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Messages - Dragonsbrethren

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21
*Notices Rockman Deus Ex Machina*

Yes, I can finally play it and stop looking for it. Thanks for submitting it, Insectduel.

It's...a bit disappointing, another ridiculous difficulty hack. I plan on writing a review of it some time, I don't know why these awesome hacks have to be spoiled with unfair enemies and level design.

22
Front Page News / Re: ROM Hacks: Final Fantasy II *is* Easy Type
« on: July 18, 2008, 01:59:23 am »
It's not scary enough and the image itself doesn't quite make sense... but whatever I guess.

Meh, I like it, I like the original more though. They did an excellent job on Zeromus's final form in the DS version; his first form...not so much.

23
Front Page News / Re: ROM Hacks: Final Fantasy II *is* Easy Type
« on: July 17, 2008, 08:59:00 pm »
Damn. Not even a sucky translation can stop that scene from being epicness personified. Except...the transformation. I dunno why, but the EG form doesn't have quite the same "OH SH**" quotient as watching evil ghost Zeromus turn into freakin' cosmic horror Zeromus just as the final boss theme picks up.

The only sane reasoning for the image change is that FF4 came first and someone thought it was a good idea to make the game a bit more district... besides changing his battle script.

I always figured it was just an alternate design they came up with during development that was rejected for the original but put to use in Easy Type. That's even more likely if they got around to actually making the sprite before rejecting the design.


And yeah, that all-party Doom number...that's cheapness personified, and this is coming from the man who magically goes back to full HP in the middle of the fight without any visual cue whatsoever.

The multi-target Doom/Count only comes when it's near death, so you should be able to finish it off before it runs out with little trouble. It does have a single target Doom that it can use throughout the battle but I rarely see it, I'm not sure what exactly triggers it.


The Call Books is the FF4A's terminology of the regular Grimoires. A random summon (other than Asura) is selected from all the standard summons (minus the special monster-item dropped summons) with a spell multiplier of 8.

The item drops are radically different in FF4ET. The Call Books tend to drop relatively frequently (Imps/Goblins are the best bet), which already existed in the original game as rare drops. These items are not really that useful once you are able to face Asura or Leviathan, but allow you to breeze through the original game quickly if you wanted to...

Yeah, I named them "CallBook" in this hack because I felt it fit in better with the rest of FF2us's item names.

24
Front Page News / Re: ROM Hacks: Final Fantasy II *is* Easy Type
« on: July 08, 2008, 03:47:59 pm »
So...  is there a complete list of changes between FFIV easy type and FFII US?  Is it just the weapons, command, and so forth mentioned in the patch description?

It would take me forever, so here's a quick list from memory:

  • About half the equipment has different (improved) stats.
  • The Ancient and Mythril/Silver swords were cut and replaced with the Coral and Piggy swords. The Piggy sword is non-metallic.
  • Quite a few monsters got stat and/or battle script changes, the most noticeable ones are on the moon.
  • The CallBook (Grimoire), Gold and Silver apples weren't dummied out in this version. CallBooks are quite common, actually.
  • Cecil's Dark(ness) command wasn't removed in this version, all the other commands that were cut from FF2us are still missing.
  • A save point was added in the Lunar core.
  • And of course the most well known change, Zeromus was completely redesigned.

Plus just about everything got a name change, those aren't reflected in this patch though.

Here's an awful-quality movie of me fighting Zeromus in this hack:

http://www.youtube.com/watch?v=I9xoinUS4pM

25
Walljumping in Redesign is a pain in the ass on the console with an actual SNES controller. I can do it flawlessly in emulators with my PS2 controller though, something about the split d-pad I guess.

26
Front Page News / Re: ROM Hacks: ESP Works!
« on: December 02, 2007, 05:42:22 pm »
I forgot to edit a link into this news, you can get the hack here.

27
Front Page News / Re: Utilities: Editroid Release
« on: October 21, 2007, 05:23:20 pm »
I downloaded this but haven't had time to play around with it outside of editing a single room. Very cool from what I saw though, has all the features I'd need to continue a project I started about a year ago.

