« on: January 28, 2014, 05:50:23 pm »
I just ended up timing some music to it: http://www.youtube.com/watch?v=zfDA8BcXsLw
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Yeah the problem is : I don't have any PCE, so all I can do is watch the video and say this is an amazing hack ^^
My GOD THIS IS AMAZING BEST ROMHACK EVER
EDIT : I don't know if you fixed the music in Wily's stage since the Youtube video posted by Drakon. If you did ignore this remark, but if you didn't, Teck from vgmusic.com made two amazing arrangements of Wily stage 1 and 2 that would perfectly suit. (he actually did wonderful arrangement of most songs of the entiere Mega Man franchise, but only did the two Wily stages from MM1, which just happens to be what is missing in the hack).
Well, if I have some support for the above stuff I will bust my ass to get it made because it's one of my dream projects.
If you want I'll pm you about what I want to do, tomaitheous.
I may need help from a more experienced ASM programmer for the more complicated stuff and I'll definitely need help from someone proficient with the MM1 sound code for changes and additions to the music.
That said I also can't wait to see what others can do with this.
It would be awesome if someone could take a part of the extra space to make something like this:Where did that screen shot come from? I can use it in my tg16 version of MM1, if the author doesn't mind.
Not sure if possible, though.
dont worry guys, nevermind. I aint going to dare even think about touching the level format. I knew it would entirly break all megaman/sprites because gravity/wall/hit detection/ground all read the level data. it's way to complex to screw around with anyway.
it's one of the few things i've never touched in all the years i've spent with megaman 3.
And lenophis and others were correct about the concept making level data be 4x bigger. And i cant ever just do something insane like that.
I got other methods im able to do in order to use more than 256 "32x32" structure blocks. (the limit in megaman 3 - 6 was 256, not 64 like megaman 1.
just kinda suck-ish that there could be trillions of "32x32" block patterns. but the 16's table that it's built on, doesnt really have any such problem
As you certainly will have no interrest into Megaman Odyssey as well. Anyway..Huh? Did I say something to offend?