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Messages - Nightcrawler

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Personal Projects / Re: KingMike's Translation projects.
« on: April 22, 2017, 02:36:03 pm »
Thank goodness! I've been waiting since I was promised this for March 1994! :crazy: As is typical for me, I can't help but like Shinseiki Odysselya II much better though. I've got a folder sitting around with early prodding on that one. If you hit anything you can't figure out, let me know. These false promises of old need to be set right! 

Programming / Re: [help] C# MegaMan3TextEditor
« on: April 13, 2017, 09:06:34 pm »
Klarth, TableLib was already rewritten to C# by Malias. It's a good implementation, I think.

I think it is only available on github and has not been archived at RHDN for some reason. I'd give it a recommended review if it were!

Site Talk / Re: Broken SSL cert
« on: March 28, 2017, 10:01:44 pm »
That's funny. It was working before. I disabled HTTP/2 and it started working again. Something was up with the HTTP/2 module. I used a different build this time, and it seems to be working OK again for me.

Congrats Zynk! I think you're starting to run out of Mega Man games to insert Roll into. You've been doing Roll for so long, what are you going to do next if you run out!? ;D

Site Talk / Re: URL's in notifications are missing http:
« on: March 25, 2017, 01:23:28 pm »
This should be fixed.

Site Talk / Re: Broken SSL cert
« on: March 25, 2017, 01:21:32 pm »
We now have proper HTTPS support for testing. SSL Labs gives it Grade A! :) Along with this, we have also deployed HTTP/2 support for modern browsers. We did end up going with Let's Encypt after a new third party module satisfied my Let's Encrypt complaints enough.

It seems SMF has quite a few growing pains for HTTPS support. I've gotten most of it to work OK, but the user avatars and what not still break pages with non-secure content. SMF is supposed to address some of this in the next version.

The site also has a few things that need touching up, along with the other subdomains. If you notice strange behavior, let me know. We will of course eventually switch to HTTPS exclusively, but I don't think everything is ready for that yet.

Sorry, I accidentally wiped out your initial post. :-[

Both titles are used by the site and both primary and alternate titles will work in searches. As for the places where only the primary title may be listed, the game title policy is a multi-site consensus policy with moby games and gamefaqs.


There's no good reason to go against this. Yes, Square bungled big time, but the name of the official localization for the platform is what it is. You can't change it no matter how much you may want to! :P

Site Talk / Re: Help to Fix Star Cruiser
« on: March 22, 2017, 06:11:51 pm »
It looks like Zynk Oxhyde fixed this. Thanks.

Site Talk / Help to Fix Star Cruiser
« on: March 21, 2017, 09:07:36 pm »
I ran some general site wide integrity scans now that we are done with restoration. Everything checks out OK, but this one entry was identified as having a missing titlescreen. As far as I can tell, it went missing quite some time ago long before this incident. May as well fix it, but I did not see one immediately available. Can somebody please find or generate a titlescreen image for this game and fix this entry? Then we're back to 100%. :)


Site Talk / Re: Recent outage and happenings.
« on: March 21, 2017, 08:11:59 pm »
Hello All,

Thanks for the kind words. I haven't had any time to check anything outside the staff sections until now. I'll shine some light on things for the curious. We suffered some file system damage that killed the kernel and left us with an un-bootable server and un-mountable partition. It was irreparable, so a full rebuild was necessary. Naturally, the incident coincided with difficult times in real life and I was unavailable for awhile to make RHDN a priority. When I got things running again I wrote up a big status report to post, and as luck would have it I lost power before I finished! After that I figured I would just use my limited time to concentrate on fixing things rather than update about fixing things and not actually be actively fixing them! Fun times. :D

I'll confirm a few things:

1. The site should now be fully restored.
2. The database and file backup was in fact from March 11th. Items from the day or two after that are lost. If you act fast, Google cache still has snapshots of a few until they re-crawl the site.

There's still a number of performance tweaking, permissions, and configuration items to do yet, but that should not affect the site much. Don't be alarmed if there are minor bits of downtime, they will be short this time! I've used this opportunity to make some changes so we can soon move to HTTPS, provide HTTP/2 connections, and other fun technologies on our way to a more modern infrastructure. Hopefully, after that we'll be able to start looking at some of the aged aspects of the site itself for improvement. RHDN will be sticking around for awhile longer yet. It is not yet our time! :laugh:

Site Talk / Re: How to do correct PS1 screenshots?
« on: March 04, 2017, 09:42:16 am »
Btw the following resolutions should be added as valid for PS1 games:
364x480 (Interlaced)

Edit: And their PAL equivalents:
364x512 (Interlaced)

Do you have an authoritative source for this? I have found conflicting information on whether it is 364xYYY, 368xYYY, 384xYYY, or two of three etc. This includes information from emulator authors such as pSX Author.

