« on: February 09, 2016, 11:19:24 am »
Zelda: A Link to the Past on the SNES which is 1991
Right away I could tell you that A Link to the past was beaten by it's NES predecessors. Controller 1 presses Start, followed by controller 2 pressing Up & A simultaneously, and you get to the save screen.Correct me if I'm wrong but those don't count, even though you can save anywhere, you will not restart where you saved, but where you would restart if you lost (i.e. last checkpoint). Zelda 1 and 2 on the NES or FC always restarts at the same place in the center of their respective world maps. In addition to that, you don't restart with full health, which suck.
Romancing SaGa could save anywhere, but it's *very* easy to get stuck in an impossible to win situation. Final Fantasy Adventure could save anywhere, I'm not sure of the release date, probably 1991. You can even save during boss battles (but the boss' health will be full when reloading the save). It also have the "impossible to win" problem.
The reason why many games doesn't allow to save anywere is not due to technical limitations, but mostly because saving in a desperate situation is problematic. Having save points whre the player can reliably restart in a good state is a better strategy to avoid frustrations.