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Messages - Nightcrawler

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Site Talk / Re: Vote on New Features for RHDN!
« on: June 13, 2017, 03:55:01 pm »
Thanks to all whom have voted. It has given a bit of insight into where audience priorities are. Certainly some of the top items will be implemented. Some are right around the corner with a site refresh in testing. ;) Others will need to be fleshed out a bit more.

Site Talk / Vote on New Features for RHDN!
« on: May 17, 2017, 06:41:27 pm »
It's now time to vote on your suggested features from the previous topic!

You will get 4 votes to prioritize which features you want to see most!

Site Talk / Re: What new features do you want to see on RHDN?
« on: May 17, 2017, 06:40:44 pm »
Thanks for all the input. It will surely shape what is worked on next. The poll will be made shortly. The following items are omitted from the poll for already being done, already scheduled to be done, or not being feasible to do. Everything else should be in the poll!

*Autosave post option
Will be in SMF 2.1.

*Separation of English & Non-English translation release news.
This is done already now.

*It would be nice if I could go to the translations section, select my platform and then be able to sort by "Patch Updates",
The Advanced Search already does this.

*Append language to game's title at the right column of home page. For e.g. "Idol Hakkenden" (English); "The Legend of Zelda" (Filipino)
Already scheduled for a front page refresh.

*Author name automatically credited in the Credits section.
It's not feasible to automatically add credits for several reasons. What can be done is integrating the credits form into the general submission form. That option has been added to the poll.

*Groups can be credited when their translation was used as base for other language translation or used for a hack (to avoid the hassle of crediting each individuals in a group, esp. if the group has many members).
Not really possible. Credits are for people listings only. Groups entities are not available, not linked or defined to people, and groups are never constant in members. We may consider some kind of alternative for this case at a later date with referencing other patch entries, but it cannot be done now.

*The ability to get an email whenever your project is reviewed, similar to PMs.
The submitter is often not the author of project. The subscribe feature/s in the poll is more suitable.

*Site to Forum login redirect
SMF never worked right with this without their SSI setup (horrible). We can revisit again with SMF 2.1, but it doesn't make the poll as a feature.   

*It would be nice to rework the "Show new replies to your posts." option to some sort of "Show replies to watched threads" instead.
And also adding the option to Watch/Unwatch threads/topics of course.
This is all SMF. Might want to suggest over at the SMF forum.

*Add autosave post ability to forum.
Will be in SMF 2.1.

*Get a valid SSL certificate.
We already have one...

Help Wanted Ads / Help Wanted Ads Additional Rules
« on: May 14, 2017, 11:10:37 am »
This forum section is intended to replace the main site 'Help Wanted Ads' section. This forum section may be subject to change as it gets going to better define itself. To start, it has inherited the guidelines from the main site section.


Help Wanted Ads are intended for those seeking formal recruitment of another individual for help in their established project/s. Minor problems, informal help, and other regular forum inquiries should go in the ROM Hacking Discussion section or other more appropriate section. The topic creator may lock the topic when the Ad has been fulfilled.


1. You should only use these Ads if you have done substantial work on a project and are looking for additional technical or translation help.
2. Ads are NOT for startup project advertising, anything involving money, help with utilities, or requests for somebody to do something for you.
3. Topic titles should be tagged with the type of help required as well as the platform such as '[Technical] [NES] Duck Hunt UFO Hack'
4. Help Wanted Ads should contain adequate information describing the project, what's been done, and what specific job you are seeking help with.
5. Comments should be kept to the subject of inquiry (ie what kind of work needs to be done, the current project's situation, etc.).  Talk about the actual work should be done in ROM Hacking Discussion, Personal Projects, or other more appropriate section.

General Discussion / SNES CD Fully Working
« on: May 09, 2017, 08:31:59 pm »
For those that didn't know, there's a great informative video posted the other day from the Ben Heck Show. They finally got that SNES CD hardware fully working! Some minor modifications were necessary to the homebrew that made for the emulated version, but otherwise all mysteries have now been solved and the hardware unit is working well. It's just a shame it's a few decades late.

