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Messages - Next Gen Cowboy

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Gaming Discussion / Re: Beating a dead Chocobo
« on: November 18, 2014, 04:29:47 pm »
I'd counter this by saying that some retranslations serve a function. From an academic standpoint, or just from the standpoint of an interested fan, something like a completely literal translation can be a good thing. The purpose in this case isn't, or at least shouldn't be, fun. The purpose is to compare the script with the literal translation of the words. It's useful for comparing what was different between the versions.

Some other people may use the process as an exercise, either in hopes of improving their ability to hack, to edit scripts, or to translate. That's not a bad thing, when I started writing, some of the first advice I ever got was to sit down, and copy a book word for word. This helps give you an understanding of the writing process, as well as the feel of actually writing something, without the creative aspects. It's not too different from retranslating something for the purpose of practice.

In the long run, romhacking is a hobby, and how people enjoy spending their time, assuming they're being civil and following basic etiquette, isn't any of my business.

Site Talk / Re: This site needs rating AND top-lists
« on: November 18, 2014, 03:44:13 pm »
We do have a review system, one could always take time, and submit a review to help others decide what hacks and translations would be worth playing.

General Discussion / Re: romcast 1 and 2
« on: November 18, 2014, 03:42:45 pm »
Anyone happen to know how to convert an NSF file into something else? I'm having a lot of issues trying to figure this out.

The interview with Sliver X is done, and I'm trying to implement his music into it. After that, I'll have everyone involved listen for give it a listen, and then put it up.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 13, 2014, 10:54:46 am »
I thought the GBA version was simply average at worst, personally. As far as I know the series is pretty dormant at this point. If it was hot commodity, then perhaps, but I don't think anything's been done with it in over a console generation (including news in general, not just a release). Outside of perhaps adding the PS1 game to their network.

I also assume Square's been saving their FFVII remake for when they're in dire straights. A final ace up their sleeve in case things go really badly. I also assume that the longer they wait on something like that, the less likely it's going to matter.

Gaming Discussion / Re: Games like pacman 2?
« on: November 10, 2014, 11:33:21 pm »
I haven't played any of these games. If someone could describe what makes them unique, then it's possible I could help find more games like them. As it stands, it seems that a lot of people enjoy these types of games, but I have no clue what makes them unique.

My original post wasn't meant to point out that there was another topic like this one as much as it was to direct you to the Wonder Project game mentioned.

Gaming Discussion / Re: Binding of Isaac Rebirth
« on: November 02, 2014, 11:27:40 pm »
If it was for PS3 I would be. I don't own a Vita, or PS4, and have no intention of making a purchase anytime soon. That said, the new combos look astounding. So yes, I'm excited that, hopefully, more people will play this, a little meh, because I won't.

It's certainly not for everyone, gross-out humor personified. Overall though, I find the game (the original and expansion at least) fascinating from a mechanical standpoint.

Kudos, on both completing the project, and assembling people from the past.

Congrats on that. I'm also shocked this wasn't as known until now.

If one's serious about looking for a translator, particularly one with prior experience with this series, then contacting Kevin Frane may be worthwhile. Assuming of course, everything else falls into place first. They translated the recently published Avatar Tuner (Digital Devil Saga) novel.


In addition to that, they've expressed some interest in this particular project. Assuming of course, all legal contracts are taken care of, and things are in order.


ROM Hacking Discussion / Re: FF6 randomizer
« on: October 15, 2014, 02:23:44 pm »
Awesome to see. As always, best of  luck.

Kudos, and best of luck with finishing up the final touches when that time comes.

According to a Sonic Retro, this particular game uses Nemesis compression for graphics. The graphics are then decompressed, and sent to VRAM. I believe Nemesis has a decompression tool for this stuff.

I can't verify any of this, personally.

General Discussion / Re: romcast 1 and 2
« on: October 06, 2014, 04:22:23 pm »
If it's okay with you Talbain, I'd really like to go back and re-edit Eien ni Hen's interview, and fix the audio so that it's easier for people to listen to. I'd also like to add an opening and outro, and reupload it. Is that acceptable?

General Discussion / Re: romcast 1 and 2
« on: October 02, 2014, 12:58:28 pm »
Okay, our interview with Lenophis is finished, audio is added, and the feedback, and L/R speaker issues are all taken care of. Editing of the interview itself is done, and I'm going to finish up editing the audio, before contacting Talbain to ask about hosting this one as well. After that, it should be ready for everyone to listen to.

