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Messages - Starscream

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21
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 11, 2017, 09:50:57 pm »
I tend to avoid online dealers or modders, as I have heard about a lot of people getting ripped off or robbed on Craigslist or whatever. I am limited to what I can buy in a store.

I was thinking about places like here, it would be rather rich if nobody around the romhacking community had the connections to send you a modded card :P heck depending on the project I might even send you one for free if it came to it - price of a used card + delivery should be about 10 Euros to anywhere in the world from where I live.

22
Personal Projects / Re: Tengai Makyou Zero translation project
« on: October 11, 2017, 09:22:51 pm »


I wouldn't know where to begin finding that sort of thing. I don't have a credit card, so I'm unable to order one online. I'd have to find one in a brick and mortar store, which I don't expect would be a simple task.

In any case, there aren't many PS2 translations I want to work on, anyway. Namida isn't all that important to me. (I was rather disappointed by it, to be honest.)


It's possible to use a softmod with PS2 memory cards these days, the modification can be done by anyone who already can run homebrew stuff. It would probably be relatively easy to find someone online who does this for you if it really comes to the point where you want to work on a related translation.
I'm planning to mod a spare card myself in the coming days as a backup in case my hardmodded PS2 breaks down.



23
Gaming Discussion / Re: Otake - PC Engine emulator
« on: August 14, 2017, 07:06:49 pm »
Quote

Hmm. Would you care to expand on this? I'm curious because I have an external VGA to composite/s-video/etc. converter on the way so I can play these games on one of my old CRT TVs.

It depends on the setup . For a standard VGA converter it shouldn't matter because the converter will happily accept the VGA signal and output as 480i to a TV.

I found that newer versions of Ootake couldn't switch to genuine 240p though, I had to go back to older ones (it works around 2.04).

However, the graphics card in my laptop is one of those that cannot output low resolutions like e.g. 256x240. The solution to this to simply increase the width (e.g. you can double to 512x240), and then the emulator stretches it appropriately.
Problem is, I couldn't find such a stretching option in Ootake, meaning it left me with a picture that's tall, but not wide enough.


24
Gaming Discussion / Re: Otake - PC Engine emulator
« on: August 14, 2017, 04:17:31 pm »
There are 3rdparty guis for Mednafen as well. I've only seen and used ones that help for configuration before launching games though. Dunno if there's a standalone gui that lets you have full functionality.
As has been mentioned, Retroarch features a TG16 core based on Mednafen.

Other alternatives are Bizhawk and MAME/MESS. Even Final Burn Alpha has limited TG16 support (no CDs).

I'd use Ootake if it weren't for the limited flexibility regarding CRT use.

25
Personal Projects / Re: 46 OkuMen - PC-98 Translations
« on: July 13, 2017, 08:22:51 am »
Doesn't MAME include debugging functions? It's FM Towns emulation is of course not the best. It's technically still marked as not working, though that doesn't tell you a lot in my experience...wouldn't be different if it was "working" though  :P

26
Personal Projects / Re: The Legendary Starfy [GBA]
« on: June 20, 2017, 01:16:37 pm »
I played one of the GBA sequels a while for taking screenshots. I thought it was neat game and unfortunate it was all Japanese.

27
Might it be because of the SNES Mini?

This is hardly surprising, they always were hardassed about emulation.

What did surprise me is the super old fashioned way you were doing it. You'd have to have a super tiny HD to not do the complete rom set thing, which I imagine will be harder to find now.

I think there is such a thing as a "casual Rom downloader", who isn't even aware of complete Romsets. Just googling for a name of the game he wants to play on ZSNES etc.

28

Thus it makes you wonder as to why anyone from the very large team there that have worked on this game's English translation project (for 2.5 years) didn't bother to do likewise...

Maybe because the patch hosting would be external anyway. Or maybe everyone thinks PSP is still off limits. I'm just speculating of course.

Re: the screenshots, I noticed that the fonts in the Mecha status screen (3rd one) look rather strange, but I can't produce a better one in PPSSPP in native res. It displays fine with 2x rendering res. Dunno if this is some bug or intentional.

29
Gaming Discussion / Re: Early 3D is Cool
« on: May 05, 2017, 12:38:49 pm »

Most people don't just ogle at raw screenshots, they actually play the games (scaled accordingly). My impressions are coming from playing on a CRT through original hardware or sometimes playing on mednafen (with original rendering). Though I do understand where your coming from. English PC-98 "fans" pretty much describe what your getting at.

My remark about screenshot impressions was actually in response to SunGodPortal 's claim about PS1 sharpness.

30
Gaming Discussion / Re: Early 3D is Cool
« on: May 05, 2017, 08:20:19 am »
I think some of those screenshots come from Saturn games, and small screensizes + a clearer screen may create a different impression than what's in your memory.

This is also true for 2D of course, but I think emulator fx are indeed a factor in how people perceive this generally.

With 3D, you can increase the internal resolution, make it look more cleaner etc.

You can't do that the same way with 2D, applying modern technology like shaders to those games is imho more dependent on the style of the game and individual taste of the user.

E.g. I think that stuff that already has something of a cartoony/comic like look can benefit from filters like HQ and shaders that are kind of similar, whereas games with other styles look better with a more authentic approach.


31
Personal Projects / Re: 46 OkuMen - PC-98 Translations
« on: May 01, 2017, 02:54:28 pm »
That's amazing.  Is it the guy who runs the Glodia memorial and did the the Java transfer of RagnarΦkkr a while ago? I thought that was already remarkable. I mean, there aren't many of these Japanese developers around who still keep doing that kind of work with their old stuff, or are there?

