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Messages - Bregalad

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Personal Projects / Re: Final Fantasy Reconstructed
« on: May 22, 2015, 04:10:00 pm »
In Final Fantasy IV when you do on the coast of land a wave sound effect plays. I myself created a wave effect with some seagulls:
Sounds great, but it would be much improved if the tweets wouldn't come so regularly. They should be somewhat random.

Also I don't see how this is related to Final Fantasy in any way. There is no such sound in FF4 and I am well placed to know it since I ported manually every single song and sound effect of the game to GBA format.

Personal Projects / Re: Final Fantasy Reconstructed
« on: May 21, 2015, 11:42:49 am »
the game is actually splitting the screen twice per frame to draw the box (both to switch the source Nametable, and also to hide sprites for the scanlines the box is displayed).
Ha! I caught you saying something fasle! It does only one split per frame, and the sprites are not hidden, instead their priority bit is set so they appear behind the background (including sprites which are on the first and last 16 pixels, where this should not happen because they're outside the dialog box). This does not change anything in regard to what you said, though.

Site Talk / Re: Tools mistakenly listed as DOS programs?
« on: May 20, 2015, 03:27:55 am »
In Linux, the CLI is known as the "Terminal" and one uses a "Terminal Emulator" to access it.
True, and I never understood why "emulator". This has nothing to do with emulation. (I hope I'm not highhacking the thread).

I believe just "Terminal" refers to Linux without a desktop GUI, while "Terminal Emulator" refers to the terminal with stands within the desktop GUI.

General Discussion / Re: Trying to remember a nes game
« on: May 20, 2015, 03:23:53 am »
So you told me it was no XXX in 1 games and then you say it was a XXX in 1. Oh well.

So yeah, it could have been a graphic hack of a real game and have another title. This is very common among those XXX in 1 cartridges.

Site Talk / Re: Tools mistakenly listed as DOS programs?
« on: May 19, 2015, 03:34:14 pm »
It should definitely be sorted so that all Windows CLI programs are marked as Windows and not MS-DOS. Any geniune MS-DOS program will not run on Windows 7.

I believe part of the confusion comes from the Windows 95/98 days where the difference was not obvious.

If you do have a CLI option added then can I also suggest adding a "this is where to get ROMS" style text section for "the program runs but shuts down immediately" type link at the top of the page section or somewhere equally prominent.
Great idea. There is even more youngsters which are like "I'm a geek, I'm a hacker", and yet ignore the very existance of a command line.

Gaming Discussion / Re: PS1 emulators, sound and HD graphics
« on: May 18, 2015, 04:25:43 pm »
FWIW, check to make sure you're using the latest version of ePSXe. In many games, its sound plugin is better than the others
Oh they released a new version this year, so I'm going to upgrade. And its plugin is the one that I mentionned was constantly poping and cracling. I belive it depends on the PC.

Eternal SPU works great, with async it removes the jitter I previously had. However there is still sound effects sounding incorrect (probably because of incorrect pitch modulation emulation). Not a big deal, though.

Don't even bother with gfx upscales, they are crap.
Well, glitches can happen, but it still makes things looking overall better (depending on the game I guess) and use a new screen resolution efficiently.

Personal Projects / Re: Final Fantasy Reconstructed
« on: May 17, 2015, 09:09:17 am »
Here's an improved song:

Sounds great, very in the continuation of what FF1 's soundtrack is.

Gaming Discussion / PS1 emulators, sound and HD graphics
« on: May 16, 2015, 10:44:23 am »
I have two emus, one of them ePSXe can play games with higher resolution graphics than what was originally intended. It doesn't affect 2D graphics, but the 3D graphics looks amazing and there is a lot of details that was lost on the real Playstation hardware. Unfortunately sound emulation sucks and is inaccurate. With one of the plugins it constantly pops and craccles, and with the other one the sound effects are weird and do not sound like they should.

Another emu, pSX_1_13, sounds nice, however it only supports normal graphics.

Is there an emu that supports both enhanced HD graphics (optional, so they can be turned off it something is wrong) as well as reasonably accurate sound?

And, is there any PSX emu that can directly read compressed ISOs (ideally with ECM)? That'd be great for preserving hard disk space, but it's not a big problem otherwise.

Gaming Discussion / Re: Mobygames hits 50,000 Unique Games!
« on: May 15, 2015, 03:42:30 pm »
Oh I used to be a regular there, but for some reason I lost interest when they changed the UI, and then they came back, but then they re-changed again (but less radically). Anyway I felt there was a strong fight between the committee behind the site, I am not sure of the details but that's probably what made me loose interest. Pehaps I should go back there again regularly.

And I submitted quite a few of my PAL covers there.

Gaming Discussion / Re: Yooka-Laylee
« on: May 14, 2015, 11:43:04 am »
Looks terrible.

eminism purpose benefits humanitarianism as a whole long term. Case in point: http://mic.com/articles/88277/23-ways-feminism-has-made-the-world-a-better-place-for-men
While I agree freer women implies freer men, this article is utter shit, and just made me waste 5 minutes. It is also cripples with ads that my adblock somehow doesn't block. 2 arugments in the first 8 are about sex, so that's enough for me. The other arguments are either targetting a very small percentage of population, or just totally insignificant, or have nothing to do with the matter. Finally it is as usual assuming everyone in the world lives in the USA, including their reader

General Discussion / Re: Trying to remember a nes game
« on: May 13, 2015, 03:40:51 pm »
Was the game a pirated one? Since your profile tells you live in Romania, and if you already lived there back then, it was in the so called "soviet block", so only pirated games were available. Mostly famiclones and XXX in 1 cartridges (or bootlegged single game cartridge). It was not uncommon to see graphics hacked, so you might have played a graphics hacked and renamed Adventures of Lolo or Pango.

