« on: September 14, 2016, 10:05:31 pm »
Thanks, hopefully someone comes through with it.
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TMNT4 and Goemon 3 are both by Konami, so they seem to use similar compression. However, there is more to the compression than just LZ and RLE.
I took another look at the decompression routine and started to work on a new decompressor in C++.
The decompressor is almost finished; I just need to add support for one more layer of compression.
After that I'll code a new recompressor.
Once the decompressor/recompressor combo is finished; that should solve all the graphical compression problems.
Oh, you! *blushes* Thanks for the shout-out.
Hi, there. Treeofmight a.k.a AzimuthFE here. As DDS said, I have been working on the graphics for the game. They are waiting for bookofholsety's approval, but they're all there. Now I am playing around with the RAM in the final chapter. I am hoping that changing around the RAM contents might change the ending and make it easier to test.
I feel like the patch is nearing completion, i can practically taste it!