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Well good luck on it. What I am also hoping is one day that Mario Land 1 gets a better DX version itself. I mean I know one's already there, but at least let there be Luigi there too.
I changed "Press Start Button" because I feel like it sounds a bit more modern; It's already implied that "start" is a button. This updates it to the wording on the SMAS versions of the game. Just to be clear the change is from "PUSH START BUTTON" to "PUSH START" (It never said "PRESS").
You can test that the charge jump clears all controller input--pause the game and unpause, but keep holding start when you unpause. Then, with start still held down do a charge jump. It will pause, even though you never let go and re-pressed start. Lots of games have this input clearing issue; a while back I posed a fix for it in Megaman 1 (which clears input when you collect an energy item, dropping you in a pit if you were in mid-air collecting it). Mario 1 allows you to manually change input when it should be frozen when you get a mushroom (this allows you to release and re-press jump on a mushroom to do an extra jump off the mushroom).
EDIT: To prevent the tiles for the eyes from being used, use this:
(add 0x10 for header)
0x1f39d: ea ea ea