I remember seeing 7th Guest screenshots in Nintendo Power(?) years ago. I can't imagine this thing could run that very well compared to the DOS PC version at the time. I wonder if a protoype existed that hard some beefier hardware than this prototype. We may never know. Anyway, looks like SNES Central has a few images of that for reminiscing.

Maybe one day someone will find an early Secret of Mana CD prototype before it hit the chopping block!

Site Talk / Re: Automerged posts and slashes.
« on: May 08, 2017, 06:05:46 pm »
It would seem SMF has some escaping bugs. I don't think it's related to auto-merge as I have seen this from time to time on regular topics. I haven't seen any easy way to reproduce a pattern. I hoped they would fix that at some point, but I think it has been around a long time. Maybe version 2.1 will fix that as it will have more significant changes. They still have PHP4 compatible code in 2.0 series! :o It's a mess. I gave up on doing anything with that code.

Site Talk / What new features do you want to see on RHDN?
« on: May 01, 2017, 09:10:35 pm »
Often times suggestions are made and it's hard to tell if there is much backing from other members, and/or how these ideas rank in priority among the community. I think it would be useful if we can start cataloging suggestions in this topic for a bit, and then put them in a new topic equipped with poll to see to get a bigger picture view on where the community stands with some of these features.

If you wish to participate, please clearly state feature/s you want to see on RHDN, and why you think they are important and will benefit the site/community. After this topic has run it's course, I'll collect them up and put them in a poll to vote on. :)

This topic is intended for new features or major changes to existing features. Anything outside of that can continue on with regular discussion topics.

Site Talk / Re: General Gaming News and Editorials Subforum?
« on: April 29, 2017, 07:11:36 pm »
Like, it would be different, danke, because the Site News is releases of utilities/romhacking projects/translations/etc, and little else really. Occasionally there are Messages from the Site Admins, I believe? Emulators come out once in a while with new debugging features, I guess.

In no way is front page news limited to releases only. That's just the established usage trend our community has gravitated toward through the years. ROM hackers generally don't seem to want to write elaborate news articles (even about their own releases!). Other material has always been welcomed when written. I'm not sure there are all of these great writers out there waiting to produce more content. If you know of them, tell them they can go ahead and produce said content! It should generally at least be loosely related to ROM hacking though. RHDN shouldn't turn into a general gaming news site.

It isn't much to read. I dunno, I just wish I had more to read, as I'm kind of having spare time enforced on me, by being as, ahem, disadvantaged as I am, you might say. But be that as it may, perhaps there's something to it?

You could write an article about a particular cultural aspect of Japan that crops up in games that get fan translated and featured on RHDN; food. The words that a culture uses to describe both food itself and the process of growing, preparing and consuming it is a rich intellectual subject, and worthy of examination by the translation community, I dunno. What common issues come up when translating the names of various kinds of food into other languages?

Many wish they had more to read, but none of those people are willing to produce any content to change that. Why don't you start?

Personal Projects / Re: KingMike's Translation projects.
« on: April 22, 2017, 02:36:03 pm »
Thank goodness! I've been waiting since I was promised this for March 1994! :crazy: As is typical for me, I can't help but like Shinseiki Odysselya II much better though. I've got a folder sitting around with early prodding on that one. If you hit anything you can't figure out, let me know. These false promises of old need to be set right! 

Congrats Zynk! I think you're starting to run out of Mega Man games to insert Roll into. You've been doing Roll for so long, what are you going to do next if you run out!? ;D

Site Talk / Re: How to do correct PS1 screenshots?
« on: March 04, 2017, 09:42:16 am »
Btw the following resolutions should be added as valid for PS1 games:
364x480 (Interlaced)

Edit: And their PAL equivalents:
364x512 (Interlaced)

Do you have an authoritative source for this? I have found conflicting information on whether it is 364xYYY, 368xYYY, 384xYYY, or two of three etc. This includes information from emulator authors such as pSX Author.

To those who were inquiring about a patch update, the patch got a version 1.1 update now. This version fixes the garbage tiles that may appear with weather/space changing commands. It also addressed the few reported grammar and consistency issues. Not worth making any new news or anything.

