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Messages - Nightcrawler

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Newcomer's Board / Re: Game Tweak/Improvement ASM file submission
« on: April 25, 2016, 06:35:41 pm »
Think about it the other way around. You'd be submitting a patch with included source code and notes. That is perfectly acceptable and a great thing. You can include anything you'd like in the archive with the patch. The patch is the common denominator though.

The custom patcher that works with .asm files that FAST6091 mentioned is also an interesting and acceptable idea.

There actually was a feature just like this when the site launched. The only difference was it was recommendations by specific staff members. I was probably the only one who really used it though. You could pull up recommended docs/utilities by me in the search results. It ended up going away because of several reasons. First, items that I recommended were useful for the platforms and scope of work I did, but either not applicable or less useful for other platforms and/or areas of work. Second, like many things of this nature, without active maintenance on the list, it became outdated. It became less and less useful until it was just removed.

The fact is what documents and utilities are considered useful is highly dependent upon the platform and areas of work of interest. That's a big hurdle to overcome with a recommended feature. That's why the Getting Started section tried to addresses this instead by areas of work. Even then, it doesn't address platform differences well, could be expanded upon, and could certainly use more active maintenance than it gets to stay up to date.

Certainly if you would like to write up a new section, it would be welcomed. You can draft something up in a forum post, or shoot me a PM if you want to work with the whole page directly. That page is very old, so it is simply a static HTML template page. Public editing of one-off general pages of the site like that is something that never came to fruition.

Programming / Re: In need help making a game from scratch using XKAS
« on: April 10, 2016, 12:13:05 pm »
You'd put the correct checksum in when your ROM is ready for release. You're not typically going to calculate it every time you add a few lines of code and run it. Second, it is there as a placeholder, and an external utility can handle that part automatically. This is done after the ROM is assembled rather than putting it in the source code (which is what I do).

Since emulators nor hardware care about the checksum, I did not think it relevant to discuss in detail for this discussion. Why did you dig up a 3 year old topic for this?

ROM Hacking Discussion / Re: Hacking SMW
« on: April 09, 2016, 10:23:26 am »
The checksum being reported from SNES9x is the internal ROM checksum. This is an entirely DIFFERENT entity from the target ROM file hash (MD5/CRC32) reported on the hack's page. Secondly, the hashes being reported on the hacks page are for the ORIGINAL ROM that the patch is for (without the header). It is NOT the hash for the resulting patched ROM.

In summary, to match the ROM info, check the original ROM without a header and they should match.

The internal checksum reported from SNES9x is internal ROM data that hack authors may or may not choose to update. So, it is possible for it to be reported as bad, but you still have a correctly patched ROM. Because the internal checksum is an unreliable indication is why the community uses target file hashes instead.

In your case, the patch author did updated the internal checksum data from the original ROM for an extra layer of confidence (many do not bother) and it does report as good.  So, your ROM is likely patched correctly! :) This may seem a little confusing at first, but walk through it and you'll get it.

General Discussion / Re: Wild Arms' Music
« on: April 04, 2016, 06:30:19 pm »
I also like the music, however many tunes where reused ad infinitum among many PlayStation games, during those early years. Wild Arms is no exception... :(

What music from Wild Arms was reused and where?

General Discussion / Re: Wild Arms' Music
« on: April 01, 2016, 07:00:43 pm »
Wild Arms is both one of my favorite games as well as one of my favorite game soundtracks. It certainly did contain some refreshing tracks for video game music. It's too hard to pick a favorite, but I think I like the main theme and the overworld theme the most. The game has many melodies that got stuck in my head and had me whistling along though.

I really miss this type of soundtrack where the music takes center stage and drives the emotion of the scenes of the game. Music today in most games has become background, atmospheric music rather than contain strong melodies.

If anyone is interest in trying this game out, I suggest playing the original. While the PS2 remake still had good music, it butchered the rest of the game including much of what made the original so enjoyable for me. I will spare you and not derail the thread with that rant.

Gaming Discussion / Re: Running away in Emerald Dragon
« on: April 01, 2016, 06:54:34 pm »
I did the English translation for that game. The debugger was only partially implemented, didn't fully work, and could cause problems in the original game (and translation). As a result of the incomplete and problematic implementation of the debugger, no text was ever translated for it to discourage its use. I don't have any intentions of revisiting that. However, if someone wanted to do the work, I wouldn't be opposed to including it in an official release at this point.

Site Talk / Re: Game Reviews -> Game Descriptions?
« on: March 21, 2016, 06:34:15 pm »
It should be all fixed. One too many 'description' aliases were going around on the site! :)

Site Talk / Re: Game Reviews -> Game Descriptions?
« on: March 20, 2016, 08:13:50 pm »
After much deliberation, I decided to go ahead and convert all the game reviews to public game descriptions. It worked out well for the translation reviews/descriptions in the past, and I expect the same with this. We had 972 games with reviews. Many of them were of course Japanese games that our community translated. There aren't many English sources that cover Japanese games out there and we are the authority for available information on most classic console fan translations. So, I thought it would be better to convert rather than wipe as the reviews may contain unique information or views that we may never get back otherwise. It seemed like the better option than wiping and starting fresh.

