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Messages - linkncb16

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ROM Hacking Discussion / Castlevania III reVamp Utility Not Working?
« on: December 06, 2016, 10:45:14 am »
I can't seem to get the utility to open up any ROM I have. It says it only takes the Castlevania III (US) and Akumajou Densetsu (J) ROMs, but I have tried both of those and neither have worked. Has anyone else had this complication?

Personal Projects / Re: Final Fantasy IV Heroes of Light & Dark
« on: September 07, 2016, 12:02:35 am »
Spotted an error in your text. The "Will" in the story dialogue shouldn't be capitalized.

Looks pretty good so far, although you should probably redraw or at least palette swap the characters. If you want, I could try my hand at it.
Thank you for catching that :) And yes I'd really like to modify the sprites or at least change colors, and I've attempted but to no avail. Would you be willing to try? I already have an idea for all of the characters designs.

September 11, 2016, 07:02:10 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
A full play through of the prologue is available for anyone who wants to view it!
Check it out here:

Personal Projects / Re: Final Fantasy IV Heroes of Light & Dark
« on: September 06, 2016, 12:34:12 pm »
This week's update is coming out early! The prologue is now finished! (woot!) :) Should take roughly one hour to complete (assuming no game overs). I've started fleshing out the game progression so I have a pretty good idea of how to order of story events will unfold now.
Also, if anyone's noticed I have changed the title of the hack to Final Fantasy IV Heroes of Light & Dark to better fit it. It's likely only going to be a temporary name and so any suggestions would be greatly appreciated! As always feedback is more than welcome as it helps to create a better game in the end so don't hesitate to comment!

v0.2.1 Download link:

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: September 03, 2016, 12:32:53 pm »
I'm working on rebalancing equipment right now. Cecil should deal much more damage now :) Expect new content to be out by this Friday! Also, I'll be taking requests if anyone has any suggestions on how to improve the hack.

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: September 02, 2016, 06:02:21 am »
one major gripe I have with the game so far is ryda gets one shotted alot -.-
Front or back row? And there is armor for her in Mysidia. : )

Newcomer's Board / Looking for Experienced Sprite Editor & Team Members
« on: September 01, 2016, 07:37:58 am »
I am in desperate need of someone who is familiar with editing sprites. Specifically, I'm trying to replace certain FF IV sprites with FF V sprites as well as change the palettes of some sprites, but I have no idea what I'm doing.

Here is the project:,22582.0.html

If you aren't good at sprite editing, but would like to be a part of the team then let me know :)
It would be great to have more people to help out with this hack! (Especially if they know a lot about FF IV hacking!)

(Also, sorry if I posted this in the wrong location. I wasn't sure where to post requests so I just came here. Sorry!)

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: August 31, 2016, 07:23:55 pm »
The first alpha release of the project is out now! Everything you see in the video is what has been completed thus far. I will try to have an update out every Friday so expect more to come soon!

Footage #1:

Download link:

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: August 29, 2016, 06:51:30 pm »
Thank you so much for all your help so far! I do have a few more questions though if that's alright.
1.How would one increase the number of six letter spells?
2.I'm very familiar with editing hex as I have worked a lot with FF III (NES). So give me instruction and I can make it happen :)
3.No luck on sprites/ title screen. Messed around with palettes but couldn't get it to work. What sprite editor do you use?
4.Will your patch with for my hack without messing anything up?
5.Is there any way to setup custom equip indexes for weapons/armor?

And by the way I've been playing around with your hack demo. It's really great so far :) I can tell you've put a lot of time into it!

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: August 29, 2016, 08:34:40 am »
Is,17302.0.html the thread where the information is? Also does it apply to class,character,command, and spell names? Another thing I'd like to do is give Edge more Ninjutsu but it doesn't look like there is anymore room...

Today I'm going to see if I can figure out how to change GP to Gil. I'm also going to try to edit sprites so I can get some FF5 sprites in the game as well as trying to edit the title screen if possible. Oh and I'll be trying to figure out how events and triggers work...

August 29, 2016, 09:00:41 am - (Auto Merged - Double Posts are not allowed before 7 days.)
And one other thing, how do you add a B button dash?

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: August 28, 2016, 10:31:55 pm »
Works perfectly now! As far as sprite editing goes, I think I could do it, but only if I could see the correct colors in the sprite editor and I don't know if you can do that. I'm using yychr.

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: August 28, 2016, 08:42:53 pm »
Wow it works great now! Thanks for your help! Still can't get that editor to work for some reason though. I've tried versions 1.0 and 1.1, but neither will work so I'm a bit stuck on coordinates right now.

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: August 28, 2016, 07:50:36 pm »
So I'm having this weird glitch with Adult Rydia where adding her to the party makes her level 0 with 0 HP/MP... Any idea what that's about?

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: August 28, 2016, 02:51:01 pm »
Thanks for your help! I've checked out your project as well and to be honest it looks so good I'm actually jealous! I'm curious, how did you implement custom graphics / make sprite modifications? Also do you know how to make names and job classes longer than 6 characters? Oh and for whatever reason when I add/remove a character from the party during a cutscene then bring up the naming screen the sprites disappear until the dialogue is finished. Any remedy for that?

Personal Projects / Re: Final Fantasy IV A New Beginning
« on: August 28, 2016, 01:20:04 pm »
Sounds like a fun idea, and I'm always excited to see stuff done with FFIV.

I assume you're using FF4kster for edits. Do you plan on sticking to what can be done with that, or will you be editing ASM a bit as well?

Will the characters eventually not look like Cecil, Rydia, et al?

