logo
 drop

Main

Community

Submissions

Help

94577538 visitors

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Nightcrawler

Pages: [1] 2 3 4 5 6 ... 68
1
Programming / Re: Sailor Moon SuperS - Fuwa Fuwa Panic APU Question
« on: May 01, 2015, 09:08:04 pm »
It's not weird, I don't think. The way the APU works is you have your sample that was recorded at some sampling rate, and then the VxPITCHL/VxPITCHH registers scale the original pitch up or down for playback. So, in order to come up effective scaling value for those registers, you have to know the original sample rate. The same value in those registers will play different samples at different rates since it scales proportionately to what the original was recorded at. That's also why when you rip samples, you don't know what the original sampling rate was without some trial and error guesswork.

Anomie's SPC700 Doc
Anomie's S-DSP Doc
SNES Programming Wiki
SNES Development Wiki

2
Site Talk / Re: Can't get into the Scratchpad?
« on: April 16, 2015, 06:35:02 pm »
I'm a bit confused on your usage of the word 'submission'. There is:

a.) submitting a file to the scratchpad
b.) a submission to the site queue that utilizes a file previously submitted to the scratchpad.

How about, just do submit a file to the scratchpad and don't use it in a submission. From what you've said, simply uploading a file is enough to immediately trigger this. After you respond here having done that, I will remove it and see if that restores your access.

3
Personal Projects / Re: Fischmare - General Purpose Rom Editor
« on: April 16, 2015, 06:31:09 pm »
That seems like quite a bit of programming to accomplish viewing or editing some tiles. I think that might put it out of reach for most for anything you don't supply out of the box. I think it is simpler to use the aforementioned tools in this thread that do the same. I think the concept of blindly extracting portions of data from a ROM and then defining attributes on how to parse and view that data is interesting and good. However it seems a little overcomplicated for what it is. I'd be curious what other people's opinions are.

4
Site Talk / Re: Can't get into the Scratchpad?
« on: April 15, 2015, 08:01:46 pm »
No, I don't think it's your antivirus. But, you could always temporarily switch it off, log on, then back in and try. There is no code relating submissions to page access.

My last test had no effect?
If you log out from the forum and try to access the scratchpad, do you get the login page at least?
Then, as soon as you log in, do you get the error, or is it always after uploading a file first?
What browser addons do you run (if any)?

It doesn't make any sense. I haven't a clue as to what the problem is. :(

5
Personal Projects / Re: Fischmare - General Purpose Rom Editor
« on: April 15, 2015, 07:42:42 pm »
Congrats! :beer: I know all too well how much effort goes into making some of these constructs that result in very little to the untrained eye on the surface! It's hard to really appreciate the 'under the hood changes' from the end user position.

What did you end up doing for the tile definitions?

6
Building a life together with a deep connection and commitment to someone else can hardly be labeled irresponsible or insane in my opinion. It's been amongst the best things life and human companionship have had to offer to me.

I am happily married. I dated my wife for about 8 years until we got married, and 6 years of marriage after. That's close to 15 years together. I love and value her now more than ever. If any change, the years have only changed us for the better.

My grandparents were married for over 60 years too and had a wonderful life together. They were still holding hands and loving one another until the day one of them passed away.

There's nothing wrong with that type of relationship not being for you, but I wish those like Disch would tone down the harsh criticism of those on the other side. Strictly business speaking, one could easily argue that it would be more responsible to be married and gain additional economic, financial, and/or legal benefits.


Either way, I don't think there's any correlation between how self-sufficient and responsible someone is versus their marital status whatsoever!

7
Site Talk / Re: Outlook not receiving my registration email?
« on: April 13, 2015, 08:39:04 pm »
I suggest contacting Microsoft and find out what they are doing with your e-mail. All e-mails recently sent to outlook.com have been accepted by them. If you contact them, and they need a server trail, I can provide you with one if you provide the specific e-mail used.

8
Site Talk / Re: Can't get into the Scratchpad?
« on: April 11, 2015, 06:28:37 pm »
There is no correlation between access to the page and submission handling. I think your web session coincidentally expired somewhere in between, and then it worked again. Something is happening to your web session info.

You can confirm this by:
1. logging out, then logging into the forum with the 1 hour setting.
2. Get yourself locked out of the scratchpad.
3. Allow that hour to expire. You'd then be logged out of the board and site pages.
4. Log back in again using any setting. You'd likely be able to access the scratchpad again.

