What is the general approach for compressed data? Extract, modify in a suitable editor, and re-insert?
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Even if it was the most awesome framework in the world that could handle 99,99% of all games, barely anyone would use it. The problem is: romhackers love to redesign the wheel. You have to hit most of them over the head with a wrench to get them to use other people's libraries/code. I don't know why this is either...Hmm... I'm that way, I guess. Especially when it comes to rom hacking, I like to roll my own code instead of using someone else's code. Maybe it's like stroking my ego, proving to myself that I've mastered the material at every level. Or maybe I just want to know my program inside and out the same way I want to know the ROM I'm hacking inside and out.
SnarfBlam, if this editor is anything as good as you say, I will implant a slew of female organs and have your babies.So, um, yeah. Do remember, though, that we are editing a ROM and it comes with certain built in limitations, and these can be magnified when you are working with a GUI instead of a hex editor. This will become most apparent in the Item Editor and the Structure Editor (though I do expect to have a second release with improvements later down the road), so don't throw your hex editor out just yet. I'm not saying Editroid is full of fail and aids, but don't think it is the Jesus Christ of level editors.