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Messages - reyvgm

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ROM Hacking Discussion / Re: Screenshots
« on: July 26, 2014, 11:44:17 pm »

So you get that "play at level 4" ending, if you finish the game on levels 1-3, and you get the good ending by playing on level 4, right?

Mr Richard, do you know how many endings this game has? I seem to remember getting two, but are there more?

Hey this is pretty cool. I've always wondered about the GB Wizardry games.

Does anyone by any chance have a save file before the last boss?

Thanks for the explanation, even if I didn't quite understand it.

I just unpacked the .lzh files, looked for the "serifu" files and found the script. I assume every story bit will be there since it's a lot of files!

When that happens to me, I just find a way to reduce the size of letters like M or W by cutting some lines near the middle. The end result is barely noticeable unless you compare them to the originals.

Oh, version 1.1 doesn't have the untranslated stuff anymore? That's okay. I would still love to take a look at the script to find out exactly how many ending variations this game has!

That's pretty awesome, thanks!

For me personally, I do not need the images. But they can be really helpful to the guys over at The Cutting Room Floor (www.tcrf.net), which could help them find unused content in the game. Plus, it can help anyone that could try to translate the game to another language or maybe hack the game to make an alternative version.

For me, I'm mostly interested in the script. I remember seeing some untranslated lines when I played the game back then. Do you by any chance know which files contain the game's script?

And thanks for this too!

Do you know by any chance which files contain the game's dialogue?

That png images offer sounds good. Maybe there's some unused content found among them. Go right ahead, if it's not too much trouble.

Newcomer's Board / Re: How do I find the script to this N64 RPG?
« on: May 27, 2014, 11:07:51 pm »
You are awesome Zoinkity!

Thanks for taking the time to explain what each file is for too, or else I would have spent a week trying to figure it out.

While these methods can work, they are really not optimal because they don't work on real hardware or cycle-accurate emulators. Or in the case of N64 translations (I'm looking at you, Sin & Punishment translation), they only work using specific set of plugins, meaning that as better plugins or better emus (such as CEN64, the cycle accurate emu) are released, then the translation is rendered useless.

Newcomer's Board / Re: How do I find the script to this N64 RPG?
« on: May 24, 2014, 09:01:04 am »
Oh, excellent. That is very appreciated Zoinkity!

May 27, 2014, 08:37:28 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Weekend? What's a weekend?  :P

Newcomer's Board / Re: How do I find the script to this N64 RPG?
« on: May 22, 2014, 07:48:23 pm »
I actually did not understand a single thing you said :P

Sorry, but the most I know is to use simple programs to look for simple stuff in NES/SNES/GB games.

If you could find the text, that would be great.

Newcomer's Board / Re: How do I find the script to this N64 RPG?
« on: May 22, 2014, 01:07:45 pm »
Yeah I tried doing that and it seems the text is compressed.

Anyone know what can I do to at least be able to see the text? I know nothing about programing or assembler, so I have to use what others have done before.

Newcomer's Board / Re: How do I find the script to this N64 RPG?
« on: May 22, 2014, 10:33:37 am »
What does that mean?

Is it not supposed to be that way?

Newcomer's Board / How do I find the script to this N64 RPG?
« on: May 22, 2014, 08:48:37 am »
I know how to find text or mildly compressed text in NES/SNES/GB games, so I'm not a complete noob. But I'm at a total loss when it comes to N64 games.

I'm trying to find the dialogue text for the game Aidyn Chronicles (which could have easily have been called Elder Scrolls 64), which happens to have a ton of character specific dialogues depending on who your party is, how you answer questions, where do you go first, etc.

I open the rom with notepad+ and hexecute, and the only thing that stored in ASCII are the item and enemy names. But the letters are not even in order, for example, the enemy "Tomb Rat" is spelled "oTmbR ta" inside the ROM.

I tried using the tool called SearchR3, that helps me find compressed text, which I can use to build a table. But I couldn't find any dialogue text.

So, does anyone know what tool can I use to find the script, or maybe an experienced gracious person can dump it for me?

Thanks in advance!

Is there any way to extract the script from one of those files?

Newcomer's Board / Re: Help me dump the text from a SNES game.
« on: May 22, 2014, 08:20:40 am »
Message Vehek about it. I think I still have it around somewhere, but I won't release it unless he gives permission since he was the one that dumped it.

Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: May 22, 2014, 08:16:47 am »

Reyvgm:  I've never tried it for gameboy game but I've put translations on the original cart for many snes and nes games.

That's not possible unless you are printing your own circuit boards.

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