Try byuu.org and seek out nocash.
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The best thing that college has given me is an excuse to dedicate a huge block of time to study that would have otherwise been occupied with working dead end jobs and struggling to maintain the energy and drive to study after work. Beyond that, you have to have a passion for learning new things and the drive to force yourself through the harder bits even when you can't see immediate practical applications.I agree, not having to work makes it much easier to learn. I quit my work study job this past Friday because it was interfering with my CS classes.
Do that, just be aware that that link has some curious gaps in places (what it doesn’t recommend for C and C++ or where to go for info on parallelism or assembly language sticks out to me) and the “recommended reading” is impossibly hardcore in others (every CS major “should be” familiar with AIMA, SICP, TAoCP, and Intro to Algorithms IMHO, but you’d be hard pressed to meet someone who’s read all of them thoroughly or done a good portion of the exercises in one of them). To the list of languages, I’d add Clojure; it’s the new hotness right now, so it could possibly be going away, but I think it’s going to be reasonably influential (perhaps even an “employable skill”) for the near future.What do your recommend to fill the gaps for parallelism and assembly language? What do you recommend for C and C++? Is Clojure one of those languages built on the JVM?
Always be coding, be a pragmatic programmer, yadda yadda, and I could namedrop a lot of things to look at but I did that in a draft of this post, and ultimately it undermined the more important point that reading should be accompanied by coding. Knowing all that stuff is cool but it can get in the way of getting your hands dirty and doesn’t demonstrate employability to anyone. I will say to skim Hacker News a little to keep on top of things, but try not to piss away too much time there.Time spent making ad revenue for someone else's website is time I could have spent making my own website or business.
It’s probably true, but don’t settle for that. Among the things you gain with the B.S. is networking with classmates who are also getting one.
Demonstrable mastery over a programming language like C or C++ isn’t won in a short time and won’t be required for most entry-level jobs anyway.Where are you, geographically? What are the entry level jobs like where you are - mostly corporate or more small business?
Regarding books? Find them in the databases or the library if you can. Beware any class with a required text written by the teacher unless they have a stellar reputation; they’re usually poorly written and the teacher will not explain things any better than their book does. You will never be able to escape expensive textbooks; sometimes you just have to bite that bullet. But Amazon is the most popular option.I want to keep all my books, but I also want to be mobile (being homeless had it's advantages). PDFs all the way.
I have always wondered myself what I would do. I think I would try and play the "I'm crazier than you are" card. So if someone did break in, I would greet them in my living room, stark naked, holding a bottle of thousand island dressing with Barry White playing in the background. I'd be like "Hey guys, which do you like better, beetles or spark plugs?" while unloading the entire bottle of thousand island dressing on my head as if I was in a shampoo commercial.I can verify that this works especially well on people who've been to prison, but not so well on actual crazies. When dealing with people who are crazy, it's best to keep calm, keep something between you and them, and persuade them to step outside for a moment while you lock the door behind them.
The theory is that it would disorientate them to the point that they would just wander back out the front door.
Pepper spray and/or shoot to wound them with my spouse's 9mm, then call 911. Situation resolved.Anything worth shooting once is worth shooting twice. Dead men can't file lawsuits.
I'd be very grateful if you shared some of the info for two of the games you mentioned (Aria of Sorrow and Circle of the Moon)I don't have any info on those games yet. Compressed text is one of the things I can't easily find. Has anyone translated those games already? Ask those people if they have.
The location of the compressed text, and most importantly the compressed font, is giving me troubles.
I would ask you as well for the location of the compressed text inside Zelda III GBA port if you don't mind, and if it's still relevant to your thread.
Thanks a lot in advance
... those hex addresses are the attack power of all 6 found by me. i want you to teach me how to rename each of them...Well congrats, you probably just found the item data!
Not really. I just don't have a good way to search for unknowns. Here's what I mean by "unknowns"... I use hexworkshop and it has a nifty feature to search like this: "af??????b0" where ?? is the "unknown" values. All you have to do is take the attack strength of any given weapon then look in order ahead to the next attack value. the cheat code order should be exactly the same as in the rom...Are these ROM addresses? So these are the starting equips for the hero?
What really sucks in hexworkshop is the limit on how long of a string that can be inputed.That's why I use xvi32.
no, it edit's what's equipped in all 4 slots by the hero. the code itself isn't what we should be interested in. it's the values for each item that's listed in order, that we should pay attention to. they are the same order as in the rom.These are the locations of the names of these items? Could you post a screenshot?
Anyway i found em' :
Just need you to help me rename em to these: Yell, itoi, Grun, Blue, Holy, Dark
Another game I liked on the SNES, that isn't mentioned all that much, is Jurassic Park. Not the Lost World version, but the over-head version with FPS indoor elements. I actually really enjoyed that game, though beware it has no real savepoint system (it has checkpoints, but those are temporary, and on shutting down the console, you lose your place).There's a game that needs a save hack.
could you possibly help me by finding the mp cost of (26) - Full Heal & (27) - Resurrection, also class talent use? i'd like to give all class' access to all talents and 4 slots. The initial party, i'd like to make them any character i want. like Summoner class for hero & Lich for 1st soldier, Dragon zombie for 2nd soldier, Undead Female knight for ninja, and fairy for cleric? plus their equips/talents too? also mod hire to anything i want...So you want the ability data? I can probably do that. Might take a few weeks.
