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Messages - Next Gen Cowboy

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Gaming Discussion / Re: Concerning NES Ninja Gaiden.
« on: April 21, 2015, 03:30:22 am »
I not only owned both of those, I also played the hell out of both of them (and Jaws).

Silver Surfer's a lot better than it's given credit for. Now granted, I don't know the first thing about the comic, or comics in general, but the game's pretty, responsive etc. It's just more like R-Type than anything else. Oh, and it's freaking hard, but so was R-Type.

I'll say this though, the pendulum may have shifted too far in the other direction too, when I have to look into kickstarted games, or niche genres, or hold out for the 4+ year cycle on things like Devil May Cry just to find a game that doesn't hold my hand and leave a nightlight on for me, because I might get scared, or heaven forbid, die in battle. 

Gaming Discussion / Re: Concerning NES Ninja Gaiden.
« on: April 17, 2015, 02:24:05 pm »
Older, more skilled, pattern recognition is better.

Ninja Gaiden's difficulty comes from two things in my eyes. First, it's the fact that although enemies follow a pattern, there's a semi-random nature to the whole thing. This is due to the way enemies spawn (especially birds, and things like that). Where you can sometimes get a spawn seemingly on top of another. I guess it could actually be the lack of bottomless pits =p

It's also the bosses, because they break the pattern. The last boss is super cheap anyway, and of course getting a chance to fight it is a pain, everyone goes down against it their first time.

You're older now though. Your primary concern will likely be birds, and pits, but you shouldn't have to focus so much on everything else.

As for me. NG is my favorite NES game, definitely, along with the original Shinobe Arcade, in the running for all-time favorites (if nowhere near objectively best).

One final note, apparently they don't teach ninjas how to deal with birds!

Gaming Discussion / Re: Concerning NES Ninja Gaiden.
« on: April 17, 2015, 12:48:00 pm »
Ryu's a ninja. Him running headlong into bosses 4x his size was his issue, he should have been taking them out from stealth.

That said, I assume he trained like crazy, seeing as he eventually, depending on player's skill, takes out the bosses, beats a tag-team of demon dogs, slices and dices some Bloody Mawlth, stomps the Malice Four, and wins the day.

The bigger question is, why is he stronger in 3, the prequel to 2, than he is in 2.

Gaming Discussion / Re: Shiya Almeda
« on: April 16, 2015, 09:02:27 pm »
Working Designs in general was always a very odd duck in the scheme of things.

1992 was also like the wild west in terms of voice acting. As far as I know, most everyone they used for that game was in-house, as in, part of their staff. If they went outside that it wouldn't surprise me that someone used an alias.

So this big teaser for the teaser ended up teasing with a trailer that contained nothing except a few cutscene clips from older games. Gaming hype culture is so disgusting :-\

To be fair, with tri-Ace being bought, and SO4 being announced as the end of the series, I think this is one instance where a reveal was needed. It's not so much about the game at this point, as opposed to who's making it.

I assume this was a deal put in place for tri-Ace working on XIII-2's combat, and essentially all of XIII-3 (which really shows, it's basically real-time Valkyrie Profile).

As to the other statements. There's a whole slew of Fellpollians. There's a Lesser Fellpool which is what Leon, and Merecle are. They have cat ears, whereas most people from Fellpool look like Roddix. They only have a tail.

It's further separated based on cat species. Cyus, and the king in SO4 are derived from tigers, which give a different appearance, larger builds, etc.

To be fair, Merecle wasn't the first cat-girl (that happened in SO1), she wasn't the first to turn into a cat (also 1), and she's not even the youngest Fellpool in the party (Leon's 12). She's basically there to be a callback to original's cat-girl. That said, she is annoying, and used poorly, and they should have done more with her character than what they did.

I have a lot issues with SO4, Lymle wasn't one of them 'kay?

Also, it's too early to tell, just as easily could end up as another Leon, whom I adored.

Gid was indeed right about START.

Personally, I'm just happy it's being developed by tri-Ace, that's a lot of my fears alleviated. Here's hoping for a game that's fairly successful, and well done.

Gaming Discussion / Re: Square Enix Secret?
« on: April 11, 2015, 07:44:03 pm »
SO3's big twist is somewhat negated by SO4 allowing for the possibilities of alternate dimensions. This is actually something that's always been present in the series, SO4 was just the first one to actually show it.

Also, that's not how SO3's ending went down.

I've said it before, and I'll say it again. Last Hope's story and characters might have been meh, but that battle system is excellent.

