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Messages - Bregalad

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Well, I think my level of German is still way too low. I can't understand most of what's being said, both in the original and re-translated versions. :(

ROM Hacking Discussion / Re: ROM hacks you'd take back in time?
« on: April 23, 2014, 12:35:47 pm »
I think my Final Fantasy Advance sound restoration would probably fell in this cathegory. Especially the one for FF4 which is the one I'm the most proud of, as most of it's music data was converted directly from the SNES game, and that includes sound effects as well. (unfortunately it looks like it's the less popular as FF4 was re-released thousand of times after the GBA version).

Programming / Re: SNES Audio Streaming code
« on: April 22, 2014, 03:52:15 am »
Now I don't see why you don't support arbitrairly sample rates and loop points (given that loops are an integer number of BRR blocks of course).
You'd also want to make the sample buffer in SPC RAM smaller, so that this can run with something else loaded at the same time without eating most of the RAM.

Programming / Re: SNES Audio Streaming code
« on: April 21, 2014, 06:32:52 am »
OK, seems to work fine for >12 minutes.
Also, I didn't get it to loop PERFECTLY but I don't think that's an issue right now, as you're more for a proof-of-concept.

By the way (it's not really related) but Tales of Phantasia's audio works very poorly on my PAL console, the code was obviously made specific to NTSC consoles.

Programming / Re: SNES Audio Streaming code
« on: April 20, 2014, 04:24:24 pm »
Well, you'll have to tell me if your program supports song looping, and if so, how, and then I could try something for more than 10 minutes and confirm that everything runs fine.

Programming / Re: SNES Audio Streaming code
« on: April 20, 2014, 09:53:23 am »
I don't know what's happening, but it still plays data at 32kHz. Maybe it's I who did something wrong ?

April 20, 2014, 10:23:40 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I tried it on hardware, and it seems to work like a charm. (I tried a 3:00 minute song, should I try a longer one ?)

The Save the Queen sword is the same weapon that made General Beatrix what she is, a total badass!
I disagree. Beatrix herself is a badass and that's not because of the sword.

Germany should be the only country in the world where they speak a dialekt in the capital  :banghead:

Programming / Re: SNES Audio Streaming code
« on: April 19, 2014, 06:10:19 am »
Looks like filesize was the problem, I managed to pad the file to 2 MB and the powerpak now loads fine.

Unfortunately, the demo doesn't work quite well on real hardware.
First some garbage plays, and the very begining of the song (the first half-second) plays twice, then it goes fine until 0:14 where suddently some garbage plays and then a part of the song is played twice again, then the same phenomenon appears at 0:28, etc... (every 14 seconds)

Note that I used the timer displayed on screen for indication, not a real stopwatch, so these timings might be off (especially considering I have a PAL SNES).

EDIT : Actually my SNES behaved exactly like BSNES in PAL mode does. So at least it seems you can, to some extent, trust BSNES for this one. Since BSNES in NTSC emulates it fine, there is chance that adapting timings to PAL is all that's needed to make it work on my PAL SNES.

Programming / Re: SNES Audio Streaming code
« on: April 18, 2014, 04:37:11 pm »
To be honnest I don't know the problem.
I made the header to be Lo-ROM, ROM only, and 2 Megabytes (16 megabits). Barely more than 1 MB is needed for a 1 minute song.

I am not very knonwledgable about SNES headers unfortunately.

My header at $7fd4 contains the following :
Code: [Select]
0x20, 0x20, 0x00, 0x0b, 0x07, 0x01, 0x01, 0x00, 0x68, 0x8f, 0x97, 0x70
I think that means Lo-ROM, ROM only, 2 Megabytes, but I'm not 100% sure. At least it seems the powerpak doesn't like it.

I think it makes a good excuse to play this again, and learning some german at the same time.

However I'm afraid that, as usual, the german will be a bit too advanced/complex for me. Words like Arbeeterdenkmal are frightening for us non-german natives.

Also isn't it supposed to be arbeiter- ? Or is Cid supposed to speak with a weird accent / dialekt ?

Newcomer's Board / Re: How do you change the music in Megaman 3
« on: April 18, 2014, 04:26:07 am »
Just like chaging anything else : Hex editing.

