in the story replace and with &, that way it's not split between two rows.
News: 11 March 2016 - Forum Rules
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I suppose it depends on whether there is any free space left. At first glance it seems there is some but I'm not sure how much you will actually need.Firstly I'd like to thank you for answering my n00b questions.
You'll want to use a program like YY-CHR to locate and edit the title graphics. You could probably cut and paste them out of the ROM but it would likely be simpler just to edit them where they are at.
I looked through the ROM and it appears that the text is stored in ASCII format, which means you won't have to worry about making a table file. You can just open the ROM up in a hex editor and type in text changes (but you'll need to pay attention to the formatting/control codes and likely have to figure out what each one does on your own via trial and error or observation, most that I noticed started with "FE", probably line breaks).
...That was in the day where "graphics" were squares and blobs and music was basically nonexistent.fair enough, they are still games though.
It's why game making is a multi man job.
Basically, someone disassembled the game and then labeled everything nicely so that you can quickly read the annotations to understand what the code is doing.
right: the result
Hello, I signed up to give you this song. Press the blue download button and nothing else: http://www.file-upload.net/download-11629881/SuperPitfallMusic.zip.html
The song is very simple so it should be easy to insert without making a new music engine. In addition, it's short (30 seconds) and small in size.
Tell me if you like it.
So, the NES catalog is near to be fully translated