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Messages - Next Gen Cowboy

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General Discussion / Re: romcast 1 and 2
« on: October 06, 2014, 04:22:23 pm »
If it's okay with you Talbain, I'd really like to go back and re-edit Eien ni Hen's interview, and fix the audio so that it's easier for people to listen to. I'd also like to add an opening and outro, and reupload it. Is that acceptable?

General Discussion / Re: romcast 1 and 2
« on: October 02, 2014, 12:58:28 pm »
Okay, our interview with Lenophis is finished, audio is added, and the feedback, and L/R speaker issues are all taken care of. Editing of the interview itself is done, and I'm going to finish up editing the audio, before contacting Talbain to ask about hosting this one as well. After that, it should be ready for everyone to listen to.

Gaming Discussion / Re: Re: Victoly!
« on: October 01, 2014, 05:43:51 pm »
Unfortunately, paths don't branch. You're given a couple instances where you can take different paths, and once the ship begins to open up, there's usually a couple different routes to get from, and to specific locations (usually leading to a handful of large, central rooms).

Towards the endgame for example, there's three different routes that will lead you to your destination. The shortest route (which I took), allowed me to find a new gun, but there was no ammo laying around, and there were mini-boss level enemies all over the place. Needless to say, I grabbed the gun, and ran like hell to my destination. Especially because you're on a 3 gun limit (although any gun you ever pick up goes to the box, so you can switch out when you find one), and said gun didn't have a lot of ammo, nor did I have time to switch it back to something with more ammo before being mauled.

One other interesting thing I noticed. There are lots of sections that don't seem to be plot relevant. Or that are, but can be revisited. There was a door blocking me at one point, and I never found out what was behind it, because I never went back to check.

Gaming Discussion / Re: Re: Victoly!
« on: October 01, 2014, 03:13:57 pm »
Resident Evil: Revelations was up on the PSN for cheap, so I picked it up. It's a fantastic game. The setting is excellent, and the most fleshed out since Zero, and the gameplay hits the right notes between the classic games, and the modern ones. Weapon upgrading returning is also nice, although the system is rather simple compared to 4 and 5, using parts instead of spending money, it also means you can't have everything upgraded at once.

The story is much less convoluted than the previous couple games, although that's offset by the constant jumping between vantage points. Though that does do a good job of breaking the story up, teasing reveals, and most of the characters have enough quirks, or funny dialogue to be interesting. The approach also breaks the flow of gameplay, and characters other than Jill can't upgrade their weapons, so those sections feel very barebones for the most part.

The music is solid, if standard (though the final boss track is a standout, and excellent), and the character models are quite good, especially considering they're touched up 3DS models. The background textures are noticeably mediocre though, and many areas reuse the same layouts, just reskinned.

From a gameplay perspective it's quite good though, especially for fans of RE3, and 4, which is what I would compare it to most.

Mercenaries is gone, and in its place is Raid Mode. As a huge fan of Mercs I was skeptical at first, especially because Raid seems to be geared to co-op (unlike the main game, which although almost always featuring 2-person teams, is single player, thankfully). Raid Mode turned out amazing though. Like a cross between RE, and Borderlands. The RPG elements, especially in terms of constantly finding/buying new guns, looking for random drops etc. It's just addicting.

Took me about 8-9 hours to beat the story last week. I've since played more than double that in Raid Mode over the last 9 days or so. The main game bosses are a bit weak compared to the series' standards, but when they're placed into Raid Mode 2 at a time, I'm somewhat thankful for that. That said, much like its music, the final boss is a true standout.

The game's strongest point may be the new characters. Jill and Chris (and a couple cameos from later games) are the backbone, but the game introduces a lot of new faces, and most of them are interesting, with screen time, and their own personality. Some are more likeable than others, but all of them have their moments.

Site Talk / Re: "Cheat" Hacks Discussion
« on: September 13, 2014, 12:56:25 am »
For things like invincibility in games, or stuff that's easily done by switching a couple bytes, I say just throw it on Data Crystal under the game's page. Perhaps making a page for it, this will have the added benefit of expanding the wiki.

If every cheat hack gets accepted, then that's going to be a lot of hacks, some of which may render the game unplayable unless the hacker test it properly all the way through.

I see nothing wrong with Easy-Type hacks, ones that actually change how the game is played, assuming it's more than change that can be done in 10 seconds, but actually differentiating between the two is going to be a difficult process, especially when the overlap. At the same time differentiation is key, and someone could make an expansive cheat hack, that doesn't qualify as an Easy Type.

Site Talk / Re: Make a RetroN 5 board?
« on: September 06, 2014, 06:15:54 pm »
You could certainly make a thread detailing the various games that don't work on this specific emulator. As for how much attention it'd draw from patch authors, I couldn't say. As was pointed out, some people/groups' only goal is for their hacks/translations to work on real hardware, and they may not be interested in making fixes for specific emulators.

I can pretty safely say that the topic itself is probably far too narrow to warrant its own specific board.

Lastly, a bit of advice. If you do make a thread detailing patches that don't work on this emulator, then please be respectful, and tactful.

