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Messages - Next Gen Cowboy

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Gaming Discussion / Re: Gaming Progress Thread
« on: March 19, 2014, 10:09:41 pm »
My brother's picking it up when he gets paid Friday, we're both FROM fans, but the Souls series has kind of been his thing ever since he fell in love with Demon's. I have to say I actually probably enjoy watching him play through the games more than I actually enjoy playing them. I did tell him I'd give this one a shot (as I skipped Dark Souls for the most part).

I'm playing FFX HD, and man is it gorgeous. One of my all time favorite games, and I don't work for the rest of the week, so I'm going to savor this, and pick up on all the nice little touches. The amount of added content (for the NA release at least) is staggering. I can't wait to tackle some of those superbosses from the International version.

General Discussion / Re: Questions about translations
« on: March 18, 2014, 07:51:11 am »
I believe King Mike is working on Maka-Maka. The other game I'm unaware of, and I can't aid you in learning the Japanese language, but there are a lot of users here who could probably point you in the right direction.

Gaming Discussion / Re: Victoly!
« on: March 18, 2014, 06:23:59 am »
SS2 rocks, it really does. Up there with Deus Ex, and depending on if you count Human Revolution, that, as my all time favorite games with FPS elements.

MisterJones, have you played Binary Domain? It along with Vanquish, and ME3, are probably what I consider the best 3rd-Person Shooters, in terms of mechanics, ever. The story is full-on tribute to cyberpunk, mixed with military Terminator-esq action movies. It's a lot like if Snatcher and Terminator had a kid, and that kid's uncle was the team that made the Yakuza series (because that's what it is). 

Wasn't that the nes version? I swear it was. Crap I didn't read it close enough then.

Edit: It was the nes version announced. Am I missing something because if so please share! Either that or it released under my nose more than a year back.
Edit edit: I think you thought I was talking about the SHIN megami tensei snes version. I was talking about megami tensei, the remake. I should of quoted.

The NES version of Megami Tensei will be releasing in September, as the news section states. The SNES remake that Gid's working on is usually referred to as Kyuyaku,  although I don't know if that's the official name, or a fan name. When you're discussing the original Megami Tensei most people will assume you mean the NES version unless you use that, or just say the SNES remake.

Although now with this release, when people talk about the original MT (at least outside of romhacking, or MT circles) they'll probably mean this release.

Kudos to all involved. I'm glad you guys got this completed, and I'm sure Eien ni Hen did another fantastic translation. This is something I'm actually going to check out in a couple weeks, simply because it sounds like a game that was way ahead of its time.

Gaming Discussion / Re: Good games with reluctant heroes
« on: March 13, 2014, 02:22:26 pm »
Good's very subjective, and if someone likes something, then that's fine. That said, there's a limit =p

I'll definitely say that DotNW is an okay game on its own. But it's always going to be compared to Symphonia, rightly or wrongly, it'll never be judged on its own. That's a topic for another day though.

Gaming Discussion / Re: Good games with reluctant heroes
« on: March 13, 2014, 09:46:11 am »
Emil Castagnier from Tales of Symphonia: Dawn of the New World also comes to mind, who suffers a fate similar to Ashley's, essentially becoming Ratatosk's puppet.

Don't forget, good games. I can't call DotNW a good game.

Gaming Discussion / Re: Good games with reluctant heroes
« on: March 11, 2014, 06:25:55 pm »
Hi, folks. Let's talk about good games with reluctant heroes.

I'm going to throw out one of the big ones right off the bat. Metal Gear Solid, post MG1/2. Snake was living alone, off the grid, and not bothering anyone. It was outside circumstances that forced him back into action, and the fallout from that was the driving force for the rest of the series.

Gaming Discussion / Re: Gaming Progress Thread
« on: March 08, 2014, 06:20:51 pm »
Outside of Hard, lowered difficulty on Catherine doesn't change a whole lot. There are more energy drinks on Easy than on Normal, but you can rewind on both.

I enjoy that game immensely, but my main goal is to Ace each level on Hard, which is a monumental challenge.

Unfortunately the final bonus challenge is glitched in the localized versions of the game, and is near-impossible (even moreso than usual) without playing with 2 people. 

Gaming Discussion / Re: Victoly!
« on: March 06, 2014, 09:48:03 am »
Getting 5 stares on the marks is what the game is all about once you get to that section. devising strategies to beat enemies efficiently is all that there is left to do, as there are only a handful of enemies that could reasonably defeat you, and even less if you're playing well.

Now granted, if you go back and do them with good equipment, you're going to have to use some tricks, or lower your stats, but if you take the marks on as they open up, you'll be granted useful rewards, and there will be a lot of challenge.

Upgrading all the equipment is the one thing I've never done, and I have very little interest in going back just for that. There's only a handful of ways to make money in the game, and none of them are fast enough, interesting enough, or consistent enough for me to bother.

I can farm tortoises, which is just hours of the same battle over and over, hoping for drops. Or I can run around on a chocobo hoping that I dig up dolls to sell.

Let me just say that, if you play through again. Try to take the marks on early, if you do so you're almost guaranteed a 5 star rating if you use any form of offense against them. Outside of those first couple which you may be too overpowered for, even right at the start. You can come back for the real big challenges after, and most of those are easy 5 Stars anyway. The final mark, even with close to max stats, gives you over 20 minutes without dropping you to a 4 star rating.

