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Messages - danke

Pages: [1] 2 3 4 5 6 ... 12
1
That would be a decent translation of it, yes.

If you want to see it in kanji: 半年前の嵐の夜、突如として現れ、絶大なる魔力で近隣の国々を制圧した魔王ゲザガイン。

It's more or less Gezagain appeared on a stormy night half a year ago.

あらしのよる in this case would be 嵐の夜 "stormy evening" rather than 荒しのよる
 "due to devastation".

2
Site Talk / Re: General Gaming News and Editorials Subforum?
« on: April 21, 2017, 07:25:32 pm »
How is that different from the "Gaming Discussion" and "General Discussion" subforums?

And the "Site News" subforum is written by users, not mods. Anyone can write up news, and submit it for that forum.

3
Newcomer's Board / Re: Why no emulators?
« on: April 03, 2017, 12:06:53 am »

4
General Discussion / Re: Racial Plot Twist in the Shell
« on: April 02, 2017, 08:20:55 pm »
Technically, since the Major's body is full prosthetic, her race is completely irrelevant. On the other hand, her name is Motoko Kusenagi -- which... she might as well be named "Japan McJapaneseName".]

She's Major Mira Killian in this one. Motoko Kusanagi is the name of her Ghost. Once she learns about her origins, she just goes by "Major", dropping the name they gave her.

5
ブルース
ライト博士の人型試作ロボット1号機
で、ロックマンは知らないが、ロック
マンの兄にあたる。孤独を愛し、自ら
の信念に基づいて行動する。キングの
博物館襲撃を食い止めようとするが、
キングに破壊されてしまう…。

6
So what's the right way to handle romhacking and translation requests?

7
道場キャラクター


ラッシュ
ライト博士がロックマンの
ために作ったサポートロボ
ット。
するどい嗅覚で、隠しアイ
テムを見つけ出す。(P。15
参照) 


ゴスペル
フォルテと行動を共にするサポート
ロボット。変形能力でフォルテと
合体する。(P。15参照) 


ブルース
ライト博士の人型試作ロボット1号機
で、ロックマンは知らないが、ロック
マンの兄にあたる。孤独を愛し、自ら
の信念に基づいて行動する。キングの
博物館襲撃を食い止めようとするが、
キングに破壊されてしまう…。


キング
ロボット主権による世界を作
りだすため、地球征服をたく
らむロボット。
Dr.ライト、Dr.ワイリー
の作り出したロボットのデー
タを盗み出し、自らの軍団を
編成した。チェスが趣味だが、
あまりにも強すぎるため、良
い対戦相手が見つからないの
を不満に思っている。


アルバート・W・ワイリー
世界征服を企む悪の科学者
であったが、建設中の城を
キングに奪われ、今はDr.
ライトの研究所に居候して
いう。
Dr.ライトとはローバー
ト工科大学時代からのクラ
スメイトであり、永遠のラ
イバルでもある。

8
Script Help and Language Discussion / Re: Rockman & Forte Manual text
« on: March 23, 2017, 02:16:01 pm »
        も く じ
        CONTENTS

ストーリー ………………………………………2
登場キャラクター紹介 …………………………3
方法 ………………………………………………8
プレイヤーのアクション ………………………9
ゲームスタート …………………………………10
セーブとコンティニュー ………………………10
ステージセレクト画面 …………………………11
アクション画面 …………………………………11
装備選択画面 ……………………………………12
アイム …………………………………………13
ライト研究所 ……………………………………14
パワーアップアイテム ………………………15
ボスキャラ紹介 …………………………………16
ロールちゃんのCDコレクターズガイド ……24

9
Site Talk / Re: Data Crystal - Adding a SNES game
« on: March 08, 2017, 08:09:57 pm »
Seems to be resolved.

10
Site Talk / Re: Data Crystal - Adding a SNES game
« on: March 07, 2017, 09:22:19 pm »
Seems to be an issue with the latest version of MediaWiki. We're working on a solution.  :police:

11
Alright, well, let's start with the menus. You nailed the main menu, so I'll focus on the Help menu:

Now let's focus on the actual tutorials (I'm skipping How to Play though):

Sorry to cut this short, but chores are eating me alive. I'll translate more later.

Were you using babelfish to translate? The whole "How to break blocks" section is mistranslated.

12
General Discussion / Re: Stuck in Limbo.
« on: January 27, 2017, 04:14:31 pm »
Sounds like you're depressed and need to obtain some professional help, either through counseling, medication, or both.

13
General Discussion / Re: Pokemon Prism vs Nintendo trademark DMCA.
« on: January 19, 2017, 11:04:10 pm »
How could a romhack of a 10 year old game possibly even put the slightest dent in sales of a main franchise Pokemon game?

I suspect that DMCA takedowns have more to do with protection of users than damage to IP. Imagine a group of 10-year-old kids visiting shady ROM sites trying to find these games and manage to infect their parents' computers. Then, of course, it's Pokemon's fault that people are getting viruses, etc.

14
Gaming Discussion / Re: Comparing game localizations
« on: April 15, 2016, 09:10:14 pm »
In Pokemon Red/Green (Japanese versions), your path is blocked by an old man who is passed-out drunk. In Red/Blue (American versions), he just hasn't had his coffee yet.

http://bulbapedia.bulbagarden.net/wiki/Old_man_%28Kanto%29

15
Script Help and Language Discussion / Re: Script Depository?
« on: March 16, 2016, 09:50:11 pm »
We have a Abandoned Project section just for things like this. You can include table files, script files, notes, etc.

16
Site Talk / Re: Ever thought about a shoutbox for the site?
« on: March 01, 2016, 08:48:27 pm »
We already have a chat, which is even reachable in your browser. No need to add a Shoutbox for spam.

17
#W16($22FCD2)
#W16($22FCD4)
[Ja genau, das ist der Pilz! Jetzt gebe<NL1>
ich euch den Rest der Ausrüstung.<ED>


That will print it only once.

18
Personal Projects / Re: Akira (NES)
« on: January 28, 2016, 12:17:28 am »
It's been done for 4 years. There are a few bugs that have crept up since release, but I no longer have my source files to fix anything. As the game is perfectly playable as it sits, it is considered my final version.

19
Personal Projects / Re: Zelda 2 for GameBoy - Missing Link - Need Help
« on: September 07, 2015, 03:16:42 pm »
That's because B# is enharmonic to C. That is, they are the same exact note.

20
Site Talk / Re: Forum Rule #1
« on: July 22, 2015, 12:39:15 am »
If you see a post you feel is in violation of Rule #1, you are free to report it to the moderating team. If a post goes unreported, it's not likely to receive moderator attention.

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