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Messages - snarfblam

Pages: [1] 2 3 4 5 6 ... 22
1
Site Talk / Re: Error during submission
« on: January 21, 2015, 05:30:48 pm »
That seems to work. The more common fix I've seen is changing www.dropbox.com to dl.dropboxusercontent.com.

https://dl.dropboxusercontent.com/s/7vko6pskm1jz5kv/title%20screen.png

2
Personal Projects / Re: Revenge of the Red Falcon - Final Level
« on: January 18, 2015, 09:40:25 pm »
Finally managed to beat it. I was pretty pleased with the last level. Definitely keeps you on your toes.

I don't remember level 6 being overly easy at any point, but it seems just right the way it is now.

3
Newcomer's Board / Re: If a hack / translation does not get accepted
« on: January 18, 2015, 03:30:10 pm »
Quote from: RHDN Mail Log
2015-01-16 04:58:06 AM - Zynk Oxhyde
To:commandershadow@hotmail.co.uk
From:RHDNBot
Subject:Re: RHDN Submission Rejected

All we can do is send it. If, for one reason or another (be it a spam filter, a problem with your email service, or anything else), it doesn't show up in your inbox, there's really nothing we can do about that.

4
Newcomer's Board / Re: If a hack / translation does not get accepted
« on: January 18, 2015, 08:35:51 am »
I have not got any e-mail about that, and I did check my spam.  What e-mail was that sent to?

It was sent to the email address listed on your profile.

Are the SHA-1 & MD-5 really necessary?  If the CRC-32 is correct, I doubt I would need to check the rest.

A larger hash in addition to the CRC-32 would be preferable (ideally SHA-1, but MD5 works too). A file hashing utility or ROM auditing tool can give you this information quickly. Short of that, a quick Google search turned up more detailed info from No-Intro.

Quote
Size:    33554432
Decrypted CRC32:    524CFD49
Decrypted MD5:    C2E2B2AC9684A5B29105D8EA24862136
Decrypted SHA-1:    AF8CECAB1CF6DF7918835BA71C4D31D116D6D1D4

Encrypted CRC32:    8EE166EB
Encrypted MD5:    C7667DD2107928796E57D2B49D14F1CC
Encrypted SHA-1:    4A9CD40CDB1559AC7CB57F3C65EB53200BE73ADF
Game Serial:    APYE
0072 - Puyo Pop Fever (USA) (En,Ja).nds.md5

 0072 - Puyo Pop Fever (USA) (En,Ja).nds.sfv

If you don't mind spending a minute or two, we'd really rather have the little bit of extra info. That said, the information you listed enough would probably be adequate.

5
Newcomer's Board / Re: The Ecco The Dolphin Level Editor Project Thread
« on: January 17, 2015, 01:05:59 pm »
Depends on how easy or practical it is to convert. In many games, levels are constructed from pre-defined objects in one manner or another (SMB, Kid Icarus, Metroid, Zelda, Zelda II, etc., etc.), or meta[-meta[-meta[-meta]]]-tiles (Metal Gear, Blaster Master, Contra, Super-C, etc.). Writing a basic level-editing UI is generally pretty easy, and gives you the option to ensure that any editing done stays within the constraints of the game engine. My experience is with NES, though. I suppose 16-bit games have the potential to be more flexible in terms of level design and memory management.

6
Newcomer's Board / Re: If a hack / translation does not get accepted
« on: January 17, 2015, 12:59:13 pm »
From the e-mail that was sent at 2015-01-16 04:58:06 AM:
Quote
Unfortunately, your RHDN submission 'Puyo Pop Fever (Nintendo DS) - Microphone Disabled' was rejected.

********************************************************
You did not fill the ROM/ISO Information field properly.

Please follow the guidelines on ROM/ISO Information:
http://www.romhacking.net/system/common/rominfo.html
********************************************************

7
Front Page News / Re: Utilities: New Utilities Added to the Database
« on: January 13, 2015, 05:51:29 pm »
Doesn't work for me either. It lets me select a file, then nothing comes up. The process remains loaded but it's not doing anything.

8
Site Talk / Re: I accidentally left a ROM in a hack!!
« on: January 11, 2015, 06:43:50 pm »
Posting on the forum broadcasts your message to everyone. If you need to get ahold of staff, you can just use the Contact Staff link in the nav bar.

I've approved your submission.

9
ROM Hacking Discussion / Re: Contra nes improvement
« on: January 08, 2015, 08:44:59 am »
Quote from: translate.google.com
This kind of hack is extremely easy to do, because the graphics Contra (J) are not compressed (unlike those of Contra (U)). You just have to find the tile that does the projectile to a bigger draw yourself, using a editor like Tiles YY-CHR or TileMolester.

