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Messages - Nightcrawler

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General Discussion / Re: Dragon Ball! Opinions! Reviews!
« on: October 25, 2015, 10:11:08 am »
Yet, Thundercats 2011 got cancelled after one season. Better doesn't always mean more people want to watch it I guess. I enjoyed both the original and the remake, and was sad to see it cancelled prematurely.

Programming / Re: SMB1 = Over 99% NMI Routine
« on: October 25, 2015, 10:07:48 am »
I think what you're seeing is a fundamental approach to game development. It's a fixed-step game loop rather than a variable-step game loop. So, rather than running the game loop as many times as possible with a varying amount of time elapsing between them, you run it only once per fixed interval of time. It can make many things about the game logic simpler. This approach can still be used on game's today. The XNA\Monogame frameworks have this option for example. If you use this approach, you are required that your game loop MUST complete in under the fixed interval of time, or you cannot use this method reliably. It's easy for these simpler games to meet that requirement.

Site Talk / Re: Ambiguous Game Select Lists / Feature Requests
« on: October 19, 2015, 02:38:15 pm »
Adding platforms to the game drop-downs has been on the list for a long while now. I was able to button that up and get it done. :) I do not wish to collapse duplicate names.

Interesting idea about cross-sectional searches, but I don't think there is much compatibility there aside from possibly retaining a specific platform or game. Even that would only work on a few sections. I don't see anything else compatible with carry over. Even if they were, you'd have to add search parameters into the session data to make it work, which is not something I want to get into to do that.

It would be nice to have more in depth information there. Noted for the future, but that information is not available at present. It is pulling that information from the submission logs in a generic way across all sections/submissions. Those logs don't have any in-depth information such as the game platform. We'd have to do that whole module in an entirely different way, which we may for RHDN3, but not for the current version. That translation language you see there is an ugly hack I forgot about that doesn't belong there either. We don't want any more of those.

Changing it to 'New Game Entry' is fine and I have done so. We can't add non title text like 'Is The Game You're Submitting A Hack For Not Listed? Add It Here' to the group headings though. However, all associated fields do show ' (Only if game was not found in list!)'.

Site Talk / Re: My browser detects malware in one of the hack's page.
« on: October 19, 2015, 10:22:21 am »
Wouldn't it be better to contact the authors of certain browsers to notify them about false positives?

I've already contacted clean-mx.de, the service that often falsely reports us for hosting virus and malware to our provider (and our provider). We continue to be reported for the same files I pointed out as false-positives.

As far as Chrome, Google offers no way to do this. You can request your site be crawled again if you use their webmaster tools interface, but you can't do anything about false positives. This is a problem for other smaller sites across the web as well if you do a Google search. Firefox uses Google's service for this too from what I read.

They are all overly aggressive and don't care about false positives unless you have a big name behind you.

Site Talk / Re: My browser detects malware in one of the hack's page.
« on: October 18, 2015, 09:47:18 am »
Whilst that would not affect account-holders, wouldn't doing that severely limit the number of downloads off of the site?

A lot of people like ROMhacking.net being the (closest thing to a) one-stop shop for their ROM hacking needs.

Wouldn't doing what you're suggesting cause fewer people to come to the site?

But if it is causing a problem with the provider and is making ROMhacking.net's site reputation bad, then by all means, do what you must. The last thing that this site needs is a bad reputation. ROMhacking.net being a safe and trustworthy site is one of the most important things about it, I think.

It would certainly have some effect on the site, but it's hard to say what that would be. It would not affect any site contributors or forum goers. That basically covers anyone driving the content and direction of the site, so that would be unaffected. I'd rather not do it if it can be helped. I'm going to try to make some new rules with robots.txt and see if that can make many difference.

What would you like to see and where would you like to see it? We can surely make it a reality. :)

Our interface could be a bit better on that one, yeah. It can be done by anybody, but, IIRC, only when submitting a hack/translation/document/utility/review for it. I'd add it myself, but I don't have anything to submit, nor do I have the keys to the database.

It's not an interface problem. Game pages without any associated content are not desired. So, you can only add new games when submitting content that needs it. We don't need to collect reviews for random games that have no associated content. It doesn't add anything of value.

Site Talk / Re: My browser detects malware in one of the hack's page.
« on: October 14, 2015, 09:33:39 am »
This is starting to get ridiculous. False positives like this are popping up once a week. For awhile, they were associated with IPS.EXE, but it's starting to expand to other included patching programs. This FF3 one is a custom patching program...

Here are the results for this particular one. For the less technical out there, the majority of scanners find no problem, and the others identify it as nothing more than a generic 'suspicious' signature. It's harmless.

This stupid trend is starting to brand us as a malware site and has caused issues with our provider...

I think we're going to have to start requiring accounts for download to stop this type of thing.

Gaming Discussion / Re: RE: Licensed Lego Games
« on: September 29, 2015, 05:58:36 pm »
The ones that I enjoyed that you should check out are Lego Star Wars: The Complete Saga, Lego Indiana Jones and Lego Batman.

