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Messages - MagusLOGS

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Mario (Nintendo & Super Nintendo)
  • 2 Players being same time on the screen (Coop Mode)

Suikoden (Saturn)

English Translation of the Saturn version would be awesome because it has more content than the PS1 version.

Azure Dreams (PlayStation)
  • Hard Type with penalty of losing Monsters once they die
  • Fixing the Item Duplicate Glitch
  • Adding more Rooms and Monsters

Hello everyone, i am looking for some smart designed Hard Type hacks or just hacks which add a extra Challenge to the Original version of the game but they should be fair and not impossible to beat nor require frame by frame accuracy movement or endless grinding (sometimes it can't be avoided).

The gameplay should be sort of a survival where every enemy can kill you but you always have a chance of beating them, no cheap stuff of course.

Any genre is welcome.

ROM Hacking Discussion / Re: Super Mario Bros. 2 Standard Mario Patch
« on: February 24, 2017, 08:09:23 am »
Thanks for finishing this hack, it looks so much better now than with the cherries.

Very impressive Hack!

I am not sure if this question has been asked before but would it be possible to mark the already explored areas in a different color on the Mini Map?

Gaming Discussion / Retro Gaming never dies!
« on: December 17, 2016, 12:47:15 am »
It's amazing to see how strong Retro Gaming is going today and we are almost in the Year 2017 (only 2 weeks away). Retro Gaming will never die! i bet in 20 years or so, people will still be creating awesome Retro Gaming Hacks and Translations like we see today. Back when the Systems were released i would have never thought of how long the Systems will be relevant.

I personally enjoy the new Systems and collect them all but the classic Systems will always be my favorites.

I want to thank everyone who puts his time and effort by contributing to this great hobby we all have and share, you are the ones who keeps it alive! :thumbsup:

ROM Hacking Discussion / Re: SMB2 Cherries-to-Coins Hack Now in the works
« on: December 03, 2016, 08:54:50 am »
It looks good, do you plan on expanding the hack to a full Standard Mario Edition?

ROM Hacking Discussion / Re: YouTube/Google Video thread
« on: November 28, 2016, 06:06:48 am »
A very early concept of a Mega Man 3 hack with Character specified Abilities and Attributes. The idea behind it is to make every Weapon/Character feel and play differently.
This is just a demo of the base code, effects and attributes can be added/adjusted for each Weapon/Character separated into 3 Layers depending on the Level of Charger and current Weapon Energy.

Any feedback or suggestions is welcome.

Link to Video:

a Zombies Ate My Neighbors graphic hack with the Resident Evil cast, enemies and locations would be nice

Super Mario Bros. 2 - Standard Mario Edition

Nice choice because SMB2 is basically a clone of DokiDoki Panic.

I wouldn't mind if you expand the game and put more feature into it.

The way the rain drops into the water and on the stairs is fantastic art! love the attention to detail

No need to hurry with this Hack. I plan on doing something with the Coins in the future so your work is appreciated. :thumbsup: It doesn't matter to me with the title screen. The Coins on the ground could maybe be replaced with a time clock which increases the time in the Shadow World so you have more time collecting the Red Coins.

a Shovel Knight Hack based on Zelda 2 Adventure of Link would be nice

I forgot that there aren't any Cherries in the Shadow World, my fault (haven't played the game in long time).

Forget what i wrote about the Blue Coins.

Edit: I watched some gameplay on YouTube to get my memories of the cherry/coin system of SMB2 back. :cookie:

Like i said earlier, this Hack would be nice if the Cherries are replaced by Coins and the Black Cherries in the Shadow World by Red Coins (if possible), make the Red Coins count toward the Bonus Game and not the Coins you grab from the ground. I would remove the Coins you get from the ground but its all up to you.

I would like to see this hack being created because of the Coin sound and graphic. It may also promote people to do some new level hacks based on the Cherry/Coin changes.

Staying true to the Mario formula would probably be the best decision and if its possible then maybe changing the Coins in the Shadow World (or what ever it is) to Red Coins.

100 Coins = 1 Life
Red Coins = Bonus Chance Game

The Coins on the ground aren't needed in my opinion. Maybe replacing them with Blue Coins and if you collect 10 of them you get a Star.

Breath of Fire 2
  • Adding random item lots to Hunting and Fishing Minigame
  • Make use of Day/Night cycle:
    Day: Less enemies encounters (longer traveling)
    Night: Stronger enemies and 2x EXP

This would be a nice addition to a already almost perfect JRPG.
I haven't looked into the code of BoF2 yet so i can't tell if it will be difficult or not. If nobody does this then maybe one day i will try to make this hack but i can't promise it.

Personal Projects / Re: Super Pitfall NES (improvements)
« on: September 05, 2016, 10:23:18 am »
I am very impressed with the work and effort you have put into this hack. The new updated graphics look like it could have been from a newer system. Easily 10/10.  :thumbsup:

ROM Hacking Discussion / Re: YouTube/Google Video thread
« on: September 01, 2016, 10:08:08 am »
A short demo from a early build of Ninja Gaiden EX Hack with Level Progression and Abilities, it currently only contains the basics but i will expand it with more features. My goal is to make it speedrun friendly without taking the fun out of the game. The Level design will be based on the Abilities with many hidden Shortcuts, a lot of skillful jumping sort of Mirrors Edge.

Any feedback or suggestions is welcome.

Link to Video:

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