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Messages - snarfblam

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Front Page News / Re: ROM Hacks: Complete Hack: Lode Runner Blue Released!
« on: February 07, 2016, 03:47:21 pm »

For future reference, I believe that from this page you should see an edit button on your own news submissions. Those edits are propagated to the forum.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: February 07, 2016, 09:04:32 am »
Love dat GoodSet

I definitely speak for everyone, or at least the majority of sain people around here.

No, you don't speak for everybody. Nobody would blame you for not liking this hack. Personally, seeing dicks plastered everywhere isn't particularly thrilling for me either (though I did still play it), but it's a mistake to rage about it. You could nearly classify this hack as a form of art. It's like a commentary on how easily people can be offended, particularly by something that is ultimately harmless and childish. I don't think RHDN needs any more drama than it already has, but it is a little interesting all the same to see how people react to this sort of thing.

I so totaly have an idea for a sequel:
Cumshot, piss orgy bukkake Nazi Peach spermaholic abuse.

I wouldn't be surprised if HaxorKyo took you up on your offer.

Site Talk / Re: Data Crystal
« on: January 29, 2016, 07:41:20 pm »
Just use your best judgement. Decide whether it makes sense to create new articles on DataCrystal or if it would make more sense to link to existing external documentation. There aren't any strict standards regarding documentation. Best to just try to keep things clear and neat, and use existing pages as a guide.

I'm not sure it's final, but either way it would be easy enough to share the necessary info to let people modify it.

Initially the corner map was a modification of Parasyte's corner map, but that map glitches on the edges of the game world, and has a bug where if there are too many sprites on the screen, they all disappear.

I rewrote it fix bugs, make it faster, and to use lowest-priority sprites. Since it does use a lot of sprites, there will be flicker, but the map will flicker instead of causing enemies to flicker and if there are too many sprites on the screen the map will start dropping tiles instead of something else.

Personal Projects / Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« on: January 22, 2016, 07:10:33 pm »
My vote would be for the SMB3 goombas, but it doesn't seem right jumping on a goomba and not having it get squashed.

ROM Hacking Discussion / Re: How to use a romhack?
« on: January 19, 2016, 05:20:24 pm »
You should be able to use PPF-o-matic with N64 roms too. When you're selecting a file to patch, just change the file filter to All Files, or type "*.*" into the filename box and hit enter to display all files. If you've already done that and it is giving you some kind of error, perhaps try the command line utility.

If this is the final version, does that mean there is also no chance of the Red Falcon editor being ported to Windows now?  I had asked about the possibility when the original had been released, but can't remember what the answer had been to its likelihood.

afaik Trax has no intention of doing so, but he has put up documentation on the ROM. At some point down the road, when I have the time and inclination, I'll probably make a windows equivalent.

Front Page News / Re: Site: Recent Malware Warnings
« on: January 19, 2016, 05:11:20 pm »
Try refreshing the page before you click the download link. If you use the back button, you'll end up at the page from before you logged in where the "download" link actually goes to the login page. I'm guessing if you refresh, or re-navigate to the page, you'll end up getting the appropriate download link.

I gave this a quick play last night. The changes made were minor, but it definitely makes things easier. The last demo released was punishingly difficult, which was fine by me; it feels like quite an accomplishment to beat it, but Contra is the only game I would personally ever welcome that kind of difficulty in, and I'm sure it was over the top for most. The final version is fairer and better balanced, and as long as you're careful and attentive you have a shot.

Regarding carting, rather than sacrificing a donor, you may be able to get new parts. It looks like infiniteneslives doesn't have MMC1 in stock right now, and I could have sworn that bunnyboy sold MMC1 hardware at retrousb.com, but I don't see any carting hardware on his site anymore. It couldn't hurt to shoot them a message, though.

Personal Projects / Re: Super Mario Bros. 2 - The Nightmare Of Bowser
« on: January 16, 2016, 03:51:25 pm »
How did you set the Bowser sprites to have 4 colors? In the screenshot with the dark blue background, we can clearly see black, white, yellow and green. Does Bowser/Wart have two sets of sprites on top of each other?

Here? I only see white, green, and yellow. It looks like the "outline" is actually transparent, just showing through to the solid background.

ROM Hacking Discussion / Re: How to use a romhack?
« on: January 16, 2016, 01:08:44 pm »
RHDN hosts a boatload of utilities. A search for "PPF" turns up something that should do the trick.

Personal Projects / Re: The Legend of Zelda: Ganon's Deception Bugfixed
« on: January 13, 2016, 05:35:09 pm »
You could always open it up in a level editor to find it.