I agree. You can't go wrong with those. I'd play those first before any of the more recent lego games. They have started to get away from the humor and charm that made the other titles so good. LOTR takes itself too seriously for example.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 27, 2015, 11:46:48 am »
Incidentally, since Lunar 2 is mentioned, I'd much more highly recommend the SegaCD version over the PS1 version. The changes from SegaCD to PS1 are both less and more dramatic than with Lunar 1; where Silver Star had fairly major plot divergences and was way less grindy on PS1, Eternal Blue on PS1 is essentially the same game but with less interesting dungeons. What's more, the translation was lazy and was mostly lifted from the SegaCD version, and even references mazes and puzzles that are no longer in the game.


I also think the PS1 version's enhanced graphics, expanded voice acting, and cut scenes are a worthwhile upgrade.

1. Super Castlevania IV sprite restore/uncensoring

The differences between the Japanese and US version are demonstrated here: https://youtu.be/AbAPvxI56GM?t=402

I'm amazed this has hasn't already been done (green goop vs. blood- come on!). I think it may be easier to just simply translate the Japanese version (it would be just the introduction that needs to be done), and then we'd get to play a much superior version of this classic without needless censorship.

It HAS been done

Personal Projects / Re: Friday the 13th (NES) Oziak
« on: September 19, 2015, 09:48:24 am »
It would be nice to include this palette fix for Jason as well.

Gaming Discussion / Re: What is the most disappointing game you played.
« on: September 09, 2015, 06:37:14 pm »
Chrono Cross
Chrono Cross. I was so excited for this game when it came out for PS that I bought it pretty much sight unseen. It was the first time I can remember thinking that Square had failed me.

That goes double for me as well. Definitely one of my most memorable stinkers. Very disappointing. I regret having bought it. It wasn't just because it was not the sequel to Chrono Trigger everybody wanted. It was just a bad game to me. The card board throw away characters stand out most to me. The music was great though!

Wild Arms 3
Wild Arms 3 is probably the biggest disappointment of all time for me. I love Wild Arms. It's one of my favorite game. Heck, I like most of the series. Wild Arms 4 and Wild Arms 5 were both standout stars as well. Wild Arms 3 got everything wrong in the most painful ways imaginable to me. I hated it. I should have quit many times over, but I kept thinking it couldn't possibly be that bad. It was.

Gaming Discussion / Re: Why I hate OoT
« on: September 09, 2015, 06:24:14 pm »
I don't care much for Ocarina of Time either. I played through to the beginning of the Adult Link/Dark World, and quit. I happen to like the fact that it had additional story compared to previous games though. The gameplay in general was too clunky for me. It really wasn't that fun compared to 2D zelda's. It was too slow. There was also way too much back tracking. The areas were very large, but didn't actually contain much, which made back tracking even more painful.  There was also too much focus on finding those gold beetles and other fetch-like questing. I agree there was too much waiting around with the day/night cycle too. It turned me off to playing any further 3D Zelda games. I have no idea if subsequent games improved upon these things or not. I thought about giving Twilight Princess a try, but never did yet.

Newcomer's Board / Re: Branching in Disassembled Code
« on: September 02, 2015, 06:16:06 pm »
Please, please, just use a disassembler and save yourself a ton of pain...

Right. Or better yet, use a debugger and step through the specific code in question so you can start to learn exactly what each instruction is doing.

ROM Hacking Discussion / Re: Lufia-Patches by Artemis
« on: September 01, 2015, 06:14:36 pm »
According to the readme
One recommendation by RHDN to check CRCs on Windows is to install HashTab. Then you can right-click on the file and click Properties and get the hashes on the menu.

I think the preferred and definitive source for this site should be ROM Hasher. The output can be copied and pasted right to RHDN submission forms meeting all guidelines. :)

Programming / Re: Getting Started on a VWF?
« on: August 09, 2015, 11:20:07 am »
There are a number of ways a VWF renderer can be 'glued' into the game. The best approach will vary depending on how you did your rendering, and what the game engine was already doing.

In general though, if you're doing dialog, and you're doing letter by letter display, then I'd probably suggest one of the following:

1.) Map a large region of RAM for rendering that can contain an entire dialog line or even full text window. Then, the tilemap doesn't change much. It's mapped once to the full line or window. It will reflect the letter by letter rendering in VRAM automatically that way. You don't have to do anything to tilemap during rendering.

2.) If you don't have the RAM to do that, you can write the tilemap each character iteration, advancing the index only when the tilespace is full. If you're doing 8x8 for example, you'd write the current tile, and second potential spillover tile to the tilemap each time. It would write the same two indexes until your tile was full, then it would increment to the next index and write the two tiles there.

You can do any variation of the above as well. You can write to the tilemap only when the tile is full, only after x number of tiles are done etc. There are lots of ways to handle it. I usually pick what I think is the easiest way to massage into the game with the least amount of code.

Newcomer's Board / Re: Spc Jukebox/player on real hardware/flashcart
« on: August 06, 2015, 05:41:03 pm »
This do not answer my question, I understand resetting the console is the only way to get out of SPC playing, but HOW is it done (in hardware). The 65816 can soft reset itself, but it also resets the SPC.

It can do this because the reset line is one of the cart pins. ;)

the flash cart resets it when you back out of playing the spc. Heck the newest firmware on the flashcart has in game reset using button combinations on the controller.

That's a bit trickier and less reliable. It does this via a global NMI hook, which can introduce glitches and problems in games where NMI timing is already tight. There is the ability to turn it off temporarily, but I would like to see as a full system option.

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