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Messages - Nightcrawler

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Are you saying all of those games you listed are confirmed to be uncompressed? Or are those just the games you checked. A reference list like this could be useful to save time when starting a new project for newcomers and old-timers alike.

General Discussion / Re: Screw the Dems: I'm joining the Greens
« on: May 26, 2014, 09:58:31 am »
Third parties have risen to power in the US before. It happens when either one of the two parties ends up splitting or collapsing altogether. It's just that this has not happened since the Civil War era and Abraham Lincoln.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: May 25, 2014, 11:58:54 am »
The only thing I've really noticed about Wild Arms 4 is that it's really heavy-handed with the "purity of childhood" vs. "corruptness of adulthood" theme. I imagine it's only gonna get stronger. Also, I really like the individual character voice sliders in the config menu.

Yes, it is a bit heavy-handed in that area. That's a strong theme throughout. If you can look past that and you enjoy the HEX system, I think you'll enjoy the game if you like what you see so far. The game is pretty consistent throughout. So, you know what you are getting as you continue. As mentioned, if you enjoy 4, you'll likely only be more impressed with 5. The hex system is further refined and everything else is generally expanded upon.

It works perfectly fine with all of my games that I have tried. There's far more bandwidth than there is via USB.

You can use Free McBoot on most PS2 slims to run most PS2 games over a network share bypassing the need for disc entirely, keeping them from getting any worse. This doesn't work for PS1 games however.

I'd also advise steering clear of first gen PS3 with the good compatibility. Unfortunately, few of them are in good working order (ones that are seem over priced as well) today thanks to that soldering issue. Even ones that have been repaired seem to eventually go out again. I'd love to have a backwards compatible PS3 as well, but that's the sad reality in my opinion.  :'(

General Discussion / Re: I need a Super Wild Card DX2
« on: May 16, 2014, 08:57:45 pm »
Well cash is always preferred, but I am not opposed to a trade if you have something that catches my interest. PM what you have, maybe we can work something out.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: May 14, 2014, 06:05:53 pm »
Quit now and save your time! Wild Arms 3 is amongst the worst RPGs I've ever played in my life. I regret the time I wasted on that game for much of the same reasons you've mentioned. There's nothing further for you to look forward to. It will continue to drag on on with nonexistent character development and broken, terrible gameplay right to the end.

Now, don't let that stop you from Wild Arms 4 and 5 because they go in a different direction all around and are much better, culminating with 5 which I really enjoyed.

Here is my take on them if interested. I think I had a few spoilers in my Wild Arms 3 tirade. Beware.

Wild Arms 3
Wild Arms 4
Wild Arms 5

ROM Hacking Discussion / Re: Ninja Gaiden - Final Boss Death Fix
« on: May 11, 2014, 11:23:24 am »
These things show up in the general change log for all to see. (click on Changes in the top menu):

It was flagged by the author as being broken with little detail. I don't understand why they wouldn't just fix it instead...

Programming / Re: [PC] Non-linear code flow
« on: May 07, 2014, 06:50:24 pm »
I have some experience with FreeRTOS, which is a glorified task scheduler in C that runs on many, many architectures and is open source. You'll be able to find many good ideas as far as task scheduling, semaphores, and mutexes go after reading about it's architecture and delving into some of the source code. I can't recall now for sure, but I want to say they had to use inline assembly to handle some of the critical details such as the state control you are mentioning.

You will probably end up needing semaphores type mechanisms to control direct hardware access from your various tasks.

Site Talk / Re: Credit Vandalism?
« on: May 06, 2014, 05:36:42 pm »
No worries. It could have been some sort of site bug too. We may never know the true story. If you edit any credits in the future and notice anything fishy, let me know.

Site Talk / Re: Homebrew Section?
« on: May 06, 2014, 05:35:09 pm »
It's a soft launch, so there will be no links on the main page until we have some content to do an official launch with news, lights, and fanfare. :laugh:

The homebrew section was intended and developed to be a standalone section, thus it would not be listed under nor an extension to the Games section.

Site Talk / Re: Credit Vandalism?
« on: May 05, 2014, 08:22:05 pm »
The preview will show whatever size the edited credit list you're submitting is. It will not reflect the existing list at all. The preview is generate entirely on your current form data.

In any event, your update went through fine and is reflected properly on the entry's page now. :)

Site Talk / Re: Homebrew Section?
« on: May 05, 2014, 05:36:55 pm »
Did the links I provided right above your post in my last post not work for you? ;)

Site Talk / Re: "New" marker disappearing
« on: May 04, 2014, 05:00:39 pm »
I can't reproduce this nor have I have seen any problems with the new marker while using it myself in a similar manner for as long as I can remember. I use Firefox.

Since the forum can't modify your tabs after you've opened them. Either it refreshed, or things you expected to be marked new were never marked new to begin with. If it's the latter, then unfortunately nobody else seems to have this issue. I do a similar process myself nearly every time I come here.

Site Talk / Re: Homebrew Section?
« on: May 04, 2014, 04:52:36 pm »
Thanks snarfblam, all went well! I think we are good and ready to open the gates for soft launch. It's time to build up a few entries! :)


Please, anybody whom is interested in adding some homebrew entries to the site, feel free to do so to help start things off!  :beer:

Site Talk / Re: Credit Vandalism?
« on: May 04, 2014, 04:46:56 pm »
Rest assured, no vandalism has occurred. Checking the logs, the only person to edit the credits on that entry has been you actually. Turns out, you submitted an edit on 2014-01-19 14:48:26, where you (or at least your account) reduced the credits to the 5 people that are there now. The reason given was 'Editing IlDucci's status.' whatever that might mean.

Unless someone hijacked your account just to edit the credits, it seems you may have mistakenly submitted something that was not what you intended. I see the raw form contents submitted that day and there are only 5. I would also suspect there might have been be a site bug or something, but if so it would have been something that occurred prior to the submitted contents of the form, which would be unlikely, especially if you had used the preview button to ensure all looked right. To my knowledge there have been no issues with credits submissions for a long time.

Regardless, I notice you submitted an edit currently in queue. It seems to have been received fine. There are 26 contributors you submitted ending with Larxenne. Does that sound right? I just want to confirm there is nothing wrong with the system at this time.

Site Talk / Re: Homebrew Section?
« on: May 01, 2014, 07:44:48 pm »
*waves magic wand*

Try again if you will.

Indeed, this kind of thing has been done a number of times before and we have some of my favorite versions here using the Super Mario World game engine and the SMB3 All-Stars graphics!

And for good measure, here are SMB1 levels done in New Super Mario Bros. for DS.

Newcomer's Board / Re: SNES: Find ROM offset from RAM data
« on: April 30, 2014, 05:55:26 pm »
There is no guarantee the data you find in RAM can be found in the ROM at all. I'd say most of the values stored in RAM will not be able to be found in the ROM unless it is buffered data, copied tables or some data like that. RAM is mostly used for variables, changing content, and buffers in general.

If you're lucky and the data in question did in fact come from the ROM, you can do some searching on the hex values. If that doesn't work, then you have no choice but to look at some code and try and decipher how it got to RAM and where it came from. You can start by placing some breakpoints on the RAM location in question in a debugger as a starting point to how that data got there. Then you work backwards to see where it came from.

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