86617985 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Bregalad

Pages: [1] 2 3 4 5 6 ... 74
Personal Projects / Re: Final Fantasy II Renovated
« on: November 27, 2014, 12:38:33 pm »
The game engine for FF1, 2 and 3 is largely the same, so by analyzing what was hacked in FF1 it would be extremely simple to do the same to 2 and 3.

But personally I think those games are fine without a dash button because it was meant to be played this way. There's no need for it. Or, change the wallking speed to be always fast, that makes more sense. This should be simpler to make.

Programming / Re: SNES color restrictions
« on: November 22, 2014, 11:48:07 am »
I don't know about the whole "per scanline" thing, maybe a certain # of pixels, but 256 is the maximum number of colors on screen,
No. On the SNES the colour palette can easily be written to in HBlank with HDMA, something which is hard-to-impossible to pull off on a NES (and is reserved for demoscene stuff, impractical for games).

Gaming Discussion / Re: Monsters carrying potions, etc. - Explanation?
« on: November 22, 2014, 10:17:05 am »
Oh man, those lists of impossible things can go on and on endlessly.

Like, if you're going to save their asses, why does the shop keepers charge you so much for extra weapons ?

Why do you always start the adventure in the region of the world with the weaker monsters *and* the worst possible weapons to sale (which means it's also the poorest part of the world) ?

How comes all monsters always stops at the entrance of cities/villages, including unfortified ones, except when the storyline plans so ?

And, first of all, how can your characters get direct smashed with a sword or an axe, or be burned, or receive a lightning, without getting the instant death it should have ? This is especially true in Fire Emblem where all animations shows character A shmash character B with an axe in his head or piercing his chest with a lance, and character B only loose some HP... makes absolutely no sense.

Nevertheless, the explanation is very simple : Because if those elements were realistic, the games would suck very very bad.

In some case though item drops make sense, for instance, you kill an unicorn and are rewarded with a horn or something in the like.

Site Talk / Re: This site needs rating AND top-lists
« on: November 21, 2014, 03:31:54 am »
There could be an option there for "Top 10 hacks for title" and maybe a "Top 10 most downloaded" link.
I absolutely hate the positive feedback behind this idea. Because something is the most downloaded, it should be downloaded even more. If something is the 11th most downloaded hack, then it would not be worth a download ?

Very few titles have more than 10 hacks, and for those that does, it's usually very-low-quality-editor hacks. The only exeption to this is FF6 who has a lot of bugfixes hack, but there is one of them who combines all the others.

Personal Projects / Re: Final Fantasy II Renovated
« on: November 21, 2014, 03:29:13 am »
Ultima was broken by intent. I blame NASIR; Sakaguchi told him to fix it and he said no.
This doesn't sound very realistic as a story. If any employee acted like this in any company he'd be fired right away.

Besides Ultima is not the only thing in FF2 that is totally broken.

He worked on a ton of great games.
I can't really juge for myself, and that may not be his responsability, but on the other side I feel Square started to make great games just when he left (for FF3j for instance). Sure Secret of Mana is great but it is also the must bugged and glitched Squaresoft game on SNES, and guess who programmed it ?

Site Talk / Re: This site needs rating AND top-lists
« on: November 20, 2014, 04:57:00 pm »
There's no point in having a top list because I already know what will consit it : Hacks of games that always ends up at top-list of best games.

I can already see only Chrono Trigger, FF6, Super Mario World, oh well you see what I mean. I will be exactly like the top list you just listed, but with hacks instead of games.

I think it's very fine without any rating because the current system with reviews is already half-broken when the hack author updates it (and the reviews are not updated) with ratings it'd be even worse, if you have low ratings there's no way you could ever get a higher one by updating the hack, and so you'd have to call it a different hack and made another entry, and flood this site.

That being said, dACE, if you absolutely want to have an romhacking site with ratings (which seems to be the case) nobody prevents you to open yours.

Gaming Discussion / Re: Legends of Localization - Final Fantasy IV
« on: November 19, 2014, 06:57:22 am »
Note the wording of my original assertion: "In my opinion, the worst localization choice I have ever seen."
My bad, I didn't pay attention.

Gaming Discussion / Re: Legends of Localization - Final Fantasy IV
« on: November 19, 2014, 04:34:58 am »
Some, but not all, of the 8 Clerics in the PSX version having southern accents stands out as, in my opinion, the worst localization choice I have ever seen
Oh, not this again. I have already said it, but I repeat : In comparison of what was available in french and other european language at that time, those translations were very well made.

