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Messages - reyvgm

Pages: [1] 2 3 4 5 6 ... 18
1
Thanks, hopefully someone comes through with it.

2
The Dragon Force 2 translation is still missing some stuff that, for some reason, has not been translated yet; such as the credits and dialogue. Although the group isn't able to insert it in the game, they are able to have in the form of a text file and subbed youtube videos if someone would be willing to contribute it.

I already found someone to translate the massive credits roll, so I was wondering if anyone would be willing to translate the small bit of Teiris' monologue after the credits are over?

Monologue 1 (high quality audio version)
https://www.youtube.com/watch?v=xRvAYB3E5uU&t=1980

Monologue 2 (high quality audio version)
https://www.youtube.com/watch?v=mRqmtM3n3eU&t=2221

3
Personal Projects / Re: Ganbare Goemon 2 (SNES)
« on: August 23, 2016, 02:40:37 pm »
If that tool does what he says it does, then I guess the other Goemon games would be worked on much faster.

4
Personal Projects / Re: Ganbare Goemon 2 (SNES)
« on: August 23, 2016, 02:32:19 am »
TMNT4 and Goemon 3 are both by Konami, so they seem to use similar compression. However, there is more to the compression than just LZ and RLE.

I took another look at the decompression routine and started to work on a new decompressor in C++.

The decompressor is almost finished; I just need to add support for one more layer of compression.

After that I'll code a new recompressor.

Once the decompressor/recompressor combo is finished; that should solve all the graphical compression problems.

You're a hero man.

5
Oh, you! *blushes* Thanks for the shout-out.

Hi, there. Treeofmight a.k.a AzimuthFE here. As DDS said, I have been working on the graphics for the game. They are waiting for bookofholsety's approval, but they're all there. Now I am playing around with the RAM in the final chapter. I am hoping that changing around the RAM contents might change the ending and make it easier to test.


Can you post about your RAM findings? I'm interested in ways to change the endings easily too.

6
Try this game genie code made by nolberto from gamehacking.org

Skip Intro Scenes
OZXELOPX

He made it to skip intro scenes, but it also automatically skip the game cutscenes. I made it to level 3 and didn't see a single cutscene.

7
Thanks for this. Looks and feels really well done.

8
Thanks for the translation!

Hope you really get that project going eventually. Lagoon is one of my fav games (mostly for the music).

This place has a script (http://secretplace.cml-a.com/script.php), but it looks to be incomplete. I tried checking the disks to see if the rest was there, but I guess the text is compressed because I found very little.

9
Hello guys.

Could someone translate this bit of the Sharp X68000 version of Lagoon? The game apparently has different dialogue and situations when compared to the SNES version, and I was wondering if someone could provide a proper translation for this part after defeating the big boss.

That woman on the floor is Ferisia, the one you are rescuing.





Thanks in advance!

10
Since people keep private messaging me about the translation text file that cannot be found, I'll leave this here:

1) I do not know where to get the patch. Google it and it should appear. My guess is that if the original authors didn't want the patch distributed here, then they probably wouldn't want a link in the forums either, even though the group and their website are dead. If a mod here wants to post a link, then go ahead.

2) The text file with the additional translation that was not inserted in the game was not included in the patch, it was instead hosted on the group's site. So, since they are dead, I don't think it would cause any harm to post it here. Credit goes to Starscream who was able to find it (I don't know where) and rehost it:

https://dl.dropboxusercontent.com/u/8763718/front_mission_second_script.txt

*Edit*
Actually, that text file is probably not even from the original team, since their text file didn't contain the translation for the FMVs, and instead where done via youtube videos (now removed). But this text file does include the FMV translations, so.

11
Thanks, will do.

12
Found a text bug:


13
Personal Projects / Re: Princess Crown (Saturn) English Translation
« on: June 29, 2016, 12:39:50 am »
I feel like the patch is nearing completion, i can practically taste it!

LMAO

Yeah, okay.

14
I've never really minded san/sama (as long as it isn't overused), but I've always had an issue with the  "big brother" translation. No one calls their big bother -> Big Brother. You call them by their effin name.

15
Personal Projects / Re: Ganbare Goemon 2 (SNES)
« on: April 17, 2016, 04:25:19 am »
This game is definitely cursed.

16
Thanks Euclid, I tried to look for a story summary somewhere for context, but I couldn't find one.

17
Sorry, I didn't meant it to sound as if I was hacking this game. As GHANMI and KingMike said, it mostly to translate the images and not the actual ROM (unfortunately).

18
Hey guys.

Could anyone translate these lines from the Saturn Assault Suits Leynos 2 whenever you get a chance? Sorry for the big images, but that part is in high resolution  ;D








19
ROM Hacking Discussion / Re: Vangaurd Bandits Codes
« on: March 25, 2016, 12:22:28 pm »
Ah, hehe.

In that case, I think you posted this on the wrong site. For cheat codes, head over to gamehacking.org

Over there the same issue happens, people join asking for help with hacking graphics or translating a game and I always direct them to here.

20
ROM Hacking Discussion / Re: Vangaurd Bandits Codes
« on: March 19, 2016, 12:50:12 pm »
Why don't you Private Message him instead?

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