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Messages - NERV Agent

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Gaming Discussion / Re: Your (PC) Controller Preferences
« on: February 05, 2019, 12:39:01 am »
If anyone wonders why a D-Pad is preferable to an analog stick for side-scroller games, try playing side-scroller games with an analog stick for an extended period of time. Eventually, that analog stick will be misaligned and will always be pointing to the right even when you aren't touching it. Because most side-scrolling games always go to the right.

Oh, and sorry if you break your controller if you try that.

I can edit Battle.Arc via a hex editor i just cant seem to extract it with the extractor PeaZip which may just be due to a coding error and instead the program thinks its encrypted via a password. Thats my guess after reading the links you guys posted.

Im hoping tommorrow after work it ends up being as simple as you suggested.

These Squaresoft games use a proprietary version of the "lzss" compression format. Your usual decompression tool you would use for a PC file isn't going to work here.

Use "unbinlz" included in FF7Tools.

In your case, it might be as simple as just using "lzss" on your modified "Battle.OUT" and renaming it "Battle.ARC", assuming that password protection in the original ".ARC" file doesn't complicate the situation.

What is even up with password protected files in a ROM? This is the first I've heard of it.

Zanerus, just to let you know I've updated my previous post with info that makes things less confusing.

Well aren't you in luck. 2 years ago I was struggling to wrap my head around this very thing with FF7. Lemme see what I can recall....

I hope this helps.

The gist of the video tutorial is that we use something called FF7Tools, and we use "unbinlz" to extract the contents of the archive "OPENING.BIN". I was trying to mess around with the title screen.

"unbinlz" extracted the contents, and the title screen was "".

So the data in that scenario was that different files are at different offsets, and they were all lumped together in one file: not all the files were compressed. But they were all connected together in the ".bin" file like some sort of human centipede. To add to the confusion, "unbinlz" then decompressed the compressed files at the same time.

So I made my changes to "" and and had to compress it with "lzss" (it should generate a new file, that is your compressed file).

In Hex Workshop (or whatever hex editor you prefer), we would go to the offset where "" was stored, then select the chunk of data that is the same size as my newly compressed file, and flood that block of data with 0s. Then go back to the offset where "" was stored, select the chunk of data that is the same size as my newly compressed file (it turned all into 0s if you recall), and paste into the selection (overwriting all those 0s).

But in my case, the files I would make were either smaller or the same size as the original file. If the file is larger...then it's a much more complicated situation that even goes over my head.

Anyway, we saved the modified "OPENING.BIN" which had the compressed "OPENING_17.bin" pasted into it's appropriate space, used CDMage to reinsert it into the game, and I can see my bullshit title screen hack after that.

Gaming Discussion / Re: Your (PC) Controller Preferences
« on: February 02, 2019, 04:48:44 pm »
One of these suckers!

Sadly due to my own stupidity and a bad paint job the buttons are stickier than usual.  Other than that, though, I'm pretty happy with it, I picked up two for splitscreen shenanigans and they do work well.  They feel nice in the hands, have rumble and all the buttons.

Oof. I used to use that exact controller a year ago with failtastic results.

Everything will work fine at first, about after about 1 year of heavy use the D-pad would get stuck in one direction. I found it impossible to play platformers like Mega Man that required precise movement with the D-pad.

That's why I completely ditched that controller and use a PS2 controller instead.

Not trying to diss you EvilJagaGenius or anything, nor am I saying you have bad tastes in things. All I'm saying is: Buyer beware!

Gaming Discussion / Re: Your (PC) Controller Preferences
« on: February 02, 2019, 06:19:01 am »
I also had one of those PSX style USB Gravis Gamepad Pro controllers when I was young. I specifically got it to use with "Bleem!" (ePSXe wasn't around at the time). That middle screw-in mini-joystick would always break off, and the cork screw portion of it would break off and remain inside the D-Pad, which sucks. The first time it happened, I contacted customer service and they were nice enough to tell me how I could remove the broken off portion (with a needle or toothpick) and they even sent me a replacement screw-in mini-joystick for free. Then it happened again and I just bought a PSX to USB adapter instead.

I currently use a PS2 controller with Turbo fire and programmable macros on my Linux computer. This also means I had to go the extra step of installing DirectX into Linux via WINE Installer just to use the controller.

Linux does have native support for XBOX360 controllers, but there are no XBOX360 controllers that I know of that have a Turbo fire feature and programmable macros.

Before you tell me "ZOMG USE XPLADDER 2 PROGRAM BUTTONS STOOPID!!!", Xpadder is epic fail because it only emulates mouse and keyboard, which means you lose rumble features. know...keyboards and mice don't even have rumble to begin with.

