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Messages - snarfblam

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Hmm... looks to be an issue with the new IPS. Getting an error and the game won't boot.

ROM Hacking Discussion / Re: NES ROM Expansion Document
« on: Today at 03:34:08 pm »
I was actually going to use one of the various games I've expanded the ROM for as an example.
Excellent idea. I was going to recommend providing a concrete example.

You really should discuss the troubles of when games already do their own bank switching. Having the wrong bank switched in can be disastrous.
You probably have to do something to make sure the NMI doesn't interrupt the bankswitch

Yes, this is important. When expanding a game, you may need to modify it's bank swapping paradigm, which introduces opportunities for problems. When I expanded Metroid, I knew I had to protect the NMI from having the wrong bank loaded, but it took me a while to realize the very rare random resets I was getting were from NMI corrupting main thread's MMC1 register writes. You may want to provide a brief explanation of what is necessary to safe-guard against this with common mappers.

Personal Projects / Re: Revenge of the Red Falcon - Final Level
« on: December 20, 2014, 11:43:05 pm »
Made it this far, then the final part of the level 2 boss didn't appear. (Tried twice.) I don't know if it's waiting for me to destroy a fourth target.

General Discussion / Re: Change the name of hack title
« on: December 06, 2014, 01:27:21 pm »
Well, next time around, instead of making a thread about it, the most productive thing to do would be to edit the page yourself.  ;)

General Discussion / Re: Bidimensional Wraparound Maps --> World Shape?
« on: December 01, 2014, 05:49:34 pm »
Yeah I don't really understand the compulsion to map this into a three dimensional Euclidean space. I'm not a geometritist, but I don't think it's doable. Now, if you wanted to represent the two-dimensional space as the surface of a straw-like object within a three-dimensional space that was itself "straw-like" (two extended dimensions and one "collapsed" or looping dimension) wrapping around the collapsed dimension, sure, it would be easy to represent a wrapping 2D space in this 3D space. Personally, I think the torus analog is easier to reason about. Better yet, don't even bother with the pesky extra dimensions.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: November 30, 2014, 11:09:46 am »
Although I don't appear to be credited, I believe this hack uses my Automap Plus patch, which has the automap, shows health in 1/8 heart increments instead of 1/2 (you'll notice this once you get a ring), and potions and fairies refill your health faster.

Site Talk / Re: This site needs rating AND top-lists
« on: November 20, 2014, 09:05:16 pm »
Actually, it would also be possible for a third-party site just to rank the contents of this site.

This actually sounds like a practical solution.

Site Talk / Re: This site needs rating AND top-lists
« on: November 18, 2014, 09:15:58 pm »
No you are right - I have come to realize what RomHacking.net is going for:

Promoting lazy ass 'reved up' and 'simplified' versions of classic games.

You don't have to agree with us, but there is no reason you can't have an opinion and be polite. It looks like you haven't submitted any reviews or news articles yourself. On the other hand, since you've mentioned Legend of Link, I did submit a news article for that. If there is a release that you want to bring attention to, writing a good review for it and submitting a news article is a good first step.

Personal Projects / Re: Jackknife - Jackal Editor
« on: November 12, 2014, 05:54:25 pm »
Trax, if you have good documentation (for this or any other game), I'd happily bang out a Windows editor.

ROM Hacking Discussion / Re: Non-Compliant Hack?
« on: November 06, 2014, 09:58:29 pm »
A non-compliant entry in the database (hack, translation, utility, or document) is something that violates site policy/submission guidelines in some way that necessitates its removal. If there is something wrong with it that can be corrected, you would want to edit the entry. If you find something like an incomplete/beta hack or a half-baked sprite hack, these are things that fall outside the scope of what we want to host and should be flagged as non-compliant.

Personal Projects / Re: Jackknife - Jackal Editor
« on: November 05, 2014, 05:55:59 pm »
Once again, I started working on another editor.
You and I seem to have similar taste in games :D

Looks pretty good. Just curious, exactly what sort of compression do the graphics use?

ROM Hacking Discussion / Re: Which version of a ROM to work with
« on: November 04, 2014, 05:50:36 pm »
ROM Hasher can check ROMs for most systems against the No-Intro database.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: November 04, 2014, 05:48:19 pm »
I'm severely distressed to find one particular 'rom hack' has been approved by the automated bot/system without oversight from an actual person.

Submissions are reviewed and approved by humans, but we can't all be familiar with the details and politics of every hack out there. RHDN is a community maintained site, so it's up to the community to make appropriate submissions and identify problems like this. We catch as many mistakes as we can, and always address problems that are brought to our attention.

Site Talk / Re: Update to utility, queue question.
« on: November 03, 2014, 05:05:45 pm »
If I had to guess, I would say that the publicly visible queue is limited to twenty items, though I'm not sure why this would be.

You had two submissions sitting in the queue for this utility. I approved the more recent submission. Is this correct?

General Discussion / Re: Budget MP3 Players these days?
« on: October 31, 2014, 05:51:23 pm »
I actually liked my Zune. Got a refurb for cheap. It stood up to years of abuse. I also have a Windows phone. (That one was a gift. I'm not a diehard MS fan. I swear.) I have to say, as far as phones go, it makes an excellent MP3 player. I listen to it all day at work. The battery lasts forever.

Gaming Discussion / Re: Contra the way God intended
« on: October 21, 2014, 06:04:01 pm »
The only way I can really play the original Contra and find it interesting is to try to beat it without dying. But I am a big fan of the spread weapon. It helps balance the challenge of beating the game without dying, and it's just plain fun to send some bullet hell back at the enemies.

ROM Hacking Discussion / Re: Screenshots
« on: October 20, 2014, 05:15:47 pm »
In grammar school I was taught the no word ending in s gets an 's.

This is also what I was taught, but to be fair, English teachers tend to pick pet "rules" to teach and enforce even though there may more than one "rule" considered acceptable, and many of the grammar rules that you see people calling each other on have no basis beyond that one person one day decided that something was no longer proper, even though it was considered 100% acceptable for ages beforehand.

Personal Projects / Re: Metroid Blast
« on: October 17, 2014, 06:28:39 pm »
The calls to the sound engine are part of the NMI routine; one of the last calls it makes. My point, though, is that any changes to banking will cause problems that will need to be fixed.

Personal Projects / Re: Metroid Blast
« on: October 16, 2014, 05:30:36 pm »
If you're only modifying data in the address range reserved for the sound engine ($B000-$BFFF), this shouldn't cause problems with Editroid. One thing Editroid certainly won't like is if you try to open a ROM that is output from a project build or a test room.

If you insert a more complex music engine, you'll probably need to put it in its own bank, which calls for bank swapping. Bank swapping during gameplay (or while NMI is enabled, to be specific) causes problems, and Editroid inserts some code to fix this but that wouldn't be able to accommodate additional bank swapping without modification.

ROM Hacking Discussion / Re: Screenshots
« on: October 13, 2014, 04:51:15 pm »
I'm not usually a big fan of RPGs but Lagrange Point certainly looks like it's worth checking out. I tried playing it before but I'm sure I'll stick with it a lot longer when I have some idea of what's going on.

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