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Messages - Nightcrawler

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81
ROM Hacking Discussion / Re: How to increase interest in hacking?
« on: February 27, 2016, 10:11:05 am »
http://www.romhacking.net/documents/37/ - this document is in text format. I open it and Notepad comes up with it messed up due to DOS-style formatting. Of course it opens fine in Notepad++, but where in the previous documents did we tell people to install that?

That's not DOS-style anything... That document simply uses Unix style line-breaks rather than Windows. That would be true for any text file created in a Unix/Linux environment made today if they used the default line-breaks. Notepad handles windows style line breaks only. This problem is not related to ROM hacking or outdated documents, but general computing platform differences.

https://en.wikipedia.org/wiki/Newline#Common_problems

82
Programming / Re: Advice on making GUI tool
« on: February 21, 2016, 11:12:08 am »
The problem is C++ has no inherent graphical or GUI capabilities. You have to choose one of the many third party library options that have bindings to the C++ language. Some popular cross-platform choices include Qt, GTK+, or wxWidgets. However, there are many others.

As far as Microsoft goes, you can still get away with MFC (long dead) with C++ if you jump through a few hoops (if you already knew MFC in the past). Any current options require you to move to C++/CLI if you want to stick with C++. Although even then, I don't think you can even use WPF with C++, and get good IDE designer support. WinForms might be it. Really, Microsoft wants you to use C# for regular Windows GUI development (I'd agree).

If you do think C#/.NET might be something you're interested in, know that Mono is pretty good these days, so you can get good cross platform results from .NET as well.

However you shape it, you're going to have to learn something new! :D

83
Personal Projects / Re: Megaman 1 Nes Redux (big Graphical hack)
« on: February 13, 2016, 08:43:31 am »
I think that would be a good improvement as well. The dark brown is much more agreeable to me over the red for the eyes and mouth.

84
Site Talk / Re: Feature Request: Drafts
« on: February 12, 2016, 05:58:42 pm »
I'd like to see this myself, unfortunately you are out of luck. SMF 2.1, the version which this feature is in, is still beta. It is not for production site use. Secondly, they discontinued support for the 'new' 2.0 format templates they just made in 2.0. So, we can't even use 2.1 without redesigning all the templates and themes again. I would not expect them to release this version anytime soon, nor this site to be able to adapt to it soon after it is released due to such hurdles.

A mod exists for 2.0 to add this version, but it isn't very feature complete. It doesn't encompass administrative functions such as removing drafts that never made it to post status or other such needed functionality that wouldn't leave the forum database a bit mangled after awhile. :(

85
Personal Projects / Re: Megaman 1 Nes Redux (big Graphical hack)
« on: February 12, 2016, 05:32:54 pm »
The red eyes really kill me. Why not use black like the original?

86
Site Talk / Re: Rom hack ranking suggestion
« on: February 07, 2016, 09:50:53 am »
I'd like to petition for this (or similar) to be added to the FAQ or stickied somewhere:

Added. :)

87
Site Talk / Re: Releasing a hacked version of an abandoned hacking program
« on: February 04, 2016, 05:35:15 pm »
Isn't it there an "unofficial version" term?
search > Utilities > unofficial  :-X

Yes. These are just like this case. I don't think the logistics of it being a patch, config file, or executable really makes any difference as far as it's handling on RHDN. It looks to be the established means for doing this type of thing. We could always add another 'Addendum' type category to the Utilities section as well, but it's probably better if they come up together in most searches so people see there is an alternative version.

88
Site Talk / Re: Releasing a hacked version of an abandoned hacking program
« on: February 02, 2016, 07:51:37 pm »
We also have some precedence of a second entry for a fixed/patched utility such as this one:

Original Tile Layer Pro
Bug Fix patch version

I know there is probably another one where there is an entry for a second version of the utility leaving the original in tact in its original entry, although I can't remember any other specific examples now.


I think it would be poor ethics to edit the original archive, or replace the original utility entry. However, I don't think it's very objectionable to make a patch for it, or a second entry with an updated/fixed version.

89
Front Page News / Re: Site: Recent Malware Warnings
« on: December 28, 2015, 10:34:46 am »
I think it will unfortunately be permanent. It's the only way the site will pass Google's scan. Since they don't provide a complete list, we can't even just deal with the entries they think are problematic.

I thought about blocking Google Safe Browsing from downloads somehow, but I can't find any relevant information on what IP, hostname, user-agent, etc. they use for this service. I also suspect blocking them might result in an automatic flagging even if I could do so.

Robots are normally blocked from the downloads on this site via robots.txt, but Google doesn't respect that for safe browsing apparently.

UPDATE:
Using the registration wall, we did finally pass the requested review. Warnings should start to go away now.

90
Front Page News / Re: Site: Recent Malware Warnings
« on: December 27, 2015, 04:11:12 pm »
Please by all means contact and harass Google if you can even find any way to do so.