If you don't belive me learn french and play the french versions of RPGs that were officially released here (Final Fantasy Adventure, Secret of Mana, Breath of Fire III, Final Fantasy VII) and you will see what is a truly bad translation.

Gaming Discussion / Re: Beating a dead Chocobo
« on: November 18, 2014, 04:49:44 pm »
I can see only 1 restanlation of FF4 and 1 of FF6 (with the one you're mentionning that'll be a second one). Is this "over and over" ?

What's the translation in question most known for?
It's known for being even worse that the official translation  ;D

Gaming Discussion / Re: Beating a dead Chocobo
« on: November 18, 2014, 04:05:23 pm »
there is no way you are going to do a better version of Final Fantasy IV than the DS version
Personally I must say that I absolutely lohated it when I gave it a try. I think, that there is nothing to do a worse version of Final Fantasy IV than the DS version.
Of course I am biaised because I played the SNES version first. But I also played Final Fantasy VII before I played the SNES version.

Most people are going to play an officially released version (of dubious quality themselves, four out of five times), and the more unofficial versions there are, the harder it is to settle on anything that could be called "definitive".
This is indeed true, but the rest of your post sounds like a big rant of a nostalgic who regrets the good old times of the SNES. And personally while I don't disagree I don't really care - you don't want to force other people to have the same tastes as you do, do you ? Even if you wanted you couldn't.

It's a fact that tose games are very well known only because of their sequel, but it's also a fact that the SNES verison is the original and the only original, and is therefore significantly more valuable than any other remake, official or not. I see plenty of reasons why a youngster would want to try the emulated original, even with hacks and retranslations, instead of a remake, even someone who never owned a physical SNES. If you don't that's your problem - everyone has different tastes.

And yes I agree that 2 complete Japanese -> English retranslations for those games, when the original translation was already extremely good for the time's standards, is overkill. I think it would make more sense to translate to other language directly from japanese (hacks in other languages are 99% of the time based on english versions, official or fan hacks).

Gaming Discussion / Re: Beating a dead Chocobo
« on: November 18, 2014, 02:49:14 pm »
While I agree those games may be a bit too much hacked, I don't see the existance of new retranslation as hurting as long as nobody is forced to play them.

And yes you are right, one-to-one fighting games and simulator games (à la Sim City) were the mainstream back then, and it is FF7 that made most people (and I) discover japanese style RPGs that we had never heard about before.

As I played though FF7 I felt like I had to play it's predecessors to wich is how I discovered FF1-6 and it took me about 1 decade to beat all 6 of them (the worst of them being - by very far - number 2). I think I started the playthoughs so many times I can't even count them, but only for FF5 I did multiple complete playthoughs (I think I did 3 of them) because that is my favourite.

I was the younger generation back then but now I think I am in the older generation that discovered the series with FF7... the youngsters doesn't care about RPGs anymore because they started to be crap, I don't know in which games they are though you should ask them.

Front Page News / Re: ROM Hacks: The Simplified Hacks Just Keep Coming!
« on: November 15, 2014, 01:34:18 pm »
Looks more like an advertisement than a rom hack.
Haha, I was going saying the exact same thing, but I refrained.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 13, 2014, 12:19:00 pm »
Well, if you think about it, FF4 for the Famicom probably would've looked pretty similar to how it looked on the SNES, obvious hardware differences aside.
No, no, no, you didn't get it. FF4 was going to be a Famicom game (that was never released - it was only in the early planning stages when it was cancelled), and FF5 was going to be a Super Famicom game, but when they canceled the FF4 on the Famicom, FF5 became the FF4 we know.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 13, 2014, 11:38:17 am »
I disagree that Secret of Mana is wasted potential ! It's a very good game as it is.

And I doubt the CD version has passed the early planning stages. Did a working prototype of the SNES CD ever got released ? It this isn't the case, then it's almost certain they only had early planning for the game, therefore the "lost content" actually is just some ideas, and they ended implementing them anyways, if not in SOM in later games. If anything, pehaps it would just have been the SOM we know with CD quality audio. Sure this would have been great, but the music from SOM is great as it, too.