Star Ocean 4's story is bad. Its characters are shallow anime stereotypes. There's no real getting around that. Some people enjoy the cheesiness of seeing the classic formula applied with good graphics, and production values, some don't. The game had one good twist in the mid-game, that was set up by an MC acting like an idiot, and one really good twist at the endgame, but the characters themselves range from crap, to generic/mediocre.

Battle system's awesome as hell thought. Game's packed with content. That said, I'm on the other side, I'd prefer to see SO being worked on by tri-Ace. Say what you will about SO4's story sucking, it did, but Resonance of Fate's kicked ass, as did its characters. Also, the screenshots of their engine (which came out years ago) looked astounding.

Gaming Discussion / Re: Games with Blue mage style systems?
« on: April 09, 2015, 09:44:35 am »
Depends on the game. Quina, with enough effort can output 9999 every round, for virtually no cost at all. It does take some actual effort to build up to that level, but so does every other attack in the game that caps automatically, and can't be resisted, outside of Steiner, and Vivi. Vivi also has the massive disadvantage of doing that damage to both the enemy, and his team.

In most other games, when physical rules the endgame (or the rare exception, magic), then there's usually very little points, as you can usually output your reliable damage, preferably multi-hitting skills, without too much issue. It definitely has use in 7, due to Trine, and Beta being accessible relatively early, and Matra Magic coming right after Beta. Like everything else though, it falls by the wayside in the endgame to anything that isn't 2X-Cut, Knights of the Round, Omnislash, Highwind, Catastrophe/Ungermax, and My Final Heaven.

Bravely Default makes the Blue Mage class one of the game's absolute best classes. It can learn the highest tiered spells, it has defense-ignoring physical attacks, and is the most versatile class outside of the Salve-Maker. Its stats are also solid, and it's definitely one of the top 5 classes in the game. It also fits in with the original question asked. That said, good luck surviving some of those spells the enemies throw at you!

Gaming Discussion / Re: Games with Blue mage style systems?
« on: April 08, 2015, 06:45:34 pm »
It should be noted, FFIX's Blue Magic isn't learned by having it used on you.

I see Breath of Fire 3 mentioned, BoF4 does a similar thing, except party-wide. You have to set yourself to watch the enemy's actions, and if they use a skill that can be learned, then there's a chance you'll learn it. This is mostly related to skills used on you, but there are some defensive skills as well.

Characters have their natural skills, which they learn when they level up, complete sidequest etc.

They can also learn skills from their trainers.

Then there's the above mentioned learning method (some of these overlap with trainer skills).

You can never have more than one of a specific skill in the game (outside of Naturally learned skills). You can remove the skills from the character that learned it, and transfer it to anyone else, or move it back and forth once it's been learned (again, except Naturally learned skills, which are character specific).

Gaming Discussion / Re: New Fire Emblem 3DS
« on: April 04, 2015, 11:38:32 pm »
It's truly detestable, and especially after they had so much success with their last entry, you'd think they'd want to avoid controversy.

SMTIV also ripped out all the difficult battles, and a whole section of the plot, and offered it as DLC, which was really frustrating considering that the game took a decade to get made, and even longer to reach PAL regions.

As long as it's profitable they'll keep it up. I really hope there's a shift at some point, and companies can stop ripping content out of their games to pawn off as DLC.

Gaming Discussion / Re: Farewell tri-Ace =(
« on: April 01, 2015, 02:46:31 am »
The first thing it does well, right out of the gate, is present a unique, beautiful setting that's exceptionally nice to look at and listen to. Then you're hit with the voice acting, and it really helps sell the fact that this game was unlike anything else that was released at the time. The sprites are absolutely gorgous, and unlike most games in the genre, at least around that time period, your protagonist was a female, who begins to question her role, and not a typical JRPG hero.

The second thing it did right was present some of the most absolute heartbreaking moments in gaming. Some characters you catch glimpses of before you recruit them, some are brave, some are scared, some heroes, other villains, but they're all gonna end up the same way if they're joining you. Seeing the pieces fit is where most of the story is.

The game's primary flaw was the way the difficulty presented. Easy is harder than Normal and Hard due to the lack of time to train, and making the endgame bosses almost impossible to beat, Hard was better for min-maxing. Also, the endings were too frustrating to ever get without a guide, but those are relatively minor complaints about an otherwise astounding game.

It's a game that you generally have to use tactics for. Lezard's Tower is easily one of the game's hardest dungeons, due to its size, and puzzles, as well as difficult battles. Getting the right party out, using magic correctly, and making good use of item creation solves many of those issues those. Save Scumming is also useful in deciding which areas to tackle when, but most everything is beatable, even if a perfect run is nigh impossible. The random element may have hurt you, due to some areas opening up earlier or later, meaning you were less prepared, but everything's beatable for the most part.

