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Messages - reyvgm

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Script Help and Language Discussion / Can anyone translate this word?
« on: June 07, 2018, 09:31:05 am »
I tried using google translator, but I didn't get anything satisfactory.

This are the credits for the BS-X version of Dezaemon. The credits themselves are just "graphic" and "music" and the names seem to be pseudonyms. So what could that "music" credit be then?

pimpinelephant can you post the Top Racer patch you made that fixes the issues, but that does not include the thing about reducing the rom size? Peronsally I want to leave games with their default official size and just apply the fixes.


But yeah, you're right. :laugh:
I really should test these things myself, so I apologize for forcing that upon you guys. :P

No don't apologize, after all, you're the one doing the real work :)

I can't believe you were able to figure it out when sluffy couldn't. Gives me hope of you fixing every other game left hohohohoho ;)

June 06, 2018, 05:55:12 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Super Formation Soccer 95 della Serie A
Super Formation Soccer 95 della Serie A (UCC Xaqua Version)
Super Formation Soccer 96 - World Club Edition

F1 Pole Position (USA) - sound fix

F1 Pole Position 2 (Europe) - Region Patch plus sound fix

Thanks for the images. I changed the description to those Super Formation Soccer games. I really don't know what happened. I tested those games with different IDs and I remember getting off-screen menus. There's no way I could have tested 3 different games and made the same mistake on all 3.

As for the F1 Pole Position patches. F1 Pole 1: does the patch also fix the black screens? F1 Pole 2: I don't see any reports of the game having sound issues before? What were the issues exactly?

Wait a second, don't you have a SNESC? You can fix and test yourself :P

Or do you just want people to double check?


Super Formation Soccer 95 della Serie A
Super Formation Soccer 95 della Serie A (UCC Xaqua Version)
Super Formation Soccer 96 - World Club Edition
These 3 games are listed wrong on the lists they require preset 1016 and have some raised gamma when 512x224 menus are used, only the '94 versions have menus that run 512x448

Any pics? I tested those games myself and I remember the menus going off-screen.

Yeah, that looks fine to me! :)

You can see the slowROM/fastROM difference during the world map transitions by comparing Arkiokin's video:

Your video appears to show correct fastROM speeds!
Woohoo! :woot!:

Let's see if I can figure out Ganbare! Daiku no Gen-san now. ;)

Can you make an all in one patch for Act 2 or is you patch already an AIO?

And the top/bottom line issue is still present, correct? Any chance you could fix that too?


• Joushou Mahjong Tenpai -- Looks fine.
• Jumbo Ozaki no Hole in One -- Looks fine.
• Jungle no Ouja Tar-chan - Sekaimanyuu Daikakutou no Maki -- Looks fine.
• Jungle Wars 2 - Kodai Mahou Atimos no Nazo -- Looks fine.
• Jutei Senki -- Looks fine.

• JWP Joshi Pro Wres - Pure Wrestle Queens -- Looks fine.
• Kabuki Chou Reach Mahjong Tonpuusen -- Looks fine.
• Kabuki Rocks -- Looks fine.
• Kachiuma Yosou Soft - Baken Renkinjutsu -- Looks fine.
• Kachou Shima Kousaku -- Looks fine.

• Kagakusha Harley no Haran Banjou -- Looks fine.
• Kamaitachi no Yoru -- Looks fine.
• Kamen Rider SD - Shutsugeki!! Rider Machine -- Looks fine.
• Karura Ou -- Looks fine.
• Kashiwagi Shigetaka no Top Water Bassing -- Looks fine.



