« on: October 01, 2014, 03:13:57 pm »
Resident Evil: Revelations was up on the PSN for cheap, so I picked it up. It's a fantastic game. The setting is excellent, and the most fleshed out since Zero, and the gameplay hits the right notes between the classic games, and the modern ones. Weapon upgrading returning is also nice, although the system is rather simple compared to 4 and 5, using parts instead of spending money, it also means you can't have everything upgraded at once.
The story is much less convoluted than the previous couple games, although that's offset by the constant jumping between vantage points. Though that does do a good job of breaking the story up, teasing reveals, and most of the characters have enough quirks, or funny dialogue to be interesting. The approach also breaks the flow of gameplay, and characters other than Jill can't upgrade their weapons, so those sections feel very barebones for the most part.
The music is solid, if standard (though the final boss track is a standout, and excellent), and the character models are quite good, especially considering they're touched up 3DS models. The background textures are noticeably mediocre though, and many areas reuse the same layouts, just reskinned.
From a gameplay perspective it's quite good though, especially for fans of RE3, and 4, which is what I would compare it to most.
Mercenaries is gone, and in its place is Raid Mode. As a huge fan of Mercs I was skeptical at first, especially because Raid seems to be geared to co-op (unlike the main game, which although almost always featuring 2-person teams, is single player, thankfully). Raid Mode turned out amazing though. Like a cross between RE, and Borderlands. The RPG elements, especially in terms of constantly finding/buying new guns, looking for random drops etc. It's just addicting.
Took me about 8-9 hours to beat the story last week. I've since played more than double that in Raid Mode over the last 9 days or so. The main game bosses are a bit weak compared to the series' standards, but when they're placed into Raid Mode 2 at a time, I'm somewhat thankful for that. That said, much like its music, the final boss is a true standout.
The game's strongest point may be the new characters. Jill and Chris (and a couple cameos from later games) are the backbone, but the game introduces a lot of new faces, and most of them are interesting, with screen time, and their own personality. Some are more likeable than others, but all of them have their moments.