Here is it: http://my-files.ru/frrqcb
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Here, have this tool which masa specifically made for me three years back:It's don't work at all. I recommend SMB Title Editor utility for this, but remember - it's turn title to green after saving changes.
Anti-viruses may detect it as a false positive. You'll need the saved title data from STE.exe (from the second button) so it can insert it in. As the tools detects, beware that some graphical data (starting from the last non-data CHR-ROM tiles) may be turned into title screen compressed data, and so can no longer be used, depending on how complex the title screen arrangement is.
Here's how I would do:But if I still have free space in the CHR-ROM is such a good option?
1 - Use the expanded ROM.
2 - Find the ram address for the timer (low and high): 2 bytes
3 - JSR to your custom routine on an empty section of the ROM.
4 - Write a timer routine that branches to the game sequence when it's done.
You're going to have to really understand the code and flow of the game state for the death event. There's no easy way, it's going to require good assembly knowledge.I was able to find where it happens (addresses in RAM):
If I understand you correctly, you want to avoid how Mario flies up and then down when dying? So he would just stay in the exact place he died. I know how I would approach it generally... Set a breakpoint for a write to Mario's Y coordinate. I don't know what it is in the ROM, but it is probably easy to find if you watch the CPU memory while jumping. Then walk up to a guy and die. The debugger will snap, showing where the Y-coordinate register is written. You should be able to No-Op the write instruction (set to 0xEA ), so I presume it is a 2-byte change.I tried, but no results. If I don't mistake, game goes on, if Mario go down, and his coordinate equal to FF. How to turn off this condition?
I could be wrong about how this ROM works, but this is the approach I would take. Post here if you try this and are still unable to get it working.
Awesome man. Thanks.I'm glad that you like my work.
Sweet! Did he make that just recently, or was it there the whole time? I didn't even notice it before.It's my patch
I too would love to see a Resident Evil title screen.firedropdl, your dream's come true! Here is it: Bio Hazard Eng Title Patch
would be cool if there was an optional patch for also changing the title screen to Resident EvilI'll think about it.
So I tested your hack out, and the green-blue title screen looks kind of sloppy, so I'm offering you the change if you want.Example?
And really, using U1's music patches for your hack? I suggest some original music. I know you may not have a perfect pitch, but what would you change the overworld and other music to if you have the choice?