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ROM Hacking Discussion / Re: Sega Master System: ROM hacking tutorial
« on: December 16, 2013, 06:27:12 am »
Another way is to learn about the Master System is z88dk.They have a SMS library and a Pong Sample game.
Or searching for MSX code, these computers and the Colecovision have almost the same hardware.

Personal Projects / Re: Final Fantasy VII NES Project (Completed!)
« on: November 18, 2013, 05:48:17 am »
Earlier patches worked flawless on NEStopia on PowerPC 7400.

Personal Projects / Re: Final Fantasy VII NES Project (Completed!)
« on: November 17, 2013, 03:27:19 pm »
Mapper 163 is a classification for the chip present on the chinese cart and how it connects to the CPU.
I assume this game doesn't run on my old PowerPC Mac because of a bug somewhere else.

ROM Hacking Discussion / Re: Final Fantasy VII mini game removal hack
« on: August 10, 2013, 04:48:45 am » has a detailed wiki.

ROM Hacking Discussion / Re: DOS programs and DosBox
« on: July 21, 2013, 09:37:17 am »
You can run commandline win32 programs in DOS with the HX-DOS extender.But beware LFN is not available in DOSBox.

Thanks, I hope it will be ready for a play through soon.

Newcomer's Board / Re: 2D remake of Final Fantasy VIII or IX?
« on: June 24, 2013, 02:36:03 pm »
Fenix Blade was very popular after a demo release but the code got very messy and his wife died so he stopped it.

Personal Projects / Re: Final Fantasy VII NES Project
« on: June 18, 2013, 05:53:29 pm »
cc65 is a good tool for NES homebrew or the Scratchalan IDE.But you will face difficulties porting all the algorithms and variables needed by the battle module.

Icewind Dale II on NES would need a lot of rethinking every aspect.

The MasterSystem is similar to MSX.
That means you can apply MSX programming information.
The Game Gear has a larger pallete, stereo and the same resolution as the GameBoy.

Personal Projects / Re: Final Fantasy VII NES Project
« on: April 15, 2013, 05:04:39 am »
I saw this one man project going from FF7 in FF3 to something that used more of the scattered 2MB ROM to push the edge.I liked the idea to help it getting impressive like the new homebrew NES titles.
Have not gotten myself around to write a Snowboard,Chocobo Racing and G-Bike patch in CC65, fitting that into a 32KB ROM bank and find RAM for variables.

Now if that's going back to FF1 look then it needs the typical battle background stripes.

Personal Projects / Re: Final Fantasy VII NES Project
« on: April 14, 2013, 08:07:13 am »
I assume M-Tee is missing the F-16 Jet between the bones.

Programming / Re: Writing clean code tips?
« on: April 11, 2013, 07:50:24 am »
cppcheck or the analyzer from LLVM could help you finding problems in your source code.

You can get a cross-Compiler for almost every computer or console.

You can get an authentic Zelda clone C code for Atari ST.Try porting that to CC65 :)

Gaming Discussion / Re: How do I play 32X games on Mac OS X?
« on: March 30, 2013, 05:43:06 am »
The menu bar at the top was what made Mac OS and its clones GEM/TOS different to other GUIs.
When Apple bought Next, they first inserted MacOS Copland style menus, icons and window frames.

There is a tool to add an SNES ROM header here.

Personal Projects / Re: Final Fantasy VII NES Project
« on: March 18, 2013, 06:45:49 am »
I am missing the surreal temple interior and the clock room.

Programming / Re: Trouble with card game I'm making..
« on: February 28, 2013, 05:03:29 pm »
in FF8 PC the cards are in the executable.

Programming / Re: C array access crashes program
« on: January 30, 2013, 04:53:25 am »
stay at C, you can do almost everything alone and its best optimized by compilers.

ROM Hacking Discussion / Re: Hacking and documenting Final Fantasy IX
« on: January 14, 2013, 12:11:12 pm »
FFIX engine is much different from FFVII and VIII.Its easier to import Twilight Princess data into Majoras Mask than get FFIX areas in FF7.

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