Sometimes Chinese hackers even made their own original games.

Did you change the music any? I remember thinking that with the Yamaha XG stuff or whatever installed (that came with the game) the PC versions sounded SO much better (unlike with the standard midi versions, which sounded worse than the PS versions). I've been wanting to hear those exact versions again. Problem is, Yamaha seemingly abandoned that program years ago and it doesn't appear to be compatible with newer versions of Windows. So now every time I hear those songs I think "This just doesn't sound like it's supposed to".
With PSX's FF7 sound engine it's impossible to make it sound (significantly) better. Most PSX games that use sequenced music write to sound RAM before every new song. However, FF7 only writes to it at two times:
1. When the game boots
2. In the cutscene before the final battle, voice samples are overwriting the last part of sound RAM (and it remains overwritten during the whole ending)

Since there is limited room in sound RAM and that it has to hold all the instruments for the whole game, the instrument's quality is poor. In the japanese FF7 demo, we can hear a couple of songs with better instruments (because the soundtrack wasn't finished so they needed less instruments, meaning more space for them) and it indeed sounds much better.

The only way to make a PSX version of FF7 with better sounding music would be to completely change the sound engine to be more like other PSX games where samples are loaded on song change, or to use Grandia-style streaming that supports disc access while streaming music. Both would be major changes to FF7's engine that would require much hacking skills.

From what I gather, marriage used to just be something that everybody did. Everyone was expected to get married and have kids.
Not quite. It was also common to stay single "back then".

However what do you mean is that, nobody was expected to get in romantic relationship and not marry themselves. It was even "fobidden" to sleep until the same roof (even in separate rooms, being sure that nothing sexual happens) before marriage.

[...] about this topic that I find highly fascinating.
I agree, this is absolutely fascinating :)
I don't know how you can see if there is redundancy in updates, since you cannot see this in a name table viewer. However, I don't think it hurts to have redundant updates, as long as they are correct. Why add extra resources to add logic that skip the update if it was already done, when the result is the same?

Super Mario Bros. 3 [...] The game always uses vertical layout. Each level is always two screens tall.
Just to point out, this is not true. There is a couple of cylindrical levels, that scrolls only vertically and where mario can warp from left to right or right to left on the screen. Those use horizontal layout (or vertical mirroring).

Gaming Discussion / Re: The Fall of Gaming, the Modern Crash
« on: April 28, 2015, 06:43:06 am »
I didn't buy any new game for 6 years, and any used game for some 2 years (although there's a couple of games I plan to buy used in the future, such as Suikoden III because I really loved the first 2).

I believe there was still a couple of worthwile/good games in the early 2000s, but then I lost interest. I'm not saying newer games aren't worthwile, since I never even tried them, it's just I know that since beating each game takes 50 hours of free time (which is sparse), and that I wouldn't buy anything new until I finish to beat all games in my collection, which basically means I'll probably never buy a game ever again, except for ones which are part of a series I've began to play (as already mentioned), and that are for systems I already own. I'm not buying a new system to play a sequel, period, because most series end up decaying anyway.

Again for me it's not a matter of price, just a matter of time and interest - I'd rather invest my free time in more interesting hobbies than modern games. Even my interest for retro games isn't as strong as it used to be.

You don't understand what I want to explain Bregalad, maybe because English it's not my mother language.
But like in the horror movies or some games the time in vampire castles pass by differently like when you are outside because of the magic, power, barriers etc that exist in that castle.
Nor is it mine's. I understood what you said, however, the time "stopping" in houses and dungeons is not related to a curse in any way (the entire region is cursed anyway, not just the dungeons), it is related to a technical limitation within the game, where day->night and night->day transition can only happen on the overworld.

About 1), and 2) it's sad that it's hard to be implemented but in my mind that's how it was supposed to be. The time to be stopped when you are in castles because of the curse and to pass when you are in houses and churches
Make absolutely no sense. The other way around would make sense, since you can enter dungeon anytime, including in night (it makes no difference), so no problem if there is a day->night or night->day transition in a dungeon, you just miss the notice of the transition.

In a house or church however, you'd need to be ejected when night happen since you cannot enter them during night. This de facto forbid time to advance in a house or church.

Being a performer means I will likely meet many women if I'm successful.
But then they'll all think "oh I'm not worthy of this amazing guy" and you'll get none of them  ;D

Front Page News / Re: Utilities: GBAMusRiper released
« on: April 23, 2015, 11:35:52 am »
1) Instrument types are already described or the sappy sound engine information doccument.

2) The latest release of GBAMusRiper supports Golden Sun instruments, although one of them* (the one that is the melody of the battle themes) is not accurately reproduced. However your way to reproduce it is not accurate either. It's a square wave whose duty cycle permanently changes. How exactly it changes is complicated and mysterious, and independent of the pitch, so reproducing that in .sf2 is impossible.

The closest I could get is to have a sample of constantly changing duty cycle square wave, but it depends on the pitch, i.e. the duty cycle changes slower for low notes, and faster for high notes. In the real soundtrack it does not acts like this. Perhaps there is ways to make it "sound close enough" using completely different methods.

*) There is 3 types of Golden Sun instruments, 2 of them are simple (saw wave and triangle wave) and are accurately simulated with .sf2 format. I should mention this on the next update of my document.

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