Is it known how much similarity there is code-wise between Glodia games, I was guessing before that Bible Master/RagnarΦkkr/Etemible kinda use the same engine, and their overhead RPG games another.

32
Personal Projects / Re: Arcturus - The curse and loss of divinity
« on: April 16, 2017, 05:19:09 pm »
Very nice to see another PC RPG Project like this. For some reason, I bought the Korean version of this many years ago, never did much with it. I guess it was also considered for an overseas release, I recall there was an English demo.

33
This N64 translation seems like a good opportunity to see what these Densha de Go games are about, after checking the readme I'm even more curious.

34

It looked like it had it's own OS, and eventually it picked up Windows 95

Wait a minute...there was another one in console form -

https://en.wikipedia.org/wiki/FM_Towns_Marty


This is probably the correct one..or is it both?

The Marty is essentially a console variant of the computers that came before, to my knowledge there is no such thing as a "Marty game", meaning a game that would actually only run on the console. Rather, some games won't be able to run on the Marty.

There are actually very few games that were exclusively running only on FM Towns systems.
I believe that Abel is an exclusive RPG.
Most games came either from the PC-98, Arcade, or western PCs. Some of the ports were improved, e.g. the Uncharted Waters games have a CD soundtrack.

35
Personal Projects / Re: 46 OkuMen - PC-98 Translations
« on: March 11, 2017, 11:17:16 am »
One of the strategy games by Family Soft is practically 100% translated, and will very soon enter the testing phase. :)
Great  :)
Quote
Also, as to the list - Alvaleak Continent is a very good 3D RPG, perhaps the best one I've played on that system so far. Glodia's games in general are quite fun, like Bible Master or Ragnarokkr... not sure if they're all PC-98 exclusives though.

I think Alvaleak maybe an exclusive, but a lot of these games mentioned here (e.g. Bible Master, CRW) were ported to the FM Towns and / or IBM PC compatibles. The ports for the latter were typically for the Korean and Taiwanese markets though, and it's not like the PC-98 version should be substantively inferior in most cases (at least graphically, I listened a while ago to some Towns CD music you wouldn't get on other systems, always a possibility I guess).

36
Personal Projects / Re: 46 OkuMen - PC-98 Translations
« on: March 11, 2017, 10:15:56 am »
I thought Desert Dragoon was interesting when I tried it some years ago, it combines some 3D with strategy. El Dominion also seemed nice. I've also briefly played some of the Familysoft strategy games based on licenses (Aura Battler, various Gundams etc.) and I thought they could be decent, maybe they're a bit simplistic. I guess doing such a game would give you lots of exposure though  8)

37
Personal Projects / Re: 46 OkuMen - PC-98 Translations
« on: March 09, 2017, 10:40:17 am »
Thanks for keeping it going. I always thought CRW looked interesting because of the similarity to Front Mission, and I'm generally fond of the perspective.
I hope Appareden is a bit better balanced than the Farland Story games though!

38
Why give the function to do High Quality Filtering X2 or other filter settings when it lags most games on specific consoles like the Wii? It seems like a odd choice to have that functionality available when you really can't do anything with it because of that issue.d.

Maybe it was meant to be optimized later. They probably put some effort in it, and didn't want it to go to waste. Speed-wise I believe Scale X2 would have been a better option. The major Wii development where lots of ports and updates were coming out has been over for a while now.

Doesn't Retroarch support a scanlines overlays since a while though, I remember reading about that.
I normally don't use any filtering because I have the Wii connected to SDTV, for a HDTV you're better off connecting a PC, a PS3 or similar more modern console, even a Raspberry Pi3 has basic shader support.

39
Gaming Discussion / Re: CRT gaming thread
« on: February 08, 2017, 12:35:16 pm »
I've got both an old TV (with SCART RGB connection) and a PC CRT monitor. 

Initially,  I tried the standard S-Video TV-Out on graphic cards. Quality was decent, but it's  restricted to 480i/576i. I was looking for something better with more flexibility, and bought a Scart-VGA adapter (UMSA).

Generally worked out as I intended, downside seems to be that 60 Hz modes trigger NTSC and not PAL60. At least that's how I would think explains the color differences, especially reds become oversaturated.
The Laptop that I used for the VGA connection unfortunately broke down, so I'm relying more on the common emulation devices Wii and the first Xbox again. Not quite as flexible and powerful as a PC, but it's enough for most of the standard stuff I'm currently playing, like Genesis and SNES games without special chips.

The PC monitor is smaller than the TV, but I was amazed that it's possible to also display 240p resolution modes with some fiddling and the right graphics hardware. If you turn down sharpness a bit, it looks very good imho.

As for LCD's, most of the old games I've seen look rubbish whether on TV, tablet or phone without shaders and/or the right filter combinations.  But on a powerful enough device with the right settings, it can be looking good. I'm not sure I'd call it a realistic mimicking of CRT technology yet, using my own TV as reference it seems a bit off still. From what I've read and seen, there can be quite the differences between CRT's themselves though, e.g. Sony Trinitons have supposedly relatively strong scanlines.

40

Unfortunately, there's no way for me to upload the game data to my computer. The phone only allows for transfers of things like photographs taken with the phone's camera and such. Application data is all locked down by the app makers.

I wouldn't expect it to be that easy, question is what has people prevented so far finding possible ways of extraction...maybe it's a lack of hardware access (and interest) in the west and the Japanese caution concerning copyrights.

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