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Messages - MathUser2929

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101
I never heard of a translation that made a game harder. But it seems like almost all the level hacks I've tried make the game much harder than the original. If the graphics are good I forgive it sometimes but I hate if I have to spam savestates too much to beat it.

102
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 01, 2017, 11:17:38 pm »
Since you put Davids name as all one word I'd like mine to be that way too. But thanks for putting me in the credits.

Edit:If you don't have extra tiles, you could always save the door for the boss only. In ROB there is a secret in stage 3', the Graveyard, where the screen scrolls to the next area like a door but there is no door.

Edit2:I thought of a Easter Egg you can add. Mainly a mod of a existing one. You should make codes to have a different partner. Make the names Refer to current character you play as. Perhaps if Optomon is willing to do the work you could make Sonia and Simon selectable with these codes. Don't wanna put too much on him tho so just having a seperate patch is acceptable too.

103
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: February 01, 2017, 03:20:53 pm »




IMO, the best pictures are the ones that don't use square stone blocks like this. I suppose there isn't a way around it since it builds the ceiling walls and floor, but would be nice if you didn't have to use those stone blocks. Too old school looking. You could redraw them and still have them be perfect squares if they aren't shared across levels. I'm guessing they are shared tho.

104
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 31, 2017, 02:18:50 am »
If you got any spare tiles I'd recommend having blue doors for boss fights. That's never been done in a Castlevania hack.

105
Personal Projects / Re: Ultimate Mortal Kombat 3 hack [smd]
« on: January 31, 2017, 02:03:57 am »
Who says that was even this hack? There's at least 3 UMK3 hacks I know of. That's probably a different one.

106
Personal Projects / Re: Castlevania Dawn of Symphony (NEW HACK!)
« on: January 30, 2017, 03:34:36 pm »
That is true, everyone has a dark outline except them.

107
ROM Hacking Discussion / Re: NES Street Fighter Collab Project
« on: January 30, 2017, 09:24:24 am »
I was just saying people wouldn't wanna spend time hacking a game that don't really play like Street Fighter 2. You can't do the combos or anything. Not worth getting together and fixing. He'll have to just do it himself it looks like.

108
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 30, 2017, 09:21:23 am »
Maybe you should redraw those torches too.

109
Personal Projects / Re: Castlevania Dawn of Symphony (NEW HACK!)
« on: January 28, 2017, 10:45:24 pm »
I guess that's as good as a AOS Alucard sprite is gonna get. Good job on resizing the sprites to fit.

110
Last time I tried the hack I really enjoyed it. I don't think I got to the part with those two characters you were gonna draw. I still got alot of psp games to play so no rush. I don't plan on getting the ds back for a while.

111
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 28, 2017, 05:34:38 pm »
Yup, the music is gonna take time to put in. Sounds like he might got some tracks to compose besides porting some old songs.

112
ROM Hacking Discussion / Re: Super Mario Maker in the future
« on: January 28, 2017, 10:55:34 am »
http://gamehacking.org/vb/threads/16065-An-alternative-Nintendo-Network-server!

There's a alternative to Nintendo Network in beta now. I imagine it's only a matter of time before they get Mario Maker working too.

113
Personal Projects / Re: Secret Of Mana Gameplay Improvement Hack
« on: January 27, 2017, 11:15:48 pm »
I haven't been following this project, but I'll read the hack page when this goes up. Anyway, I wanted to say I agree with what was just said. Having 3 players at the beginning would be a real improvement. If that could be worked in somehow that would be nice. It could either be a optional patch or a option you trigger.

114
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 26, 2017, 10:38:17 pm »
It really does make it look like Atari graphics tho. I don't really see the appeal in wanting it to look like Atari tho. All that effort editing the graphics just to make it look worst.

115
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 26, 2017, 10:34:53 pm »
Well, I dunno if this'll be useful to you, but I made a graphics hack of CV Legends:

http://www.romhacking.net/hacks/1197/

I hope you guys do something similar. As in you enhance the graphics. I imagine just colorizing the graphics would be an improvement but I'd rather see some enhanced graphics.

116
News Submissions / Re: ROM Hacks: New Hacks Added to the Database
« on: January 26, 2017, 08:19:31 pm »
I submitted a review for the Super DD one. It seems like a good hack. I always thought it ran a little too slow.

117
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 26, 2017, 11:28:35 am »
A NES version of cv legends would have to be a CV1 hack cause theres only 6 levels.

118
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 26, 2017, 09:49:39 am »
I don't get why you blank out the screen when you take pics tho. It's always a plain blue background.

119
Personal Projects / Re: Super Toad Allstars + World (Toad Hack) Update
« on: January 26, 2017, 08:55:25 am »
You should be linking that link in the right where it says direct link:


120
Personal Projects / Re: Castlevania - Cadence Of Agony Linear Reboot
« on: January 26, 2017, 08:52:49 am »
With Optomon on board maybe you could a Select a Belmont screen where you pick between Richter, Sonia, or Simon. I imagine optomon might know how to do that. If not just have Simon and Sonia as seperate patches.

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