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Nightcrawaler, could you check that again?
Are you talking about these 00h-0fh:8000h-FFFFh and 80h-8fh:8000h-FFFFh?
But in any case, it's not true that no other emulators will be able to play it. DougRPG just showed the translation working on SNES9X with modification already. It would probably just take one small update to the official release.
Byuu and LostTemplar did the right thing about the expansion. There is no secret here. The game only has 1MB of "cpu rom" so it was expanded to 2MB, and in the right way.
We can expand the SPC7110 data block too, and there is only one way to do that. And the expansion was needed because the new script size.
Yes, but the problem here is the SPC7110. The expansion is very simple, like the expansion of any other game, but because we have the SPC7110 the emulators will need some patch. Snes9x for example checks for the SPC7110 and uses a custom map if it's found, so we don't have control to make it to work, so we need to release a new version.
I have asked Ikari the person who makes the firmware for the SD2SNES about this game if it will be supported. Funny enough the real time clock the sd2snes uses is based on the code for the spc7110. So yeah support for this game on sd2snes is pretty much guaranteed.
This was necessary in Feoez because the game was expanded. This game uses the SPC7110 so it's not a normal game, so the xml contains the information about the expanded memory. This way Bsnes will know where to put the data in the Snes memory map.
I don't know... from a few songs I've heard via Nightcrawler's links, I'm in the "PSX music is better" camp.
I'm not SunGodPortal but Nameless Legacy updated some on youtube:
Those were however apparently recorded using an actual Yamaha synthesizer of a more recent model than those which were arround when FF7-PC came out. It was *not* recorded with the softsynth that came with the game. I suspect he selectively uploaded those who improved the most upon the playstation version.
Is there yet a time-frame for a bug fix patch that addresses the weather bug reported in this thread?
I'm such a glutton when it comes to new and/or peculiar skill/ability systems in games I tried the protagonist's Sword Arts ability the first chance I had, which was during the first random encounter the game threw at me. And doing so I noticed a brief glitching out of graphics in the combat HUD which immediately fixed itself up. Was that normal?
Congratulations on finishing this translation Nightcrawler. I've been following the scene since 1999 and I know this has been a long time in the making.
I know this might be a silly question, but I was wondering why the titlescreen hack didn't read as "The Glory of Heracles" in the title like all other translations for the other games in the series. Was it perhaps an artistic choice?
Another thing... Is there a manual scan or a snapshot of the GOH4 overworld available somewhere? I've been searching for quite some time and only found GOH2 and the gameboy GOH overworlds.
The article is actually up and kickin':
I'd imagine 3 being a bit more of a pain due to, I'm almost sure a tilemap-based system (and that always-displayed HUD would probably further eat into available tile space).