Small feature, it is 8x16 sprites, so you have to use the "FC / NES x 16" YY-CHR (Tile Molester also has an equivalent option but I'm too lazy to go look at how it s' apelle). Changes the tiles $ 4E and 4F of $ the largest bank in graphics and voila.

And no, I do not think anyone else is interested in this kind of hack "trivial."

10
Newcomer's Board / Re: IPS URL?
« on: January 04, 2015, 08:07:33 pm »
Any hosting service that permits direct file linking works. I use dropbox, but they no longer provide this service for new users. If you can't find hosting elsewhere, when you're making a submission note the scratchpad link that appears to the left. You can upload files there for submissions.

11
ROM Hacking Discussion / Re: Loopy's SMB2J
« on: January 02, 2015, 06:01:05 pm »
A little more information might help. A link to the hack? How does the hack play differently? What does "everything" entail, and why do you ask? It's a hack, so something must be different. Are you trying to apply another patch over Loopy's?

12
Everyone involved with the production of Rogue Dawn is pretty busy with family activities (totally expected).  We'll be hitting it hard in January to bring the momentum back up to where it was the last few months...Currently working on MMC3 mapper set up, as well as modifying the Editroid editor to work with the new mapper.

I feel that I've been dragging my feet a bit on this, but FWIW, the mapper conversion is very much complete. Updates to the editor are not. I'll be working on this today, though.

13
Site Talk / Re: COMPLETE ROMhacking.net torrent?
« on: December 29, 2014, 09:28:05 pm »
This is an idea that's been tossed around a lot, and something I've looked into a bit myself. Unfortunately, it's not really something RHDN is set up for. As things stand now, we host files in many different patch formats contained in many different archive formats with various configurations, some of which contain multiple patches with sometimes non-trivial folder structures. There may also be distributions that include licenses not suitable for this sort of distribution platform. I have considered implementing it for smaller sites with simpler setups, though.

14
Newcomer's Board / Re: Providing content...?
« on: December 29, 2014, 09:14:08 pm »
Step one would be demonstrating your abilities. If you're looking to compose music for hacks, host some of your relevant music somewhere where people can listen to it. If you're an artist, post your art somewhere. There is no shortage of people who want to participate in projects, but people with refined, relevant skills are rarer and the only way to tell the difference is to look at what they've already produced. Even better is if you can complete your own project. Find something that is simple and doable yet interesting (e.g. inserting new music into a ROM for which tools already exist).

15
Personal Projects / Re: Revenge of the Red Falcon - Final Level
« on: December 22, 2014, 03:40:39 pm »
Hmm... looks to be an issue with the new IPS. Getting an error and the game won't boot.

16
ROM Hacking Discussion / Re: NES ROM Expansion Document
« on: December 22, 2014, 03:34:08 pm »
I was actually going to use one of the various games I've expanded the ROM for as an example.
Excellent idea. I was going to recommend providing a concrete example.

You really should discuss the troubles of when games already do their own bank switching. Having the wrong bank switched in can be disastrous.
You probably have to do something to make sure the NMI doesn't interrupt the bankswitch

Yes, this is important. When expanding a game, you may need to modify it's bank swapping paradigm, which introduces opportunities for problems. When I expanded Metroid, I knew I had to protect the NMI from having the wrong bank loaded, but it took me a while to realize the very rare random resets I was getting were from NMI corrupting main thread's MMC1 register writes. You may want to provide a brief explanation of what is necessary to safe-guard against this with common mappers.


17
Personal Projects / Re: Revenge of the Red Falcon - Final Level
« on: December 20, 2014, 11:43:05 pm »
Made it this far, then the final part of the level 2 boss didn't appear. (Tried twice.) I don't know if it's waiting for me to destroy a fourth target.

18
General Discussion / Re: Change the name of hack title
« on: December 06, 2014, 01:27:21 pm »
Well, next time around, instead of making a thread about it, the most productive thing to do would be to edit the page yourself.  ;)

19
General Discussion / Re: Bidimensional Wraparound Maps --> World Shape?
« on: December 01, 2014, 05:49:34 pm »
Yeah I don't really understand the compulsion to map this into a three dimensional Euclidean space. I'm not a geometritist, but I don't think it's doable. Now, if you wanted to represent the two-dimensional space as the surface of a straw-like object within a three-dimensional space that was itself "straw-like" (two extended dimensions and one "collapsed" or looping dimension) wrapping around the collapsed dimension, sure, it would be easy to represent a wrapping 2D space in this 3D space. Personally, I think the torus analog is easier to reason about. Better yet, don't even bother with the pesky extra dimensions.

20
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: November 30, 2014, 11:09:46 am »
Although I don't appear to be credited, I believe this hack uses my Automap Plus patch, which has the automap, shows health in 1/8 heart increments instead of 1/2 (you'll notice this once you get a ring), and potions and fairies refill your health faster.

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