« on: Today at 04:38:48 pm »
It struggles me that some of Uematsu's music do not respect the limitations of real instruments that are behind the electronics ones playing video game music. The biggest errors are (in my opinion) :
- Dear Friends (FF5 ending) requires a guitar able to play a low D1 note. However common guitars starts on E1. Playing this song on a real guitar would require either using an ordinary guitar with a lower string, or to play this part of the song an octave higher (the youtubers I found playing that song used this second option).
- Most orchestras have a set of 3 timpanis, the poor orchestras however have only 2 and the richest have 4, ocasionally 5. However Uematsu likes to compose songs which requires much more than 5 different timpani notes without a long pause to allow the timpanist to change the notes : The Unforgiven (FF6) would require a set of 14 timpani drums (!!) to be played accurately, as the notes of E1, Eb1, F1, F#1, G1, Bb1, B1, C2, Db2, D2, Eb2, E2, F2, F#2 are required, and everything without any pause to change the pitch of any drum.
- I know squat about drums so I am not 100% sure, but I am fairly confident that the drum part of Still More Fighting (Boss theme of FF7) is unplayable on real drums, or would require 2 separate drum kits to be played as it. At some point the drummer would be required to reach 2 different cymbals and 2 different toms at exactly the same time, which is not doable with 2 arms.
- That could be due to a programing error, but some FF7 songs apply vibrato effect to a piano sound, which is an instrument of course completely unable to produce a vibrato effect. This is heard in Shinra Corporation and Those Chosen by the Planet
- Minor but significant, Opening Theme I (FF6) starts with a pipe organ doing a big crescendo, something impossible with this instrument. An organist can add more pipe sets in order to make the sound louder, but then it affects the character of the sound just as well as the volume.