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Messages - Nightcrawler

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Personal Projects / Re: SC4ED - Super Castlevania 4 Editor
« on: May 28, 2016, 11:02:21 am »
I don't knjow any other websites to host files to upload hacks to this site tho.

The Scratchpad (Right here on ROMhacking.net!)

Absolutely. Actually, the name/s given on that form are ALWAYS the entity releasing the work. That's why it's always shown on the entry's page as 'Released By' regardless if it is a group name/s or single name/s. It is in no way representative of any individuals or credit information. It just so happens that single person projects are often released under the single person's name, but that doesn't change anything.

See the example of Sliver X's profile. His releases and his credited contributions are very different lists.

Site Talk / Re: Public Maintenance on the site
« on: May 25, 2016, 07:16:25 pm »
This sums it up:

The credit system was an elaborate solution hashed out by several people over several years. It had to be designed in a very specific way in order to work with a long lineage of mixed data types dating back to the Whirlpool. As such, it's ingrained as an add-on module requiring it be done the way it is now. We'd probably have to embark upon several new maintenance projects to do something new with it! :laugh:

Programming / Re: Save Game Compression [SNES]?
« on: May 25, 2016, 07:03:31 pm »
You can also expand the SRAM area about as easily as you can expand the ROM. The challenge of course is hacking the code to be able to utilize it. ;)

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 15, 2016, 01:16:32 pm »
There is no reason on the side bar other than not wanting it to be longer and unwieldy. There isn't much horizontal space there. It could probably benefit from a new layout of some kind in the future for sure.

There is reason on those submission pages. Most of them pull from the submission tables which only have data fields common to submissions of all site sections. They don't delve into the individual sectional data (which the game a hack is for is). It's very efficient and simple this way. I have experimented with doing the whole thing differently with new infrastructure, but I have not been happy with the results. Complexity and resource utilization goes way up. It is an area of the site that will be worked on as more significant infrastructure changes are made heading toward RHDN 3.0, but like all of my projects, it takes a long time to get there with such limited free time.  :)

It does not seem like you gentlemen are aware of the Top Horizontal Menu -> Changes -> Advanced Search option. This has pages and all available filtering there. The other pages don't because they are normally only small snapshot pages. It is rare that they balloon like this. As stated, this area of public maintenance (along with most large areas of maintenance) are almost complete and this will not happen after that.

You couldn't filter the public maintenance out anyway. The only indication of this is in the text typed reason provided by the user for an edit. This is not standardized in any way. In this particular case mrrichard999 happened to use the same text for all, but this is not true for any other person or similar public maintenance option. They are all legitimate entry edits and the reason text cannot be filtered in any meaningful way.

Again, this will all work itself out soon when all areas are complete. If you are interested in following particular projects, you can also just view the history for the individual project from their respective pages. Particular sections and records beyond the snapshot pages can be viewed on the advanced search page.

Site Talk / Re: What The Heck is this site!?
« on: May 02, 2016, 06:07:44 pm »
Sorry, I was brain dead as I often am after a long day at work. I neglected the 'www4' part. Doh! That one does resolve to us.

The main domain is on a Google IP.

In any event, there seems to be nothing to be gained by resolving that domain to us. *shrug*

Site Talk / Re: What The Heck is this site!?
« on: May 01, 2016, 08:47:02 pm »
The name is resolved to rhdn ip so the packet is sent directly to here. At least if you try tracert or a dns lookup.

I don't see that on my end. That domain resolves to using tracert and dns lookup for me, which is not RHDN.

Newcomer's Board / Re: Introduction Topic
« on: May 01, 2016, 08:41:49 pm »
The NES hardware seems to be still pretty well documented, but I'm not finding quite as good documentation for the SNES. I may need to go read the BSNES simulator code more to gather up the exact details I'd like. Sadly, I think there are few today who actually stay up on this stuff. If anyone knows of people identifying themselves as experts on the SNES hardware and game cartridge hardware, or in the subject of programming significant SNES games from scratch, I'd love to get a name or two to attempt contact (if the feeling may be mutual.)

SNES documentation is fairly mature. You may not have been looking in the right place. Anomie's documents should prove sufficient for most things. Is there something else in particular that you can't find there?

There are a number of people on this forum that are well versed with the SNES. This community has created many hacks and translations on the SNES platform after all. They are around if you need help on something specific. Most probably don't have the time for one-on-one teaching or mentoring if that's what you're interested in. Although, there are a few out there that will do even this to some degree. You typically need some subject matter to go on though.

Site Talk / Re: What The Heck is this site!?
« on: May 01, 2016, 12:56:30 pm »
simpler than that i think? the url simply resolves to the rhdn ip.

Possibly. If then they redirect to us on their server, I think I would expect to see the requests in our logs via their IP. I don't see that. Perhaps I'm missing something.

Nonetheless, it is a very odd thing to do. I don't understand the end game.

Site Talk / Re: What The Heck is this site!?
« on: May 01, 2016, 10:41:13 am »
This has been around for awhile. As best as I can tell, you are basically seeing web browser output from a request to our site, output on their site. It's not actually doing anything harmful as far as I know.

