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Messages - Nightcrawler

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No problem. Just click the image from the viewer for the native resolution version. Best of both worlds. ;)

Dwedit, Emulators aren't the kind of homebrew people wanted to see here.

Mauron, public maintenance access should be fixed now. :)

Site Talk / Re: The captcha system is too harsh
« on: June 06, 2014, 08:03:18 pm »
You don't... You can use whatever plugin or extension you'd like to handle media in your browser. It's just a .wav file. :P

Site Talk / Re: RHDN File Hosting for Submissions
« on: June 06, 2014, 08:01:16 pm »
We do fetch the actual extension. In fact, we actually check all extension parts. Something like abcdef.tar.gz is perfectly acceptable for instance. A naming convention such as yours was deemed discouraged long ago and has never been allowed here.

The FF6 cart is mapped via Mode 21 (traditional HiROM) and cannot be expanded beyond 4M. Banks $40-$7D actually mirror banks $C0-$FF.

You must change the cart mapping to something else. How you go about that depends on what you expect it to run on (certain emulators, flashcarts, real carts etc). I would indeed take a look at the hack you have and see what it has done for starters. If it already works on common emulators, it's probably just mimicking the Tales of Phantasia map or something like that. Take a look at the internal header.

EDIT: You're right Revenant, post corrected. Thanks. :)

Site Talk / Re: The captcha system is too harsh
« on: June 06, 2014, 06:22:15 pm »
Did you try listening to the letters? That's usually very simple, and is here.

What's even worse is companies pay people to spam forums too, which defeats most mechanisms. I'm not sure if any target here, but I have seen some very crafty questions specific to our site defeated here in the past. I have a hard time imagining a bot was able to do it.

General Discussion / Re: RPG Maker Humble Bundle
« on: May 31, 2014, 08:51:03 pm »
"To the Moon" is just a bunch of NPCs walking around talking to each other. There is no game mechanic.

It's a point and click adventure game. Perhaps you've never heard of Sierra, LucasArts, or the golden age of point and click adventure games. Those types of games are based on exploration, inventory, clues, and puzzle solving for their gameplay mechanics. Some of them are fantastic, mainly because they focus on heavy storytelling, atmosphere, and presentation. They're a different breed of game. I think you are generalizing way too much here.

General Discussion / Re: RPG Maker Humble Bundle
« on: May 31, 2014, 01:22:31 pm »
I'm typically one of the first people to poo-poo on RPGMaker due to the cookie cutter nature and high crap to quality ratio (which is also a problem for ROM Hacks). However, there are probably some notable outings if you look hard enough. For those of you that think they all suck and stories are always generic and recycled, what do you think of this one?

To The Moon

I'd have to say the story is not generic or recycled on this one. If you think it is, I'd love to hear what other games have this theme because it caught my interest. I can't say anything on the dialog quality or gameplay though as I haven't played it.

General Discussion / Re: The Inevitability of Suffering
« on: May 29, 2014, 07:56:19 pm »
But of course you keep trying.  In the end, no one really knows what is going to happen next, and sometimes when you least expect it, for no particular reason things will abruptly fail to go wrong.

Indeed. If you quit trying, you're guaranteeing yourself no change and continued misery. If you keep trying, perhaps you will still fail and continue to suffer. Then again, perhaps sooner or later things will change and your trying was the catalyst of that change. Nobody knows what the future holds. Take it day by day.

I'm pretty sure that no matter what happens to you in life, if you are determined enough and you try hard enough, you can improve your situation to some degree. Often times it's a matter of sacrifice for what is most important to you to change. We do have the power of choice in our lives and we can make changes.

As far as death or other such things out of our control, unfortunately we have no choice to but to deal with them and move forward (unless it is your own death! :P).

Life is a serious of problems for you to solve. Keep trying to solve them!  :)

Are you saying all of those games you listed are confirmed to be uncompressed? Or are those just the games you checked. A reference list like this could be useful to save time when starting a new project for newcomers and old-timers alike.

