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Messages - syntax error

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1
The MasterSystem is similar to MSX.
That means you can apply MSX programming information.
The Game Gear has a larger pallete, stereo and the same resolution as the GameBoy.

2
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 15, 2013, 05:04:39 am »
I saw this one man project going from FF7 in FF3 to something that used more of the scattered 2MB ROM to push the edge.I liked the idea to help it getting impressive like the new homebrew NES titles.
Have not gotten myself around to write a Snowboard,Chocobo Racing and G-Bike patch in CC65, fitting that into a 32KB ROM bank and find RAM for variables.


Now if that's going back to FF1 look then it needs the typical battle background stripes.

3
Personal Projects / Re: Final Fantasy VII NES Project
« on: April 14, 2013, 08:07:13 am »
I assume M-Tee is missing the F-16 Jet between the bones.

4
Programming / Re: Writing clean code tips?
« on: April 11, 2013, 07:50:24 am »
cppcheck or the analyzer from LLVM could help you finding problems in your source code.

5
You can get a cross-Compiler for almost every computer or console.

6
You can get an authentic Zelda clone C code for Atari ST.Try porting that to CC65 :)

7
Gaming Discussion / Re: How do I play 32X games on Mac OS X?
« on: March 30, 2013, 05:43:06 am »
The menu bar at the top was what made Mac OS and its clones GEM/TOS different to other GUIs.
When Apple bought Next, they first inserted MacOS Copland style menus, icons and window frames.

8
There is a tool to add an SNES ROM header here.

9
Personal Projects / Re: Final Fantasy VII NES Project
« on: March 18, 2013, 06:45:49 am »
I am missing the surreal temple interior and the clock room.

10
Don't forget the frying pan.

11
Programming / Re: Trouble with card game I'm making..
« on: February 28, 2013, 05:03:29 pm »
in FF8 PC the cards are in the executable.

12
Programming / Re: C array access crashes program
« on: January 30, 2013, 04:53:25 am »
stay at C, you can do almost everything alone and its best optimized by compilers.

13
SSD (multi level cell NAND flash ROM)is no long term storage as you see with MP3 players and if you want to dive into technical PDFs.

14
ROM Hacking Discussion / Re: Hacking and documenting Final Fantasy IX
« on: January 14, 2013, 12:11:12 pm »
FFIX engine is much different from FFVII and VIII.Its easier to import Twilight Princess data into Majoras Mask than get FFIX areas in FF7.

15
General Discussion / Re: Cars
« on: January 14, 2013, 12:05:31 pm »
One Mazda 121 model looked like from an anime.

16
ROM Hacking Discussion / Re: Hacking PS3
« on: December 31, 2012, 10:51:11 am »
Good question but wrong forum.

17
Personal Projects / Re: Final Fantasy VII NES Project
« on: November 26, 2012, 04:28:47 pm »
That ROM used mostly unmodified FF III graphics.

18
Programming / Re: Quote on SNES programming from Blizzard ex-programmer
« on: November 20, 2012, 09:21:05 am »
The SNES 65816 speed is 3.58 mhz double of the NES it was planned to be compatible
 like the Atari 7800 has a 2600 mode where its downclocked.

19
General Discussion / Re: Help repairing a damaged partition
« on: November 13, 2012, 12:46:22 pm »
I recommend PhotoRec and TestDisk, they are free and for multiple OS.

20
ROM Hacking Discussion / Re: Final Fantasy IV NES Easy Type project.
« on: November 13, 2012, 05:28:05 am »
CC65 can help you if you are not familar with 6502 asm.
You can also write Master System games in C using Z88DK.

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