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Messages - Zanemato

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21
ROM Hacking Discussion / Re: HELP! smb1 infinite lives hack
« on: November 17, 2018, 04:24:13 am »
@Zanemato
thanks, i will try that, i wasnt aware that it was possible to add the codes directly to the rom, thought it had to be done via an emu.

Edit:
@Zanemato
it worked perfectly. It was also way easier than i had anticipated.

Problem solved

I am very glad that I could help, don't hesitate to try some impossible games to finish with those codes, or making your games easier.

22
I'd like to, but it's beyond my ability. Maybe fifteen years ago, I would have devoted most of my free time toward learning 6502 Assembly, but now I can barely drag up the will to make a bowl of soup. If GEARTOOL was less cumbersome and arcade, I could change it visually, but that would still require programming to add the lasers and the pattern required for destroying Metal Gear, rather than just "drop 13 semtex bricks". Perhaps somebody could port over the changes from the JP version? I had ZERO luck even changing the end screen in the Blaster Master hack I did, so that's another thing I cannot do.

I understand, thanks a lot for all your deeds :) , and yes, maybe someday, someone will update the patch !

If hacks could only be a copy and paste, it would be a cinch ^^

23
ROM Hacking Discussion / Re: HELP! smb1 infinite lives hack
« on: November 16, 2018, 11:55:41 am »
Hello,

I suggest you use those Game Genie codes on this page: https://gamehacking.org/game/31010

And download the program Game Genie Guy on the web

You'll be able to patch the codes you need on the rom, and your kid will just have to play the game

You can make many different games that way

Try it out ;)

24
Hi, this is a wonderful hack, many thanks

If this patch needs to be updated, please try to replace the big computer to destroy in the finla level by Metal Gear.

A patch is already existing for that, but unfortunately only for the Japanese version of the game :( ...

25
Help Wanted Ads / Re: [Technical][Translator]Metal Slader DX Translation
« on: November 15, 2018, 02:44:23 am »
The Super Famicom translation of that game is something I'd like to experience someday, I am very happy to see that someone is busy with it, I hope the English translation from the Nes will be able to be inserted somehow without major issues

Thanks again

26
Hi everyone,

A hack or a Game Genie code to allow a level select in Castlevania (Akumajou Dracula) on Nes, or a way to skip levels, would be awesome !

All the ideas shared here are so good, I wish I could be better at hacking to provide patches for everyone !

Take care everyone !


27
Personal Projects / Re: Zelda II Redux
« on: November 05, 2018, 10:03:55 am »
This is one of the most beautiful hack I've seen so far on a Zelda game . I can't wait to see the result of the final patch . Thank you so much to everyone working hard on this project !  :)

28
Personal Projects / Re: Panorama Cotton In English
« on: November 05, 2018, 09:57:58 am »
I'm very hyped by this project, thank you so much for making this happen !  :)

29
News Submissions / Re: Translations: Shin Megami Tensei if... v1.00
« on: October 29, 2018, 04:09:58 pm »
Many thanks and my dear respect to you ! I really hope that one of the next releases will be a Ganbare Goemon game on Super Famicom.

30
Hi everyone,

An uncensored version of Deja Vu on Nes would be so great !

Here's a link about all censored things in the game:

https://tcrf.net/Deja_Vu_(NES)

Have a great day !

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