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Once upon a time, this was going to be FF++ 2.0, but I quit working on it--mostly because I didn't like the way the new class system ended up, and it had gotten too difficult by that point to redo it thanks to tons of confusing spaghetti code I had scattered all throughout the ROM.
No documentation is included, because I either lost it or never made any in the first place (can't remember now--I think it's been about 5 years since I last worked on this). However, these are the major things it has that v1.5 doesn't:
- Vastly different job classes* & class change system**
- Completely rewritten script
- Slightly aesthetically-enhanced maps/areas
- Equipment and magic spells are greatly changed
- Poorer gameplay balance, probably
- Minor errors (most obvious is glitchy palettes when lighting some Crystals)
- General incompatibility with the FF++ World of Chaos pseudo-sequel hack
*Any class can use any spell/ability (if they have learned it and have enough MP), but generally a class uses its "own" abilities better than other classes (e.g. a Black Mage gets a bonus to black magic, a Dragoon gets a bonus to Jump, etc.)
**The system functions normally until you have completed Bahamut's quest, then you can cycle through all 12 available classes by speaking to him repeatedly (he only changes the party leader; press select to cycle the party order). Avatars of Bahamut will also appear in each town to avoid having to return to Bahamut's cave constantly.
Anyway, since this has just been sitting around on my drive for years "collecting dust", I figured I might as well make it available, because why not? Merry Christmas (a day late and a dollar short)!
P.S. - Don't even bother trying to use FFHackster to edit this; it will completely break the ROM because so many things are expanded and/or relocated. It's protected against being opened in Hackster, anyway.