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Messages - Nightcrawler

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Site Talk / Re: New/updated threads not marked as unread
« on: June 27, 2016, 06:18:24 pm »
Looks like Chrome's having a hard time finding one of the CSS files for the theme. Here's a screenshot of Chrome's debugger. I can confirm that the 404 on webkit.css shows up on pretty much every forum page.

Interesting find. I'm not sure why the forum is looking there for that. We didn't modify that file for any themes, and typically the forum falls back to the default SMF base theme files located elsewhere.

Nonetheless, I added what it is looking for. Any difference?

Site Talk / Re: New/updated threads not marked as unread
« on: June 25, 2016, 03:41:17 pm »
Good catch. That was the next thing I was going to ask. Is the HTML present on the page for the new icon? New topics are merely have that icon image in a link. It imagine it is there, but just not showing the image. If so, maybe a browser image cache thing, or perhaps just a bug in Chrome that needs to be fixed still.

I am able to do the same process described by you Gid, and I see no problems.

I think it might have something to do with the fact the ZIP file contains not only IPS patches, but a C executable file and matching C source code file...

Right. It's picking up the embedded exe file. Binary patching executables are often detected as false positives because of the heuristics used by many scanning engines for potential threats. As the readme file describes, the exe should be the compiled version of the included source code.

It seems others have gotten this to work. Only one person tried to compile the source themselves, but did not succeed using Visual Studio Community Edition (no reason why given).

As Zynk pointed out, an original archive exists at the tripod link too.

It's doubtful that the exe is harmful and does anything beyond what it says it does. Based on the scan results and the fact that others have used it, it seems legit to me and nothing more than a false positive. :)

Scan Results:

I don't know what's up with the one on this site tho. The contents might be the same for both here & that link  :huh:

The .exe is byte for byte the same in both versions, so that should have no bearing on this topic. I've seen similar cases often through the years where people update archives several times on release day to fix mistakes, and they give no indication or notation on the changes or things fixed.

Site Talk / Re: New/updated threads not marked as unread
« on: June 24, 2016, 01:33:36 pm »
I have not had any such issues on Firefox and I use the forum in the manner you describe regularly.

Do you have you login set to always remember you? I normally use this and wonder if it makes a difference.

Do you have cookies enabled? Have you tried deleting your cookies if you do? Browsers can do some crazy things sometimes when their sessions/cookies get upset for some reason.

It likely got added when somebody claimed to have some Hebrew material to submit, requested it be added in order to do so, but then never actually did so. It does not look as though any entries using that language were ever made.

Programming / Re: Bank as define in xkas or Asar
« on: June 12, 2016, 10:44:17 am »
The best would be an assembler that support something like this:

Code: [Select]
!BK = $F30000
$off = !BK + $0100

xkas DOES support that... I've done things like that often. I do it via the following:

Code: [Select]
BK = $F30000
off = BK + $0100

lda BK,x   ;This will be lda $F30100,x

I somewhat agree with you, but here is a counter question. As someone who probably has to work from morning to evening (nowadays sometimes more), for how many hobbies do you even have time? There are more and more people in this age who between work and maybe raising their kids really don't have time to engage in any hobbies anymore. Even having just one hobby seems like a luxury to me.
So while it would be awesome to game, do two different sports, go traveling, play an instrument, romhack and read high literature and go to the theater, who the hell has time for all of that? Realistically, it's pick one or maybe two if you are lucky.

Of course it's a different story if we are talking teenagers who have half the day any day and do nothing but game. But hey, they are teenagers, they do pointless stuff by default. I nowadays wonder what the hell I did with all my time back in the day.

Amen brother. Such is the story of my adult life and the reason it takes years to get anything done these days. I have so many ambitions, but no time to pursue them. What's even more frustrating is free time is often divided into ridiculous intervals like 30 minutes here, or an hour there. That's terrible for hobbies that need mental concentration and longer, focused periods such as ROM hacking. :'(

I wish I could trade with other people squandering their free time away, bored with no ambitions, and complaining about having nothing to do. Time is the most valuable thing of all...

However, from my understanding, a lot of (but not all) of the eShop levels were already technically in the game's memory, and a card needed to be scanned in order to access that content.

Well in the case of the original SMA4 game, the extra content was already in the ROM, you just needed to unlock it.

To both, this is incorrect. All of the level data is stored on the e-card itself. The cards actually hold 1.2K and 2.2K of data on the short and long strips.

I haven't looked at Nintendo's virtual console ROM, but I believe it took all released extra levels (which was more than the 32 the e-reader could even hold), hacked them into the ROM, and made them all accessible. I think ShadowOne333's 'hack' just turns the GBA ROM into the virtual console ROM and doesn't actually add/do anything that Nintendo didn't already! He extracted the virtual console ROM and made a patch of the difference between it and the GBA ROM probably. It's basically distributing a Nintendo made hack. If this is correct, it should definitely not be here.

Perhaps ShadowOne333 would like to chime in.

Personally I think a patch should not include any data not made by its author.

To merge data from multiple games, the patch should require memory dumps of all the games as the input/target file of the patch, not just one of them. This way these patches could be shared without an issue.

Agreed. ROMs shouldn't be allowed, even if you hide them in your patch! You can easily accomplish the same thing without issue. Although you can surely find some copyrighted data in our regular archives, it's usually due to technicality such as shifted data and/or limitations of IPS (difficult to police). It's usually not intentional. Anything that is intentional really shouldn't be here and I think that would be in violation (and likely also removed if flagged).

