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Messages - reyvgm

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Dragon's Earth (Japan):

Emit Vol. 1 - Toki no Maigo (Japan):

I'll test the next 15 games as usually, when I wake up early in the morning.  :thumbsup:

Cool, thanks.

Dragon's Earth (Japan) -- Looks fine.
Emit Vol. 1 - Toki no Maigo (Japan) -- Looks fine but what a weird game, must need an audio CD to be played or what??

Thanks for the test and findings.

For Dragon's Earth, does the circle of light surround the feather and the map like this?

For Emit, did you manage to start the game? Did the menu look fine like this?

Notice how the text fades out near the top and bottom. I wonder if that displays correctly.


Here are more games if you want to keep testing:

Emit Vol. 2 - Inochigake no Tabi (Japan)
Emit Vol. 3 - Watashi ni Sayonara o (Japan)
Esparks - Ijikuu kara no Raihousha (Japan)
Europe Sensen (Japan)
Famicom Bunko - Hajimari no Mori (Japan) (NP) Use ID 3F10

Farland Story (Japan)
Farland Story 2 (Japan)
Fighter's History - Mizoguchi Kikiippatsu!! (Japan)
Fighting Baseball (Japan)
Final Knockout (Japan)

Finalset (Japan)
Fire Pro Joshi - All Star Dream Slam (Japan)
First Queen - Ornic Senki (Japan)
Fishing Koushien (Japan)
Fortune Quest - Dice o Korogase (Japan)

Given how puzzle sheet is maintained, I'd mark Tales as partial color. It has known issues:
- slowrom problems
- parts of intro voice missing

You can also mark Lufia 2 as purple. Because credits hackfix is not accurate to original. And can never be without full hires interlace support. It's just there to let others play the game (demi's sheet).

What's wrong with the credits patch you made? Bosco reported that it worked perfectly?

AH! I've been looking at the wrong doc.  :o


Not exactly. Sluffy's doc is where I post his latest patches, which link to his posts. But demi takes those patches and adds them to the community doc. The problem is his patches might not be up to date if sluffy has recently modified them in some way. If the last game patch was done some months/weeks ago, then the patch in the community doc will probably be okay.

Thanks pimpinelephant ! I used your save state, and indeed I can also confirm this major issue at rain part (now black part...) with no use of sluffy's patch and ID F710

I honestly don't trust loading a save state when testing IDs. The best way is to start from a sram save, or from the beginning. Hopefully sluffy is able to find a level skip cheat, or make a patch with Invincibility so that people are able to get through the stages quickly.

May 08, 2018, 07:59:32 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Tales is ... playable. May have issues because I didn't catch everything on a speedrun and got reports about them.

Firemen has no save support.

So, do I mark it fixed or do I wait for people to finish the game?

Tales is ... playable. May have issues because I didn't catch everything on a speedrun and got reports about them.

Firemen has no save support.

See if you can make a cheat to skip levels or something, because I do not trust using save states when testing IDs.


Thanks for Firemen save. But I can't run that in geigers 1.51ep10r2 debugger, which I need to dissect game. Using some cheats, I can probably get there sometime.

See if you can make a cheat to skip levels or something, because I do not trust using save states when testing IDs.

May 08, 2018, 07:30:27 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Considering how many hackers (!) convinced me converting Tales is impossible, I'd say we did pretty good. TBH, I expected a much harder fight but once the initial hurdle was cleared (which honestly was hard since I didn't know what to do), it was just a long slog playing it after.

Of course, now I'm getting pesterers about Far East of Eden Zero - the hardest grand-daddy of them all. Honestly may just pass on this one.

Wait, so Tales is fixed now? Or is thee still more testing to be done?

As for Far East Eden. Do not bother with that. The game uses a real time clock which the SNESC doesn't have or emulate. The game doesn't even work correctly on the SNES9X retroarch uses on the SNESC.

May 08, 2018, 07:34:24 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ah, sorry :)

Could you please reupload masters2_2b.ips because I cannot download it from sendspace (weird error)

maybe there is a better place to share? mediafire? GitHub repo?

You can find sluffy's patches on the community doc.

It seems to require only two controllers. When it gets to player 3's naming turn you should be able to just push 1P Start to move on to the next screen (where it asks to set the players as human or CPU, which is backwards from how they should've done it :P ).

Thanks for that info. I had it marked as needed a 3rd controller.

I've read them (and answered) right now, if doesn't bother you I prefer to do those test when I wake up early in the mornings because I have a lot of free time.  :thumbsup:

That's up to you when you want to test them, there's no hurry :)

May 08, 2018, 05:21:27 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Destructive (Japan) -- Overscan issuse when you resume game from console main menu and I can't play it with controller, it's a SuperScope game.

This is the Japanese version of Bazooka Blitzkrieg, which Bosco had to make a patch to make it load on the SNESC. The Japanese version loaded without needed a patch then?

Thanks for the reports! I've sent you a couple of private messages, did you see them?