Finally, why can't the hero execute Apocalypse?
i've found data myself for onimusha tactics, hereNever played it, not interested.
can you help me find sp cost & effects (hopefully we can give it fully restore hp/sp too) of "Secret Light"? i'd also like you to find weapon data like which move is granted upon equip. specifically "Samurai Sword" And "Tiger's Fury", which i'd like to give Secret Light...
id' also like the sp cost of these...
(03) god of wind
(0C) frenzy slice
(27) tiger salvo
(2b) arrow of poison
(2c) arrow of spells
(2d) arrow of paralysis
(2e) arrow of sleep
(2f) arrow of confusion
(3d) wrath of god
(3e) summon thunder
(3f) fire of purgatory
(51) pocket search
(52) forced search
(54) absolute death
(60) onimusha attack
(62) phoenix ripper
Why?It's easier and faster to use savestates with disc image based games, because there's a smaller pool of data. Static data (data that can't ever be changed by the player, usually stuff like item attributes) won't change no matter where it's found, so it's all about which is faster and easier for you to do.
Also, it is good to note that with ROM you can only touch the read-only data in the program. With savestates, you can only touch RAM or the program state while running. Not exactly alternatives, are they?
It would be interesting to compare the efficiency of this corruption thing to some debugger emulator use.. depending on task.. but that is a bit unrealistic and off-topic. Have fun with corrupting!
Some emulators compress or otherwise modify their savestates, rather than being pure dumps of the active RAM. So not every savestate is going to be better to look into--you may not find anything at all :/That's an easy problem to diagnose. Look at it with TriID.
unfortunately, I myself lack the necessary knowledge to find the necessary graphics. I was hoping someone with the knowledge could take a look at it.1. Download Tile Molester http://www.romhacking.net/utilities/991/
It puzzles me in several aspects since the battery gauge in-game appears to be exactly the same battery gauge as the PSP's built in XMB menu, not something drawn up for the game itself. It's also only included in the English, European version and not in the original Japanese release. There is also a third version, a fan hack "undub" version that uses the Japanese voice overs with English text, and the battery gauge appears in that version as well.
Given that the gauge is that of the system itself, this is what really had me wanting someone with hacking knowledge to take a look at.
I dunno if they're compressed or not. I only know that for other ISO formats, often the contents are stored with individual files and folders within the ISO, and if you break down the ISO, you may have an easier time locating specific files because of this.If the PSP is like the PS1, then he's better off looking for that image in a save state. Once he finds it, he can look for it in the actual ISO and then zero it out there.
In the Fire Emblem community, people have figured out how to import tilesets from one game to the other, and magically their method also ports over all the metadata for the individual tiles, such as what graphics comprise what tile, what avoid/defense increases each tile may offer, the movement costs per tile, what background and palette to use, and other similar data.I make no promises but post your links. What games and platforms are we talking about? What is currently known about this data? How are the porting it between games without understanding where the data is (with a tool that no one has the source code for, I assume)?
But no one understands how this data is being ported over, or how to locate and edit this individual data. I suggest corruption, as most people in the Fire Emblem hacking community aren't familiar with or bothered enough to use an understanding of ASM to figure it out--but no one seemed to understand how helpful, and somewhat easy, corruption is for figuring out data.
If you're really open to the idea, I can link you over to help out some peeps. This would probably be more concentrated efforts than merely corrupting ROMs at-large to figure out where some data may or may not be.
I find that having a good guess about the format of the data is key.Having a good guess is essential with my method. I don't do it randomly. I usually pick a known value, like defense for a piece of armor, and then I find and replace every instance of that value in the ROM (or the save state) until I find that value.
Thank you creep.I explained the idea behind ROM/save-state corruption above. With an SNES game your better off corrupting the ROM instead of save states. I don't know if a more accurate emulator is better for this task or not, so use whatever emulator you like (you want an editor that tolerates lots of bugs, because you'll make them as you corrupt swaths of the ROM).
What is the idea behind corruption?
I don't mind things being time consuming. I already expect that doing things the hard way will be needed if i hope to figure things out in the ROM. But at least I wanna eliminate things that were figured out already, or futile attempts from approaching something from the wrong angle.
Any advice on analyzing the CT SNES ROM? Or maybe good tools for the job?
Corruption is little more than replacing random parts of the data with junk.Yep.
I don't know if you'll be able to help, but I have what I think is probably a simplistic request.You could probably find that using Tile Molester. I don't want to go through the hassle of finding a PSP ROM and then finding a PSP emulator that works on my crappy computer. Open the ROM of that game with Tile Molester and fool around with the viewing settings until you get something that works. Since it's a PS1 game ported to the PSP, I'm guessing 2-dimensional; 4bpp, linear, reverse-order; and maybe 8 x 16.
In the English, European version of Tales of Eternia for PSP, there's a super annoying always on battery gauge that isn't present in the Japanese version of the game. It's ALWAYS present, even during loading sequences and cutscenes.
Could you see if you could find where it is, and disable it?
I've got a thread on the topic:
Are there any programs to open up the ISO into its files and folders? You may be able to find the UI textures and blank out that battery icon specifically. That seems like the easiest method for what you want.Are PSP disc images compressed?