I don't think there's any way to stop it either without being able to identify requests coming from their back end browser. 

I really don't know what the point of that site is. I don't know how they could monetize that in any way.

Site Talk / Re: Request - Add Philips CD-i to Platforms category
« on: April 28, 2016, 06:30:58 pm »
Wow.. the first material for CD-i in 10 years! Added as 'Philips CD-i'.  :)

Newcomer's Board / Re: Game Tweak/Improvement ASM file submission
« on: April 25, 2016, 06:35:41 pm »
Think about it the other way around. You'd be submitting a patch with included source code and notes. That is perfectly acceptable and a great thing. You can include anything you'd like in the archive with the patch. The patch is the common denominator though.

The custom patcher that works with .asm files that FAST6091 mentioned is also an interesting and acceptable idea.

There actually was a feature just like this when the site launched. The only difference was it was recommendations by specific staff members. I was probably the only one who really used it though. You could pull up recommended docs/utilities by me in the search results. It ended up going away because of several reasons. First, items that I recommended were useful for the platforms and scope of work I did, but either not applicable or less useful for other platforms and/or areas of work. Second, like many things of this nature, without active maintenance on the list, it became outdated. It became less and less useful until it was just removed.

The fact is what documents and utilities are considered useful is highly dependent upon the platform and areas of work of interest. That's a big hurdle to overcome with a recommended feature. That's why the Getting Started section tried to addresses this instead by areas of work. Even then, it doesn't address platform differences well, could be expanded upon, and could certainly use more active maintenance than it gets to stay up to date.

Certainly if you would like to write up a new section, it would be welcomed. You can draft something up in a forum post, or shoot me a PM if you want to work with the whole page directly. That page is very old, so it is simply a static HTML template page. Public editing of one-off general pages of the site like that is something that never came to fruition.

Programming / Re: In need help making a game from scratch using XKAS
« on: April 10, 2016, 12:13:05 pm »
You'd put the correct checksum in when your ROM is ready for release. You're not typically going to calculate it every time you add a few lines of code and run it. Second, it is there as a placeholder, and an external utility can handle that part automatically. This is done after the ROM is assembled rather than putting it in the source code (which is what I do).

Since emulators nor hardware care about the checksum, I did not think it relevant to discuss in detail for this discussion. Why did you dig up a 3 year old topic for this?

ROM Hacking Discussion / Re: Hacking SMW
« on: April 09, 2016, 10:23:26 am »
The checksum being reported from SNES9x is the internal ROM checksum. This is an entirely DIFFERENT entity from the target ROM file hash (MD5/CRC32) reported on the hack's page. Secondly, the hashes being reported on the hacks page are for the ORIGINAL ROM that the patch is for (without the header). It is NOT the hash for the resulting patched ROM.

In summary, to match the ROM info, check the original ROM without a header and they should match.

The internal checksum reported from SNES9x is internal ROM data that hack authors may or may not choose to update. So, it is possible for it to be reported as bad, but you still have a correctly patched ROM. Because the internal checksum is an unreliable indication is why the community uses target file hashes instead.

In your case, the patch author did updated the internal checksum data from the original ROM for an extra layer of confidence (many do not bother) and it does report as good.  So, your ROM is likely patched correctly! :) This may seem a little confusing at first, but walk through it and you'll get it.

General Discussion / Re: Wild Arms' Music
« on: April 04, 2016, 06:30:19 pm »
I also like the music, however many tunes where reused ad infinitum among many PlayStation games, during those early years. Wild Arms is no exception... :(

What music from Wild Arms was reused and where?

General Discussion / Re: Wild Arms' Music
« on: April 01, 2016, 07:00:43 pm »
Wild Arms is both one of my favorite games as well as one of my favorite game soundtracks. It certainly did contain some refreshing tracks for video game music. It's too hard to pick a favorite, but I think I like the main theme and the overworld theme the most. The game has many melodies that got stuck in my head and had me whistling along though.

I really miss this type of soundtrack where the music takes center stage and drives the emotion of the scenes of the game. Music today in most games has become background, atmospheric music rather than contain strong melodies.

If anyone is interest in trying this game out, I suggest playing the original. While the PS2 remake still had good music, it butchered the rest of the game including much of what made the original so enjoyable for me. I will spare you and not derail the thread with that rant.

Gaming Discussion / Re: Running away in Emerald Dragon
« on: April 01, 2016, 06:54:34 pm »
I did the English translation for that game. The debugger was only partially implemented, didn't fully work, and could cause problems in the original game (and translation). As a result of the incomplete and problematic implementation of the debugger, no text was ever translated for it to discourage its use. I don't have any intentions of revisiting that. However, if someone wanted to do the work, I wouldn't be opposed to including it in an official release at this point.

Site Talk / Re: Game Reviews -> Game Descriptions?
« on: March 21, 2016, 06:34:15 pm »
It should be all fixed. One too many 'description' aliases were going around on the site! :)

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