So, after spot checking a bunch, I think we are left with many game entries that are probably perfectly fine as-is. Others could use some minor editing when people come across them in the future. There's probably only a small amount that could use total replacement as they were written like more formal gamefaq type score reviews.

Anyone who may disagree with the converting of their reviews are free to edit the game page/s in question and wipe the description if they feel so strongly. Otherwise, all ownership and account info was stripped as it became publicly editable content, so there's nothing anybody can do to aid you beyond that.

General Discussion / Re: What's the deal with super big tellies?
« on: March 17, 2016, 06:07:17 pm »
However a couple of sofas and an armchair gets you to 6-7 people, make it a big sofa and more can be there still. Get a decent basement or open plan house, book a room in a pub, or sort a projector and 10 is more than doable, even for those of us without palatial US style houses.

Right, and how many of those people would be willing to pay you $5 or more for those seats? I imagine less than half of those seats would have optimal viewing and sound with most median sized homes.

General Discussion / Re: What's the deal with super big tellies?
« on: March 16, 2016, 08:21:29 pm »
Did you stop reading the article at that point because that was my first thought too! If you continue they go on to explain the idea is for people to put on their own 'premier nights' so if 10 people chip in for a film it is only $5 each. Still don't see that working either but it might appeal to some. Plus if they get the tech in place they can tweak the prices as they see fit.

That also only applies to those wealthy enough to have a 10-person home theater setup. I've never known anyone that had one that big. I'd imagine that does not apply to the average consumer either. I just don't see this making a dent whatsoever in theater sales.

General Discussion / Re: What's the deal with super big tellies?
« on: March 15, 2016, 06:03:10 pm »
It may be sooner than you think if this currently trending news on Facebook is anything to go by: Screening Room Project

Cinemas may be dying, but I don't think it will be because of ill conceived streaming services like this. It's going to be $50 a movie and $150 for the box to give you the privilege of that $50 per movie.  Considering most people can go to a matinee at a theater for $5-$10 per person, it would be cheaper to still go to the movies! This is only going to appeal to people that absolutely must see first run movies, can't stand people, and are willing to spend more on this privilege than the average consumer.

C'mon... translate for benefit of all. :(

Site Talk / Re: Tapatalk support
« on: March 11, 2016, 07:52:21 pm »
I've added it to the Forum News line.

This really is a forum software issue which SMF is addressing, so I don't want to spend much time on it for a more elaborate solution.

Site Talk / Re: Found these hacks on a Japanese sites.
« on: March 11, 2016, 07:14:40 pm »
Also, I have also been fighting with the ".LZS/.LZH" format lately. How do you extract and compress these? It doesn't seem that 7-Zip can do the job.

7zip can open these just fine. You must have an old, outdated version. I don't even know why WinRAR has a place in this world anymore.

Site Talk / Re: Tapatalk support
« on: March 09, 2016, 05:57:14 pm »
How about linking these to the homepage or side menu?I wasn't aware of their existence, tbh.

How and where exactly? I thought about this before, but it seemed out of place most places. This only applies to the forum, so it doesn't make sense for it be part of the top or sidebar. SMF by default adds a link to the very bottom of the page. We can do that, but I think that only makes it marginally more noticeable. Maybe a link in the news at the top of the forum?

Scroll to the very bottom of the page:

Site Talk / Re: Tapatalk support
« on: March 07, 2016, 05:39:26 pm »
I think Tapatalk is a very skeevy solution to the problem, and that mod is enormous.

At present, these mobile versions are currently at your disposal for the forum:

SMF is developing a mobile friendly responsive layout, which is the best solution, but I don't expect to see it anytime soon based on past experiences.

ROM Hacking Discussion / Re: How to increase interest in hacking?
« on: March 01, 2016, 07:59:09 pm »
Lead by example! I've heard many great ideas over the years, but so few people want to actually take the time to stand behind them or help turn them into reality! Mock something up, post a new video, do an interview, write a review, get something new started! You can do it! As it relates to the site, if you make some good content, or mock up some changes, we can certainly work with you on getting it up on the site! :)

Motivation and productivity is often contagious. People usually join in if you take some initiative and get something going! If they don't, well, not all ideas can be great ones! hehe

Site Talk / Re: Downloads problem?
« on: March 01, 2016, 07:19:16 pm »
Not quite random. There is a method to the madness! It's unique to your session and requested page. I left several areas open to expand the complexity if needed, but I doubt Google will be adding any RHDN specific code to their system. I'd be honored if they did. It would still be a victory of sorts! :laugh:

Programming / Re: Advice on making GUI tool
« on: March 01, 2016, 06:45:04 pm »
Whatever avenue you choose do your best to keep your GUI code and your program code separate. This is great practice to follow and will make for much more reusable code and easier maintainability and updatability. I'll give a quick example in case you don't know it but definitely quick in case you do!

Basic design patterns like that are incredibly useful to learn and have under your belt. Such design patterns like MVC or MVP employ separation of logic and presentation domains. You can take these skills to any language, desktop, mobile, web etc. Besides these types of design patterns, there are many more for approaches to solving common problems (singleton, factory, etc.). It's the basis for being a good software architect. Many self taught programmers miss out in these areas (I know I sure did). They may seem complicated at first, but you will find over time they are invaluable and will only make you a better programmer!

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