This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Thanks for testing it, and so quickly!
I’ll take another look at the subtitles whenever I reencode the videos
Mega Man 8 undub is completely done?
I haven't taken care of those links because I plan to make an update as soon as I'm completely done with my next X6 update. Thanks to DarkSamus, the last major remaining issue (wrong audio track lengths) seems to have been solved. I just haven't taken the time to test it and update the patch yet.
Put the thread on "notify" and you'll know when it's up.
I didn't actually notice anything, not even the cutoffs. I'm now at the very final stage (Iris and General are so god damn annoying/boring).
I think we might also need to wait for an updated cwcheat file to be released seeing as the translation patch is now version 1.01 and the codes might no longer work because of the new changes.
bukopandan: Like patrick009 suggested, to help correct said errors, please do take screenshots and report both typos and "spacing problems". We've tested the game a few times and didn't see them, so we could use your eyes. (By the way, what do you mean by "spacing problems"?)
those things do happen...
Still, it's entirely possible some english voiced did sneak back in in v06 because of the replaced files I mentioned
Anyway, there's one little mistake I forgot to address on this one (I forgot to add the missing "damn" on the Zero vs. Sigma FMV ). I'm gonna keep it on hold for now in case something else comes up. If nothing else, I'm just gonna make a "final for now" v08 patch just with that.
As for Mega Man 8, I checked the freeze before the boss battle on Wily 3. It's definitely there. Rebuilt the disc image, and still got it. I don't know what's causing it. I'm gonna have to identify which file(s) are loaded at this point exactly and look for any difference. Maybe it's one of the few files that are of different size between the two versions, but the TOC addresses seem to be correctly replaced.
There's no edited files in this game (contrary to X4 where I knew exactly which files were modified and could potentially be problematic). Every file was replaced and re-addressed the same way, so it's weird to me that this specific boss battles freezes and nothing else in the game.
I'm looking forward to having these two projects in a completely playable state, so I can move to a small tweak I plan to make on X6, for which I'm gonna need to get familiar with some more advance debugging and address-tracking that will hopefully be useful to fix the remaining issues in X4!
What do you mean Sigma OR General? Did you find this on the disc file or during gameplay?
I fought both General and Sigma using Zero and didn't find any english voice clip (then again, I probably didn't trigger ALL their attacks...)
I think it's because I missed a couple of files on v06 (some I reverted to the original version during when testing for the previous bugfix and forgot to replace back... It's probably what caused the freeze after the Double FMV too). Should be fine now.
Pending as of v07
I was waiting for someone to mention this. I warned about it one about the guy who did the spanish undub.
You're probably right, there must be a pointers somewhere in there indicating how long to wait for the XA to play. I'm not quite sure how to fix it at the moment...
I tested it on Retroarch Beetle PSX, I didn't get any crackling or anything weird, but it did stop before it should
Yes, it should be a clean fade out. You can hear it just fine when playing the XA file itself.
But I did get a problem: it stopped cut before it should, just when it was starting to fade out (definitely a pointer with its duration that needs to be corrected)
Ok, I'm gonna address both this issue after Double and some subtitle changes on the next patch. Hopefully these are the last few things to iron out before I release the patch on the site.
You're on the credits now, you've been very helpful!
I think I know what caused the new issue after Double. I'm gonna need to test that myself though. Do you have a memory card file with X's route after the 8 Mavericks are beaten? I already have save files for Zero on every stage, so those I can test pretty easily.
Also, thanks for the suggestion on the subtitles. I think all of those are taken straight from Hondoori's translation. Since it was made to be as literal as possible, some lines don't sound very natural. I did edit a lot of them myself but I guess I missed some weird lines here and there.
By the way, I just added a Mega Man 8 undub patch on the first post.