This should be fixed.
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Btw the following resolutions should be added as valid for PS1 games:
Edit: And their PAL equivalents:
OK, well I uploaded a new combined patch for DQ1+2 and rewrote the review for DQ6 (I don't know of anyone (besides me) who would be interested in Version B or Version C of that translation anyways). Once they get approved, you can get rid of those patches in transextra. I also took the time to slightly edit a few of my old game reviews - I used to think that way too many video game girls were super sexy, and somehow had no problem admitting that to the world. Ah, my 20s. If only I could also edit the Whirlpool news entries.
In any case, if you have more stragglers in transextra, I can take a look.
May I ask what prevents the use of Let's Encrypt?
Would combining these two patches into a single ZIP file cause any problems? I can't see how anyone would have an objection to it. Even the readmes in both ZIP files are the same (to my recollection), and the site has tons of projects with two (or more) patches in a single download.
Nightcrawaler, could you check that again?
Are you talking about these 00h-0fh:8000h-FFFFh and 80h-8fh:8000h-FFFFh?
But in any case, it's not true that no other emulators will be able to play it. DougRPG just showed the translation working on SNES9X with modification already. It would probably just take one small update to the official release.
Byuu and LostTemplar did the right thing about the expansion. There is no secret here. The game only has 1MB of "cpu rom" so it was expanded to 2MB, and in the right way.
We can expand the SPC7110 data block too, and there is only one way to do that. And the expansion was needed because the new script size.
Yes, but the problem here is the SPC7110. The expansion is very simple, like the expansion of any other game, but because we have the SPC7110 the emulators will need some patch. Snes9x for example checks for the SPC7110 and uses a custom map if it's found, so we don't have control to make it to work, so we need to release a new version.
I have asked Ikari the person who makes the firmware for the SD2SNES about this game if it will be supported. Funny enough the real time clock the sd2snes uses is based on the code for the spc7110. So yeah support for this game on sd2snes is pretty much guaranteed.
This was necessary in Feoez because the game was expanded. This game uses the SPC7110 so it's not a normal game, so the xml contains the information about the expanded memory. This way Bsnes will know where to put the data in the Snes memory map.