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Are you looking for anything specific? I have the text information about this game, I just need to organize a lot of stuff here to put a lot of data into Data Crystal.I'd like to edit character information such as names, jobs, commands, spell lists, and sprites. Map editing would be nice as well, but I assume that's going to be a bit more difficult.
A lot really don't look to the GBA version of it for hacking at all, mostly because of the combination of bugs and the usual GBA nerfs.Really? I've never understood why the GBA version isn't considered superior to the original. It has post game content, party swapping, more abilities, better translation, and enhanced sprites and music.
wow, you have a lot of question, maybe going full hex wasn`t the best way to go for a noob hacker...Well it's a bit difficult to learn when I have pretentious cunts like you refusing to provide useful information and instead insulting someone with less experience. Maybe posting here wasn't the best way to go for a noob English speaker?
HTML is not a programming language.
Hex Editors are used as last resorts. Even in cases where a port is made without the source code.But if two systems run off different engines, how could a port work correctly without being touched? How could the PC port even interpret the original code of the GBA ROM?
For example, this seems to be a persistent thing said about Square-Enix. Final Fantasy VI's PC port is more-or-less a GBA ROM, but all of it's new assets are on the outside. One could say this is an extremely intensive hack, but they went out of their way to not touch the cart itself.
Here is something I just got done recently, and will help you with MP gains, along with all the addresses I have.
I don't think a spell's level is stored as a piece of data that you can change; it's probably based on its position in the list (the first n spells in the list are automatically level 1, the next n spells are level 2, etc.) That's the way it works in FF1 and FFL3, anyway. The only way to change the level of a spell is probably to exchange it with another spell, which means finding all data related to the two spells and references to them (shops, enemy move lists, etc.) and swapping them...
Also, why does your hack give the Bard both Fight and Sing commands? Sing does exactly the same thing as Fight in the NES version.
Can't you just hex edit a save file and locate the character's name and his abilities and use trial-and-error (i.e. corruption) to find the hex values you need?
Ye we went to the moon and never went back. I guess there wasn't much to see.Final Fantasy I, II, and III are all NES titles. IV, V, and VI are for the SNES. However IV was released in America as II and VI was released as III to prevent confusion.
What is DQVI? Dragon Quest 6? What system is that on?
I'd like to know what are the best Final Fantasy games on SNES for whenever I decide to get into that console a couple years from now. Guess I could just go look it up on the internet. Doesn't it go FF III, IV, V & VI or something like that?
And speaking about ninja characters, Edge wasn't a good playable character to begin with. His throw command was nothing special, his ninja magic is useless other than Smoke and Steal wasn't that useful to begin with. Golbez was the best playable character in The After Years. He has very powerful black magic and had Pressure that made random encounter battles easier. We finally get to see a fully playable Black Mage Golbez. However, they were only in flashbacks.
It really is a shame that there's no postgame in After Years, because I love the postgame that came up on GBA/PSP's version of FFIV. Nearly every time you went into the Lunar Ruins there was something new to find.Exactly! Even a single dungeon can provide so much more content and playability! What they could have done was make an entirely different final dungeon that wasn't as tedious and repetitive then added the FF I-VI content post game in an extra dungeon(s).