Katou Hifumi Kudan - Shougi Club (Japan)
Kawa no Nushi Tsuri 2 (Japan)
Keeper (Japan)
Keiba Eight Special (Japan)
Keiba Eight Special 2 (Japan)

Kentou Ou World Champion (Japan)
Kenyuu Densetsu Yaiba (Japan)
Kero Kero Keroppi no Bouken Nikki - Nemureru Mori no Keroleen (Japan)
Kessen! Dokapon Oukoku IV - Densetsu no Yuusha-tachi (Japan)
Kidou Keisatsu Patlabor (Japan)

Kidou Senshi Z Gundam - Away to the Newtype (Japan)
Kidou Soukou Dion (Japan)
Kikuni Masahiko no Jantoushi Doraou (Japan)
Kikuni Masahiko no Jantoushi Doraou 2 (Japan)
Kindai Mahjong Special (Japan)

Top Gear (USA)
top3a (Sluffy's top3 + demo mode fix)

I didn't test the entire game, but from my limited testing, I think it should be fine.
I don't think my changes will interfere anywhere... hopefully.
I'm a total beginner at rom hacking, and Sluffy was an absolute genius, so don't expect much from me.

This one's for you Rey! :P Because I know this is one of your "wish-list" games.
I also never tested any of the undocumented games except for like one set, so this is to make up for that. :laugh:


Code: [Select]
The game begins Demo Mode by branching over 43 bytes and jumping to $81B8.

$00/8173 80 43       BRA $43    [$81B8]      A:0001 X:1F00 Y:0080 P:enVmxdizc
$00/81B8 A9 5C 00    LDA #$005C              A:0001 X:1F00 Y:0080 P:enVmxdizc
$00/81BB 85 00       STA $00    [$00:0000]   A:005C X:1F00 Y:0080 P:enVmxdizc
$00/81BD 85 04       STA $04    [$00:0004]   A:005C X:1F00 Y:0080 P:enVmxdizc

The top3 patch overwrote $81B8 unfortunately, which broke Demo Mode.

$00/8173 80 43       BRA $43    [$81B8]      A:0003 X:1F00 Y:0080 P:enVmxdizc
$00/81B8 FF 9F EA 85 SBC $85EA9F,x[$85:099F] A:0003 X:1F00 Y:0080 P:enVmxdizc
$00/81BC 00 85       BRK #$85                A:0002 X:1F00 Y:0080 P:envmxdizC

Changed the branch to jump 45 bytes to $81BA instead, and then added a jump-to-subroutine instruction at branch location.

$00/8173 80 45       BRA $45    [$81BA]      A:0003 X:1F00 Y:0080 P:enVmxdizc
$00/81BA 22 BB FF 9F JSL $9FFFBB[$9F:FFBB]   A:0003 X:1F00 Y:0080 P:enVmxdizc

Wrote the original $81B8 instructions at this jump location along with a return-from-subroutine instruction.

$9F/FFBB A9 5C 00    LDA #$005C              A:0003 X:1F00 Y:0080 P:enVmxdizc
$9F/FFBE 85 00       STA $00    [$00:0000]   A:005C X:1F00 Y:0080 P:enVmxdizc
$9F/FFC0 85 04       STA $04    [$00:0004]   A:005C X:1F00 Y:0080 P:enVmxdizc
$9F/FFC2 6B          RTL                     A:005C X:1F00 Y:0080 P:enVmxdizc

The game now properly executes the instructions to display Demo Mode.

Haha, thanks a lot!

Hope it doesn't break anything later on :P

I just found a issue with the latest Top Gear patch (top3).

If you keep the title screen and don't touch any button, the screen turns black instead display the demo mode. However, this doesn't affect the music. I made the following video:

Edit. With the previous patch of Top Gear, the demo mode worked fine.


• J.League Excite Stage '94 -- Looks fine.
• J.League Excite Stage '95 -- Looks fine.
• J.League Excite Stage '96 -- Looks fine.
• J.League Soccer Prime Goal -- Looks fine.
• J.League Soccer Prime Goal 2 -- Looks fine.

• J.League Soccer Prime Goal 3 -- Looks fine.
• J.League Super Soccer -- I think this one needs Hi-Res ID for texts (, but that breaks the map screen before a match ( /
• J.League Super Soccer '95 - Jikkyou Stadium -- Looks fine.
• Jammes -- Looks fine.
• Janyuuki - Gokuu Randa -- Looks fine.