They did it with Soul Hackers, but I don't have any idea what sales numbers were for SMT IOS, in Japan, or Soul Hackers on the 3DS. All I can really say is that I know a lot of people (myself included) who purchased Soul Hackers for the 3DS.

I wonder why they didn't use the PlayStation engine instead? The dungeons look way better and the game flows much smoother in that iteration, while this one seems to be based almost entirely on the sloppy GBA remake/port.

My assumption with this is to make it as cheaply as possible. I also don't know the technical details, but I assume the GBA version is probably easier to work with.

Even with this being made on the cheap, I have to say that I think it's a great way to go about tapping into the mobile market. Don't throw all your resources behind something like this, instead bring out something that only takes a bit of effort, and will see a profit.

Gaming Discussion / Re: Retronauts podcast on fan translations
« on: February 20, 2014, 05:25:47 pm »
Pennywise and I finished the last section a couple nights ago. I need to finish editing the 3 sections together to get a complete cast. I don't have the numbers offhand but it should be around an hour and 40 minutes or so.

Site Talk / Re: Bizarre site connectivity issues
« on: February 20, 2014, 04:45:06 pm »
I've been getting a couple hangs here and there. Seems to have started yesterday sometime. I had one yesterday where everything took a couple moments to load, and everything was working fine, except the forum's New Post/No New Post icons were missing, replaced with plain text. After a couple moments and a refresh everything was working fine.

On the other side of this, Nightcrawler's forum was working fine. It's my guess that he's finally begun the task of diverting resources in an attempt to usurp RHDN once and for all  :P

Gaming Discussion / Re: Irrational Shutting Down
« on: February 18, 2014, 06:22:43 pm »
They started with System Shock 2, then did Bioshock, and Bioshock  Infinite.

SS2 is a damned good game. Bioshock has some issues, but everything said it's got a very interesting, fleshed out setting, and it tells a good story, with appropriate twist.

Bioshock: Infinite is an interesting game. On the surface it does a lot of things wrong, removing even more RPG elements than the original, less freedom of choice. But it's a very clever game, and I have to say I enjoyed it immensely.

Personally I don't think it's good. The team was obviously very skilled at what they did, and they were one of the few companies to actually make an attempt to break the mold, and anyone that does that, especially at the AAA level, gets some respect from me.

Gaming Discussion / Irrational Shutting Down
« on: February 18, 2014, 04:47:09 pm »

Irrational Games is shutting down, even after the success of Bioshock: Infinite. The article gives some reason why, but wow, that's both unexpected, and kind of a kick in the junk. 

Gaming Discussion / Re: Gaming Progress Thread
« on: February 12, 2014, 07:28:35 am »
I can't speak for sales, and I don't do MMO's, but it seems like XIV was one of the biggest turnarounds I've ever seen. Everyone, myself included was heralding the end of days when it was released in its initial incarnation. A few years later, and now nearly everyone on my friend's list on PS3 is playing it, all my friends who are PC gamers are playing it, and the general consensus seems to be that it's... good!

As for me, I'm playing FF XI... I mean Bravely Default. It's rather awesome I have to say. When the dialogue contains lines like "She struck my heart like a bolt of Thundaga" all I can do is smile.

It takes so much that FFV did right, and pushes it further with character development, and a bit more story. Whenever I play it, I can't help but feel that it's exactly how FF III or V would have played like if they were released as late gen PS1 games. Also the touches like the ability to turn off random encounters (or turn them up 100%) and fast forward battles are very nice touches.

I'm not that far into it, maybe 10 hours since Saturday, but so far it's one of the games that makes me very happy I finally caved and got a handheld.

Gaming Discussion / Re: Victoly!
« on: February 11, 2014, 12:08:35 pm »
Xillia lags bad during the last boss battles, and it lags when a lot of spells start flying around. That's my main issue with combat outside of the emphasis on single strike artes over long combos.

The linked boss battles, like when facing off against the enemy generals is understandable, there's 6-7 characters on screen at once, but when it lags when two or more spells go off, it was very frustrating. Also if there's snow or rain in the area it seems to lag.

Gaming Discussion / Re: Victoly!
« on: February 10, 2014, 11:14:57 pm »
Beat Tales of Xillia.

I found it better than Graces F. Graces has a more complex battle system and character development system, but tbh it was too convoluted for its own good. Heck, enemies had like half a dozen weaknesses (out of over a dozen attack types) that you had to target at the same time for example, I don't think I ended up exploiting that system in a single fight in the entire game since it was just too bothersome to pull off. Xillia is very straight forward, but it just works well and fluidly and you feel like you are in control of the battles at all times. It also has a better story. The characters are hit and miss. Same as with Graces though.

I'm the exact opposite. I loved the weakness system. On higher difficulties it really comes into play, as you get a lot of bonus damage for hitting every weakness on an enemy.

I also found Xillia's combat to be kind of average, especially compared to Vesperia and Graces f. That said, I agree with you about the story. It's not great, but it's not offensive either, and the characters are rather interesting. There will be a sequel released in the future if it's something you're interested in. Supposedly they went out of their way to fix a lot of little things wrong with Xillia. There's more content, a slightly refined, faster battle system, more link artes between characters, and crafting. I haven't see it in action, but I've also heard the lag issue was addressed to some degree.

Front Page News / Re: Translations: One Man's Misfortune is Another's Gain
« on: February 09, 2014, 03:50:51 pm »
If you're happier doing the SNES version, then I'm happy for you. It always sucks to see someone set down something they put effort into, but I'm wishing all the best of luck with the SNES version, you deserve it.

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