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I thought that part was actually a little bit clever. There are plenty of undesirable restrictions and side effects, alas, but the basic idea does work.I really wonder what the "undesirable restrictions and side effects" are. I imagine you can only use the ~150 or so most common 2-letters combinations, so this sounds awfully restricting.
Expand the ROM space available: apparently MMC4 has 1 swappable 16k PRG bank and 1 fixed 16k PRG bank, so unless the game decides to mirror the fixed bank into the swappable bank for some weird reason, a ROM expansion hack should be relatively straightforward.The maximum PRG-ROM the MMC4 can officially handle is 256 KB and I'm fairly sure Fire Emblem Gaiden alredy uses this much. Of course you might try a 512 KB unofficial extension and some emulators might even support this, but it's a similar problem with Final Fantasy 3's oversize translation.
Binary-only software is a blight, and should generally be avoided.That software in quesiton I was mentionning is Lattice Diamond. I agree binary-only software should be avoided, but in this case there's no alternative, as far as I know it's impossible to develop for any programmable logic with open source software for now (let alone free software, whose requirements are even higher than open source).
If there's software you need which is only available as a binary and not shipped solely as RPM/DEB, feel free to post it here and, if possible, I will test it against Adelie's gcompat support library.
Wasn't there a program called Alien that can be used to convert RPMs to DEB? Or does that not work very well?Precisely, in the case of a particular piece of software I had to use which was RPM only, it did not work at all.
Flavour is a pretty common slang term for variation, one I see used often enough with such things. In this case it would stand for distro/distribution.When it comes to distribution my opinion is that it doesn't matter all that much, the main difference is the package manager, and where system files are/how it is organized.
The Dragon and Princess (1982), Bokosuka Wars (1983, ported to NES in 1985), Ultima III (1983), BattleTech: The Crescent Hawk's Inception (1988) and Silver Ghost (1988) though a couple of them were real-time.I don't know any of those games except for Ultima, and if I'm not mistaking, it is more of a regular RPG with a gird-based battle system but battles aren't as strategic as Fire Emblem as you can only move one step at a time OR attack so it not near as dynamic or strategic.
Intelligent Systems made Famicom Wars two years earlier. Fire Emblem was kind of like if they took that earlier game and added RPG elements.Indeed, it looks exactly like it. It is a major improvement in almost every way you can think of, though. The gird is not visible anymore on the battle ground, which is much nicer to the eye.
Also, I haven't actually played the original Famicom Wars much. Did it have a "story" mode/ending or was it just single matches vs. the CPU or another player?For me it's the other way around I only played the original really. (And the remake Super Famicom Wars but it's basically the same game ported to SNES, as opposed to a sequel).
Lots of NES games basically threw up their arms and said "This processor/gpu/spu combo is still not sufficient to tell any kind of story" and rightly so; it is a little underpowered for things like that. NES carts could not hold a terrible whole lot of text when packed up with graphics files, instructions, control algorithms, and patches which repaired problems encountered during debugging.This is completely wrong. The lack of story-heavy games for the NES is not really due to technical limitations, simply that story-heavy games were invented in the 90s when the console was already obsolete. Before that point when NES was at it's peak of popularity. In other words it's not a technical impossibility, but a cultural anachronism to have story-heavy games on the NES.
As I understand EXPANDING a GBA ROM is dead simple: just add more space to the ROM but USING that extra space would not be.
I assume the game's programming would have to be modified to direct it to read from expanded space.
I was fine with including in the list also those where Squaresoft was just the publisher and not the developer
Extracting from other non Squaresoft ROMs will likely not provide easily the 3 types of data required to make the sample sound good in FF6. So one avenue could be just ripping BRR sample by whatever method (SPC files, SNESSOR95, etc.) and then write manually the ADSR (like a default FFE0), pitch and loop data for each sample. [...] Ideally all game packages should have a list of FF6 compatible pitch data but for now it is the pitch data from the game samples were extracted.Sorry but you're contradicting yourself here, man. Games developed by other companies and published by Squaresoft, such as Alcahest or Breath of Fire (U) are not using any of Akao's sound engine and are not going to be directly insertible in FF6's engine.
When exploring new locations to gather ingredients you will need to fight monsters. It's just that battles are not the main part of the game, more a side activity. Whether this is fun depends on one's tastes, really.That's exactly what I love about Eternal Mana trilogy, you spend much, much less time in battle in proportion than in others JRPGs. Maybe it's 30% of the time at worst, while most JRPGS it's above 90%. Collecting new ingredients and discovering new places comes first.
This is a patch that shouldn't be overlooked by fans of the Atelier series and Gust's gamesI'm definitely a fan of Eternal Mana trilogy, so I'll have to check this out ! Although I think the games sounds a lot less fun with alchemy only and without their RPG elements, but maybe I'm wrong.
The game that are "left to do" are Alcahest, Breath of Fire, Secret of Evermore and Treasure Hunter G.None of them are Squaresoft games, exept SoE which was made by Squaresoft USA which was almost compltely distinct from Squaresoft japan.
Battletoads is not so much a difficult game as an unfair one. Likewise Double Dragon 1-3.Actually it's the opposite. Battletoads is a fair game, but very difficult. It gives a fair amount of challenge, but learning how to overcome it is possible.