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Messages - aishsha

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Personal Projects / Re: My NES Translation Projects
« on: July 02, 2016, 06:55:41 pm »
Someone is :)

Hm okay I hope somebody makes a manual into English because I can't figure out how to play and the game looks pretty neat! it's a 8-bit 3D first person game kinda weird but unique!
Help yourself.

so any updates on this? were people going to make manuals for it or something? was it a translation of the manual into English?
Not anytime soon, I'm afraid.

Esperknight can do the PSX scene but he's basically been spanning over 10 projects at once, and never being sure of when to finish just one, *sighs. I feel we have a right to complain about that. Because worst case scenario none of these projects may ever be finished nor their source files released publicly! So that is a worry!
Of course, you can complain! Moreover - feel free, I say!

I can only think of 2 MM games off the cuff... one is available on NES, the other one on SNES. There are very likely more of them. Someone is working on the SNES one IIRC.
They are at least 4. The first one was on GB. I was actually thinking about the NES one (liked the visuals a lot), but no promises anytime soon - I have a row of projects to finish and some other platforms to explore.

We still need the Monster Maker games translated...
Errr... there are still many games to be done there or redone. There's only one MM game on NES, though, and it's more like a spinoff, as far as I recall...

Script Help and Language Discussion / Re: メデューン Medyun?
« on: May 01, 2016, 10:16:32 pm »
Thanks to Draken and Bongo` I have some pictures. :)

Turns out Poseidon appears in this game, and there is a monster description for "Poseidon's retainer". I remember Medusa appearing in the enemy names, but there is no corresponding enemy I can find. The pallet swap for "Medeyun" is a "Death Mermaid".
Yeah, it's a made-up stuff based on Medusa, as you see. Poseidon is Poseidon. But if the context of the game presumes you deal with actual gods and mythical creatures (I don't remember this game too well really), my guess is that they simply spelled Medusa in a wrong way. That thing often happens with Japanese.

Script Help and Language Discussion / Re: メデューン Medyun?
« on: April 29, 2016, 08:59:36 pm »
Yeah, sounds like a made-up name. This one site suggests メデューン may be derived from Medusa (メデューサ).
True, was my first guess as well.

A lot of people seem to have problems with beat, so I've detailed in the readme an alternative.

Well, I would like a new website for my translations to be built from the ground up. It would be cool to have a modern website design to present the work that I do. Maybe someone who has enjoyed one of my many translations would graciously donate their time to such an endeavor. I do realize it is a fair bit to ask as well, but one can hope. If not, RHDN is basically my website for projects. So I don't exactly need a new site.
Same here. Either RHDN or my blog/your website. I have my own and even designed already, but I can't get enough time to make it working to the fullest capacity.

April 29, 2016, 08:58:37 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
If no one gets on it I'll buy a copy in two weeks with the vhs and rip it. Pretty good with editing/subtitle software
As a collector, I will probably buy it as well eventually but not anytime soon. Complete copy is way too expensive.

Is this it?
I wouldn't mind donating a bit to getting this VHS ripped if possible, but I don't get paid for 2 more weeks  :(

This game looks pretty good, I always thought including movies with games was cool.
Yeah, that's the one.

I was referred here from another forum. I have a Panasonic AG-1980, a good TBC, and a Blackmagic Design video capture device and volunteer to do a high quality VHS rip.
That'd be great if we had that tape, which we don't :)))

So, the NES catalog is near to be fully translated  :beer:
We ain't trying to cover that catalogue and never intended so. Moreover, there already were (and most likely will be) retranslations of some specific games to make them as they were supposed to be and not to cover another gap no matter what.

Script Help and Language Discussion / Re: メデューン Medyun?
« on: April 28, 2016, 06:03:21 pm »
Sounds totally made up to be. Might be a game-specific character. G.O.D., I presume?

General Discussion / Re: Motivation for translating?
« on: April 14, 2016, 07:32:04 pm »

General Discussion / Re: Motivation for translating?
« on: April 14, 2016, 05:57:54 pm »

C'mon... translate for benefit of all. :(
Sorry, mate, was just figuring whether I'm up to that - we'll prob continue that in private to to loiter this thread :) Basically, I was just curious what's the size of the text.

Вытащить их весьма проблематично, несколько дней как минимум займёт (имхо, куда легче переводить в движке, так как нужно умещать текст в диалоговые окна).  Но я попробую подсчитать - только игровой текст, без книг, так как они в виде картинок.
Пиши в личку.

Вытащи - посчитай. Я подумаю.

I think I'll work on Monster Maker III. Right now I'm at least getting a "placeholder" translation for my long-in-the-works SD Gundam Gaiden 1 SFC project. Then I'll get to MM3.
Though Bongo told me it might be tough (hacking-wise), as I suppose a lot of the remaining untranslated SNES RPGs are.
He meant the NES one I think. SD Gundam Gaiden for NES is like 99% done, btw.

Количество российских игр, которые интересны для перевода не в пример меньше того же японского. Какой объем текста?

Я сомневаюсь, что за это кто-то возьмется бесплатно. В любом случае, в итоге понадобится вычитка носителя.

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