General Discussion / Re: Screw the Dems: I'm joining the Greens
« on: May 26, 2014, 09:58:31 am »
Third parties have risen to power in the US before. It happens when either one of the two parties ends up splitting or collapsing altogether. It's just that this has not happened since the Civil War era and Abraham Lincoln.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: May 25, 2014, 11:58:54 am »
The only thing I've really noticed about Wild Arms 4 is that it's really heavy-handed with the "purity of childhood" vs. "corruptness of adulthood" theme. I imagine it's only gonna get stronger. Also, I really like the individual character voice sliders in the config menu.

Yes, it is a bit heavy-handed in that area. That's a strong theme throughout. If you can look past that and you enjoy the HEX system, I think you'll enjoy the game if you like what you see so far. The game is pretty consistent throughout. So, you know what you are getting as you continue. As mentioned, if you enjoy 4, you'll likely only be more impressed with 5. The hex system is further refined and everything else is generally expanded upon.

It works perfectly fine with all of my games that I have tried. There's far more bandwidth than there is via USB.

You can use Free McBoot on most PS2 slims to run most PS2 games over a network share bypassing the need for disc entirely, keeping them from getting any worse. This doesn't work for PS1 games however.

I'd also advise steering clear of first gen PS3 with the good compatibility. Unfortunately, few of them are in good working order (ones that are seem over priced as well) today thanks to that soldering issue. Even ones that have been repaired seem to eventually go out again. I'd love to have a backwards compatible PS3 as well, but that's the sad reality in my opinion.  :'(

General Discussion / Re: I need a Super Wild Card DX2
« on: May 16, 2014, 08:57:45 pm »
Well cash is always preferred, but I am not opposed to a trade if you have something that catches my interest. PM what you have, maybe we can work something out.

Gaming Discussion / Re: Re: Gaming Progress Thread
« on: May 14, 2014, 06:05:53 pm »
Quit now and save your time! Wild Arms 3 is amongst the worst RPGs I've ever played in my life. I regret the time I wasted on that game for much of the same reasons you've mentioned. There's nothing further for you to look forward to. It will continue to drag on on with nonexistent character development and broken, terrible gameplay right to the end.

Now, don't let that stop you from Wild Arms 4 and 5 because they go in a different direction all around and are much better, culminating with 5 which I really enjoyed.

Here is my take on them if interested. I think I had a few spoilers in my Wild Arms 3 tirade. Beware.

Wild Arms 3
Wild Arms 4
Wild Arms 5

ROM Hacking Discussion / Re: Ninja Gaiden - Final Boss Death Fix
« on: May 11, 2014, 11:23:24 am »
These things show up in the general change log for all to see. (click on Changes in the top menu):

It was flagged by the author as being broken with little detail. I don't understand why they wouldn't just fix it instead...

Programming / Re: [PC] Non-linear code flow
« on: May 07, 2014, 06:50:24 pm »
I have some experience with FreeRTOS, which is a glorified task scheduler in C that runs on many, many architectures and is open source. You'll be able to find many good ideas as far as task scheduling, semaphores, and mutexes go after reading about it's architecture and delving into some of the source code. I can't recall now for sure, but I want to say they had to use inline assembly to handle some of the critical details such as the state control you are mentioning.

You will probably end up needing semaphores type mechanisms to control direct hardware access from your various tasks.

Site Talk / Re: Credit Vandalism?
« on: May 06, 2014, 05:36:42 pm »
No worries. It could have been some sort of site bug too. We may never know the true story. If you edit any credits in the future and notice anything fishy, let me know.

Site Talk / Re: Homebrew Section?
« on: May 06, 2014, 05:35:09 pm »
It's a soft launch, so there will be no links on the main page until we have some content to do an official launch with news, lights, and fanfare. :laugh:

The homebrew section was intended and developed to be a standalone section, thus it would not be listed under nor an extension to the Games section.

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