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Messages - snarfblam

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Here is what factors into percentage:

All e-tanks are required, even though you can not utilize the seventh.

  8  Upgrades
+ 7  E-tanks
+ 31 Missile expansions
+ 2  Bosses (included because they award missiles)
  48 Things

I... actually agree 100%

Site Talk / Re: is there anyway of sorting hacks by popularity?
« on: March 08, 2017, 09:23:56 pm »
Most downloaded hacks? Just search for "pokemon"

Site Talk / Re: Whose idea was it anyway?
« on: March 04, 2017, 07:12:15 pm »
I approved your credits submission.

Site Talk / Re: Withdrawing Queued Submissions?
« on: February 25, 2017, 05:50:17 pm »
Best thing to do is wait for the first one to clear then resubmit.

Usually when I see multiple edits for the same entry, it's because someone submitted an update before it was really ready. ("Forgot to do 𝓍 in last update!" or "Found 𝓍 bug in previously submitted update, please use this one!", etc.) Not a big problem as long as they're worked through in order, but that doesn't always happen and if the wrong one goes through first, the older edit is the one that is kept.

Worst case, if you submit, and realize you need to make additional changes, and you don't want to wait (maybe your existing edit seems to be lingering in the queue), you can always click the contact staff link to the left to shoot us a message.

I do feel bad for the guy who got scammed by byuu though

However you may feel about byuu, how about not making public accusations you can't substantiate, huh?

If you downloaded it and found nothing wrong, please try again.  I noticed that was a sav file that had no problem. I just replaced it.

I tried the save file. The problem did not show up on FCEUX, Nestopia, or Nintendulator. Unfortunately, my PowerPak appears to be broken. :(

I'm reviewing the relevant code and seeing if I can find anything, but my best shot is getting the problem to show up in a debugger.

I can send you the SRAM file from my PowerPak in this state, if you still need it.
It would definitely help. Thanks!

Site Talk / Re: Download Button Error Question
« on: February 05, 2017, 08:49:38 am »
Once downloaded, if it's a zip, you could need winzip. If it's a rar... yeah, winrar.

* snarfblam votes for 7zip. It can handle both those and more.

Once you open the archive, check for a readme.txt which may provide more details, but generally you'll need a patcher and a copy of the original ROM to patch (LIPS for IPS patches, beat for BPS patches, etc.).

Site Talk / Re: is there anyway to download old versions of a hack?
« on: February 03, 2017, 05:24:55 pm »
No, RHDN does not store old versions of hacks. Unfortunately, as far as I'm aware, there is no ROM hacking equivalent of oldversions.

Quote from: Ballz/lexluthermiester/dACE/Avicalendriya
Rabble rabble rabble

Thanks for pointing out the mistake. No need to argue, we'll take it from here.

Also, the game froze right when I beat it....

Sorry to hear that. It's an uninitialized RAM bug that seems to crop up mostly on flash carts (most emus probably initialize RAM to zero). Luckily it's been sorted out.

If you still have the SRAM from the bugged menu that would help sort out what's going on there. It's likely a similar issue.

Wanna say it again. Please, port some of features to original metroid. At least having 3 missiles on screen at the same time. Original metroid really annoying. Snarfblam, please. :'(

I'm hoping I can put together some kind of system for Editroid that lets users drop in ASM (ideally without ever needing to manually muck around in code) to add these features to a hack (or to the original game if you don't change anything else).

Copyright on factual data stored in a "standardized" format?

It's been discussed extensively at NesDev, but have some bullet points.

  • It's possible that Nintendo downloaded and distributed ROMs. It's possible they simply used the established ROM container format.
  • You can't prove it either way, and whether they did it and whether it would be legal if they did really doesn't matter. You could argue about it all day, but you would just be spending all day missing the point.
  • Nintendo was prompted by and leveraged the existing emulation scene, turning it into a source of profit. Even that isn't wrong. The hypocrisy is that they had previously and continue to portray ("unauthorized") emulation as wholly illegitimate.

I'm more bothered by how Nintendo handles copyright matters on YouTube and how they react to fan games. The moral implications of Nintendo allegedly downloading a ROM instead of dumping a cart seem pretty insignificant.

About the second mission addition with Samus, will it work even if I started a second playthrough as Dawn because I last saved back at the ship after going through the SMB easter egg area and I have all my upgrades from the first playthrough?
It would most likely require completing the game with version 1.20.

Didn't encounter that bug. @Snarf; Is this emulator specific? Or am I just lucky?
It's an uncommon bug caused by uninitialized RAM. Likelihood of it occurring depends on emulator, but doesn't seem to be an issue on most. Possible for it to happen on actual hardware depending on the initial state of memory.

It seems very likely to be an issue with the PowerPak itself.
We also don't know if he patched correct rom or not. So it also can be just his rom issue

That sort of VRAM corruption is not likely to be the fault of the PowerPak, so I'd hate to bother BunnyBoy, even though he's been helpful in the past. It's possible the wrong ROM was patched; it's possible it's an uninitialized memory bug. More info would be helpful in understanding what's happening (ideally, name and version of the emu or flash cart and a copy of the SAV file).

Site Talk / Re: Cannot update page
« on: January 23, 2017, 05:32:45 pm »
Under different circumstances we would have simply approved the new author. In this case, the author entry associated with the hack had only the one hack attributed to it. The reason for updating the existing author entry instead of creating a new one is if you create a new one, you have an old, orphaned one left behind, serving no purpose. The goal was to keep the things tidy and organized.

Also keep in mind, these "community database" entries are entirely separate from forum accounts. You aren't editing someone's username. You're editing a page in the database.

Site Talk / Re: Cannot update page
« on: January 21, 2017, 10:37:45 pm »
The rejection email for your submission included an alternative solution for you to use to correct the page. Your "Contact Staff" submission was likely overlooked because it didn't explain the situation in much detail; you simply requested that an author be corrected for a submission, which any user can do (again, how was clarified in the email).

I've submitted the requested correction, just needs to be rubber stamped.

Wow, how does anyone submit anything here!!! I even used the "Scratchpad" to upload my files.  I must have wasted 2 hours trying to submit the patch... and it got dropped off the queue???  :huh:

You're not the first person to have some initial trouble with submissions. It's unfortunate, but being sticklers for the rules is the only way to enforce any kind of quality or sanity in the database. Staff can fix certain problems with submissions, but it can be hard enough for us to say on top of clicking the approve button without the extra work.

That said, it's up now!

General Discussion / Re: Music thread?
« on: January 10, 2017, 06:31:28 pm »
Speaking of metal, post metal is some good stuff. Not quite as exciting as listening to Chino actively destroy his vocal cords (i.e. generally instrumental), but I dig the progressive nature of it, and heavy guitars with melodic interludes can be very relaxing if you're feeling stressed out (which is often for me, lately).

General Discussion / Re: Famicom expansion audio in NES roms?
« on: January 08, 2017, 05:22:19 pm »
Basically... yes it's technically possible...

Not on hardware. The NES cartridge connector does not have the lines for expansion audio. There is a mod for PowerPak that involves adding an audio cable/jack connected to the cart's board, which requires mixing the cart audio with the NES audio. Something similar could be done if you're using a famicom cart+adapter.

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