Newcomer's Board / Re: Kirby Superstar Graphics Editing
« on: January 28, 2019, 06:24:29 pm »
You get the palette by playing the game in ZSNES and getting to a point where the sprite you want to edit becomes visible, and make a ".ZST" save state. Tile Molester and other programs can take the palette you need from that ".ZST" save state.

I recommend using vSNES to extract the palette into a format you can use for Jasc Paint Shop Pro 9, so you can do your edits in Paint Shop Pro if you desire.

Gaming Discussion / Re: Wow. Hip hop culture just reached a new low....
« on: January 25, 2019, 01:13:49 am »
How many kilograms of drugs does this guy consume on a daily basis?

Newcomer's Board / Re: Best emulators for running a hacked ROM
« on: January 20, 2019, 05:47:57 am »
On the topic of RetroArch, if you are in the middle of playing a game, do not accidentally hit Esc with the intention of going to the menu, this closes the program. There's nothing like getting really far in the game only to lose all your progress because you wanted to get to the menu, but you hit Esc instead.

The menu key is F1.

Why they didn't make the shut down command "Alt F4" is beyond me.

Newcomer's Board / Re: Best emulators for running a hacked ROM
« on: January 19, 2019, 06:06:12 am »
I'm fond of RetroArch now, but when I started using it is was a throbbing headache.

Gaming Discussion / Re: Sonic Mania Adventures Shorts
« on: January 17, 2019, 11:16:44 pm »
South Park Sonic?

Or should the show be called South Island?

All they need now is some Christmas feces.

Newcomer's Board / Re: Best emulators for running a hacked ROM
« on: January 17, 2019, 01:14:04 am »
That's a good list, but remember you can just use Retroarch and use all of those emulators within one program.

RetroArch doesn't emulate the PS2 at this time.

Well, there was never a version of Nesticle for Windows, and even from a DOS prompt in Win9x I can remember having problems with it.  That put a prety big dent in its userbase.

98% of the time there's nothing in ZSNES that will make you exclaim, "Ugh, this is so inaccurate that it's completely unplayable."

Same here, it's not like using ZSNES will give you AIDS or anything.

I use ZSNES because many palette editing programs make use of the ".zst" savestate format, as well as Tile Molester.

Nesticle is nice because you can edit tiles in real time. Can't find that tile in the ROM? Just load up the ROM in Nesticle, get to the a point where that tile shows up, and edit it right then and there.

Newcomer's Board / Re: Best emulators for running a hacked ROM
« on: January 15, 2019, 10:37:00 pm »
Oof! I meant using Higan to run Super FX games accurately.

The HP Thin Client which I used at my (former) job would surely set off a smoke detector if I tried playing Star Fox on it.

But if it isn't Super FX, ZSNES should be good enough.

Newcomer's Board / Re: Best emulators for running a hacked ROM
« on: January 15, 2019, 05:14:48 am »
True dat, but don't expect a laptop sold at Office Depot, Staples, or even your workplace office computer to run it at all. I wouldn't risk running it on any of those things even if it was Higan under Lakka.

Well, I guess if it's cold and the heater is out, I can run Higan on a stock office laptop and enjoy the warmth coming from the motherboard burning and fizzing out.

Yes there is.

Hex Workshop has a file comparison feature.

In my copy, it's under:

Tools --> Compare --> Compare Files...

Gaming Discussion / Re: Wow. Hip hop culture just reached a new low....
« on: January 14, 2019, 08:34:21 am »
I think this time it's Sony's problem.

Heh, maybe he should get all those excess PS1 Classic units that weren't sold, and call it the Soulja Boy Classic at this point.

January 17, 2019, 08:39:06 am - (Auto Merged - Double Posts are not allowed before 7 days.)
UPDATE: HAHAHA!!! is no more!

Rumor is that he was hacked, because all those haters just want to "keep a black man down". Dats raycess!

Gaming Discussion / Re: Wow. Hip hop culture just reached a new low....
« on: January 13, 2019, 05:48:25 am »
Well I dunno about you, but some people just like to turn the pages on a book and not read them, just look at the words and stuff. It's very therapeutic, you know?

Newcomer's Board / Re: Best emulators for running a hacked ROM
« on: January 10, 2019, 02:10:44 am »
Higan is extremely accurate, but requires a very beefy system to run. Keep that in mind if you don't want your system to go up in flames.

Otherwise, try a Linux distro called "Lakka". You can boot it off of a USB drive and it emulates games very well. The system requirements aren't too demanding, and it can run fine on your stock Intel HD Graphics GPU, no Nvidia nor ATI required!

Newcomer's Board / Re: some graphics hacking issues
« on: January 10, 2019, 02:06:40 am »
Can you post a picture of these "scrambled" graphics?

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