Personal Projects / Re: SC4ED - Super Castlevania 4 Editor
« on: May 28, 2016, 11:02:21 am »
I don't knjow any other websites to host files to upload hacks to this site tho.

The Scratchpad (Right here on ROMhacking.net!)

Absolutely. Actually, the name/s given on that form are ALWAYS the entity releasing the work. That's why it's always shown on the entry's page as 'Released By' regardless if it is a group name/s or single name/s. It is in no way representative of any individuals or credit information. It just so happens that single person projects are often released under the single person's name, but that doesn't change anything.

See the example of Sliver X's profile. His releases and his credited contributions are very different lists.

Site Talk / Re: Public Maintenance on the site
« on: May 25, 2016, 07:16:25 pm »
This sums it up:

The credit system was an elaborate solution hashed out by several people over several years. It had to be designed in a very specific way in order to work with a long lineage of mixed data types dating back to the Whirlpool. As such, it's ingrained as an add-on module requiring it be done the way it is now. We'd probably have to embark upon several new maintenance projects to do something new with it! :laugh:

Programming / Re: Save Game Compression [SNES]?
« on: May 25, 2016, 07:03:31 pm »
You can also expand the SRAM area about as easily as you can expand the ROM. The challenge of course is hacking the code to be able to utilize it. ;)

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 15, 2016, 01:16:32 pm »
There is no reason on the side bar other than not wanting it to be longer and unwieldy. There isn't much horizontal space there. It could probably benefit from a new layout of some kind in the future for sure.

There is reason on those submission pages. Most of them pull from the submission tables which only have data fields common to submissions of all site sections. They don't delve into the individual sectional data (which the game a hack is for is). It's very efficient and simple this way. I have experimented with doing the whole thing differently with new infrastructure, but I have not been happy with the results. Complexity and resource utilization goes way up. It is an area of the site that will be worked on as more significant infrastructure changes are made heading toward RHDN 3.0, but like all of my projects, it takes a long time to get there with such limited free time.  :)

It does not seem like you gentlemen are aware of the Top Horizontal Menu -> Changes -> Advanced Search option. This has pages and all available filtering there. The other pages don't because they are normally only small snapshot pages. It is rare that they balloon like this. As stated, this area of public maintenance (along with most large areas of maintenance) are almost complete and this will not happen after that.

You couldn't filter the public maintenance out anyway. The only indication of this is in the text typed reason provided by the user for an edit. This is not standardized in any way. In this particular case mrrichard999 happened to use the same text for all, but this is not true for any other person or similar public maintenance option. They are all legitimate entry edits and the reason text cannot be filtered in any meaningful way.

Again, this will all work itself out soon when all areas are complete. If you are interested in following particular projects, you can also just view the history for the individual project from their respective pages. Particular sections and records beyond the snapshot pages can be viewed on the advanced search page.

Site Talk / Re: What The Heck is this site!?
« on: May 02, 2016, 06:07:44 pm »
Sorry, I was brain dead as I often am after a long day at work. I neglected the 'www4' part. Doh! That one does resolve to us.

The main domain is on a Google IP.

In any event, there seems to be nothing to be gained by resolving that domain to us. *shrug*

Site Talk / Re: What The Heck is this site!?
« on: May 01, 2016, 08:47:02 pm »
The name is resolved to rhdn ip so the packet is sent directly to here. At least if you try tracert or a dns lookup.

I don't see that on my end. That domain resolves to using tracert and dns lookup for me, which is not RHDN.

Newcomer's Board / Re: Introduction Topic
« on: May 01, 2016, 08:41:49 pm »
The NES hardware seems to be still pretty well documented, but I'm not finding quite as good documentation for the SNES. I may need to go read the BSNES simulator code more to gather up the exact details I'd like. Sadly, I think there are few today who actually stay up on this stuff. If anyone knows of people identifying themselves as experts on the SNES hardware and game cartridge hardware, or in the subject of programming significant SNES games from scratch, I'd love to get a name or two to attempt contact (if the feeling may be mutual.)

SNES documentation is fairly mature. You may not have been looking in the right place. Anomie's documents should prove sufficient for most things. Is there something else in particular that you can't find there?

There are a number of people on this forum that are well versed with the SNES. This community has created many hacks and translations on the SNES platform after all. They are around if you need help on something specific. Most probably don't have the time for one-on-one teaching or mentoring if that's what you're interested in. Although, there are a few out there that will do even this to some degree. You typically need some subject matter to go on though.

Site Talk / Re: What The Heck is this site!?
« on: May 01, 2016, 12:56:30 pm »
simpler than that i think? the url simply resolves to the rhdn ip.

Possibly. If then they redirect to us on their server, I think I would expect to see the requests in our logs via their IP. I don't see that. Perhaps I'm missing something.

Nonetheless, it is a very odd thing to do. I don't understand the end game.

Site Talk / Re: What The Heck is this site!?
« on: May 01, 2016, 10:41:13 am »
This has been around for awhile. As best as I can tell, you are basically seeing web browser output from a request to our site, output on their site. It's not actually doing anything harmful as far as I know.

I don't think there's any way to stop it either without being able to identify requests coming from their back end browser. 

I really don't know what the point of that site is. I don't know how they could monetize that in any way.

Site Talk / Re: Request - Add Philips CD-i to Platforms category
« on: April 28, 2016, 06:30:58 pm »
Wow.. the first material for CD-i in 10 years! Added as 'Philips CD-i'.  :)

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