Any idea about how long the eventual final product will be (as in, total gameplay time)?
Yup. I'm using FF4kster (it's a lot of work by the way!). I don't trust my abilities outside of the editor so I won't be doing anything with ASM right now. I would really like to have custom sprites, but I don't think I'm skilled enough in pixel art to do it myself haha. As far as the final product goes, I'm hoping the it will be roughly how long the original is. Right now I'm trying to plan out a flow chart of the order of events, story elements, etc. And I am also trying to think about if there is anything outside of the limits for what I can do using the editor. I also cannot find the coordinates for the world map which is a bit problematic at the moment.

Personal Projects / Final Fantasy IV Heroes of Light & Dark
« on: August 28, 2016, 12:00:47 pm »
So I've started on a new long term project I'm calling Final Fantasy IV Heroes of Light & Dark and I was looking for some feedback. This hack is going to provide a completely new story with new characters, and will take place in an alternate universe of the FF IV world. The game alternates between 2 parties, one of light and one of darkness, which each are on a quest to save the Crystals and recover their lost friends. It is worth noting that this hack is meant to have a brutal difficulty that will provide a challenge even for veteran FF IV players. It would be greatly appreciated if you would check out the demo and let me know what you think of this idea! Thanks :)

In a world where evil threatens the power of the Crystals once again, children from another land are summoned to rise against it. Confused as to what is happening before them, they soon learn of the ancient Mysidian prophecy which foretold their quest long ago. They then set out to find their lost allies and to save this new world they now call reality.


Coming Soon


Okay I am super curious, how did you make this possible?! If all you were able to edit was in Hex, how in the world were you able to program something entirely new into the game??

Guess what guys, this project is finished! v1.0 has been submitted to RHDN, but while we're waiting for it to be approved, you can get it early here:
Please apply the patch to a clean Japanese Final Fantasy III ROM.

Note that if you find any typo's, PLEASE report them here in this thread. I tried to polish it up as much as I could but I also wanted to get this over with, so if there are any glaring typos or text-wrapping goofs, PLEASE report them in this thread and I'll have it fixed for the v1.1 release (hopefully there won't have to be a v1.1).

Unfortunately I was unable to implement a B-Button dash. Maybe that's something that could be included in a future release, but I had trouble getting it to work without disrupting the surrounding ASM code.
 Yes it will, I'm gonna make my tool a bit more user-friendly before releasing it though, as right now it's tailored specifically to me. I'm not really sure how to answer your second question, you're only supposed to apply patches to the specific ROM file as indicated by the patch author, in this case a clean, unmodified, Japanese Final Fantasy III ROM.
Will do! I'll test it out and let you know what I find : )

August 17, 2016, 08:11:57 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh and I will be eagerly awaiting for your text editing tool as well!

I remember ages ago translating the class names for Magic Swordsman. In fact before I added the translation to the various wikis they were almost all calling them Dark Knights. So obviously, I'm all for the use of Magic Knight as it is a fine middle ground.

If I were going to do addendum patches, I'd probably make at least 3. One that goes full Dark Knight, similarly to FF3ds, but with black magic in place of the white magic. I'd do another that goes full Paladin with a shiny new sprite and the Dark Swords edited into Holy Swords. And the last patch would go full Mage Knight and use both black and white magic in conjunction with the Dark Swords being turned into Magic Swords and another new sprite based on the FFV Magic Fencer.
Black magic would be interesting, that would make it more like a Magic Knight I guess. But how would making the class into a Paladin make any sense? O.o There is already a Knight class for that and (in my patch) the Knight class is capable of using level 1-3 White Magic. The last idea for the Magic Knight I really like though. That works even better since dividing enemies aren't affected by magic, so magic blades would make even more sense. I wish I would have done that in my hack... Instead I gave the Scholar class the ability to use level      1-3 Black and White Magic.

August 14, 2016, 08:28:47 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh and a quick question, will the text editing tool be able to edit the Japanese text in game? Also, if I edit the Japanese text, how will it turn out once an English patch is applied?

Magic Knight is a bit of a weird case. In the original FFIII, they could use low level White Magic. In the remake, Square Enix turned them into full-on Dark Knights (like Cecil from FFIV) and even gave them the Souleater/Darkness ability that was original introduced in FFIV, and named them as such in the localization. However, the term they use for that class in the Japanese remake is the same as the original (まけんし) at least according to this page, while only the localization of the DS version calls them "Dark Knight"s. The Japanese term for the Dark Knight class used in FFIV is あんこくきし (literal: Darkness Knight), which is different from the term they use for the class in FFIII, まけんし (literal: Magic Swordsman).

Ultimately, I felt it would be misleading to call them Dark Knights in this translation because they lack the Souleater/Darkness ability and can use low-level White Magic, so I went with "Magic Knight".

Yeah, that makes sense. The reason I changed the name to あんこくきし in my hack is because I actually removed the ability to use White Magic (never made sense to me anyway) and changed the stats so that it functions more like a traditional Dark Knight. I wish I knew how to edit the formulas of Job abilities and stuff. Maybe I could have given him the Darkness/ Soul Eater ability that way :/

I am so excited to see more work being done on my favorite game! One question though, why have you not changed the name of the Magic Knight to Dark Knight? I am currently a Japanese student and my understanding of the Japanese name Makenshi is that it is translated to either "Evil Swordsman" or "Magic Swordsman". Given that the 3D translation simply calls it Dark Knight, why not change it to that? Just in general I feel it makes a lot more sense given the job's role in this game especially.

August 12, 2016, 07:46:56 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Interestingly enough, in my hack of the JAP version I actually renamed the class Ankokukishi so that it would truly be what I consider to be the correct name.

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