Programming / Re: SNES Audio Streaming code
« on: April 17, 2014, 05:35:07 pm »
I managed to compile and test it on emulation, but my PowerPak doesn't like the ROM, it complains about the lack of a header. However I think the problem is that you specified usage of the SA-1 chip in the header, which makes it incompatible with the Power Pak.

Can't you make a version without the SA-1 chip, so I can test that on my Power Pak ?


Ok I changed the header on my own, so it is $20, $00, $0b, $07, $01, $01, .... (simple LoROM, ROM only cartridge)

However the Power Pak still complains that it doesn't find the header at $7fc0 when it's here obviously... I don't understand :(

ROM Hacking Discussion / Re: Final Fight 3 NES MMC3 Hack Possible?
« on: April 17, 2014, 05:45:20 am »
What you discovered is a Chineese pirate. It means it's a crappy game developped by crappy people randomly ripping elements of existing games, and putting a random title on it. You are wasting your time with this kind of games.

Pirated games often use very exotic mappers. However they can be mapper hacked just like any other non-pirate games, the fact it's a pirate doesn't change that.

ROM Hacking Discussion / Re: Post XP ROM hacking survival guide?
« on: April 17, 2014, 02:30:58 am »
I've never had to use DosBox. If you're hell-bent on using DOS software, though, it's there and it works fine
Wow, you certainly didn't have to use some of the older romhacking or reverse engineering utilities then. Anything that needs any graphical interface in DOS won't work at all in Windows 7. I'm not sure myself if this is a 16-bit compatibility issue or not, but I definitely had to use DOSBox quite a few times. For example for that programs that allows you to view VRAM in a ZST SNES savestate.

I meant the "Ginga Eiyuu Densetsu" a.k.a Legend of the Galactic Heroes anime.
Sorry but for me it's still impossible to localize what you're talking about.
There seem to be a shitload of games and animes with that name, and all intros I could find in less than 10 minutes are in enlish or japanese.

Ys Origin's French intro
Oh my it is absolutely horrible. Poor pronunciation in itself would be ok as it's common for people to talk with a strong foregin accent, however I can't make sense of what is going on, and they mix up all the verb tenses randomly instead of being consistent which makes me say AARRGGH. Someone learning French certainly shouldn't use simple past, which is normally never used outside of books.

Honnestly, there is estimated to be 200 millions of fluent french speakers arround the world they could hire one of them, no ?

LoGH's German
Could you please explicit what "LoGH" means or put a link so I can listen to this horrible "gelman" intro ? I'd be interested to notice if it is worse than mine (so I can feel better about my german).

The voice acting is pretty outstanding to say the least, [...] Pretty surprising imo, the target audience couldn't understand the language anyway xD
Yes it's surprising, I see it as a form of perfectionism. There is plenty of german people all the way around the globe, so there is most certainly a significant minority in japan. At least I would be surprised if there weren't any.

Oh ok, thank you for seconding what Starscream's affirmation.

It would have made sense to have the talk with an austrian accent, as I think the choice for the german language comes from the fact that back when the book Dracula was written, Transylvania was part of the austro-hungarian empire, technically in the hungarian part of it, but I think german was the only "official" language of the empire, hungarian, romanian and various slavic languages were only spoken by farmers.

Since Dracula was a "noble" his native language was probably german, although this is not specified in the book (or did I miss it ?). All that is specified in the book is that he learned english perfectly in both written and oral forms, and only using books (before they could include audio tapes or CDs in language methods ;) ) which sounds totally impossible, even for an undead creature. This made me smile.

Thank you, that's just what I wanted to know.

ROM Hacking Discussion / Re: Extract audio GBA bios
« on: April 15, 2014, 09:58:55 am »
First of all, none of the GBA bios audio is chiptune, *is it all made with the direct sound channels*

Second, as far I know, there is no raw audio sample in the BIOS in the sappy format. If the samples are there (and they certainly are, unless they are computed "mathematically" which sounds unlikely), they are compressed.

And I know there is a mixing engine in the BIOS, which is used for the jingles and that can be used for games as well (how many games actually uses this ?) but I don't know if there is a (compressed/encrypted) sappy engine in the BIOS.

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