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Messages - Piotyr

Pages: [1] 2 3 4 5 6 ... 16
1
I am not quite sure what you are asking, are you looking for the forum post by Lina Darkstar that did an in depth translation and analysis of the script? That's here http://www.icyforums.com/index.php?/topic/4401-japanese-final-fantasy-6-complete/

If you want the most faithful (as far as I could find) translation that's here https://sites.google.com/site/ff6relocalized/

There is also the uncensored woosley edition for a more true to the snes version script which is on this site.

2
So far I've found that the two best translations out there are "Relocalization" and "Improvement" Improvement is not complete tho and is buggy as all get out. Neither of them are retranslations so much as they base their stuff on the gba script and use Dark linas forum topic and others to rewrite it to something a bit more faithful. Its not the perfect option but it is the best option I've got.
Also brave new world changes dialog a bit too much for me, canadian speaking Narshe people is not something I care for.

3
I am giving time for replies before I do anything really. Glad to know your thought process on your translation. also I hope this thread will help others figure out which one fits their tastes too because there are just SO many options! Never feel bad about telling people about your own work because you have the most insight on it! For example I would of thought about skyrenders patch because I heard its insanely faithful but from reading some of his recent posts hes not too proud of it due to it being rather dry.

4
The mobile version updates the blitz and Cyans swdtechs to work better.
I think if I wait till the modders fix the sprites it would be one of the best but again it would only be fixed up to the gba version bugs wise.
Brave new world looked so good but it adds some things to the plot that I disagree with (Narche speaks like canadians, red bulls an item and a bunch more dialog that wasn't in the original game)
I wish I knew a sprite artist that could finish work on it akin to this mock up http://i.imgur.com/bs1q9Si.jpg

I was hoping for a more faithful to the original japanese script translation patch but as far as I can see most patches try to stay faithful to the woosley script... Fans of ff6 just don't think the way I do I guess.

5
I like translations that are faithful so in the end really I would want at the very least a newly translated snes version.

6
Yeah I am guessing the GBA version with fixes would be the best, I may wait a bit for the possibility of them redoing the sprites on the steam version (The tools are there they just need artists). I really like the backround and enemy art in the new release, its just the character sprites need work (they aren't even full bad just need work).
I was hoping there was a balance hack kind of like final fantasy tactics kind of which leaves the plot alone but makes the game more... Not quite hard but not so breakable ya know? Old snes games were so easy to break over your knee if they weren't made poorly (Cough 7th saga cough)

7
Well I haven't played Final fantasy 6 in around 20 years give or take so I thought I might as well pick it up again. Which version has the most faithful translation? Are there any balance hacks that are good and not just hard mode hacks or hacks that change everything so its not even the same game anymore? Whats with the hate of the new mobile sprites?(I can see people not liking them but they shouldn't spawn nearly this much hate) Woosley for life? :P

8
Bregalad ever think of porting this to the PC steam release? Its based on the GBA version so much so that its got a copy of the GBA port inside it! :).

9
That was more for the fact the game was released, this is a topic about it being cracked open with a tool and modable. You can swap sprites easy as can be right now and they are working on a bunch more functionality.

10
http://steamcommunity.com/groups/ff-modding/discussions/10/451850213942998755/
someone has made a tool to extract all the graphics etc now we just need a good spriter to redo everything. Its as simple as editing a sprite sheet.

11
Gaming Discussion / Re: Is Xenoblade for me?
« on: January 10, 2016, 02:35:48 pm »
I am talking the original Xenoblade and I am hoping for something that at least makes me think.

12
Gaming Discussion / Is Xenoblade for me?
« on: January 10, 2016, 12:23:12 pm »
Ok I loaded up Xenoblade and was immediately turned off by the mmo style combat of auto attacks and cool downs, I pretty much shut it off 5 minutes later. I read the combat has some depth later tho so here is the question. I like my rpgs to be challenging (Favorites smt nocturne) so if I don't over level will I be challenged and will there be a good amount of strategy in this game?

13
Gaming Discussion / Re: Graphics Mods for the Steam versions of FF5 and 6?
« on: December 17, 2015, 11:35:30 pm »
I bought the game in the hopes for mods (Its not a far off idea since ff5 got the sprites ripped and a tool was made to reinsert them apparently) but I have no skills in the hacking.
In the end it just needs the blur filter replaced with xbr and I can consider it good enough for myself (Not as good as the original but unique).
Edit: oh and the ui needs muxing, totally needs it.

14
Gaming Discussion / Re: Graphics Mods for the Steam versions of FF5 and 6?
« on: December 17, 2015, 11:24:49 pm »
I personally like the sprites in the ff6 port and the portraits are good just out of place... actually everything just screams out of place here. Its like they had multiple artists do each part of the game.
Hey original art guy! Do these portraits! For the backrounds we can just redrawn the originals right? And fuck take the strategy guide chibis and make sprites out of those! WE GOT A GAME PEOPLE!

15
Gaming Discussion / Re: Extending the lives of games
« on: November 29, 2015, 07:37:17 am »
With so many games in my backlog I don't find replaying a game worth it. Why should I replay Deus ex when I can play Deus ex human revolution or some other games like it? This is why I skim guides to try to get everything I can out of a game in one go (Hopfully without spoiling myself). I would love to have a website that documents missables in every game without spoilers hahaha.

16
Gaming Discussion / Re: RPG Maker Games Thread
« on: September 14, 2015, 12:25:16 pm »
I haven't looked much into rpg maker games beyond the hilariously bad Japanese ones I come across crawling the underbelly of the internet (A game you go into dungeons to find new sextoys to sell and must demo them for costumers? Wtf japan?) but I can recommend Off
Its an amazingly deep game for an rpg maker game and made me think.

17
Gaming Discussion / Re: What is the most disappointing game you played.
« on: September 08, 2015, 05:29:54 am »
I bought a 100 dollar collectors edition of Final fantasy Type 0 after demoing the psp version.
The first level of the game is so much better than the rest of the game! Ugh! Small missions that only last 10 to 15 minutes, convoluted systems and a bunch of crap I just didn't like.

18
Gaming Discussion / Re: Good gaming news sites?
« on: August 30, 2015, 02:56:25 pm »
Nah no need for leaks, just someplace that doesn't clock out on weekends like most of Siliconera does.

19
Gaming Discussion / Good gaming news sites?
« on: August 30, 2015, 12:32:51 pm »
I use to use Blistered Thumbs because they had silly articles along with good news coverage and since its closure I've been using Siliconera but they are a bit slow on the draw and have a lot of random stupid posts (Like OMG NEPTUNIA MOD FOR LEFT FOR DEAD! Oh wait its been out for a year). Any Suggestions?

20
No new engine, then?  I thought that was the whole point – to get the games in fullscreen HD like the new Sonic the Hedgehog ports.
Rockman: The Power Battles and The Power Fighters.  They're quite playable on arcade machine emulators.  (I think I used Kawaks back in the day.)

Are you talking about the Sonic 3d ports or some steam ports I didn't know?

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