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Messages - releasethedogs

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Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: February 19, 2017, 12:19:52 am »
I know I am a bit late, but I just wanted to say the bigger font looks great!

Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: February 01, 2017, 08:45:04 pm »
I am really excited for this one!!

Personal Projects / Re: Capcom Games Editor (NES)
« on: January 14, 2017, 12:06:32 am »
Cool program. I do wonder one thing.
Why add support for only a single level? That has very limited utility.
Why not focus on making all levels editable before adding support for another game?

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 31, 2016, 02:34:56 am »
Well, priorities. Let's pipedream about games that color would greatly enhance over what the SGB alone can do. Mole Mania works pretty well as a SGB title as it is and Of Myths & Monsters isn't an especially great game. Not suggesting that it wouldn't be great to see them, but I'd put other projects like Mario Land 2, Megaman V or any of the Kirby games ahead of those.

If I could choose any game to put into color it would be Trip World or Roland's Curse 2.
Also as far as easy game to colorize: Boomer's Adventure in ASMIK World, Catrap/Pitman and Chalvo 55. All these games use a really simple and static tileset yet are still really fun AND are not in color on any platform.

Edit: I'd do the colorization if someone else would do the hacking and give me direction on what guidelines to use.

Make an uncensored patch for SNES/SFC version of Super Real Mahjong PIV using the graphics from the The Arcade and/or computer versions (FM Towns, NEC PC-9801, Sharp X68000 and Windows).

please. 8)

Personal Projects / Re: For the Frog the Bell Tolls DX (WIP)
« on: December 03, 2016, 01:39:02 am »
I'd also need help with the SGB border, ideally a drawing of the island in the same fashion as Link's Awakening. Worst case scenario I can use the one I made:

What! I asked about this in the general hacking forum and was told adding a SGB border is not possible.
I don't mean to hijack this thread but how is that possible?

Personal Projects / Re: Super Pitfall NES (improvements)
« on: December 01, 2016, 05:32:13 am »
Let's report these assholes.

try "HFqALaRdQG" exactly like that

thats what the interwebs says

ROM Hacking Discussion / Re: Free spots to code in roms?
« on: December 01, 2016, 05:23:12 am »
According to the wiki...

$0578 to $---- = Change Mario form. Modes 1-7 can be changed at will (same as ED value+1). Flag-like values combine with ANY mode (so you can get e.g. small Mario in statue form).
     10=Enable statue
     40=Enable swimming (causes splash on land)
     80=Enable Kuribos boot

So, storing 01 here, will send a flag to make Mario small. If he's already small = no effect.

What effect do you want to get from a mushroom?

wait.…so you could easily make a hack where the hammer bros suit can do the tanooki statue ability?

ROM Hacking Discussion / Add a Super Gameboy frame to a GBC rom. Possible?
« on: November 27, 2016, 01:48:22 am »
Im curious if it is possible to add a Super Gameboy frame to a GBC rom.
If yes, how would one go about doing this? I want to add a border to the Super Mario Land Colorized hack.

ROM Hacking Discussion / Re: Lost Romhack Request Thread
« on: November 04, 2016, 01:36:27 am »
I have a copy of Dragon Quest I+II for Super Famicom that has the traslation, the fixed title screen patch, and the bugfix for the Prince in the Inn all applied. I remember the author of the Inn bugfix wanted to release it here but RHDN's site rules prevented him from doing so. I think he chose to only release it on byuu's board. After byuu updated his website and forum, that link disappeared, but I still have that copy on my PC.

What could be done with that?

wow! I want!

Personal Projects / Re: Zelda 2 for GameBoy - Missing Link
« on: November 04, 2016, 01:22:32 am »
Glad it's still happening.
You have a good thing going and I like reading your development notes.

I really like reading your designer diary.
Going the final fantasy 1 route and having icons is a great idea. Iconography is really big in table top design to make games language independent.

I'm still waiting for a game to be translated in to emoji

what ROM is this used with?
I can't find any in the .BIN format with the supplied checksums

Im still dreaming of a translation of Monster maker 5

Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 26, 2016, 02:37:58 am »
I was thinking something along the lines of Kirby's Adventure Ability Help, willow or even Thermin

Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 26, 2016, 12:55:53 am »
Did you ever consider a new font?

edit: thanks for bringing back the scorpion on the title screen.

Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 21, 2016, 06:31:35 pm »
Ya know, I dont ever remember ducking to even be useful in this game at all, so nothing of value was lost.

you duck to avoid the giant moai head.

Personal Projects / Re: Super Pitfall NES (improvements)
« on: August 05, 2016, 05:17:38 pm »
Sad to see the head animations and frowns removed from the zombies. Those really made them stand out.

The bottom guy should have a frown and you should make his face look more zombie like.
he looks too much like a reject pokemon right now. make him intimidating.

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