Also, the game has some astounding antagonist's (tri-Ace's specialty, it seems).

Gaming Discussion / Re: Farewell tri-Ace =(
« on: March 26, 2015, 01:19:37 pm »
Wicked late to the party. Nobody tells me nothing. I also read that after the initial posting, and again in this thread. I'll have to wait and see on that one. I guess I'll believe it when I see it.

Best case scenario, having someone at the top will bring focus. Worst case scenario, tri-Ace never releases another game, and is lost to the ravages of time. Here's hoping for the former, because even though they were sometimes off, especially in regards to their storytelling, when they were on, they were amazing (Valkyrie Profile, Resonance of Fate, Radiata Stories). They also code some pretty amazing battle systems, or so I've heard =p

Gaming Discussion / Re: Farewell tri-Ace =(
« on: March 26, 2015, 11:59:20 am »
It is what happens all over the Japanese gaming industry. The Japanese completely missed modernizing themselves in the last console generation so they can't catch up anymore. And that combined with the shifts in the local Japanese market lead to this result. Well it was fun while it lasted. I don't remember tri-Ace doing anything worthwhile since... Star Ocean 3? If that was even still made by them.

While their best game is likely SO3, or Valkyrie Profile, hey released Resonance of Fate (End of Eternity) last generation (2010). It's a very strange game, kind of blending turn-based RPG mechanics with their own action-RPG mechanics, and it was just a very big departure from the genre as a whole. I don't think it sold very well, but it was fun, and the episodic nature of the story (if you were paying attention) was solid. It also has the distinction of having one of the best antagonist in gaming history.

Gaming Discussion / Farewell tri-Ace =(
« on: March 26, 2015, 12:49:07 am »

I didn't hear about this until now, which is a damn shame. My favorite developer of all time is officially bought out and turned into a mobile developer.

All I can say is, this sucks.

Gaming Discussion / Re: Victoly!
« on: March 19, 2015, 05:59:57 pm »
Without spoiling too much from the first game, is the ending section as well done, and does it pull a couple tricks out for the final sections? I didn't particularly care for the first game until the story was almost finished, and then I have to say I kind of began enjoying it more and more. I still hate the idea in concept, but I can't deny it was fun, and the twist made me interested to see where it was going.

Edit: Read the review, and that's a bit of a shame.

Gaming Discussion / Re: The original NES Controller
« on: March 14, 2015, 12:58:58 pm »
N64 may be the only controller I hate worse than the original NES controller. It had a strange shape (like a 3-legged dog), and you needed three hands to work it correctly. That said, I didn't play a lot of N64, which obviously contributed to me not learning its in-and-outs. I also never played a Wii U, so I can't comment on that.

I agree with Kaio on the PS2 variation (or the final PS1 revision which was much the same, in white). I also agree with the PS3's triggers being useless for just about anything.

The 360 controller is great, except the d-pad sucks, and the analogue sticks are offset. I don't like offset sticks. I also prefer the outward bulge in the PS1/2/3 sticks, as opposed to the 360, and PS4's indent thumb-rest.

The Dreamcast had an excellent shape for my hads, and I liked most everything about it, minus the weight (due to the memory card), the chord extending from the top instead of bottom, and the crappy, blister-causing d-pad (still better than the 360's).

It was MGS2 and 3 that used the actual pressure sensitive buttons. They used them to shoot, and it was a horrible design choice. MGS3 also used them for close-quarters which sucked too.

I used to really like the original Genesis controller, but obviously that wouldn't fly today with 3 buttons, and a start button. The 6-button version was awesome, but I have the same issue with it that I have with the SNES controller. It's too small for my hands to fit comfortably.

Gaming Discussion / Re: The original NES Controller
« on: March 12, 2015, 06:36:49 pm »
I hate the NES controller. It's too small, and it was even when I was six years old. The square shape always sticks into my palms.

The dualshock controllers have always been my preference, along with the Dreamcast controllers. I can't play things like Devil May Cry without a PS2/3 controller. No matter how much time I spend with other stuff, it just never feels right.

News Submissions / Re: Translations: Energy Breaker English V1.00
« on: March 11, 2015, 04:37:42 pm »
satsu hasn't been around in about a year.

Might work, but a quick look shows that it's been a long time since the message board saw activity.

Gaming Discussion / Re: What did you play in school?
« on: March 10, 2015, 02:20:11 pm »
Best Thread, Ever!

Math Blaster, loved that game. Oregon Trail, and one I haven't seen mentioned yet, Elevator Action. We also had a paint the dinosaur different colors game.

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