Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Nightcrawler

Pages: [1] 2 3 4 5 6 ... 71
I think it's fantastic that he is able to utilize abilities unique to synthesis hardware that is not possible on real instruments. I think it simply re-enforces the fact that he was a master of his craft! He wasn't composing music to be played on real instruments. He was composing music to be played on distinct sound hardware. :)

Actually, he popped in here for one post last year. Apparently, he deleted his account aftewards.

His account got pruned from the pruning script. If I recall, accounts with no contributions, no credits, no activity for a year, and less than 5 posts are pruned.

I kept in contact with DarkForce until 2006. He was doing well up to before we lost touch (no particular reason, just drifted away).

Site Talk / Re: Public Maintenance on the site
« on: November 04, 2015, 06:44:27 pm »
Perhaps you're right on certain points. I even agree with some myself. Nonetheless, if the majority of people agreed with all of these, it would already be that way. Nearly all of the policies here have come directly from community majority or consensus discussion over the past 10 years. Probably the only exceptions are things that were not done due to technical or resource reasons. There are a number of policies in place that I don't agree with, but as they say 'majority rules', or 'the needs of the many outweigh the needs of a few'. The site was founded and flourished on attempting to balance with community majority consensus.

What is so damned 'sacred' about 'preserving the original archive' if it preserves all the worst aspects of the past rather than what the FOCUS should be on (the rom hack itself).  We should not be so hardcore-focused on preserving the obtuse minutae and utility-wank of the past.

Nothing as far as RHDN is concerned. It's simply community majority consensus. That's a question you'd want your peers to answer for you. The majority of people don't want their stuff tampered with, and have been vocal about that throughout the years. This still appears to be the case today. Perhaps others will back your views and say otherwise, but that remains to be seen. Just the same as you're concerned about aliening visitors, also be concerned about aliening content creators. They both go together.

So, see what your peers think. I doubt the staff would have any objection on changing the policy if many in the community called for it with clear consensus. :)

To All Regarding the Readme discussion:

We were very close to requiring readme files for all new hack and translation submissions a few years back. I'd love to see that. I direct you to resurrect this old topic:

I think it was hung up on some of the details mentioned in the thread and dropped after no further activity.

Site Talk / Re: Public Maintenance on the site
« on: November 03, 2015, 09:15:38 pm »
RHDN needs to update their submission rules to permit 'update' hacks to be uploaded that fix issues like requiring a header or special utilities to be patched.
If we can create a version of something like FuSoYa's Super Demo World that don't require jumping through hoops and only a simple BPS patch then that is something that should be permitted rather than immediately rejected.

To be clear, you would be in favor of someone else updating all of your patches to use xdelta because they believe xdelta to be a superior patch format to the format you have chosen? Or better yet, an RHDN specific format that is even easier yet to apply than both? If so, that is interesting. Most patch authors have historically tended to get very upset over this type of action, hence the majority created policy that exists now.

Site Talk / Re: Data Crystal
« on: November 02, 2015, 08:45:53 am »
Datacrystal used to be entirely separate. At some point some years back, AnyoneEB (the owner) approached me about hosting/merging datacrystal with RHDN. I can't really remember the details, but we both thought that would be a good idea and made it happen! Also, all of the previous admins there became inactive and it was in desperate need of upgrades and maintenance. So, myself, Snarfblam, and Danke spent a good deal of time getting everything up to date and working again in it's current state.

We also integrated wiki links into all of our game pages for ROM maps, RAM maps, tables, notes etc.. See Final Fantasy for example:

Snarfblam, and Danke are the current Admins at Datacrystal now.

Site Talk / Re: Increase inbox size?
« on: October 31, 2015, 04:49:07 pm »
This limit was recently raised to 100! :) Still, please consider keeping your inbox tidy if you don't really need the messages.

ROM Hacking Discussion / Re: Developed new IPS patcher, want to test it
« on: October 26, 2015, 06:31:19 pm »
I don't think that will be an issue if you use Lunar IPS. There are no bugs that I'm aware of after many years of use. I've used it to test my own patching code before, and I've also used it to patch probably 100 games at least. IPS is a pretty simple format. There isn't really much to test.

I would suggest designing a patcher for a format that isn't grossly outdated though. I think it would garner more attention, fanfare, and usefulness to the community.

Programming / Re: SMB1 = Over 99% NMI Routine
« on: October 26, 2015, 06:15:59 pm »
NES games that does most of the work in the main thread does indeed have a game loop, but the amount of time in each iteration of the loop is typically one frame, so there is not what you mentioned (a varying amount of time elapsing between them). The NES is not technologically advanced enough to make such an approach practical.

I think it still may qualifies as far as the game's design goes. You can still use v-sync on modern games, and that doesn't discredit the main game loop's design pattern. Obviously, these games were designed well before established patterns emerged, so they won't fit perfectly.

It's at least similar in concept to what can still be used today. State machines are also a commonly used way to structure a game within a game loop. Either way, I don't see it as that odd of an approach to the game.

General Discussion / Re: Dragon Ball! Opinions! Reviews!
« on: October 25, 2015, 10:11:08 am »
Yet, Thundercats 2011 got cancelled after one season. Better doesn't always mean more people want to watch it I guess. I enjoyed both the original and the remake, and was sad to see it cancelled prematurely.

Programming / Re: SMB1 = Over 99% NMI Routine
« on: October 25, 2015, 10:07:48 am »
I think what you're seeing is a fundamental approach to game development. It's a fixed-step game loop rather than a variable-step game loop. So, rather than running the game loop as many times as possible with a varying amount of time elapsing between them, you run it only once per fixed interval of time. It can make many things about the game logic simpler. This approach can still be used on game's today. The XNA\Monogame frameworks have this option for example. If you use this approach, you are required that your game loop MUST complete in under the fixed interval of time, or you cannot use this method reliably. It's easy for these simpler games to meet that requirement.

