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Messages - Starscream

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61
Gaming Discussion / Re: Romancing SaGa II is out
« on: July 07, 2016, 10:52:25 am »
Original artwork in combination with modern technology, like shaders etc. that current emulators could use would have been nice. Though of course I realize there was no chance of that being implemented. Has any company ever offered something in their retro releases that comes close to the options of non commercial emulators?

62
Gaming Discussion / Re: Romancing SaGa II is out
« on: July 05, 2016, 06:22:56 pm »
I'm glad this game got an official translation, but I personally just don't like how they did some clear remaking of some of the graphics, but left other graphics alone.  It kind of looks a bit...off.  That said, the NG+ option looks promising!

Yeah, I absolutely dislike the lowres sprites, only bearable to me when playing on a smaller screen, not on a tablet.

63
There are a few available in German, such as the Pirates! port. Also as it happens, Shadowgate is supposed to be in German. Check out the back cover, it says Kemco at the top, but the bottom copyright says 'Kemko' !.

64
It's not like Kemco and Nintendo are the only possible actors in this. Nintendo didn't handle the distribution of it's products in the Nordic countries,  I believe that was (and is still for the most part) done by Bergsala.

65
There's a ton of Japan exclusive stuff available on the PS1 from all kinds of genres, it's just that most people focus on RPGs as noteworthy and it's really a question of what can be considered 'good'. Not that being crap has stopped people from translating in the past, but the Playstation situation is obviously not like the NES.

Some titles I played to some extent and found interesting:

70's Robot Anime Geppy-X
Kyoro-chan no Purikura Daisakusen
Samurai Deeper Kyo
Aubirdforce
Aubirdforce After
Black Matrix Cross
London Seirei Tantei-Dan
Daisenryaku Master Combat



66
Gaming Discussion / Re: NEC RPG Maker interpreter?
« on: April 07, 2016, 07:42:44 pm »
Without an emulator - you mean you don't want to use MSX/PC-98 emulators, only something that is specifically only running RPG Maker games developed for these platforms? If that is what you're looking for, the old Enterbrain page mentions "D 2 Win" and Dante 98, which could be of interest to you.

https://web.archive.org/web/20081016144620/http://www.enterbrain.co.jp/digifami/conpark/runtime.html

67
Gaming Discussion / Re: PC-88 pics?
« on: March 01, 2016, 04:37:18 pm »
Maybe the PC-88 library? It seems it's currently down, but it was the major database also featuring gamepics (though not in full resolution).

http://refugee2005.sakura.ne.jp/library/frame1.htm

I have the contents available as CD iso though.







68
Gaming Discussion / Re: Super Game Boy predefined palette emulation
« on: January 20, 2016, 11:14:55 am »
But isnt that what the SGB does anyway? Gets rom header and has a stored palette set for it?

The games described on the page I mentioned were released before the Super Game Boy itself was launched, and only those should get a certain palette assigned. Otherwise there should be one default palette for everything else (again, for games that were released before the device itself). Something similar occurs on the Game Boy Color for certain pre-hardware mono games.

I tried Higan (thanks KingMike), and it seems to do properly what I wanted. Does it actually have a screenshot capture function though?

69
Gaming Discussion / Super Game Boy predefined palette emulation
« on: January 19, 2016, 11:23:12 am »
I've read this page where the predefined palettes the Super Gameboy chooses for some games are described (section "Gameboy Internal Filenames"). Is there a program that accurately emulates the behaviour? I'm sure it's possible to mimic it by manually defining palettes and the border, but that's not what I'm looking for.

70
Gaming Discussion / Re: Super Nintendo PlayStation prototype
« on: November 09, 2015, 11:56:29 am »
I actually forgot about this - I never saw anything proving that it's legit from the stories in the summer, but I just read this article:

http://www.engadget.com/2015/11/06/nintendo-playstation-is-real-and-it-works/

So, it's legit, but there might be a problem with the CD-ROM.

71
Interesting, so that means there's a decent chance that some of my sram files could work with the original roms. I'll have to do some tests later.

72
I vaguely remember reading about this in a readme, where an author stated the translated game may be compatible with saves of the Japanese original. I never tried this with any particular game in the non-official translation context, are there known games where this does indeed work?

73
Congratulations. Looks like the game isn't that demanding, even my old 2007 notebook can run it with SSF judging from a short test I did yesterday. I was considering to wait a while, expecting some  possible minor follow-up revisions, but I'll probably start right away playing it.

74
Gaming Discussion / Re: pSX and borders (resolution)
« on: July 29, 2014, 11:20:33 am »
Thanks. I thought it might be like the NES, but that the border emulation is somewhat off.

75
Gaming Discussion / pSX and borders (resolution)
« on: July 27, 2014, 08:01:22 am »
When taking screenshots, I've noticed that the pSX emulator outputs images with 240 lines, respectively 256 for PAL, even when that space is unused. There are relatively large borders shown at the bottom of the pictures. Now I know those lines are always there, but is it technically accurate to show them like that? I would normally expect overscan to be shown at both top and bottom of the picture.

76
Gaming Discussion / Re: Ouya emulation quality?
« on: April 24, 2014, 09:21:07 am »
Doesn't retroarch run on the Ouya? At least that one is free.

77
I Like using the pejorative "Frauhlein" to refer to the most powerful woman in the universe (but I don't know if that's acceptable in older German)..


It was acceptable at least up until the 70s. Wikipedia says even up to the 80s in East Germany.

78
If there is an accent, it's rather subtile.

79
I saw you actually submitted a whole bunch of NGP patches. Do the other games have similar roadblocks? Not that I could help you, it's just that my interest in the platform received a boost recently and I'm generally already inclined to pay some attention to more obscure systems.

80
Programming / Re: Is this possible? (emulator graphics filter idea)
« on: November 22, 2013, 11:07:14 am »
The screens are too small. But take a look at the stop sign in the second page (Aladdin shots) for example, there you can see the difference.


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