« on: December 22, 2013, 04:56:55 pm »
I think it goes both ways though, because sometimes I think that people in this very community, have a tendency to sometimes over-analyze, and dig too deep. Talbain is someone that comes to mind offhand, which isn't an insult to him, because the issue could very well be that I don't dig deep enough; I do believe that some people have a tendency to dig so deep into a game that they begin to draw inferences from ideas, or information that the developer(s) never placed in their game.
Again my intention is to explain why I very rarely discuss games with Talbain on a level more than "I enjoyed it, or I didn't. I liked the story and thought it was original, or I thought it was cliche etc." even though Talbain's obviously very intelligent, and we have similar interest in a handful of games. I bring him up specifically because we've had a similar discussion in the past. The possibility is very real, that I simply don't dig deep enough, but to me he digs too deep. I can't speak for other people, but my assumption is that many of us (in this community which digs deeper than most, and holds games, and elements of games in a different regard than many places) look at games in different ways. Some of us enjoy games as an artform, some of us purely for their entertainment value, or how fun they are, and some people haven't found enjoyment from the gaming industry in recent years.
When you're working with such subjective material, it's difficult to quantify what makes a game good, what makes a game an artistic masterpiece. When thousands and thousands of reviewers have been trying for years, and there's still no consensus on a standard definition of good it makes it very difficult to talk about casually, and critically.