Newcomer's Board / Re: Kid Icarus, adding SRAM save function
« on: January 09, 2016, 12:47:12 pm »
I hold that pre-made mapper hacks are all but worthless.

If they came with source and documentation, they would at least be usable (though still of questionable benefit). I wonder how many of these mapper hacks do things like safeguard against corrupted register writes and unexpected bank configurations when NMI jumps into the middle of things.

Regarding space, I would think that if you're adding a save feature, you're going to have some stuff that won't be needed anymore. The first thing that comes to mind is nametable data for password display and entry screens. Find that and you easily have enough space for a minimal SRAM hack.

Site Talk / Re: DataCrystal bad-language policy ?
« on: January 05, 2016, 06:02:15 pm »

zhade, I think we can draw a distinction between an asset that contains some coarse language sprinkled in and somebody simply being vulgar for yuks. If the document is useful it's welcome on the wiki.

Okay, you guys can derail the thread again, kthxbie

Newcomer's Board / Re: Kid Icarus, adding SRAM save function
« on: January 04, 2016, 06:12:41 pm »
All I did in Metroid + Saving was copy the password to SRAM when a gameover occurred, and copy it back to the password RAM and jump to the routine that decodes it when the player starts. On top of that, you can copy any additional variables to SRAM you see fit and copy them back when the player starts, e.g. I saved the player's health in addition to information encoded in the password.

Site Talk / Re: Downloads problem?
« on: January 04, 2016, 06:04:22 pm »
If you think I meant that RHDN use Captchas for login

I don't.

Quoth snarfblam; "Third, and I know I can't speak for everybody, but I find captchas to be very inconvenient. Doesn't mean that captchas aren't an option, but it doesn't seem like a better option."

And this is where we have a big difference of opinion.

That's exactly what I'm saying. I don't expect everybody to loathe captchas as much as I do. Likewise, I don't expect that everybody shares your indifference (or appreciation even?) for them. All I'm trying to get across is that for some number of people captchas are a bigger nuisance than simply logging in. Just doing one captcha to create an account, somebody complained about it today, two people complained on Jan 2, somebody complained on Dec 31, two people complained on Dec 29, etc. This does not include people who said "screw it" and didn't create an account because they had an issue with the captcha. Right now it only has to be done once instead of every time you download a file.

Site Talk / Re: Downloads problem?
« on: January 02, 2016, 05:41:32 pm »
I'll reiterate: RHDN didn't want to require logins for downloads for exactly the reasons stated, and held off until there was no other option. We will not be able to lift this restriction unless a different, better, practical solution is offered.

  • Captchas, in some shape or form, sound like a viable solution, but this approach has some shortcomings. First and foremost, we get a certain number of complaints by people having difficulty registering because of the captcha. Turn that from a once-per-person problem into a once-per-download problem and you're massively multiplying it. Second, paying humans to sit at a computer and navigate captchas and other bot mitigation techniques is actually a thing (though I don't know that Google or malware scanners would do that). Third, and I know I can't speak for everybody, but I find captchas to be very inconvenient. Doesn't mean that captchas aren't an option, but it doesn't seem like a better option.
  • Password protecting archives requires modifying every archive on the site. The conversion would have to be automated, and the automation would inevitably fail in some circumstances, requiring manual intervention. We could nest archives to simplify the process, but that adds a layer of difficulty for users. All other considerations aside, we're talking about replacing entering your username/password with copying/pasting a password from a download page. That simply doesn't sound any better to me. Inevitably, some people would get confused, and many would complain (for which I wouldn't blame them).
  • Addressing the problem at its root would be ideal, in theory, but it was tried and did not work.

Finally, regarding the concerns over logging in to download: it is an inconvenience at worst. That does still have some consequences, and we're not happy about it. But in order to avoid it, we need another solution, and it has to be appreciably better. Implementing it needs to be a practical endeavor that is worth the time, and the user experience has to be impacted less than it is by the simple requirement of logging in.

Site Talk / Re: Downloads problem?
« on: December 28, 2015, 08:59:41 pm »
So is the download redirect linkage broken or are you all now tracking downloads on a per user basis like a bunch a fraking Nazi's?  >:(

There is nothing subtle, secretive, or devious about the recent change.

Login authentication is not going to stop those warnings.

It seems to be helping already. And we realize that it is less convenient having to log in. We don't want to create an impediment for people trying to download files, which is why this solution wasn't put into place until we felt we had no other option.

If you have concerns, that's understandable, but please make an effort to keep things amicable.

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