ROM Hacking Discussion / Re: Castlevania III -- Improved Controls and Improved Stairs -- Opinions requested« on: August 12, 2017, 07:47:15 am »
You should definitely play Bloodlines and/or Rondo of Blood if you have a chance.
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In most games I've played
But I'd say that since most games have autolanding,Which "most games" are you talking about ? "Most games" does not have the awful stairs system Castlevania has, including even later Castlevania games. You mention Super Smash Bros but it's completely different from Castlevania so it makes no sense comparing them.
The most important thing is to have consistent and predictable behaviour though, otherwise a player who has mastered the controls will get annoyed when they suddenly work differently than expected.
So I wouldn't make it check your starting jump height.How does it make the controls inconsistent ? SCV4 probably does exactly that. If the stairs go "down", you autoland on them, as this avoids falling through stairs like shown in this video. If they go "up", you don't autoland and simply pass through. This is absolutely consistent and makes sense. If you jump in front of stairs going up, you just do it as if the stairs weren't here. If you jump over stairs going up and fall in a bottomless pit, and die which is the correct behaviour. If you jump hop onto stairs going down, you land on them, as opposed to the original game, again the correct behaviour.
Could you explain why this would be a problem?Well, because you're more likely to just want to jump normally and ignore the stairs completely.
Honnestly, if you forward jump in front of stairs, you should definitely NOT land on the staires (as shown in this video). This is a bigger problem than the problem you pointed out in solution 1.
Here's a sneak preview. :3
Still a bit buggy as you can see, but nonetheless it is starting to work. (Detecting when the player is on a stair turns out to be very difficult, since only the locations of the beginnings and ends of the stairs are actually stored. o.0)
To be honest this sounds like a serious problem. But after playing CV3 for decades and having major problems falling in the stairs all the time at the begining to eventually got used to it, I think players will get used to it either way. But I still think solution 2 is slightly more professional, but it might be harder to code as it goes further from the original game (automatically landing to stairs).
- if the player in that video had jumped before reaching the stairs, Belmont would have fallen straight through the stairs regardless.
FF1 does get sort of non-linear once you break free of the Aldi SeaTechnically you're right, but the progression is limited by weapon/armour prices and enemies level. I dare you to go get the airship before beating the earth cave... Once you have the airship there's some unlinearity, I agree. But it also proves my point that the story is extremely limited, because that's precisely what the story of FF1 is.
and the WoR in FF6 (post-airship) can be done non-linearlyI don't remember the details, but if I'm remembering well the first part is linear (you have to rescue this guy in a burning house hold by Sabin, which always join your party 1st), and finally once you have the airship back it's unlinear but there's not much story going on. It's also optional,if you don't care about rescuing your party (but strongly recomanded). It works marvelously well, but doens't go against my point.
I suppose that is somewhat similar to the Chrono Trigger late-game sidequests except they tell you in one place which you still need to do (don't you need to do all of them to unlock NG+? Though I'm not certain since I played it a ton back in the day on rental carts where someone else had already unlocked it.)Chono Trigger handles partial-nonlinearity with an interesting scenario wonderfully. It's still a fairly linear game "wrapped" under a non-linear setup. You can go to prehistory early, but there's nothing to do here, for example. As such it's still linear if you only count where there's actually missions to do.
I think the customizability of the Esper system lends itself a little better to reply than FF4 (which, while a good game, is still possibly the most linear, straight-forward of the franchise until hallway-simulator FFX)Every game in the Final Fantasy main franchise is linear and straight-forward, the non-linearity is usually limited to "you have to do 4 dungeons for the 4 elements and you can do them in your favourite order" (this happens in FF5). That's the price to pay for an interesting storyline. If a RPG is non-linear, this means that events can happen in any order, which means that they are disconected to eachother, and as such, the storyline is extremely limited.
I'd be much more interested in this if I didn't already have a PowerpakI used to have a powerpak, but it stopped working, I sent them for repair and never heard back ever from RetroUSB... I guess I'll get those Everdrive carts soon.
You can change it in your profile settings. It's a lifesaver.Definitely. I chanted to the "romh" theme, and.... HURRAY the good RHDN look is back.
It's gonna take me awhile to get used to this new design. And I'd be lying if I said I liked this design. Sometimes change is tough.+1
First, we have provided mobile and tablet friendly viewingF*** those useless devices.
*** Disclaimer ***
This hack was means to be played on real hardware. Some emulators may have compatibility issues with this hack. Mainly, with the default options of the emulator Visual Boy advance, it will play the game with major slowdowns. This does not happen on accurate emulators or real hardware. This is *NOT* a bug in my patch, but in VBA, so no I will not fix it. This problem is caused by the placebo BIOS used by VBA. If you use a real BIOS (dumped from a real GBA) it will work great. By the way if you want to play this game emulated, I'd recommend you to seriously consider playing the SNES version.
Another interesting thing I found out a while ago is that around the same time Battletoads in Battlemaniacs came out on the SNES (1995 I believe,) the same game was also ported to the Sega Master System!Are you sure it isn't a chinese "Hong-Kong original" or something like that ?
Bregalad apparently has never heard of "Battletoads in Battlemaniacs"? Which was effectively the SNES version of Battletoads.Oh I completely forgot about that ! However it's more a (poor) sequel to Battletoads than a SNES port. I never played it much so I can't say if it's harder than the NES original.
I think it's a lot harder in the SNES Battletoads. The SNES version is the version I actually played as a kid and gave up on the Turbo Tunnel just like many others did on the NES game.There is no such thing as a SNES version of Battletoads. Battletoads was released for the NES and for the MegaDrive (and a dumbed-down version for the Gameboy). The SNES only had Battletoads & Double Dragon - which is probably the game you're referring to. But it does not have any Turbo Tunnel.
One of the best games on the NES in my opinion...I agree.
I just got my copy about 4 months ago and have now beat it various times. The difficulty is very high of course, but once you beat it the first time, it's like riding a bike.You mean... you actually beat the rat race and clinger winger without cheating with single frame advance
I think I got into it after watching AVGN and Mike play it with Bootsy. I'm proud to say I've beaten this legendary game and if I can do it, you probably can too!Personally the first part of the game that causes me major problems is the Volkmire Inferno (still beatable) - Intruder Excluder is hard (especially the boss which is random and unpredictable) but still beatable, however the 3rd Rat Race is really insane. I'm not even sure if I beat it or not but if I did I was running out of lives and got beaten by the boss. I think that happened but I'm not even sure right now. At least what I am sure is that I never reached the clinger winger legimately.
Also, Super Puzzle Fighter has your characters beating each other senseless whenever you bust gems.Because it's parodying Street Fighter, which by the way, could almost be called non-violent as martial arts are sports, and as long as each fighter respects the rules - which they do - is fighting for sport and not for beating the crap out of your opponent.