To those who were inquiring about a patch update, the patch got a version 1.1 update now. This version fixes the garbage tiles that may appear with weather/space changing commands. It also addressed the few reported grammar and consistency issues. Not worth making any new news or anything.

What's your beef with Reflections? Some of them are crap that should surely be killed, but others aren't too bad and decent historical pieces.

There are 71 reflections

If we get a few people who think they should all be killed, I can do it, but I think the last time this was discussed some people commented they thought we should keep them.

Well, either way I moved it over to an addendum entry and grandfathered it in. You can be the judge from the images.

With that, the 'transextra' folder is empty and abolished! Lots of old baggage gone! :woot!:

As mentioned previously, that cave is a challenge of 40 dungeons for all 40 fiends that Heracles mentions after you beat the game. Defeating all 40 will allow you to face a superboss. The dungeon will regenerate and be different each time you enter it for 40 iterations!

There area  few other very minor things to see if you travel the world. Some dialog changes, you can visit your prior companions, things like that.

Thanks again. All are approved. I noted a few things back to you on one or two of them pertaining to some of your comments/questions.

Lastly, I still have that Magna Braban one in the queue. I might make an Addendum entry out of that. That one was not related to the Whirlpool, and I let Damarsman add his patch like that at the time for some reason (maybe Addendum categories did not exist). I think it was due to popular opinion that the text was very hard to read in Magna Braban and KingMike must not have played his own translation did not wish to change it when begged. ;D

OK, well I uploaded a new combined patch for DQ1+2 and rewrote the review for DQ6 (I don't know of anyone (besides me) who would be interested in Version B or Version C of that translation anyways). Once they get approved, you can get rid of those patches in transextra. I also took the time to slightly edit a few of my old game reviews - I used to think that way too many video game girls were super sexy, and somehow had no problem admitting that to the world. Ah, my 20s. If only I could also edit the Whirlpool news entries.

In any case, if you have more stragglers in transextra, I can take a look.

Thanks. I reviewed everything else in that folder. There's a mish-mash of Whirlpool extras that were never dealt with. Some of this stuff can probably just be removed and descriptions edited accordingly while a few others might call for consolidation, or even a separate entry in a few cases.

http://www.romhacking.net/translations/48/ - separate text file translation of credits!?
http://www.romhacking.net/translations/74/ - separate custom external patching utility
http://www.romhacking.net/translations/223/ - No comment. This is all you Spinner. :P
http://www.romhacking.net/translations/224/ - extra image calling out patch author for not fixing bug! :laugh:
http://www.romhacking.net/translations/283/ - alternate self patching version
http://www.romhacking.net/translations/297/ - SRAM file that translates wrestler's names to English.
http://www.romhacking.net/translations/359/ - source code (kind of continued in this patch
http://www.romhacking.net/translations/362/ - separate ROM expansion patch
http://www.romhacking.net/translations/388/ - Alternate font patch
http://www.romhacking.net/translations/401/ - Separate liner notes text file
http://www.romhacking.net/translations/463/ - alternate patch
http://www.romhacking.net/translations/474/ - older version dub patch claimed to be better
http://www.romhacking.net/translations/604/ - alternate patch

Site Talk / Re: Demi got deleted from the credits?
« on: January 27, 2017, 07:22:00 pm »
What page specifically are you talking about? I don't immediately see any record such a page existed.

Site Talk / Re: Broken SSL cert
« on: January 27, 2017, 07:20:56 pm »
May I ask what prevents the use of Let's Encrypt?

They don't issue wildcard certs, so their handling of any subdomains changes becomes very annoying. Their 90 validity period basically requires that you use their root-access-grabbing clunky certbot utility, which in turn uses more dependencies that we don't run and cannot currently run on our server. The requirements and usage are ridiculous for a simple cert.

You can still use RHDN with HTTPS, you just need to add an exception to your browser for the self-signed cert.

Site Talk / Re: Site connection limit
« on: January 26, 2017, 06:22:37 pm »
Downloading was blocking your session from being used for further connections. I have retooled downloading to work differently. There are intentional connection limits in place, but that was not one of them. ;D

You should be able to reasonably browse while downloading now.

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