Google in their infinite wisdom, offers absolutely no way to do so. You can do nothing but request your site be crawled again ONLY if you use their webmaster tools interface (which subsequently requires modifying domain host records permanently just for them!). You can't do anything about false positives. ALL downloads are now behind a registration wall and Google has been requested to re-scan. Nothing else can be done as far as I'm aware. Google won't even give a list of all offending links. They merely give you a single example link (which does happen to be the aforementioned http://www.romhacking.net/translations/1590/). It's an absolutely pathetic system. I can't believe Google would put out such junk and push for wide adoption.

91
Site Talk / Re: Isn't today RHDN's 10th anniversary?
« on: December 24, 2015, 02:09:22 pm »
The 23rd was indeed the 10th anniversary. :) I have been very sick for the past month and still struggling, or I would have done something. :(

Before I got sick, I had the idea of making a little collage page containing a few sentences from various people (whomever was interested) reflecting back on RHDN. Maybe a memorable community moment, how the site may have helped them, something cool they found here, someone cool they met because of the site, etc. I thought it would be cool to have a page collecting various small quotes/tidbits like that to memorialize 10 years of the site and community. I suppose we still could do something like that if there is interest. :)

I have still kept a few memorable images on the server from our early days to dust off on a special occasion...




92
It's been a long while, but doesn't Breath of Fire IV do this as well? At least I recall getting to play as both the antagonist and the protagonist.

93
I think it's fantastic that he is able to utilize abilities unique to synthesis hardware that is not possible on real instruments. I think it simply re-enforces the fact that he was a master of his craft! He wasn't composing music to be played on real instruments. He was composing music to be played on distinct sound hardware. :)

94
Actually, he popped in here for one post last year. Apparently, he deleted his account aftewards.

His account got pruned from the pruning script. If I recall, accounts with no contributions, no credits, no activity for a year, and less than 5 posts are pruned.

I kept in contact with DarkForce until 2006. He was doing well up to before we lost touch (no particular reason, just drifted away).

95
Site Talk / Re: Data Crystal
« on: November 02, 2015, 08:45:53 am »
Datacrystal used to be entirely separate. At some point some years back, AnyoneEB (the owner) approached me about hosting/merging datacrystal with RHDN. I can't really remember the details, but we both thought that would be a good idea and made it happen! Also, all of the previous admins there became inactive and it was in desperate need of upgrades and maintenance. So, myself, Snarfblam, and Danke spent a good deal of time getting everything up to date and working again in it's current state.

We also integrated wiki links into all of our game pages for ROM maps, RAM maps, tables, notes etc.. See Final Fantasy for example:
http://www.romhacking.net/games/561/

Snarfblam, and Danke are the current Admins at Datacrystal now.

96
ROM Hacking Discussion / Re: Developed new IPS patcher, want to test it
« on: October 26, 2015, 06:31:19 pm »
I don't think that will be an issue if you use Lunar IPS. There are no bugs that I'm aware of after many years of use. I've used it to test my own patching code before, and I've also used it to patch probably 100 games at least. IPS is a pretty simple format. There isn't really much to test.

I would suggest designing a patcher for a format that isn't grossly outdated though. I think it would garner more attention, fanfare, and usefulness to the community.

97
Programming / Re: SMB1 = Over 99% NMI Routine
« on: October 26, 2015, 06:15:59 pm »
NES games that does most of the work in the main thread does indeed have a game loop, but the amount of time in each iteration of the loop is typically one frame, so there is not what you mentioned (a varying amount of time elapsing between them). The NES is not technologically advanced enough to make such an approach practical.

I think it still may qualifies as far as the game's design goes. You can still use v-sync on modern games, and that doesn't discredit the main game loop's design pattern. Obviously, these games were designed well before established patterns emerged, so they won't fit perfectly.

It's at least similar in concept to what can still be used today. State machines are also a commonly used way to structure a game within a game loop. Either way, I don't see it as that odd of an approach to the game.

98
General Discussion / Re: Dragon Ball! Opinions! Reviews!
« on: October 25, 2015, 10:11:08 am »
Yet, Thundercats 2011 got cancelled after one season. Better doesn't always mean more people want to watch it I guess. I enjoyed both the original and the remake, and was sad to see it cancelled prematurely.

99
Programming / Re: SMB1 = Over 99% NMI Routine
« on: October 25, 2015, 10:07:48 am »
I think what you're seeing is a fundamental approach to game development. It's a fixed-step game loop rather than a variable-step game loop. So, rather than running the game loop as many times as possible with a varying amount of time elapsing between them, you run it only once per fixed interval of time. It can make many things about the game logic simpler. This approach can still be used on game's today. The XNA\Monogame frameworks have this option for example. If you use this approach, you are required that your game loop MUST complete in under the fixed interval of time, or you cannot use this method reliably. It's easy for these simpler games to meet that requirement.

100
Gaming Discussion / Re: RE: Licensed Lego Games
« on: September 29, 2015, 05:58:36 pm »
The ones that I enjoyed that you should check out are Lego Star Wars: The Complete Saga, Lego Indiana Jones and Lego Batman.

I agree. You can't go wrong with those. I'd play those first before any of the more recent lego games. They have started to get away from the humor and charm that made the other titles so good. LOTR takes itself too seriously for example.

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