My $2, but you could use dithering in order to "simulate" more colours, as long as they're shade of the same colour set it'll somewhat work. It won't look as good but it'll be fine.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Sorry, I accidentally wiped out your initial post.That's not cool but I guess that happens. What is even less cool is that you replaced it with another message without explaining it's actually not me saying that. Basically you put words in my mouth and I don't like this very much.
The US release of the game in question is quite clearly and indisputibly named "Final Fantasy II", as is depicted in all the box art, the manual, and even the in-game title screen.The problem is - I don't care about the US release of "Final Fantasy II" specifically but I care about the whole series as a whole, and the game is known as "Final Fantasy IV" which is both it's original name and how all its re-release and remakes name the game. I live in Europe - and neither "Final Fantasy II" were ever released in original form, so it makes sense to use the remake's numbering.
There's no good reason to go against thisWell, the naming convention on those sites is shitty as well then. I mean in 99.9% of cases, I'm fine using the official american names, but those 2 games are just exeptions to the rule, because their names bring confusion with NES games. So sorry but this is a good reason to go against this. Like I said in my "erased" original post - if you guys insist on using original american names I can sort of understand - if after all it's the names you fell in love with the game as teenagers I understand you are emotionally attached to them. But at least makes them unambigious, like "Final Fantasy II US" and "Final Fantasy III US" or something like that.
I never noticed that before.Neither did I !
Battletoads requires exactly zero luck.Except for the fireball and missiles at Volkmire Inferno's race, which actually are random. As well as possibily some bosses with partially random behaviour.
The weapons in MM2 are ridiculously overpowered. Everyone knows about spamming Metal blade and how most bosses are weak to itIt's pretty simple to refrain using weapons, though - I do that most of the time - I only use them when compulsory. Only Wood Man is actually very hard to beat without a weapon (and Crash Man is hard until you know how to exploit it's AI).
MM2 is not only the easiest MM game by far, but it's also one of the easiest NES platformers period.When I was starting to get interested in retro/NES games, it was the only game I could beat... so that means a lot of thigns
FamiTracker's music engine is completely incompatible with the engine used in MM2 or any other commercial game.Not only that, but it also eats up way too much ROM, RAM and CPU time to be viable for most NES games, so even if you were ready to replace the whole soundtrack it wouldn't be feasible.
We may not agree on Burst man being easy, but you gotta admit that some of the stages are easily the easiest in the series.Ah, you meant the stages ? I though you meant the bosses. Yeah, in MM7 pretty much all stages are easy, but this is also the case for 6 NES games where, to be honnest, only the bosses are a major challenge in my opinion (except maybe in the original Mega Man game).
Rockman FC [...] is not in englishWell, considering the story plays a very minor role in the game (Wily escaped from prison and wants to rule the world - let's fight him) I don't consider that to be a problem. Especially if you played Mega Man 7 before.
but a stretch [...] for the game to have been re scaled to show that it could demonstrate the name of the hack.Yes, I agree the hack's title is pretentious compared to what the hack seems to actually do (hence my 1st comment).
If you can some helpful suggestions:I agree but that's basically asking for a brand new game, and this has already been done with a fan-made "Rockman 7 FC" game for Windows/PC.
-The biggest problem with this game is; [...] make the game more zoom out than it is, like in the nes games.
-Slightly alter Mega Mans sprite to make him slightly more skinnier and smaller, while keeping the serious nostalgic Snes 7 look. Doing the same with the enemies, give some classic enemies from the nes, more high quality, slightly refined, skinnier, smaller looks, like the old, but made new with SNES sprites. (This may be hard to accomplish).Basically another wording of your 1st point.
-Replace the health bars with the classic ones from the nes series.I disagree with all those points and I don't consider anything in these regards needs to be fixed. Junk and Burst man are already among the hardest master robots of the game (only Slash Man and Shadow Man are harder).
-Make the weapon menu more classic and refined, being more zoomed out like the nes.
-Replace the boss menu(stage select) with a slightly more classic one.
-Make the slide and jump more smoother, like the nes ones.
-Give some stage areas more space, and make the boss rooms slightly more bigger.
-Make Burst Man and Junk Man more harder (and any other ones that are easy, I can't recall).
**Mega Man 7 is notorious for having one of the hardest final boss in video game history. Don't nerf Wily. Just make him slightly more fair to avoidAgreed.
Never been redumped?It also has been redumped elsewhere because, I magically have a good dump on my computer and I didn't dump it myself.
I see it's been dumped twice on bootgod's site.
For the longest time thought it was just a REALLY big game, by NES standards.512k is still really big by NES standards. Only Metal Slader Glory is geniunely 1024k (famicom only).
How in hell did the NES Battletoads miss this list? [...] Every other game mentioned in the thread can be beat if one gives enough tries, has patience and studies the game. Battletoads however? Forget it, you are not beating that game without an extreme amount of luck.I didn't mention the game on purpose. Sure it is very hard but my opinion is that its difficulty is grossly exaggerated (by you and other people). I didn't beat BT myself but I reached level 10 (Rat Race) legimately, which is some 75% of the game (ok maybe not 75% of difficulties). There's so many games I cannot even beat level 1, so it'd be ridiculous for me to say Battletoads is harder than them.
And I am disagreeing with you [...] I personally do not believe 50KB could do it for this particular game. [...] I think, like the music, it's in the executable.I think I have not been clear enough : There is no belief nor areement nor thoughts going on, it's just a fact that EFFECTS.ALL contains all sound effect data from the game. Years ago I tried to reverse the FF7 sound engine bytecode by changing the hand cursor sound effect and it is located at 0x1000 in EFFECTS.ALL. The first 0x1000 bytes are pointers for each sound effects for the game, and then it is data. I failed to reverse the FF7 sound engine bytecode, however I succedded in locating the sound effects and affecting them somehow.