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Messages - Starscream

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61
Gaming Discussion / Re: Super Nintendo PlayStation prototype
« on: November 09, 2015, 11:56:29 am »
I actually forgot about this - I never saw anything proving that it's legit from the stories in the summer, but I just read this article:

http://www.engadget.com/2015/11/06/nintendo-playstation-is-real-and-it-works/

So, it's legit, but there might be a problem with the CD-ROM.

62
Interesting, so that means there's a decent chance that some of my sram files could work with the original roms. I'll have to do some tests later.

63
I vaguely remember reading about this in a readme, where an author stated the translated game may be compatible with saves of the Japanese original. I never tried this with any particular game in the non-official translation context, are there known games where this does indeed work?

64
Congratulations. Looks like the game isn't that demanding, even my old 2007 notebook can run it with SSF judging from a short test I did yesterday. I was considering to wait a while, expecting some  possible minor follow-up revisions, but I'll probably start right away playing it.

65
Gaming Discussion / Re: pSX and borders (resolution)
« on: July 29, 2014, 11:20:33 am »
Thanks. I thought it might be like the NES, but that the border emulation is somewhat off.

66
Gaming Discussion / pSX and borders (resolution)
« on: July 27, 2014, 08:01:22 am »
When taking screenshots, I've noticed that the pSX emulator outputs images with 240 lines, respectively 256 for PAL, even when that space is unused. There are relatively large borders shown at the bottom of the pictures. Now I know those lines are always there, but is it technically accurate to show them like that? I would normally expect overscan to be shown at both top and bottom of the picture.

67
Gaming Discussion / Re: Ouya emulation quality?
« on: April 24, 2014, 09:21:07 am »
Doesn't retroarch run on the Ouya? At least that one is free.

68
I Like using the pejorative "Frauhlein" to refer to the most powerful woman in the universe (but I don't know if that's acceptable in older German)..


It was acceptable at least up until the 70s. Wikipedia says even up to the 80s in East Germany.

69
If there is an accent, it's rather subtile.

70
I saw you actually submitted a whole bunch of NGP patches. Do the other games have similar roadblocks? Not that I could help you, it's just that my interest in the platform received a boost recently and I'm generally already inclined to pay some attention to more obscure systems.

71
Programming / Re: Is this possible? (emulator graphics filter idea)
« on: November 22, 2013, 11:07:14 am »
The screens are too small. But take a look at the stop sign in the second page (Aladdin shots) for example, there you can see the difference.


72
News Submissions / Re: Utilities: FCEUX 2.2.2 released!
« on: October 16, 2013, 10:57:58 am »
Yeah, I don't like using plain bilinear filtering anywhere. If this would be purely about optics on a LCD, I'd probably go for something like Retroarch. There's flexible shader support in there. If you download the Windows "Megapack" you get all the cores, which include Nestopia, an FCEU variant, and Quicknes.

73
I'm not familar with this problem, but here is what I would do:

1) Try a "fresh install"of  VBA-GX, meaning you delete everything related to it of the card, then put a new installation and your relevant save files back there.

2) Check how the alternatives behave. Wii Mednafen, Gnuboy, Rin and Retroarch all have the capability to play Gameboy games.

74
Gaming Discussion / Re: Favorite Obscure Genesis Games?
« on: September 15, 2013, 02:07:53 pm »
I am curious now as to what the split is between the North American and European split is for this sentiment (and maybe further afield -- I am told Brazil has a fair megadrive following to this day). Everything I have since heard says that the Megadrive/genesis was at best the also ran of the 16 bit era if you are speaking to someone from North America. In Europe it was level pegging or possibly even beat out the SNES in places, certainly there was no "you picked the wrong console" type thing going on like there might have been in the PS1/N64 era (doubly so if you picked a Saturn.
Not sure about Japan or Australia, or at least enough to make a proper generalisation, but it did not seem to do too badly in Japan either.

Some rough sales figures for up to 1994 to provide some perspective:
http://www.majhost.com/gallery/Pricey/SEGAtastic/mdsalesuntilendof1994sc.jpg

The numbers speak for themselves I think.

75
There are quite a number of installments, on computers the series goes at least up to number 4. Graphically, Systemsoft games seem to stagnate in time, not that I care that much if they play ok.

76
Gaming Discussion / Re: Games that are not emulated properly (or at all)
« on: August 19, 2013, 05:21:41 pm »
Even fifth generation emulation was pretty bad last I was aware. (PS1 plug-in hell, even moreso N64. Saturn emulation didn't even really take off until the last few years, I think.)

I have the impression that PS1 emulation is going into a different phase - there's Mednafen for instance. And I think Xebra has been around for a while. ePSXe seems to me like the SNES equivalent of ZSNES, so it's going to be around and referenced by a lot of people in years to come even with no further development.

Saturn has really only two serious options to my knowledge, other projects didn't really make it very far.

SSF runs a lot of things but my no means all - it didn't ran my copy of Actua Golf, and afaik Rayman doesn't work for example.

I know Yabause had a new release this year, but it still seems quite inferior, generally riddled with more bugs. This is a shame, because Yabause is open source, portable and improvable.
SSF doesn't even output native resolution, and there are no fancy scalers, upscaling or CRT like shaders to compensate. I find that off-putting, because I still have the original hardware around, but also a PC setup that I can regulary access for emulators on a SDTV via RGB connection as opposed to a S-Video TV-out, which isn't optimal.


77
Personal Projects / Re: Princess Crown (Saturn) English Translation
« on: August 08, 2013, 05:31:08 pm »
Yeah I asked because that font is ugly :P

Well ok, not ugly, but very basic/standard. It would be nice if you found another font that feels more videogame-like :)

I agree, the font seems a little bland. Not a big deal of course, but something that does a little to "capture the mood/background" of the game would be the icing on the cake.

78
Gaming Discussion / Re: Szczepaniak's Japanese gaming book
« on: June 04, 2013, 07:01:56 pm »
Found what I vaguely remembered:
http://www.rpgamer.com/news/Q3-2007/071207a.html

When asked what made Square Enix decide to take a chance on bringing Front Mission to the US again (the fifth game in the series was notably skipped), the response was that there was one member of the team that was very passionate about the game, and wanted to give players in the United States the chance to experience. He felt that Front Mission 3 and 4 proved that there is a userbase, and since the DS is currently very popular, the thinking went, "Why not give it a try?" On a similar note, we told Mr. Sakamoto that a fan translation had been done some years ago for Front Mission 1, and asked how he felt about such efforts. The producer replied that he actually found them very encouraging -- it's something the developers should be doing, but because they're not, the fans are doing it instead. He stated that he'd like to be able to give something back to the fans, and would like to thank personally each of the fans that worked on the translation.

Woha. And I googled that "manually". I now just found out it's listed in the Fan translation article of Wikipedia. Doh.

79
Gaming Discussion / Re: Szczepaniak's Japanese gaming book
« on: June 04, 2013, 05:35:52 pm »
I believe some statements indicating approval were made in the past...not that I remember exactly. I think one guy who was involved with the Front Mission series made some positive remarks about unoffical translations or so? I could swear this topic came up on this very board before with at least one example.

80
Agth is the programm that you need to use for the "hook", you can combine that with machine translation on the fly I think (I never done that, always pasted text manually for menus).

As has been mentioned, it works only with the Anex emulator (and not all games, but I think most that work in the emulator).

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