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Messages - MathUser2929

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41
Theres already a castlevania 2 on nes. It could easily be confusing to have 2 castlevania 2's on the same console.

42
News Submissions / Re: Other: Castlevania 30th anniversary
« on: May 17, 2017, 05:08:33 am »
I liked the techno music of castlevania chronicles. Especially level 1 and tower of dolls.

43
News Submissions / Re: Other: Castlevania 30th anniversary
« on: May 16, 2017, 10:25:28 pm »
That's a good point, why not make it replace the music too? You could pick some proper remixes and include them in the download.

44
News Submissions / Re: Other: Castlevania 30th anniversary
« on: May 14, 2017, 02:05:17 am »
I missed the cv stream, hope someone else makes such a video.

45
News Submissions / Re: Other: Castlevania 30th anniversary
« on: May 13, 2017, 08:43:15 am »
This looks really good. I hope someone takes more screenshots or makes a youtube video.

46
Since you know asm now, have you considered my suggestion on making one of the clock towers non-functional? You could save the functioning gears for the final level so each stage don't look like a repeat of the previous one.

47
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: May 02, 2017, 11:06:42 pm »
Maybe you should make a seperate thread for sml2 dx. It'd be easier to keep track of.

48
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: May 02, 2017, 05:42:41 am »
I'm glad you changed the sky color. Do you thik you could give fire mario his proper colors too? White suit and stuff.

49
Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: April 27, 2017, 04:35:28 am »
I like the super mario land 2 hack alot. I think Luigi should be fun to play. You should consider giving him different physics. Also, the sky color is too near grey, you should change it.

50
Personal Projects / Re: DSVania Editor (v1.4)
« on: April 23, 2017, 09:35:40 am »
Wow, AOS support, I hope you keep going and get HOD and COTM. I know HOD should be straightened out so each castle looks unique. I always get the two confused. Never should have opened them both up at the same time.

51
I watched the youtube video. It's good that you made it, but you left out two characters. You should redo it with all of them, even if you have to play a little further. It might actually be more than two cause I remember they drew a Alucard too.

52
I like the animated shell. I'm glad you are making use of the bouncing shell patch.

53
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: April 05, 2017, 09:15:51 pm »
I dig the new pics. This hack is looking great.

54
Personal Projects / Re: Metal Gear DX - MG NES meets Ghost Babel
« on: March 11, 2017, 07:50:31 pm »
Sounds good, hope to see a update.

55
Personal Projects / Re: Metal Gear DX - MG NES meets Ghost Babel
« on: March 10, 2017, 08:13:27 am »
Would it be possible for you to redraw the enemy and prisoner sprites too? Either draw the existing ones in the style of MGS GBC or totally redraw them reisizing gbc sprites. Right now they really stand out.

56
That isn't the final death isn't it? I thought that was just getting started before adding details. The collar really stands out right now.

57
I can see the potential. Hope to see the final product.

58
Personal Projects / Re: DSVania Editor (v1.3)
« on: March 08, 2017, 11:48:25 am »
By the way, we're done with the portraits hack, ShadowOne333 just submitted it to the site.

Now I'm very looking forward to what other hacks you guys can come up with. I heard there's a chance you can completely remove the seals at the end of boss battles? If so, I'll be saving my playthrough with the new portraits until that's done!  ;D

There's already patches for that on the main site. You just have to do the first line then it autocompletes.

59
Oh, so that was you. Well, good job then.

60
Personal Projects / Re: Metal Gear DX - MG NES meets Ghost Babel
« on: March 07, 2017, 08:52:11 am »
What happened? They aren't in the queue anymore and also not hosted on the site yet. I assume you made a minor mistake and can resubmit.

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