What's your beef with Reflections? Some of them are crap that should surely be killed, but others aren't too bad and decent historical pieces.

There are 71 reflections

If we get a few people who think they should all be killed, I can do it, but I think the last time this was discussed some people commented they thought we should keep them.

Well, either way I moved it over to an addendum entry and grandfathered it in. You can be the judge from the images.

With that, the 'transextra' folder is empty and abolished! Lots of old baggage gone! :woot!:

As mentioned previously, that cave is a challenge of 40 dungeons for all 40 fiends that Heracles mentions after you beat the game. Defeating all 40 will allow you to face a superboss. The dungeon will regenerate and be different each time you enter it for 40 iterations!

There area  few other very minor things to see if you travel the world. Some dialog changes, you can visit your prior companions, things like that.

Thanks again. All are approved. I noted a few things back to you on one or two of them pertaining to some of your comments/questions.

Lastly, I still have that Magna Braban one in the queue. I might make an Addendum entry out of that. That one was not related to the Whirlpool, and I let Damarsman add his patch like that at the time for some reason (maybe Addendum categories did not exist). I think it was due to popular opinion that the text was very hard to read in Magna Braban and KingMike must not have played his own translation did not wish to change it when begged. ;D

OK, well I uploaded a new combined patch for DQ1+2 and rewrote the review for DQ6 (I don't know of anyone (besides me) who would be interested in Version B or Version C of that translation anyways). Once they get approved, you can get rid of those patches in transextra. I also took the time to slightly edit a few of my old game reviews - I used to think that way too many video game girls were super sexy, and somehow had no problem admitting that to the world. Ah, my 20s. If only I could also edit the Whirlpool news entries.

In any case, if you have more stragglers in transextra, I can take a look.

Thanks. I reviewed everything else in that folder. There's a mish-mash of Whirlpool extras that were never dealt with. Some of this stuff can probably just be removed and descriptions edited accordingly while a few others might call for consolidation, or even a separate entry in a few cases. - separate text file translation of credits!? - separate custom external patching utility - No comment. This is all you Spinner. :P - extra image calling out patch author for not fixing bug! :laugh: - alternate self patching version - SRAM file that translates wrestler's names to English. - source code (kind of continued in this patch - separate ROM expansion patch - Alternate font patch - Separate liner notes text file - alternate patch - older version dub patch claimed to be better - alternate patch

Site Talk / Re: Demi got deleted from the credits?
« on: January 27, 2017, 07:22:00 pm »
What page specifically are you talking about? I don't immediately see any record such a page existed.

Would combining these two patches into a single ZIP file cause any problems? I can't see how anyone would have an objection to it. Even the readmes in both ZIP files are the same (to my recollection), and the site has tons of projects with two (or more) patches in a single download.

That's an old Whirlpool leftover. It should be fine to combine them. There are a handful of other entries that link to that misc special directory. I can dig them out if you're interested in reviewing them and fixing up the entries.

Here's another one with THREE patches for example:

Personal Projects / Re: Tengai Makyou Zero translation project
« on: January 19, 2017, 05:41:24 pm »
Nightcrawaler, could you check that again?
Are you talking about these 00h-0fh:8000h-FFFFh and 80h-8fh:8000h-FFFFh?

Thanks for looking at the current SNES9x code. The expanded space would have been accessible at 90-9F:8000-FFFF. It would have been half accessible via the 8000-FFFF range which was the drawback of it. All of my work was done about 5 years ago now and I haven't touched my cart since. I can see that the current SNES9x source you posted doesn't map this region which kills much of that sail wind now. You're obviously content with what you're doing, and I'm not interested in further revisiting that project in more detail at this point. So, we can put it to bed. I do still hope to see available ways to play on the hardware, as well as a selection of emulators when the project is released however it is achieved though!

I'm sorry for stirring things up. I have that pesky FEOZ cart that keeps eying me from the shelf that needs a finished English conversion. I've been too close to the action on this project for too many years. I got started while aiding in some of the early ZSNES graphics pack capture work, and then when DeJap was on the case, and then transitions after that. So occasionally, many years worth of closet mothballs burst out at times. Carry on. :beer:

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