Gaming Discussion / Re: Re: Victoly!
« on: October 01, 2014, 05:43:51 pm »
Unfortunately, paths don't branch. You're given a couple instances where you can take different paths, and once the ship begins to open up, there's usually a couple different routes to get from, and to specific locations (usually leading to a handful of large, central rooms).

Towards the endgame for example, there's three different routes that will lead you to your destination. The shortest route (which I took), allowed me to find a new gun, but there was no ammo laying around, and there were mini-boss level enemies all over the place. Needless to say, I grabbed the gun, and ran like hell to my destination. Especially because you're on a 3 gun limit (although any gun you ever pick up goes to the box, so you can switch out when you find one), and said gun didn't have a lot of ammo, nor did I have time to switch it back to something with more ammo before being mauled.

One other interesting thing I noticed. There are lots of sections that don't seem to be plot relevant. Or that are, but can be revisited. There was a door blocking me at one point, and I never found out what was behind it, because I never went back to check.

Gaming Discussion / Re: Re: Victoly!
« on: October 01, 2014, 03:13:57 pm »
Resident Evil: Revelations was up on the PSN for cheap, so I picked it up. It's a fantastic game. The setting is excellent, and the most fleshed out since Zero, and the gameplay hits the right notes between the classic games, and the modern ones. Weapon upgrading returning is also nice, although the system is rather simple compared to 4 and 5, using parts instead of spending money, it also means you can't have everything upgraded at once.

The story is much less convoluted than the previous couple games, although that's offset by the constant jumping between vantage points. Though that does do a good job of breaking the story up, teasing reveals, and most of the characters have enough quirks, or funny dialogue to be interesting. The approach also breaks the flow of gameplay, and characters other than Jill can't upgrade their weapons, so those sections feel very barebones for the most part.

The music is solid, if standard (though the final boss track is a standout, and excellent), and the character models are quite good, especially considering they're touched up 3DS models. The background textures are noticeably mediocre though, and many areas reuse the same layouts, just reskinned.

From a gameplay perspective it's quite good though, especially for fans of RE3, and 4, which is what I would compare it to most.

Mercenaries is gone, and in its place is Raid Mode. As a huge fan of Mercs I was skeptical at first, especially because Raid seems to be geared to co-op (unlike the main game, which although almost always featuring 2-person teams, is single player, thankfully). Raid Mode turned out amazing though. Like a cross between RE, and Borderlands. The RPG elements, especially in terms of constantly finding/buying new guns, looking for random drops etc. It's just addicting.

Took me about 8-9 hours to beat the story last week. I've since played more than double that in Raid Mode over the last 9 days or so. The main game bosses are a bit weak compared to the series' standards, but when they're placed into Raid Mode 2 at a time, I'm somewhat thankful for that. That said, much like its music, the final boss is a true standout.

The game's strongest point may be the new characters. Jill and Chris (and a couple cameos from later games) are the backbone, but the game introduces a lot of new faces, and most of them are interesting, with screen time, and their own personality. Some are more likeable than others, but all of them have their moments.

Site Talk / Re: "Cheat" Hacks Discussion
« on: September 13, 2014, 12:56:25 am »
For things like invincibility in games, or stuff that's easily done by switching a couple bytes, I say just throw it on Data Crystal under the game's page. Perhaps making a page for it, this will have the added benefit of expanding the wiki.

If every cheat hack gets accepted, then that's going to be a lot of hacks, some of which may render the game unplayable unless the hacker test it properly all the way through.

I see nothing wrong with Easy-Type hacks, ones that actually change how the game is played, assuming it's more than change that can be done in 10 seconds, but actually differentiating between the two is going to be a difficult process, especially when the overlap. At the same time differentiation is key, and someone could make an expansive cheat hack, that doesn't qualify as an Easy Type.

Site Talk / Re: Make a RetroN 5 board?
« on: September 06, 2014, 06:15:54 pm »
You could certainly make a thread detailing the various games that don't work on this specific emulator. As for how much attention it'd draw from patch authors, I couldn't say. As was pointed out, some people/groups' only goal is for their hacks/translations to work on real hardware, and they may not be interested in making fixes for specific emulators.

I can pretty safely say that the topic itself is probably far too narrow to warrant its own specific board.

Lastly, a bit of advice. If you do make a thread detailing patches that don't work on this emulator, then please be respectful, and tactful.

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