• JB The Super Bass -- Looks fine.
• Jigsaw Party -- Looks fine, I think this one is the Japan version of Pieces.
• Jikkyou Power Pro Wrestling '96 - Max Voltage -- Looks fine.
• Jikkyou Powerful Pro Yakyuu '94 -- Looks fine.
• Jikkyou Powerful Pro Yakyuu '96 - Kaimaku Ban -- Looks fine.

Thanks for the tests supa.

Here's the next batch if you wish to go on:

Jikkyou Powerful Pro Yakyuu - Basic Ban '98 (Japan)
Jikkyou Powerful Pro Yakyuu 2 (Japan)
Jikkyou Powerful Pro Yakyuu 3 (Japan)
Jikkyou Powerful Pro Yakyuu 3 - '97 Haru (Japan)
Jissen Bass Fishing Hisshouhou in USA (Japan)

Jissen Kyoutei (Japan)
Jissen Pachi-Slot Hisshouhou! Twin (Japan)
Jissen Pachi-Slot Hisshouhou! Twin Vol. 2 (Japan)
Jissen Pachinko Hisshouhou! 2 (Japan)
Jissen! Mahjong Shinan (Japan)

Jissen! Pachi-Slot Hisshouhou! (Japan)
Jissen! Pachi-Slot Hisshouhou! 2 (Japan)
Jissen! Pachi-Slot Hisshouhou! Classic (Japan)
Jissen! Pachi-Slot Hisshouhou! Yamasa Densetsu (Japan)
JoJo no Kimyou na Bouken (Japan)

May 23, 2018, 03:46:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
@reyvgm do you have a bundle of all patches?

Nope. I don't have any patches. The only bundles come from Robin's SFROM Tool pack.

Not to mention I have SFROM Tool compatible patches hosted here:

(Though I haven't added a lot of the recent niche Japanese stuff, I needed a break)

You can also open those files with WinRAR and find the .ips inside for manual patching. The .cnp files for SFROM Tool are simply a renamed .rar file containing the .ips and an XML file with patch information.

Now that there are no more new patches coming, I suggest you take a look at my doc and see which were the latest patches you haven't added. I have dates on each patch entry, so it should be easy to tell.

But I suggest you take a look at the entire doc because I remember you didn't add some patches until sluffy was finished with them, so it's entirely possible there are some old patches you haven't added to SFROM Tool yet.

Thats right but not at all, also runs with 0000 and any SA-1 Extra Byte but with blurry texts and music issuse.

I also tried with other combinations of IDs and Extra Bytes like 9C10+08 and it boots but messed up my console, main menu music sound with black screen when boot.  :P

So you're saying that using ID 1610 + an extra byte it runs better than using the official ID?

I have tested all SA-1 Extra Bytes and the only one wich looks to work fine with ID 1610 is 08.
But only apparently, it doesn't solve the music issuse with borders at all.

I was under the impression that Marvelous ONLY works with its official ID?

Sorry for the silence. Thought maybe if it's fake, this person would go away if I shut up for awhile, move away, change emails, aliases.

Updated short story:
- Got mailed a C&D with my real name and residence. Scary.
- Quietly read the feedback and thought maybe it's a bluff. Did some research in the downtime. Planning.
- My boss just terminated me today after my shift ended. Showing that same C&D letter as grounds for dismissal.

This is creepy and personal. I have to go. I enjoyed this as a hobby but this is too much. Thanks all!

But what the living hell is this? Who could hate you so much to do that? But didn't you explain to your boss that the C&D is fake? What did the C&D say you even did? "Hey sluffy's boss this guy makes patches for Canoe"? WTF? Nothing you are doing is illegal.

Thanks for the tests. Won't be posting anymore if sluffy is not coming back after this fake C&D stuff.

Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu (0000):

Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu (1610):

I can't see differences with 1610 or 0000.

I think I know why. The background image is hi-res (512x448):

But if you resize it to half the size (256x224), it resizes perfectly because apparently the hi-res image is just the regular res image, but doubled.

Strangely, Canoe is resizing the image correctly instead of breaking it like with the other hi-res games?

