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Messages - reyvgm

Pages: 1 [2] 3 4 5 6 7 ... 15
21
Newcomer's Board / Re: How do I find the script to this N64 RPG?
« on: May 22, 2014, 01:07:45 pm »
Yeah I tried doing that and it seems the text is compressed.

Anyone know what can I do to at least be able to see the text? I know nothing about programing or assembler, so I have to use what others have done before.

22
Newcomer's Board / Re: How do I find the script to this N64 RPG?
« on: May 22, 2014, 10:33:37 am »
What does that mean?

Is it not supposed to be that way?

23
Newcomer's Board / How do I find the script to this N64 RPG?
« on: May 22, 2014, 08:48:37 am »
I know how to find text or mildly compressed text in NES/SNES/GB games, so I'm not a complete noob. But I'm at a total loss when it comes to N64 games.

I'm trying to find the dialogue text for the game Aidyn Chronicles (which could have easily have been called Elder Scrolls 64), which happens to have a ton of character specific dialogues depending on who your party is, how you answer questions, where do you go first, etc.

I open the rom with notepad+ and hexecute, and the only thing that stored in ASCII are the item and enemy names. But the letters are not even in order, for example, the enemy "Tomb Rat" is spelled "oTmbR ta" inside the ROM.

I tried using the tool called SearchR3, that helps me find compressed text, which I can use to build a table. But I couldn't find any dialogue text.

So, does anyone know what tool can I use to find the script, or maybe an experienced gracious person can dump it for me?

Thanks in advance!

24
Is there any way to extract the script from one of those files?

25
Newcomer's Board / Re: Help me dump the text from a SNES game.
« on: May 22, 2014, 08:20:40 am »
Message Vehek about it. I think I still have it around somewhere, but I won't release it unless he gives permission since he was the one that dumped it.

26
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: May 22, 2014, 08:16:47 am »


Reyvgm:  I've never tried it for gameboy game but I've put translations on the original cart for many snes and nes games.

That's not possible unless you are printing your own circuit boards.

27
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: May 19, 2014, 04:15:47 pm »
He has to be talking about the second one. Although, he won't be able to use the translation with it, so...

28
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: March 17, 2014, 12:42:21 am »
Alrighty, thanks for the info!

29
Script Help and Language Discussion / Re: Angel Marlowe Credits
« on: March 17, 2014, 12:37:31 am »
Post the credits with the characters included, that might give people more context.

30
Script Help and Language Discussion / Re: Angel Marlowe Credits
« on: March 16, 2014, 12:19:08 am »
I think those credits can be gotten ingame. Maybe by finishing the game twice?

*edit*
Yeah, I finished the game on hard mode and I got the special credits.

31
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: March 15, 2014, 05:25:18 pm »
But according to that Ren_Fern post on the previous page, I thought you didn't need a link cable to see that 6th ending? (is it an extra scene or an actual 6th ending?)

32
Script Help and Language Discussion / Re: Angel Marlowe Credits
« on: March 15, 2014, 05:14:44 pm »
Pennywise:

What password would that be? You get those special credits just by entering that password, or can you also see those credits by beating the game?

33
Front Page News / Re: Translations: Released! SFC Record of Lodoss War!
« on: February 28, 2014, 01:16:41 am »
Nice to see this was completed.

Does anyone know if the game has multiple endings or just one?

34
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: February 28, 2014, 01:11:46 am »

Somebody asked if my GameFAQ will include instructions for all the endings. To be honest, that might be the ONLY thing my GameFAQ includes. I'm a very concise person, and quite frankly if you need step-by-step instructions on how to explore every screen of the island, well... You're up a creek. I will probably make a very concise guide on how to get all of the endings and craft all necessary objects.


Awesome to hear!

35
mrrichard999, do you happen to have a save file or save state at the last boss? I would like to record the last boss and ending since this is a rare game :)

36
Gaming Discussion / Re: Tactics Ogre Story (major spoilers)
« on: December 22, 2013, 11:20:54 pm »
To be fair the N64 game was the third (and lackluster).  The Neo Geo Pocket had an as-yet untranslated game, much in the vein of the first, but with more complex goals.  For instance, stages could have multiple generals in multiple strongholds.

That rickety old Swordmaster can fight like that because he's mean ;*)

Ogre Battle 64 is an amazing game, why are you calling it lackluster?

37
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: December 22, 2013, 11:19:04 pm »
Nice, thanks for the explanation!

38
Personal Projects / Re: Survival Kids 2: Escape the Twin Islands
« on: December 17, 2013, 12:01:58 am »
I'm mostly interested in capturing the endings!

Hopefully your FAQ will have step by step instructions as to how to get all the endings :P

39
ROM Hacking Discussion / Re: Screenshots
« on: December 17, 2013, 12:00:34 am »
Considering all the sequels and spin-offs, no.

40
Gaming Discussion / Re: Tactics Ogre Story (major spoilers)
« on: December 10, 2013, 09:55:35 am »
Here are all the Tactics Ogre (SFC) endings if anyone is interested. It includes every single variation in one big warning-56k page.

http://www.vgmuseum.com/end/snes/d/togre.htm

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