The funny thing is the scratchpad uses the same login/session code as the rest of the site (and the site really piggybacks on the forum for this purpose). So, it makes no sense why there would be a problem only there. There's still something different that isn't happening to most people.

As for the 20 file thing, you'd get a specific error if you tried to exceed that, and you'd clearly see you have 20 files in the file listing. Files are automatically removed after submissions are handled that used them, or 24 hours have passed and you have not used them in any submissions. You don't have that problem.

9
Personal Projects / Re: Fischmare - General Purpose Rom Editor
« on: April 10, 2015, 06:21:13 pm »
Right, and it was all done for FEIDIAN before that. There's a whole pack of definitions for that.

10
You should probably hang out and do your tutoring in #ROMhacking.net instead. :P

11
Site Talk / Re: Can't get into the Scratchpad?
« on: April 09, 2015, 08:29:02 pm »
I don't know why. It's something related to your specific usage case. Many other people use it daily without issue and I don't find anything wrong using it myself either. You're going to have to do a deeper investigation, and be more descriptive/specific on how to recreate this, or I can't do anything about it. :(

1. What happens if you log out from the forum and log back in?
2. What happens if you clear your cookies in your browser?
3. What happens if you close your browser, reopen it, and try to access it again?
4. What happens if you try another browser?
5. What browser are you using?
6. Are cookies enabled in your browser?
7. When you get that message, can you access any other account restricted areas on the site such as the translation submission form?
8. Are you logging in via the main forum page, or RHDN login page, or you don't have to login because a cookie remembered you?
9. What type of login are you using when you do login (1 hour, 1 day, Forever etc.)?

What specific URLs, buttons, and steps does it take to make it happen? Can you clear the condition via one or more of the methods above?

12
Site Talk / Re: Can't get into the Scratchpad?
« on: April 08, 2015, 05:55:13 pm »
Either you figured it out, or your description appears to be lacking in information. You have already successfully uploaded a file to the scratchpad today: "HIG Rei readme.txt". Clearly you have accessed it...

13
Gaming Discussion / Re: Farewell tri-Ace =(
« on: April 01, 2015, 06:06:45 pm »
The first thing it does well, right out of the gate, is present a unique, beautiful setting that's exceptionally nice to look at and listen to. Then you're hit with the voice acting, and it really helps sell the fact that this game was unlike anything else that was released at the time. The sprites are absolutely gorgous, and unlike most games in the genre, at least around that time period, your protagonist was a female, who begins to question her role, and not a typical JRPG hero.
Agreed.

Quote
The second thing it did right was present some of the most absolute heartbreaking moments in gaming. Some characters you catch glimpses of before you recruit them, some are brave, some are scared, some heroes, other villains, but they're all gonna end up the same way if they're joining you. Seeing the pieces fit is where most of the story is.
Also agreed, except that's all you get with any character. They are nearly all throw away immediately after you acquire them. In fact, the very nature of the game is to train them and throw them away. Aside from Lucian and Valkyrie, none of the other playable characters get any development. That was a huge letdown for me. Most chapters had very little actual game story either (it was all packed into the end). So, with no story and few characters that meant anything, it made for a pretty boring game after a fantastic intro. It didn't really deliver what it set up.

Quote
The game's primary flaw was the way the difficulty presented. Easy is harder than Normal and Hard due to the lack of time to train, and making the endgame bosses almost impossible to beat, Hard was better for min-maxing. Also, the endings were too frustrating to ever get without a guide, but those are relatively minor complaints about an otherwise astounding game.
The whole game needs a guide really. You're basically required to get certain items and skills to have a chance in the game. And you have no idea where they may be. You just have to waste your periods since you are penalized to enter and exit a dungeon, or visit a town. It really kills exploration when you are always penalized for everything you do. You can't afford to exit, heal, and re-enter to look for missed things without potentially sacrificing the ability to enter unexplored dungeons or towns. The Cave of Oblivion was random and could contain nothing and be a complete waste of time. While the idea of limited time was fine in concept, I thought it was poorly executed in the game with not enough periods to play successfully and be fun. (I played on normal.)