Gaming Discussion / Re: Final Fantasy VIII - "...Whatever."
« on: September 05, 2014, 09:02:33 pm »
I always liked Squall. Then again I was also about 13 when FFVIII came out.

One thing I will say in defense of VIII (a game that I enjoy, despite it having that one massive plot hole, and very poor game balance), is that Squall has a lot of development over the course of the game. From how initially acts, to confronting the fact that he's emotionally stunted, and eventually overcoming that (with help).

Gaming Discussion / Re: Re: Victoly!
« on: September 03, 2014, 08:49:05 pm »
Took me 4 years, and a couple playtrhoughs, but I finally got the Platinum for Final Fantasy XIII.

Still one of my favorite games in the series, even with its flaws.

Gaming Discussion / Re: Nintendo's New 3DS
« on: September 03, 2014, 08:47:33 pm »
I had the same issue with my 3DS XL. I didn't have your luck in terms of transferring data however.

Yeah, I was just kidding around. I certainly don't have an answer for you. It's been close to 15 years since the last time I played FFV. I don't remember it bother me, so it must have been something I missed, or didn't think about.

I think it's quite obvious. Someone casts Old on her when she's a baby, and the spell wore off eventually.

Gaming Discussion / Re: Persona 5
« on: September 02, 2014, 04:35:59 am »
The trailer don't tell me much about what will be going on but it's nice to see the game being getting made. ^^

The fact that the trailer went 45 seconds without showing a character from Persona 3/4, or one of its spinoffs tells me more about it than you can possibly know =p

It's a Persona game in the same vein as 3 and 4. We know what to expect; 9-11 months game time of dating sim elements with the core gameplay of a modern SMT game in semi-randomly generated dungeons.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 31, 2014, 12:38:05 pm »
Last I was aware it was store policy to explicitly not allow it.

This is why I haven't bought anything off the eshop. I had an issue with my first 3DS's screen, so I asked about this. Since then I've been reluctant to purchase anything I may lose due to an issue with the system itself.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 31, 2014, 04:13:54 am »
Many people sell their systems back to chains like Gamestop when they upgrade systems. For example when the 160 gig PS3 was being offered for $200 U.S. trading in an older system would get you $90 credit towards the system, that's 45% of the system's cost.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 05:51:55 pm »
You're missing my point with transfers. See, if I were to buy a new PS3, I would just deactivate my account on the current used PS3, sell the used PS3, and then I could donwload everything on my account on my new PS3.

With the 3DS I can do a system transfer, but I need both DS' for that to work. Which means I can't sell my current, soon-to-be obsolete 3DS without losing everything I bought online. Sure, I can transfer it, assuming I keep this 3DS, but I can't recoup some of my spent money until after the transfer.

Personally it's not a big deal to me. I haven't bought anything off the eshop specifically because of this reason, but it does affect other 3DS owners.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 12:07:28 pm »
So, because they're repeat-offenders here that makes it okay? It's still a dick move, regardless of whether they've done it in the past or not.

Also, you could trade in a GB if you wanted a GBC. Here, you can transfer wireleslly apparently, but if you want to trade in your system to get a discount on the new release, you lose everything you've downloaded. For some people this could be whole games costing $50 U.S., DLC etc.

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 04:24:06 am »
Having exclusive software is truly a dick move. As someone that hasn't owned a Nintendo system in years, and ended up buying a 3DS I can honestly say that pulling a move like this means that it'll be a long, long time before I ever even think about buying another Nintendo system.

Especially because downloads are tied to systems instead of accounts. So if you want to trade in your old 3DS, then there goes your downloads, or anything else tied to your system.

Gaming Discussion / Re: Capcom suing Tecmo-Koei
« on: August 27, 2014, 07:11:54 pm »
And then Rare did it afterwards, even if it didn't come to fruition. Why wait 'til now? DW has had tons of expansions like this, dating back to the PS2 days.

General Discussion / Re: romcast 1 and 2
« on: August 24, 2014, 10:04:33 pm »
Just so everyone knows, we've got about 4 or so community members lined up. The only thing is it's gonna take us a while to get around to interviewing them all. We'll also need to do some fixing and implementing the suggestions.

I'd also like to do some basic text interviews for those who would be uncomfortable with an audio interview.

In addition to this I'd like to add that we'll make attempts to work within people's schedules. We understand that people are busy, and so if they can't sit down to do a 2 1/2 - 3 hour recording session all at once, then we can try and break it up into smaller chunks to better fit into people's free time.

I'm also looking into overlaying the audio, so that the listening experience is as comfortable, and pleasant as possible.

General Discussion / Re: romcast 1 and 2
« on: August 23, 2014, 08:08:25 pm »
The echo seems to be a mic feedback issue on my end that's hopefully been addressed (I'll know for sure when we record again).

I generally trim dead air, I certainly may have missed some.

The left and right speaker issue is a bit more complex. The program I use to edit may have full mixing capabilities, but recording software doesn't. I'll look into this in the future, but unlike the other two, there doesn't seem to be an easy solution to this problem. Manually overlaying the audio also presents issues.

As for intros. That's something that we definitely should have done, we discussed a few ideas, and the next one will have something hopefully. I appreciate the feedback.

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