I was also sad that Seiken Densetsu (FDS - 5 disks) and Final Fantasy IV (Famicom) weren't released, but both of these are confirmed to have never left the early planning stages. The ideas were reused in the actually released games (and not nessarly in the ones which ended up with those titles). I don't think there is any official FDS game with more than 2 discs, but 5 discs would have been a cool idea.¨

because Sony tried to steal the potential profits out from under Nintendo.

Secret of Mana was originally going to be the first SE
Square-Enix didn't exist before 2003. (ah, good old times !)

FYI, SoM's prequel Seiken Densetsu did get a GBA remake and it was pretty shitty.
That's just your opinion. Personally although I agree it's no masterpiece or timeless classic, I liked playing it, and at least for once SE put some effort in a remake (unlike almost all their other remakes where they just ask TOSE to do it, and they always does a terrible job).
Wasn't it because Nintendo tried to steal the potential profits from under Sony ?

I also assume Square's been saving their FFVII remake for when they're in dire straights.
You mean, pre-rendered maps dumped off the PS1 ISO and badly filtered to another resolution because they lost the originals ? No thanks.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 12, 2014, 11:31:20 am »
I (being a non-Japanese speaker) have no idea if the translation is valid or not, and thought it would be rude of me to change it, for the most part.
I absolutely agree as I am in the same case as you. However, Tomato definitely explains in his Legends of Localization website how fishy and unfaithful the J2E retranslation was, and I have good reasons to belive him.

Namely, they added a lot of stuff themselves that wasn't in any official version of FF4 to make people belive they were in the original, and on the other side, they also leave things out. They use harsh insults all the time to give the game this "uncensored" effect when in fact the only censorship was the sythe, the danceer and the references to death (and there was no or mild insults in the original)

ROM Hacking Discussion / Re: Silencing Pulse Channels (without using $4015)
« on: November 12, 2014, 08:57:16 am »
Why? All the high-nybble controls is duty cycle.

ROM Hacking Discussion / Re: Silencing Pulse Channels (without using $4015)
« on: November 12, 2014, 05:32:26 am »
Before, when I was writing #00 to both $4000 and $4001, hard rests would silence the P1 channel, but with a brief sweeping-click.
Sorry but this is impossible. Writing $00 to $4001 will disable the sweep unit entierely, like writing any other positive value.
As for writing $00 to $4000, it means decay at the fastest rate. As I said, write $30 for silence.

Addendum: Okay, apparently writing #00 to both $4000 and $4002 is the magic combination.
No it is not, if $4003 has a number greater than $00, this will still mean to play a audible tune with decay at the fastest rate. If you insist of refusing to listen to me and write $30 to $4000, then $00 to both $4002 and $4003 should work. But don't write $00 to $4000 please, this makes no sense at all.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 11, 2014, 02:26:38 pm »
Level 99?!?! That's a blatant lie!
Well I'm not the one who said it. That guy said he was playing the original Japanese verison and said it was annoying how much it was impossible to beat the last boss, and that he had to grind to Lvl 99 to beat it but that even then it was very hard.

ROM Hacking Discussion / Re: Silencing Pulse Channels (without using $4015)
« on: November 11, 2014, 02:24:41 pm »
You should write $30, (or $70, $b0, $f0) to $4000/$4004 to silence a pulse channel.

Writing 0 to both frequency registers is also an option, as the sweep unit will automatically silent ultra-sounds.

Newcomer's Board / Re: SNES Final Fantasy hack
« on: November 10, 2014, 05:12:50 pm »
Actually it'd be great if someone made a FAQ like this but with the real changes that were made (limiting to the SNES/SFC versions and *maybe* PS1, as the others have too many differences).

Also I don't remember grinding in FF2US. I did the last dungeon a couple of time before fighting the last boss, but that's pretty much it. Someone told me that in the original (J) version you had no chance against Zeromus unless you was Lv99, and I certainly way way below that (I don't remember the exact number).

But pehaps this person was just casting a lot of spells on it without realizing this was making it counterattack with powerful spells.

I'd say I liked how they made some graphics improvements at some points (like chests being more visible in Zot's tower), and I like the beginners room. Even if I don't need it, I think it's a great idea.

I agree that replacing all the antidotes/gold needeles, etc... with only heal potions was a terrible idea, as well as calling potions "Cure1/2/3" like the spells. Those changes were really not needed.

Pages: [1] 2 3 4 5 6 ... 74