Quote
It's a game that you generally have to use tactics for. Lezard's Tower is easily one of the game's hardest dungeons, due to its size, and puzzles, as well as difficult battles. Getting the right party out, using magic correctly, and making good use of item creation solves many of those issues those. Save Scumming is also useful in deciding which areas to tackle when, but most everything is beatable, even if a perfect run is nigh impossible. The random element may have hurt you, due to some areas opening up earlier or later, meaning you were less prepared, but everything's beatable for the most part.
The moment you leave the tower and do ANYTHING else (like train, enter a town, etc.), when you re-enter it's impossible to get the good ending. I played to the best of my ability up to that tower and enemies easily killed me. If you leave and train, you get the bad ending. There seemed to be many poor game design choices like this. It seemed to half-baked, and the difficulty ramp looked more like a third order polynominal rather than a ramp!

14
Personal Projects / Re: Fischmare - General Purpose Rom Editor
« on: March 31, 2015, 08:52:52 pm »
This sounds like an interesting project. I love the idea of turning it into a more generic tool. This is the direction utilities need to go in to really evolve to the next level. This of course involves being able to input game structure into the utility. You just have to watch out for the scope. The more generic it becomes, the more abstract high level concepts you need to add, and it can grow in scope very quickly after you examine several games in detail. It's a good thing you're starting with one.

I probably should have thought more about using scripts to do the structure and data translation parts as you have here, rather than attempt to make a nice GUI interface for it all (much more work) in my utility. That's one of the reasons I have not yet finished a releasable version of TextAngel. I look forward to seeing how this will develop. Try to stay out of the holes I have fallen into with scope creep getting out of hand. Either that, or be able to throw more free time at it! :laugh:

15
Gaming Discussion / Re: Farewell tri-Ace =(
« on: March 31, 2015, 07:48:10 pm »
What is it that everybody likes about Valkyrie Profile? I found that game to be pretty terrible. It might be the worst tri-Ace game that I've played. It did have beautiful graphics and sound, but that's about it. The maze-like flat dungeon layouts were maddening. I found the jump mechanics terrible, especially when you had to launch yourself off crystals to reach places. The battle system, while unique and complex, falls on top of itself. The game provides you with very little help or information (it at least tries in the beginning with Freya, but it made little sense in text form like that). It takes so long to really learn it, that by the time you do, you've frustratingly faltered through much of the game already, you can't win. It's impossible to get all the your periods back (needed for treasures and characters). Without the right treasures and setup, you don't stand a chance against later enemies in the game.

I got to the Tower of Lezard and quit. It's rare that I quit games like that.

16
The game selecting is easy. RAM values are retained through resets on the SNES. You'd only need a few lines of startup code. You need to initialize your chosen RAM location, handle incrementing it if already initialized, and jump to the starting execution location of the corresponding game.

Now comes the potentially very hard part. You can't just combine your ROM hacks together and call it a day. Many data and code locations, corresponding pointers, and instructions will need to be updated to reflect the new locations they are in the new combined ROM. This can be completely unfeasible depending on how the original game is laid out and coded. Lastly, it's probably near impossible to fit three larger existing SNES games on one ROM without imaginary mapper hardware and thus another plethora of code changes throughout.

In all likelihood, it will be such a large amount of work, it wouldn't be your time. That's why nobody does it.

17
Programming / Re: Super Mario RPG: Really.. odd issue.
« on: March 31, 2015, 07:03:44 pm »
I'd guess the save block object contains position coordinates in RAM that are being wrongly manipulated or overwritten by something you did. The only way sprites can move on screen is by updating the OAM attribute table, so you can always figure it out by seeing what updates those values and working backwards. ;)

You could also more crudely undo your modifications piece by piece until it works properly again and you find the offending code.

18
I have a few suggestions...

1. Why not forget dropbox, mega.co.nz, or any other third-party hassle, and simply use The Scratchpad right here on RHDN?

2. Why not contact mziab from mteam and see about combining patches into one release? He is active on this forum.

3. How about including more than one patch? If it isn't convenient to patch over the original base patch (as is the case here), you could include a second more convenient patch in addition to it. No rules say you can't include more than one patch, and that would surely satisfy even the most critical of reviewers.

19
Site Talk / Re: Can't get into the Scratchpad?
« on: March 20, 2015, 07:31:50 pm »
People have been successfully using the scratchpad every day. The problem seems to be limited to just you.

Can you access this page?

I'd guess some sort of cookie or session issue. Do you run any browser add-ons that make your browsing 'anonymous' or more 'secure'?

20
Programming / Re: SA-1 Chip Bank Swapping?
« on: February 27, 2015, 05:56:13 pm »
See if my explanation here helps on understanding the mapping and bankswapping for you.

Pages: [1] 2 3 4 5 6 ... 68