fishy and unfaithful the J2E retranslation was, and I have good reasons to belive him.

Namely, they added a lot of stuff themselves that wasn't in any official version of FF4 to make people belive they were in the original, and on the other side, they also leave things out. They use harsh insults all the time to give the game this "uncensored" effect when in fact the only censorship was the sythe, the danceer and the references to death (and there was no or mild insults in the original)

ROM Hacking Discussion / Re: Silencing Pulse Channels (without using $4015)
« on: November 12, 2014, 08:57:16 am »
Why? All the high-nybble controls is duty cycle.

ROM Hacking Discussion / Re: Silencing Pulse Channels (without using $4015)
« on: November 12, 2014, 05:32:26 am »
Before, when I was writing #00 to both $4000 and $4001, hard rests would silence the P1 channel, but with a brief sweeping-click.
Sorry but this is impossible. Writing $00 to $4001 will disable the sweep unit entierely, like writing any other positive value.
As for writing $00 to $4000, it means decay at the fastest rate. As I said, write $30 for silence.

Addendum: Okay, apparently writing #00 to both $4000 and $4002 is the magic combination.
No it is not, if $4003 has a number greater than $00, this will still mean to play a audible tune with decay at the fastest rate. If you insist of refusing to listen to me and write $30 to $4000, then $00 to both $4002 and $4003 should work. But don't write $00 to $4000 please, this makes no sense at all.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 11, 2014, 02:26:38 pm »
Level 99?!?! That's a blatant lie!
Well I'm not the one who said it. That guy said he was playing the original Japanese verison and said it was annoying how much it was impossible to beat the last boss, and that he had to grind to Lvl 99 to beat it but that even then it was very hard.

ROM Hacking Discussion / Re: Silencing Pulse Channels (without using $4015)
« on: November 11, 2014, 02:24:41 pm »
You should write $30, (or $70, $b0, $f0) to $4000/$4004 to silence a pulse channel.

Writing 0 to both frequency registers is also an option, as the sweep unit will automatically silent ultra-sounds.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 10, 2014, 05:12:50 pm »
Actually it'd be great if someone made a FAQ like this but with the real changes that were made (limiting to the SNES/SFC versions and *maybe* PS1, as the others have too many differences).

Also I don't remember grinding in FF2US. I did the last dungeon a couple of time before fighting the last boss, but that's pretty much it. Someone told me that in the original (J) version you had no chance against Zeromus unless you was Lv99, and I certainly way way below that (I don't remember the exact number).

But pehaps this person was just casting a lot of spells on it without realizing this was making it counterattack with powerful spells.

I'd say I liked how they made some graphics improvements at some points (like chests being more visible in Zot's tower), and I like the beginners room. Even if I don't need it, I think it's a great idea.

I agree that replacing all the antidotes/gold needeles, etc... with only heal potions was a terrible idea, as well as calling potions "Cure1/2/3" like the spells. Those changes were really not needed.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 10, 2014, 11:12:21 am »
@Spooniest : Wow, you did an addentum to an addentum. That starts to be insane. But as long as it's based on the very fishy J2E translation I am suspicious unfortunately.

Everyone complains about the bad translation and censorship of Final Fantasy II (U), but nobody mentions that it prevents hours of grinding that Final Fantasy IV (J) has (that I've heard of), while still not being a piece of cake like Final Fantasy IV - Easy Type (J). Some people don't like spending hours just to level up. At least personally I found the difficulty of Final Fantasy II (U) just fine, and I didn't do any other playthoughs so I can't really juge.

Personal Projects / Re: Final Fantasy II Renovated
« on: November 09, 2014, 10:25:07 am »
I have played many times the original before being stuck at a couple of times. I didn't try to play the Demonic Palladium patch, which sounds quite good.

