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Messages - Azkadellia

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ROM Hacking Discussion / Re: image upload
« on: May 15, 2016, 11:16:06 pm »
Photobucket does something to the image that RHDN doesn't like. Use http://www.imgur.com

Gaming Discussion / Re: What's your favourite bad game?
« on: May 12, 2016, 12:53:27 am »
The X68000 version of Lagoon stomps mud holes in the SNES version. Just saying. ;)

Personal Projects / Re: Dragon Quest 4 DS - classic version
« on: May 07, 2016, 03:46:17 am »
Moved to Personal Projects as that was where it belonged.

For debuggers, look into Mednafen.
Since the WS/C uses an x86 CPU equivalent, look into x86 assembly.
Grab Crystal Tile 2 or YY-CHR for tile editing.
I'm sure someone will come along with recommendations for other tools, but this is a start.

ROM Hacking Discussion / Re: How to increase interest in hacking?
« on: May 01, 2016, 04:22:08 am »
Mainly because PS1 emulation is sub-par and the emulators that do exist don't have a worthwhile debugger.

FLCL really got away with honorifics.

Locking this thread as it is a violation of rule 3 of the personal projects additional rules.

Site Talk / Re: What's 3rd Person Writing?
« on: April 22, 2016, 09:56:36 pm »
Descriptions must not contain "I, me, etc." 3rd person contains "Such and such releases <translation>!" not "I bring you this translation!"

A rewrite to comply with guidelines:
This is an English Translation of Doraemon, a famous Japanese Cartoon.
There's an existing English translation of the game, but it doesn't match with the animated US version. So Sky_Yoshi made this translation hack from scratch.

-Text is modified to match the animated American version, fan dubs, and some of Sky_Yoshi's own translations.
-Every character is smiling now. (Which is unnecessary)
-The credits are also changes. It's no longer Hudson and TV Asahi, but Walt Disney and BangZoom!
-The world names' fonts are changed from the ones used from Koko Adventure/Buzz and Waldog and Toto World 3/Cave Dude
-The title screen is a remake of American cartoon. The log and title text mod is by Chief Net from 2011.

These are all the changes in this hack. Good luck beating the game!

Fixed Grammers and other things but Jir-0 Thank you!
So... if you know the problems, please tell Sky_Yoshi.

Gaming Discussion / Sega embraces game modding.
« on: April 20, 2016, 08:44:54 pm »
That's right folks. Sega's adding steam workshop (among other things) for PC releases of Mega Drive/Genesis games.

General Discussion / Re: Game Music Comparisons
« on: April 08, 2016, 04:15:41 am »
Jim Power in Mutant Planet Forgotten Path by Chris Huelsbeck: https://www.youtube.com/watch?v=RkkbWl9uOeM
Mieko Ishikawa & Yuzo Koshiro Ys 3 A Searing Struggle: https://www.youtube.com/watch?v=7hMQu7q4dlc

Chris admits they're almost the same. He has said it was coincidental as he had that track on his brain while composing the soundtrack for Jim Power.

Gaming Discussion / Re: SD Snatcher for Super Nintendo
« on: March 18, 2016, 02:28:30 am »
We had a big blowup about Piko Interactive here a while back. I would try to find the thread about it, but it must have been deleted.

@jink640: And you would be right. Konami still owns the property.

Gaming Discussion / Re: Does retron 5 have a purpose?
« on: March 18, 2016, 02:16:01 am »
Almost certainly, probably every project with open source code...modified slightly, maybe, but there's no way they wrote these things from scratch.

Yeah. It happened. There was a big controversy about it. Hyperkin eventually released the source to their firmware/software.

ROM Hacking Discussion / Re: How to increase interest in hacking?
« on: March 15, 2016, 01:59:56 am »
I've studied COBOL in school, dabbled in BASIC, C/C++, C#, and Delphi. I much prefer working in C# with Delphi coming in second.

Epic games thus far have not made a downloadable service that I have seen and I am not sure Activision has either (give or take Blizzard), likewise they have not published things that I have seen but with all the various subsidiaries and that little thing of them doing the unreal engine I am not sure they rate as a lowly dev.

Yeah. Epic has a digital distribution platform. You have to download and install it to be able to use Unreal Engine 4.

Newcomer's Board / Re: Need a better Hex Editor, Suggestions?
« on: February 19, 2016, 12:25:36 am »

I heard that Lina`chan passed away; she was apparently killed in a car accident.

That was a huge lie apparently. She stopped by the IRC channel a while back.

ROM Hacking Discussion / Re: Final Fantasy Ultra
« on: November 08, 2015, 12:42:16 am »
@obscurumlux01: Keep that attitude off the forums. I've had people complain about it and they're staying away from the forums because of it. We don't need stuff like that driving away users.

Front Page News / Re: ROM Hacks: Time to test your IQ
« on: October 06, 2015, 06:44:15 pm »
[18:33:04] <MKendora> Disch is mostly wrong.
[18:33:52] <MKendora> the actual limit hardware can do with a LoROM-esque cart would be 8MB - 64K
[18:34:18] <MKendora> and the only difference is whether a single fucking address line is hooked up.
[18:34:34] <MKendora> the SNES can recognize way more than 8 MB directly.
[18:35:03] <MKendora> It might never have made it through Nintendo's bullshit, but...
[18:35:51] <MKendora> the simple fact is that you could do it all with a couple of TI chips. Not even a real address decoder.
[18:38:41] <MKendora> all but a handful of SNES carts ignore the top bit of the address. (The unit itself does care).
[18:39:29] <MKendora> all the stuff Disch is whining about "doesn't work on hardware" is simply allowing the virtual cart to hook up the virtual A23 bit.
[18:39:47] <MKendora> just like the real Tales of Phantasia cart uses the real A23 bit.
[18:40:23] <MKendora> there's not a damn thing special about "HiROM" or "LoROM".
[18:40:42] <MKendora> If you want to, you can create a cart that uses a mix of the two.
[18:40:55] <MKendora> it will run on a real SNES.
[18:41:56] <MKendora> basically, there's a CART (or is it /CART?) line.
[18:42:16] <MKendora> anyway, that's what the cart NEEDS to pay attention to.
[18:43:02] <MKendora> if you want it to, it doesn't even need to pay attention to the address lines.
[18:43:24] <MKendora> (Be a fucked up way to program, but it would technically work)
[18:45:09] <MKendora> but... anyway, banks 7e and 7F are always off-limits to the cart. It'd take someone with more EE experience than me to explain what happens if you respond to those requests.
[18:45:54] <MKendora> other than that, all addresses where the 40:0000 bit or the 00:8000 bit are set are always fair game.
[18:47:05] <MKendora> if your cart chooses to respond to all of them, that's your call.
[18:47:23] <Lakmir|Work> FWIW, SRW Gaiden uses both hirom and lorom addressing.

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