News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - lancuster

Pages: [1] 2 3
In GoodNES you can find FDS conversion of Transformers Headmasters on 253 mapper - Transformers Headmasters (FDS Conversion) [b1].nes
However, it does not run on any emulator. :(
Why? Is there a fixed ROM? If not - how to fix it?..

nesrocks, how to remove this bug? I implemented a cheat on the player's control with a cross, without using a jump button. If you keep hold the up button, then Mario will fly up and the game will solidify on the current screen.
Here is it:

ROM Hacking Discussion / Re: SMB Title Screen Hex Editing Help
« on: May 10, 2018, 05:56:31 pm »
Here, have this tool which masa specifically made for me three years back:

Anti-viruses may detect it as a false positive. You'll need the saved title data from STE.exe (from the second button) so it can insert it in. As the tools detects, beware that some graphical data (starting from the last non-data CHR-ROM tiles) may be turned into title screen compressed data, and so can no longer be used, depending on how complex the title screen arrangement is.
It's don't work at all. I recommend SMB Title Editor utility for this, but remember - it's turn title to green after saving changes.

Here's how I would do:
1 - Use the expanded ROM.
2 - Find the ram address for the timer (low and high): 2 bytes
3 - JSR to your custom routine on an empty section of the ROM.
4 - Write a timer routine that branches to the game sequence when it's done.
But if I still have free space in the CHR-ROM is such a good option?

You're going to have to really understand the code and flow of the game state for the death event. There's no easy way, it's going to require good assembly knowledge.
I was able to find where it happens (addresses in RAM):

If I understand you correctly, you want to avoid how Mario flies up and then down when dying? So he would just stay in the exact place he died. I know how I would approach it generally... Set a breakpoint for a write to Mario's Y coordinate. I don't know what it is in the ROM, but it is probably easy to find if you watch the CPU memory while jumping. Then walk up to a guy and die. The debugger will snap, showing where the Y-coordinate register is written. You should be able to No-Op the write instruction (set to 0xEA ), so I presume it is a 2-byte change.

I could be wrong about how this ROM works, but this is the approach I would take. Post here if you try this and are still unable to get it working.
I tried, but no results. If I don't mistake, game goes on, if Mario go down, and his coordinate equal to FF. How to turn off this condition?

Who can tell how to be? I changed the values at address 5957 to A0 00, Mario froze on the screen with the death animation, but the game didn't go on. Goomba killed Mario and, standing a little, went behind the screen.
How to make Mario die just like in the Ninja Gaiden? Frozen in place > the music ended > the game continue from the beginning of the level or from the savestate.

ROM Hacking Discussion / Re: Journey to Silius Utilities?
« on: February 12, 2018, 03:25:51 pm »
You may have to download latest version of CaD Editor by spiiin. It's easy to find.
But it have only 1 level, I guess...

ROM Hacking Discussion / SMB1 Music Tool: is there such at all?
« on: February 03, 2018, 07:42:50 am »
Since Super Mario Bros., a game completely crawled up and down, I want to ask about basic music editor for this game. To be able to write music, and listen/save the game within the framework that was provided in the original game.
Is there any such tool at all?

Does anyone know how to change the properties of the coins to "killing coins"?
And how to find properties of other blocks to make them like bricks?

Eden.GT, thanks, all is working. :)

January 23, 2018, 11:59:16 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I did a screen move to the next level(where Mario himself goes forward) as ordinary level. What the numbering a bit off. How to disable the numbering in this case, in this level?

ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 21, 2018, 07:54:59 am »
Awesome man.  Thanks.
I'm glad that you like my work. :)

ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 21, 2018, 06:47:26 am »
Psyklax, I mean that English title patch is mine. :)

There is a patch that allows you to break bricks/blocks under water?

ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 20, 2018, 09:20:40 am »
Sweet!  Did he make that just recently, or was it there the whole time?  I didn't even notice it before.
It's my patch ;D

ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 18, 2018, 11:23:29 am »
I too would love to see a Resident Evil title screen.
firedropdl, your dream's come true! Here is it: Bio Hazard Eng Title Patch
Patch the file taken from pacnsacdave's site. ;)

ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 16, 2018, 06:53:42 am »
would be cool if there was an optional patch for also changing the title screen to Resident Evil
I'll think about it.

January 16, 2018, 06:57:07 am - (Auto Merged - Double Posts are not allowed before 7 days.)
firedropdl, I found a lot of mistakes in translation. It also ignores punctuation, direct speech is not marked.

ROM Hacking Discussion / Re: Bio Hazard (Resident Evil) for the NES
« on: January 11, 2018, 06:55:42 am »
firedropdl, I need help. Yesterday I started to translate this version into Russian, but I don't know this game and not played the port, so I would like to get answers to some questions that arise.
What kind of security door in the lobby, right? As featured in the game data of the phrase: \"baby\", \"old man\", \"dead\" and so on?

ROM Hacking Discussion / Re: Converting FDS images to NES?
« on: January 09, 2018, 11:40:51 am »
firedropdl, can you explain what means in this post?
I am noob in programming, but I want to learn to do some stuff.

I know another site with Game Genie for SMB:
Some of this codes is also helpful. ;)

Pages: [1] 2 3