28
Front Page News / Re: Utilities: Editroid - A New Metroid Editor
« on: September 05, 2007, 08:07:17 am »
This sounds like it'll be awesome, MetEdit's biggest flaw is its lack of being able to add/remove objects from a screen. No mention if it'll be able to handle the items though, for those who've never worked with the game, Metroid stores every item on a row of an area as a single byte which makes it a pain to rearrange them. Of course, all of that can be overcome with a bit of hex editing, but it's always better if you can do everything you want in the editor.

29
Personal Projects / Re: Sonic 1 Megamix
« on: August 25, 2007, 09:17:31 pm »

30
I found the GBA version's script highly entertaining, it was far better than the SNES or PSX version's translation.

31
I edited it out of my post, I had considered not using it but I thought it helped get my point across. It seems to me people automatically assume you hate Woolsey's work when you so much as mention that something may have been changed between the Japanese and US release, I've dealt with it before, it gets on my nerves as much as the people that bash him for no good reason do. I thought he was a great translator back in the day and did good work given the limitations he had to work in.

32
I haven't heard any bashing in this thread, just interest in differences between versions.

33
Oh, eek. Proven wrong again. ;_;

Either way, the Japanese SCRIPT was done first. Which is what matters. I (as I'm sure many others do) would like to see just what Woosley was handed, and what it says. =D

What is this based on? Source?

The credits have Ted Woolsey listed as "Translator," obviously he had to have been translating from something.

34
It would be very sweet if someone made a hack for the American / European versions that restore blood that was censored. Just like someone made blood come back (even partially) in Mortal Kombat 1 of SNES. I think it's not too much difficult and burdensome to do.

Blood is pretty low on my priority list but I wouldn't mind seeing retranslations of the Rockman Zero games, it's not so much that Capcom screwed up the translations than it is they gave us boring, lifeless dialogue. Someone over at MMX Online translated the scripts before the games came out, and those scripts were far better than the official translations, unfortunately I no longer have them and all that site's content is in limbo since they decided pretty site redesigns were more important than actual content. ::)

Edit: Speaking of European, what retarded monkey came up with the idea of changing the European titlescreen logo for MMZ2-4? Gah, they're horrible, couldn't they have just reused the US logo?

35
Personal Projects / Re: Sonic 1 Megamix
« on: July 01, 2007, 01:35:34 am »
I share Gideon's sentiments, I just beat it with Sonic, this was one of the few hacks I actually enjoyed playing through. Just started original mode and that is really fun too, the new features add a lot to the old game.

36
You can get it without the Ice Beam, but you'll need good IBJ knowledge to do so.

I'm starting to think I'd need to do that if I want to get past Hell's Run on my SNES, for some reason it's almost impossible for me to walljump consistently on the real thing, whereas I have absolutely no problem doing it on an emulator. Not that it matters, I have no desire to ever play this on my SNES again.

37
I think Dragonsbrethren was asleep at the wheel!  :o

Metroid Disturbance has been marked as 'Complete' and I cleaned up the description a bit.
Super Soccer Brazil 2005 has been marked as 'Improvement'.

I have a really bad habit of forgetting to check that section of the form if the rest of it is good. I guess I think people are intelligent enough to submit their own hacks under the right category.

38
The font on the right screen seems sooo~ small :|
Final Fantasy Tactic's is almost the same and I can't recall any problem with that.

FFT is unreadable on my TV unless I sit two feet away.

39
Front Page News / Re: Utilities: Goldeneye Setup Editor Version 2.1
« on: March 24, 2007, 11:03:23 pm »
They all post at this forum now if you'd like to get back in touch, I'm still waiting for my account to be activated there.

40
Front Page News / Re: Utilities: Goldeneye Setup Editor Version 2.1
« on: March 22, 2007, 10:11:24 pm »
Even simple changes can add a lot of fun to the game:


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