What really annoyed me in the original, as far as I can rembmer is :
- The levelling system is totally obscure. You had no idea how to get an HP increase or Defense or M.Def increase which are the three more important stats if you want to survive
- Impossiblility to stock up cure potions, antidoes and eyedrops
- Magic is completely useless 99% of the times, unless you spend 100 hours levelling it up, but you don't have the MP for it, and you can't get MP increases unless you waste ALL of it in a battle, and even then you aren't guaranteed to get an intcrease.
- A new weapon is always less powerful than an old one because somehow the character is not "used to it" and misses all the time.

Fixes I'd suggest :
- Don't take the player's acctions in account, and just give HP, MP increase to a character every 5 battles or so.
- Stats should never decrease, at worse they should get no increase
- Defense is increased more often when you take hard hits and M.Def is increased as well (it's extremely rare you can get hard hits with spells)
- Magic should level up 100x faster, like 2 calls and it's level 1, 3 more calls and it's level 2, etc... Nobody wants to spend it's life to call a spell 100 times to make it any useful.
- The less likely the player is to use a spell, the faster it should level up. For example, dispel should level up extremely quick, but Cure or fire can level up a little slower since you're very likely to call them (they should still level up fast enough)
- Exit shouldn't beat the crap out of your HP. Honnestly. If you call this spell it means you're desesperate in the 1st place. Nobody want to "train" calling this spell dozen of times.
- Therefore some spells, such as exit, poisonna, etc... should be exept from any level up system, you just use them, and they always work without side effects. If a level system should be used, then the MP usage could decrease as the spell levels up (but the spell itself being the same).

This is a cool hack.

I am well placed to know how hard it should have been to port all those songs to FF6 by editing the musical bytecode manually. This should have been extremely long and tedious (something that someone who didn't do hacks that deals with them can't realize). In all cases congratulations.

I disagree with people who complain that the hack is not complete enough. Seriously. I just know that in those "news" threads are usually just a long list of complaints no matter how hard you worked and how great your work is, so I am well placed to understand. Just ignore those guys.

On the other way I love how this is a complete hack but still related with the original. I tend to not like too much complete hacks that get rid of everything - why not just homebrew then - it's much easier than hacking.

(I agree with the complaints about hardware compatibility though.)

I had to give up at the frozen esper bossfight. I mean, 35000 HP right at the start of the game ? Isn't that a little too LONG ? I don't feel like sitting and doing a 1h30 boss fight. I'll see if this is somehow compatible with FF6 saves.

Newcomer's Board / Re: Music change in an existing spc player?
« on: November 05, 2014, 04:17:21 am »
So for my dilemma, hacking other spcs in an existing soundtest in a game is really complicated matter, one would have to create a player that creates a rom and adds either the backdoor you mentioned and/or the soft reset. correct?
It's really not complicated. You should just know that each game has it's own sound engine. Some games from the company might have the same or similar sound engine.

It's impossible for a game that has sound engine A to play a song from a game that has sound engine B. Unless you "port" the song to sound engine A. In your case, you'd have to "port" your music to FF6' sound engine (this is what the authors did with all the non-FF6 songs they added).

In some cases like Chrono Trigger, the music bytecode is extremely similar so the port was simple, in most other cases, it implies rewriting the bytecode to get the same music played (as well as adding specific instruments if the FF6's instruments are not enough)

Newcomer's Board / Re: Music change in an existing spc player?
« on: November 04, 2014, 12:30:13 pm »
No, after the game has loaded its sound engine in the SPC700's RAM at startup it won't ever touch it again. It will only load new samples and sequence bytecode in the RAM to play a new song. It will normally never overwrite the entiere 64kb. It's also impossible for the game to reset the sound processor, this can only be done by pressing the reset button.

General Discussion / Re: Gave up on the Music in Harmony of Dissonance
« on: November 04, 2014, 03:34:15 am »
It could sound like a NES with the Namco chip extension, or a PC-Engine. I don't know what they tried to imitate. At least it's 100% sure the low sound quality is intentional, just like in the Battle Network series and many other GBA games. (But CV-HOD and the Battle Network series are the only 2 where this pseudo-8-bit sound really works great I think)

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