Hisshou 777 Fighter II - Pachi-Slot Maruhi Jouhou -- intro video 0000:
Hisshou 777 Fighter II - Pachi-Slot Maruhi Jouhou -- intro video 1610:

Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu -- story mode 0000:
Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu -- story mode 1610:

Haha, the intro text doesn't even appear in Canoe for Hisshou 777 Fighter II.

For the 3rd game, the hi res text is when you enter the story mode, where it says "password mode".

May 20, 2018, 03:02:49 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Trusted the wrong person somewhere. Got a C&D. Time to go before the lawyers drain what left I have. Bye bye!

A cease and desist for what? Whoever sent you that is trolling you. You are doing nothing illegal. You are creating patches which is perfectly legal.

Hisshou 777 Fighter II - Pachi-Slot Maruhi Jouhou (Japan) -- I think this one needs Hi-Res ID for texts (0000:, 1610:, I'm not sure if doing that incrases the gamma in text boxes or not.
Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu (Japan) -- No sound during intro before title screen, I'm not sure if that is normal or not.

The 2nd one also has hi-res during the scrolling text intro. Can you check how that part looks?

The 3rd one has hi-res text in the Story mode menu. Can you take pics with and witout the 1610 ID and check if it's fine?

Honke Sankyo Fever - Jikki Simulation (Japan) -- You get black screen when the machine is going to load ( and you can heard a noise if you press Y an nothing else, but if you go to main menu pressing reset and then you resume the game you can see this screen pressing X ( or this one if you press SELECT button (

On emulator, if you press X or Select while on the pachinko machine screen, you get the same screens you posted. What I think it's happening is that you are getting a black screen on the pachinko machine, but the game is still running just fine and other screens also play just fine.


Here's the next batch if you want to keep testing:

Honke Sankyo Fever 2 - Jikki Simulation (Japan)
Honke Sankyo Fever 3 - Jikki Simulation (Japan)
Honoo no Toukyuuji - Dodge Danpei (Japan)
Houkago in Beppin Jogakuin (Japan)
Human Baseball (Japan)

Idea no Hi (Japan)
Igo Club (Japan)
Ihatov Monogatari (Japan)
Ikari no Yousai (Japan)
Illvanian no Shiro (Japan)

Inazuma Serve da! Super Beach Volley (Japan)
Ippatsu Gyakuten (Japan)
Isozuri - Ritou Hen (Japan)
Itadaki Street 2 - Neon Sign wa Barairo ni (Japan)
Itou Hatasu Rokudan no Shougi Doujou (Japan)

Top Gear (USA) (0000)

Give South America tunnels another try. Drive slowly at gear 1 when going through.

Lufia II might be impossible without an emulator fix. I'm sometimes mixing up Fry and Zap.

Saw Supa's video. Tunnel seems fine? I also not see the other glitch when cars and objects are behind the road. It seems they don't clip through it anymore. And I assume the horizon line should be fixed in dark tracks too?


Games to test if anyone wants to do it:

Hissatsu Pachinko Collection (Japan)
Hissatsu Pachinko Collection 2 (Japan)
Hissatsu Pachinko Collection 3 (Japan)
Hissatsu Pachinko Collection 4 (Japan)
Hisshou 777 Fighter - Pachi-Slot Ryuuguu Densetsu (Japan)

Hisshou 777 Fighter II - Pachi-Slot Maruhi Jouhou (Japan)
Hisshou 777 Fighter III - Kokuryuu Ou no Fukkatsu (Japan)
Hisshou Pachi-Slot Fun (Japan)
Holy Striker (Japan)
Honkaku Mahjong - Tetsuman (Japan)

Honkaku Mahjong - Tetsuman II (Japan)
Honkaku Shougi - Fuuunji Ryuuou (Japan)
Honkakuha Igo - Gosei (Japan)
Honke Hanafuda (Japan)
Honke Sankyo Fever - Jikki Simulation (Japan)

Anyway both IDs (in Hakchi 8F10 and F810) gives C7 error, I have just tested it right now.

Try a clean game (no translation) with 8F10. If it still doesn't work, then try:

I suspect 8E10 will work.

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