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Messages - Silas

Pages: 1 [2]
21
Yeah we're still working on that hack, slow progress but we ain't letting that hack die. ;)

When I saw Mario's Destiny gameplay video on youtube I thunk to stop my hack, really. But later I did think better. I must give my contribution to NES, MARIO, All NES fans,and all the great emulator's developers :thumbsup: (not only of NES.)

Maybe in the future I could add in my title screen, below the "New super Mario Bros. 3 hack", this phrase: "Because NES will never die." :laugh:
Or someother better.

22
I'll be having some pics up very soon, right now my main hacks my Adventure Island 3 hack, a Lode Runner hack and a MM1 hack that me & Dragonsbrethren are working on.  :thumbsup:

These are good news! Do ghettoyouth and you are working on Mario's Destiny yet?


23
Nice title screen Silas, I like it alot. Keep doing your thing...  :thumbsup:
:), Thanks Googie! I really feel grateful, because you always had supported me, in absolutely everything.

Is there any work that you are doing right now which you may show to us?

24
Updated, a little more polished.



25
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: February 14, 2008, 06:06:27 am »
yes i have implemented mapper 1 (MMC1) so i can add more levels and add other features too. it's nice being able to design levels without worrying about using too many objects

I know you were super excited about a mapper 0 game though.. I might also put out a mapper 0 version like SMU Lite or something lol
I'm sorry frantik, I'm bothering you too much about things which are not in you plans, so, forget the mapper 0 version and go on in the original project :D!

26
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: February 13, 2008, 12:13:31 pm »
I did not understand. Will you add more levels? :huh:

27
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: January 21, 2008, 12:26:05 pm »
you could probably put the animated rom in a cart too you just have to find one with the right mapper
Yes, but here where I live its very rare find Nes catridges. I can find nes games for famiclones only. Most of them are 999999999999 in 1, so, you must have understood. But as I said before I will bring the game for my cousin's DVD player which supports mapper 0 only. They will like the present, since they don't have a PC and even a famiclone :P.

28
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: January 20, 2008, 11:08:59 pm »

Yes, but if I put your rom in a original Nes Super Mario Bros catridge,(But how? Answer: http://nesreproductions.com/ )  Will it work?

If you removed the extra chr-rom banks yes it would work :)  The only difference between the non-mapper version i edit in SMBUtil and the animated version is the NES header which tells the emulator that there is a mapper, and the 3 extra chr-rom banks of tiles for animation.

However, I don't know how the NES hardware would respond to a write in the PRG-ROM area without a mapper.  there wouldn't be any BUS conflicts though so I assume it would have no effect.

I will release a 100% non-mapper rom too though


Yes!!! Nes, Here we go! :laugh:

29
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: January 20, 2008, 08:30:38 pm »
glad you guys like it :D  I need to come up with something good for the end of the game.. after seeing Extra Mario Bros' Bowser boss I'm not gonna be happy with regular old bowser :\

Getting close to being done :D  Here's a vid in the meantime

http://www.youtube.com/watch?v=NSNTvA9mX1I

Iípee! :crazy:

How about that clean and shiny no-mapper rom? ;D

shouldn't be a problem since the mapper is just adding animation.  in fact the animated rom should work in emus which don't support mappers... the animation will just be disabled.  I can't say for sure if this will be the case though with every emulator

Yes, but if I put your rom in a original Nes Super Mario Bros catridge,(But how? Answer: http://nesreproductions.com/ )  Will it work?

30
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: January 20, 2008, 11:11:20 am »
Getting close to being done :D  Here's a vid in the meantime

http://www.youtube.com/watch?v=NSNTvA9mX1I

Iípee! :crazy:

How about that clean and shiny no-mapper rom? ;D

31
Personal Projects / Re: Sonic 1 Megamix
« on: January 01, 2008, 01:56:58 pm »
Tweaker, I am following your work and of other hackers in s2beta (about 2 years, as a guest).
I must say, Sonic 1 Megamix was my inspiration to start hacking. New Super Mario Bros. 3 Hack is taking form, I expect do something to Mario just as you did to Sonic. :laugh:

Keep up your good work! :thumbsup:

32
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: December 15, 2007, 08:58:01 pm »
Argh frantik, you torture us with this screens...  :crazy: We wanna releases! We Wanna releases! We wanna releases!!  ;D

Say man, will the waters be "swimmed" on regular levels?

33
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: December 01, 2007, 09:53:10 pm »
Some time ago in the post of my hack, I was asking about mappers and compatibility with mapper 0. So I will say for you guys why: I have a DVD with a built-in Nes emulator, but only games with no mapper work on it

???

I have a few questions:

1)  What do you mean "built-in"?  Like burned on a DVD?
2)  what emulator is this?
3)  why can't you use a different (better) emulator?

Oh, sorry Disch. I did mean a DVD player. ;D

1) The thing is like this:
http://www.g4tv.com/thefeed/blog/post/679726/Chinese_LCD_Screen_Has_Builtin_NES_DVD.html
http://images.magazineluiza.com.br/imagens/detalhe/19/1907510.JPG
The emulator comes together with dvd player´s firmware.

2)I don´t have any idea

3)Because I´ve given it to my cousin which don´t have a pc or videogame :). He liked Mario 1 too much!

34
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: December 01, 2007, 09:32:10 pm »


Quote
Is it possible to built a version of your hack with no mapper?

Yeah all of my screen caps are taken with a mapper free rom :)  I wasn't planning on releasing the non-animated version but i don't see why i couldn't

 :crazy: GREAAAAAAT!!!Sincerely, You are the best!  :thumbsup:
I hope my SMB3 hack could be as awsome as your SMB hack!!!
Is there a preview for a release?

35
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: December 01, 2007, 09:10:51 pm »
Some time ago in the post of my hack, I was asking about mappers and compatibility with mapper 0. So I will say for you guys why: I have a DVD player with a built-in Nes emulator, but only games with no mapper work on it... so...I must be being annoying but...Is it possible to built a version of your hack with no mapper?  :-[...please?

36
Personal Projects / Re: Super Mario Unlimited (SMB) - In progress
« on: November 25, 2007, 11:43:03 am »
frantik, I´m absolutely impressed with your work  :crazy:.Could you say to us how levels far the game are?

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