News: 11 March 2016 - Forum Rules
Current Moderators - DarkSol, KingMike, MathOnNapkins, Azkadellia, Danke

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - zacmario

Pages: 1 2 3 [4]
@ rbudrick
I plan a 16 bit version at somepoint.

ROM Hacking Discussion / Looking for help with sfx
« on: May 08, 2017, 10:56:27 am »
So I often hack smw. I recently recreated physics in smw to similar to its nes siblings. Check out my super Mario arcade hack you will see what I mean.
My step is make better sound effects because frankly smw's suck.
I found some samples I think will work and I found music sheets with the notes... But I don't know how to read them. I wonder if someone who does know how will type them out so they are more legible to me. I will give credit for the work done.
There is the link to the sheet.

I ll give them a shot.

I know the spc can generate white noise, it just not the sound I like, it sounds thin.. I guess don't know how to explain it. However I will look into the prince of Persia.

Also for the record I found a pretty nice noise in wrecking crews 98 golden hammer.

18 is probley to big. bu du to nature of the project I probley only have 4 maybe 5 samples loaded so 9 is probley ok. I guess I'll find out.

ROM Hacking Discussion / looking for a specific .brr sample (snes)
« on: May 06, 2017, 10:22:31 am »
I am looking a sample that sounds like the nes noise channel. Or a spc tht may contain the sample. I am aware you can use the spc to generate noise but I want a sample that sounds more nes.

ROM Hacking Discussion / Re: Get your mario hack 16 bitted
« on: April 29, 2017, 12:25:05 pm »
Thank you.

ROM Hacking Discussion / Re: Get your mario hack 16 bitted
« on: April 29, 2017, 11:08:34 am »
nope, forgot.
But anyway. The options are out there..

* note to mods, I'd like to keep this thread and delete/close the old one if I can.

ROM Hacking Discussion / Get your mario hack 16 bitted
« on: April 29, 2017, 10:06:44 am »
If you have a Mario hack you created and would like to see it in 16 let me know. If I find the hack interesting enough I may recreate it.
I will use the smw engine. How ever I can modify the physics engine to feel like smb 1 smb2us/j smb3 or even nsmbds.
It may also be possible for me to add gimmicks you would have liked but couldn't.

Gaming Discussion / Re: Waluigi
« on: April 02, 2017, 09:27:00 am »
I probably won't make him as slippery, its a smb2usa type game. Might be to frustrating, I included a wall jump, I wonder if this would be to strange with high jump already in place.

Gaming Discussion / Re: Waluigi
« on: April 01, 2017, 03:28:50 pm »
 :D cool never saw that game.

Gaming Discussion / Waluigi
« on: April 01, 2017, 01:40:31 pm »
If he was in a platform game how do you think his physics would feel?

ROM Hacking Discussion / super mario arcade
« on: April 01, 2017, 01:38:08 pm »
edit: I will post v1.1 soon.

this is a link to my latest hack. It's v1.0 and needs some polish.  It has physics similar to smb3 nsmb styled levels with a smb feeling recreated by not allowing the player backwards scrolling. I would appreciate input on this hack.

Have you considered using the disassembly to port to a new system?

Personal Projects / Re: Super Mario Land - part 2
« on: November 12, 2016, 09:19:34 am »
Thanks, I might do that.

Personal Projects / Re: Super Mario Land - part 2
« on: November 03, 2016, 09:48:27 am »
so far only redrawn. I hope to gather more info to edit a few of  them though.

Personal Projects / Re: Super Mario Land - part 2
« on: November 01, 2016, 01:54:42 pm »
only world one is done, i guess thats 25% though.

Personal Projects / Super Mario Land - part 2
« on: November 01, 2016, 09:51:50 am »
Just a mini side project.

i'd like to see it.
20-25 in overworld, for one -up. if coin count is not reset between levels go for a 100.
sub world still for bonus, red coin or whatever.
put the star in the plants.

Newcomer's Board / Re: super mario land graphics
« on: October 26, 2016, 12:41:40 pm »
thanks i had forgotten, was using arrow keys.  :banghead:

Newcomer's Board / super mario land graphics
« on: October 26, 2016, 09:39:22 am »
not sure why, i load sml in to tlp or yy-chr and the first line of pixels is always the last line of the previous tile. for instance the bottom of the 1-up heart is in the top of next tile, is any around this so each tile shows properly?

Pages: 1 2 3 [4]