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Messages - Lunaria

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Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: November 13, 2010, 12:43:18 pm »
Yes, I got it to work! Is there any advantage to playing the re-palette version? Also, I got the morphball and jumped into this place right beside the ship with those long necked pincer monsters aaaaand got stuck. With movement dampening water. With no way of returning back. :/

The re-palette version is more for players that want more color variation to the game. As the original is mostly in the blue spectrum, there are no gameplay changes, though some item hints may be easier/harder too see with the colors.

As for the sewer area, I have played tested it a lot and there is no way to get stuck in there... if you fall down one of those pits though, it may be hard to come out. You need to time your jumps when the water is as high as possible.

Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: November 04, 2010, 06:05:59 pm »
You're not stuck, if you have enough energy you should be able to get out the same way you came in with a bit of tricky jumps. Wall jumping helps, but it's not needed.
Although I'm still critical towards players who thinks it's logical to jump down a lava pool without protection and expect things to go alright. :/

Also, I don't think anyone have made a walkthrough, you can find a full map of the game made by danidub here:
Keep in mind that it's obviously spoilers!

Sorry for the late reply, I don't really check here often. :p

Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: September 09, 2010, 04:17:36 pm »
So essentially I am stuck, and while it seems you can get by without those items mentioned, I need just one good cryptic hint as to how to obtain one of them.  I really dig this game.
The top of the world is the way forward! :p

Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: September 05, 2010, 07:48:47 am »
There is no MB fight, as:

1. It would make no sense with the story.
2. It's a shitty boss fight anyway once you look past having beaten it once. :p

There is no way to shine spark in ball mode in Super Metroid. You can speed ball with the mockball bug, but you will never need to do that to get an item in Ice Metal.

Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: September 04, 2010, 08:26:45 am »
Sorry for taking so long to reply... :p

The spikes that does not work will be fixed quite soon, the spot where you got stuck without gravity suit is also now fixed.
The morphball bomb timer was changed to mirror the one in MZM a bit more, personally I find it easier but that might just be me.

SpiffSpoo: there are actually two charge beams in the game. One is handed too you in case you manage to get to
golden torizo
without it.
Some parts of steamfair is accessed from other areas, such us Ridleys room and such. (Ridley is hard coded to be in norfair area, IIRC.)

Not sure why people have trouble finding Space Jump and speed booster. I can see if you have a hard time finding ice beam or screw attack, both are quite hidden.

The last terminal is suggesting that there is quite some hard things to deal with afterward, in case you want to go back and get some supplies before going in there, once you reach the aurora unit room you can't get back out again. The yellow circles are mainly only a reference to metroid prime 2! :3
I wanted to make it so that the planet did NOT explode, as it kinda does not add up with the story. But then I would need someone to recode the ending sequence, as that's something I don't have the skill to do myself. :/

Did you get that ending percentage from 1.24 version? If you're running on one of the earlier versions then it's normal due to coding error.


Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: August 29, 2010, 06:13:43 pm »
Version 1.2 is out. :D

This version mainly got bug fixes: [Download]

Keep in mind that ending % won't be correct if you hard save, as I have yet to fix this bug. :/

Edit: major bug was found in 1.2 regarding last boss.

Version 1.24 is out, with it comes more bug fix as well as working item %. In order to get the correct item % at the ending you need to start over from the beginning though. I suggest downloading this version and patching even if you keep playing due to the major bug fixes. :/

Personal Projects / Re: Ice Metal [Super Metroid hack] [Released]
« on: August 21, 2010, 06:47:38 pm »
Release trailer.

I hope you will enjoy it just as much as I would have had if I was not the creator.
This is version 1.0 and does not come with re-palette, hard, or headered patch.


Oh and, report back in case you do happen to find any bugs! :3

Personal Projects / Re: Ice Metal [Super Metroid hack]
« on: August 07, 2010, 08:54:37 pm »
I was planning on doing a front page article when I release it, so you would not have to go to the forum. =)

Personal Projects / Re: Ice Metal [Super Metroid hack]
« on: July 27, 2010, 09:26:19 am »
You only need to learn two new things when playing this hack in order to beat it

The new morphball bomb timing. (More in the style of zero mission)
And mid air morphing. (AKA, morphing into ball while still traveling upwards.)

Of course, if you get skilled enough at bomb jumping then you won't need to mid air morph. :P
I would also like to assure you that mid air morphing is by far not hard. You only have to press down twice while still holding down jump. =)

Then of course you need some slightly harder tricks to get 100% item count, but I have tried to avoid using tricks I know most people find hard. But of course, you can sequence break and get items early if you have better skills with walljumping and such. =)

I had to show this picture:

Personal Projects / Re: Ice Metal [Super Metroid hack]
« on: July 26, 2010, 09:13:36 am »
But that first pic is nice :)  And reminds me of Yoshi's Island in the background.
That's actually where that background is from. :p

Personal Projects / Re: Ice Metal [Super Metroid hack]
« on: July 23, 2010, 11:39:53 am »
While the game futures a set theme of colors that are designed with the story in mind, I knew before hand that there will be people who thinks it's to blue and should have more colors on the scale.

Therefor, with the main release there will be an alternative patch that mixes up several of the area color choices to add more perspective and clash between the tilesets.

For example, the ice will still remain blue, but I repainted the crystal cavern tileset to add in a bit of a mix.

(compared able to the other shoots in original post from "ice" area.)

Also note that the status bar is messed up these two shoots due to development reasons and it's nothing that you will see in the final product.

Also, I would like to state that I'm not dead or anything. I'm just extremely lazy type of person, but regardless, the project is going forward.

Personal Projects / Re: Ice Metal [Super Metroid hack]
« on: July 06, 2010, 02:38:32 pm »
Sorry for the late reply! =)

And, a lot of empty areas is not really exploration, as if everything is the same, then what is there to explore? Regardless, I don't think that will be an issue here.

Ice metal is ROM hack based on super metroid and just like Super Metroid it's a exploration platforming game. I tried to make Ice Metal a bit more exploration based then the original though. So to make sure you get the best exploration experience I had to make the combat slightly easier, to some extent. This might be good in a way as new players that have never played super metroid before get it a bit easier. But long time fans can still make the game quite hard by trying to find the most challenging/fastest way to beat the game.

The hack will also future new graphics drawn by me and a few other people. But you will also see graphic from both the original game and Zero mission/fusion in there too.

Currently, all level design for the whole hack is done and every known bug have been tweaked out as well. (My beta tester will do another run once I tweaked some more though.)

So all in all, the only things left to do before the release is to make the in-game map as well as any fine tuning that may be needed.

I will, of course, supply some screenshots as well as a trailer. =)
Do however, note that the HUD have been changed since the screenshots where taken. (As well as the morphball)

Surface: 1, 2
Sewers: 1, 2
Poison Point: 1, 2
Steamfair: 1, 2
Dark Dust: 1, 2
Ice: 1, 2
???: 1, 2

[Trailer link]


It's out now, download it from here: [Link]

uploading to shortly.

ROM Hacking Discussion / Re: YouTube/Google Video thread
« on: June 12, 2010, 04:44:21 pm »
I know I showed this project off a while ago in the screenshot topic... but the release is coming soon... =)
Ice Metal underwater trailer!

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