« on: April 08, 2014, 10:15:15 pm »
For the platforms I work on at least (8/16-bit/GBA), I don't have any problems using Windows 7. Utilities are available in every category that I need to work.
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The DSP registers implement a lot of MIDI's functionality (such as key-on/key-off) out of the box to begin with.Not really. Key-off on the SNES is not the transition to decay as you expect to get out of a key-off midi event... That's just it, you will see there is actually a great deal of processing to be done to translate each event, and properly manage your voices, channels, polyphony, and features.
the SPC doesn't need to block. it can run in a timer driven loop which at some point scans the port registers for a new event and buffers it when one is present (a suitably-sized ring buffer ought to work here) otherwise it cycles the loop and continues other processing (ie: processing of already buffered events, echo, reverb, pitch or amplitude modulation, etc.).Good luck with that. I think you will have difficulty expecting the SPC timer and fetch code to correlate precisely enough with any fixed HDMA transfers. There could be many MIDI events that happen simultaneously such as simply two chords at once. And you're going to need to stream each one individually close enough together not to sound funny, and get it all processed before the tick time of the next event. Based on my experiences, I certainly wouldn't do it as such if you want it to be of any use beyond just a standalone MIDI player.
I actually found my old work last year and was going to release it but the HDD I had the project on died shortly after I discovered it and I haven't found a back-up.
Well... after a tiny research, I've found out that he's left a wabsite and his e-mail around, but his website is currently dead (it was bought by a japanese company or something) and all of his translations are dated as of 2003. Maybe I should try to send him an e-mail, but... I don't think he'll answer.... something tells me he's not active anymore.
So if someone hacks a translation hack, which category will it be submitted? Under Hacks or Translations? And would it be an Addendum or an Improvement? We don't want to add/delete files like what happened to mziab's hacks just to correct the categories.
How would I fix that there, I can't seem to edit the post. Oops sorry about that, should have checked over it before posting.
If I understand correctly then the SA-1 can see the entire BW-RAM (mapping both 40-4F/60-6F spaces) but the SNES only sees half (the 40-4F portion)?