Site Talk / Re: Ambiguous Game Select Lists / Feature Requests
« on: October 19, 2015, 02:38:15 pm »
Adding platforms to the game drop-downs has been on the list for a long while now. I was able to button that up and get it done. :) I do not wish to collapse duplicate names.

Interesting idea about cross-sectional searches, but I don't think there is much compatibility there aside from possibly retaining a specific platform or game. Even that would only work on a few sections. I don't see anything else compatible with carry over. Even if they were, you'd have to add search parameters into the session data to make it work, which is not something I want to get into to do that.

It would be nice to have more in depth information there. Noted for the future, but that information is not available at present. It is pulling that information from the submission logs in a generic way across all sections/submissions. Those logs don't have any in-depth information such as the game platform. We'd have to do that whole module in an entirely different way, which we may for RHDN3, but not for the current version. That translation language you see there is an ugly hack I forgot about that doesn't belong there either. We don't want any more of those.

Changing it to 'New Game Entry' is fine and I have done so. We can't add non title text like 'Is The Game You're Submitting A Hack For Not Listed? Add It Here' to the group headings though. However, all associated fields do show ' (Only if game was not found in list!)'.

Site Talk / Re: My browser detects malware in one of the hack's page.
« on: October 19, 2015, 10:22:21 am »
Wouldn't it be better to contact the authors of certain browsers to notify them about false positives?

I've already contacted clean-mx.de, the service that often falsely reports us for hosting virus and malware to our provider (and our provider). We continue to be reported for the same files I pointed out as false-positives.

As far as Chrome, Google offers no way to do this. You can request your site be crawled again if you use their webmaster tools interface, but you can't do anything about false positives. This is a problem for other smaller sites across the web as well if you do a Google search. Firefox uses Google's service for this too from what I read.

They are all overly aggressive and don't care about false positives unless you have a big name behind you.

Site Talk / Re: My browser detects malware in one of the hack's page.
« on: October 18, 2015, 09:47:18 am »
Whilst that would not affect account-holders, wouldn't doing that severely limit the number of downloads off of the site?

A lot of people like ROMhacking.net being the (closest thing to a) one-stop shop for their ROM hacking needs.

Wouldn't doing what you're suggesting cause fewer people to come to the site?

But if it is causing a problem with the provider and is making ROMhacking.net's site reputation bad, then by all means, do what you must. The last thing that this site needs is a bad reputation. ROMhacking.net being a safe and trustworthy site is one of the most important things about it, I think.

It would certainly have some effect on the site, but it's hard to say what that would be. It would not affect any site contributors or forum goers. That basically covers anyone driving the content and direction of the site, so that would be unaffected. I'd rather not do it if it can be helped. I'm going to try to make some new rules with robots.txt and see if that can make many difference.

What would you like to see and where would you like to see it? We can surely make it a reality. :)

Our interface could be a bit better on that one, yeah. It can be done by anybody, but, IIRC, only when submitting a hack/translation/document/utility/review for it. I'd add it myself, but I don't have anything to submit, nor do I have the keys to the database.

It's not an interface problem. Game pages without any associated content are not desired. So, you can only add new games when submitting content that needs it. We don't need to collect reviews for random games that have no associated content. It doesn't add anything of value.

Site Talk / Re: My browser detects malware in one of the hack's page.
« on: October 14, 2015, 09:33:39 am »
This is starting to get ridiculous. False positives like this are popping up once a week. For awhile, they were associated with IPS.EXE, but it's starting to expand to other included patching programs. This FF3 one is a custom patching program...

Here are the results for this particular one. For the less technical out there, the majority of scanners find no problem, and the others identify it as nothing more than a generic 'suspicious' signature. It's harmless.

This stupid trend is starting to brand us as a malware site and has caused issues with our provider...

I think we're going to have to start requiring accounts for download to stop this type of thing.

Gaming Discussion / Re: RE: Licensed Lego Games
« on: September 29, 2015, 05:58:36 pm »
The ones that I enjoyed that you should check out are Lego Star Wars: The Complete Saga, Lego Indiana Jones and Lego Batman.

I agree. You can't go wrong with those. I'd play those first before any of the more recent lego games. They have started to get away from the humor and charm that made the other titles so good. LOTR takes itself too seriously for example.

Gaming Discussion / Re: Suggestions for PS2 RPGs
« on: September 27, 2015, 11:46:48 am »
Incidentally, since Lunar 2 is mentioned, I'd much more highly recommend the SegaCD version over the PS1 version. The changes from SegaCD to PS1 are both less and more dramatic than with Lunar 1; where Silver Star had fairly major plot divergences and was way less grindy on PS1, Eternal Blue on PS1 is essentially the same game but with less interesting dungeons. What's more, the translation was lazy and was mostly lifted from the SegaCD version, and even references mazes and puzzles that are no longer in the game.


I also think the PS1 version's enhanced graphics, expanded voice acting, and cut scenes are a worthwhile upgrade.

1. Super Castlevania IV sprite restore/uncensoring

The differences between the Japanese and US version are demonstrated here: https://youtu.be/AbAPvxI56GM?t=402

I'm amazed this has hasn't already been done (green goop vs. blood- come on!). I think it may be easier to just simply translate the Japanese version (it would be just the introduction that needs to be done), and then we'd get to play a much superior version of this classic without needless censorship.

It HAS been done

Pages: [1] 2 3 4 5 6 ... 71