If that tool does what he says it does, then I guess the other Goemon games would be worked on much faster.
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TMNT4 and Goemon 3 are both by Konami, so they seem to use similar compression. However, there is more to the compression than just LZ and RLE.
I took another look at the decompression routine and started to work on a new decompressor in C++.
The decompressor is almost finished; I just need to add support for one more layer of compression.
After that I'll code a new recompressor.
Once the decompressor/recompressor combo is finished; that should solve all the graphical compression problems.
Oh, you! *blushes* Thanks for the shout-out.
Hi, there. Treeofmight a.k.a AzimuthFE here. As DDS said, I have been working on the graphics for the game. They are waiting for bookofholsety's approval, but they're all there. Now I am playing around with the RAM in the final chapter. I am hoping that changing around the RAM contents might change the ending and make it easier to test.
I feel like the patch is nearing completion, i can practically taste it!
See? That's my only issue. Most console emulators that require ISO images don't have to go to a process of ripping an ISO, mounting them with Daemon tools, and then playing them. ePSXe, PCSX2, nullDC, and Dolphin doesn't have to go through this process. You just play the ISO files and that's it.
If only there was a Sega Saturn emulator that doesn't have this tedious process of installing ISO images, just to play them.
If you want to talk more about this topic, you can PM me.
Are you sure it's Gradriel and not something like "Galadriel"?