Here are some more games if you want to keep testing:

Dragon Knight 4 (Japan)
Dragon Slayer - Eiyuu Densetsu (Japan)
Dragon Slayer - Eiyuu Densetsu II (Japan)
Dragon's Earth (Japan)
Dream Maze - Kigurumi Daibouken (Japan)

Dual Orb - Seirei Tama Densetsu
Dun Quest - Majin Fuuin no Densetsu (Japan)
Dynamaite the Las Vegas (Japan)
Dynamic Stadium (Japan)
Earth Light (Japan)

Earth Light - Luna Strike (Japan)
Edono Kiba (Japan)
Elfaria - The Isle of the Blest (Japan)
Elfaria II - The Quest of the Meld (Japan)
Emit Vol. 1 - Toki no Maigo (Japan)

Hey Reyvgm, you don't have more Japan games for me to test??
I wanna help and be useful, but I don't undestand what are they talking about ToP and Kirby3...  :P

Sure, I was just giving you a break :P

Destructive (Japan)
Dharma Doujou (Japan)
Dokapon 3-2-1 - Arashi o Yobu Yuujou (Japan)
Dokapon Gaiden - Honoo no Audition (Japan)
Dolucky no Kusayakiu (Japan)

Dolucky no Puzzle Tour '94 (Japan)
Doraemon - Nobita to Yousei no Kuni (Japan)
Doraemon 2 - Nobita no Toys Land Daibouken (Japan)
Doraemon 3 - Nobita to Toki no Hougyoku (Japan)
Doraemon 4 - Nobita to Tsuki no Oukoku (Japan)

Doukyuusei 2 (Japan) (NP)
Down the World - Mervil's Ambition (Japan)
Downtown Nekketsu Baseball Monogatari - Yakyuu de Shoubu da! Kunio-kun (Japan)
Dragon Ball Z - Super Gokuu Den - Kakusei Hen (Japan)
Dragon Ball Z - Super Gokuu Den - Totsugeki Hen (Japan)

Yes now I have found it but it's a bit hidden, also there is only the hi-res IDs and the Sa-1 Extra Byte values. Can you please also include the rest of Extra Bytes and the Sound Fixing IDs for people like me??  ;)

Don't know where to find the rest of the extra bytes right now (it's in one of the old posts here), and I don't know all the sound fixing IDs right now. I know EC10 and EF10 (Empire Strikes Back and Return of the Jedi) are two of the ones that fix the most.

Errm... okay. Thanks.

So is Kirby 3 completely fixed or is the last boss freeze still happen?

Reyvgm maybe it could be helpful for people like me if you add a shet at your test document with the info of wich ones are the hi-res IDs, the sound fixing IDs, the Extra Bytes and other useful information that we find along the way.  ;)

There is. Check the comments on the "Game Title" field in my doc.

Smash Tennis = you probably could redraw gfx to 1/2 height. That game uses some large tiles so you'd lose less quality. In theory it works but redrawing is actually the not-so-easy part so far. And updating the tilemap.

In my opinion, between reducing the quality or leaving it broken, I would leave it broken. Maybe one day someone will disassemble Canoe and find a fix for the hi-res stuff. But if the hi-res stuff gets "fixed" by replacing it with low-res stuff, then people might forget it was broken in the first place.

I would rather leave it broken so that someone eventually decides to find a real fix for it.

I'm not sure at all but I think I feel very similar the game with -no-lowlatency and without it.

With -no-lowlatency:

Without -no-lowlatency:

It could be great if someone with better skills to identify slowdowns than me could test this game...

Slowdown seems to be the about the same in SNES9X.

Thanks Supa.

Desert Fighter is just the japanese version of ASP, which is broken even in Higan I think. hi-res ID only fixes the blurriness. If a menu goes of screen, then there's no ID that fixes that as far as we know.

"Deae Tonosama - Appare Ichiban (Japan) -- Some slowdowns when there are many enemies on screen."

Did you try -no-lowlatency? How bad are the slowdowns in Canoe because there's some slowdown on emus too.

So then it's better to leave the 9C10 ID and wait for sluffy to fix the transparency and crash?

I think the sram issue was fixed by switching from ID A410 to 9C10, wasn't it?



The sram was fixed by ID 9C10

I guess ID 0000 and 07 would be the best one to use, no?

No point in using other extra values if you also need to use -no-lowlatency.

What about the sram issues? Were those fixed by sluffy's patch or the ID 109C?

If it doesn't affect to the games wich runs fine and reduce the slowdowns in the problematic games, why not??
There are many things to consider to make run the games fine in Canoe (ID, Extra Byte, Sluffy's parches and Comand Line Arguments), I think it can simplify a bit the process if you don't have to think wich games have to use -no-lowlatency and wich not.

I'm not sure if I have expressed right what I mean......

It's better not to use a global command for something that can modify how games run, even if that command doesn't do anything. And that's the whole thing, we don't know if it does something. Maybe it doesn't, but maybe it does and we just don't notice it.

But, you are free to do it if you want.


Now I have things to do outside home, I will test them later or tomorrow in the morning when I wake up if nobody test them before.  :thumbsup:

Hopefully that gives pimpinelephant enough time :)

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