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Messages - snarfblam

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Site Talk / Re: Adult themed hacks/mods
« on: September 25, 2016, 06:48:54 pm »
Most people on RHDN aren't from BHDN. Could we dispense with the sarcasm?

Site Talk / Re: Adult themed hacks/mods
« on: September 25, 2016, 06:41:04 pm »
I did the most constructive thing I could think of with this thread. I went through and tallied how many people held what position. Feelings on a NSFW section/tag are pretty mixed, from "good compromise" to "doesn't do anything". However if you look at the number of people that are generally for getting rid of bad hacks versus the number of people for keeping them, the difference is huge, leaning heavily toward keeping them. Or, at least, that's what the lizard people want you to think.

This is not necessarily something that should be addressed with a poll, but I think it's helpful to know what the general consensus is.

Site Talk / Re: Adult themed hacks/mods
« on: September 25, 2016, 09:49:16 am »
You know, after the tenth or eleventh forum discussion about this, it really makes me wonder why we have these patches here at all, NSFW tag or not....the simple fact is that the hacks are embarrassing, they make the site (and, by extension, the community) look bad

This is neither an argument for nor against; I can't help but point out that the only time these hacks get any attention is when people start complaining about them.

I wanna say I hope lexluthor isn't banned for defending himself.

One does not get warned or banned for defending himself. One gets warned or banned for breaking the rules, e.g. insulting other users, minimodding, etc. Even if you think someone is being a prick, you are not obligated to respond in kind.

It'll take a little work to get a general purpose version of Editroid out with the new features. Features that require editor support will be built into the ROM expansion. Other engine modifications are pure ASM.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: September 17, 2016, 09:47:44 pm »
Are you sure? Because it wasn't checked, and when I checked it, it seemed to work fine.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: September 17, 2016, 12:18:43 pm »
Why does the desmond hack have a title screen but the hanz and richter hacks don't? Fix that.

no u

But hey - it was jus my opinion, nothing more.

You're definitely welcome to share your opinion, but we do have good reason for wanting to do extensive testing. It's already been said, but we want to release something that is (genuinely) complete and polished. I know early access and "we'll patch the bugs as players find them" are common approaches these days, but I think the "get it right the first time" strategy is fitting for a mod of a game from the cartridge era, right?  :thumbsup:

The first round of testing already showed us how easy it is for a very small group of people to overlook a lot of significant bugs. I figured out a long time ago that when you're working on a project, you tend to develop a form of tunnel vision. You have a specific idea of how something will behave because that's how you designed it to behave and there are just so many possible issues you overlook or never think to test for. It's better to have somebody with fresh eyes kicking the tires. And I'd bet money we'll still miss some things.

Site Talk / Re: Hacks Guidelines Revision
« on: September 11, 2016, 05:55:47 pm »
It sounds like collectively it is a reasonably comprehensive work. Would it make sense to include an all-in-one (or most-in-one) patch as well as the collection of individual patches? I've seen other hacks submitted in the same/similar manner. I don't know if RHDN has any kind of policy toward collections of patches, but including a combined patch might sidestep that concern and at the same time make it more convenient for many people.

ROM Hacking Discussion / Re: Screenshots
« on: September 08, 2016, 05:56:30 pm »
Hot damn. This reminds me of that amazing looking CV2 hack that never saw the light of day.

Site Talk / Re: Subject content is not a reason for noncompliance
« on: September 03, 2016, 03:05:56 pm »
killeroftrolls, if you want to participate in a conversation regarding site policy, please avoid putting words in people's mouths, making assumptions about their thought process, making leaps of logic, and trying to inflame. If you want to better understand the reasoning for a particular policy, I encourage you to ask, and if you think you see a better way of approaching something, we're all ears, but please keep things respectful.

I don't know why the report wasn't rejected soon after since that hack completely meets the guidelines from hack submissions.
Just because something is flagged as non-compliant, that doesn't mean it will actually be removed. Sometimes the wheels turn slowly here. Things can linger in the queue for any number of reasons and I don't recommend reading too much into it.

Site Talk / Re: ROM Hacks: New Hacks Added to the Database
« on: September 02, 2016, 06:52:04 pm »
Given the unfortunately more... stringent..... rules change, they may take longer to vett the patches.

Nah. I think it was just that nobody noticed it was time to click the button that makes it happen.

Oh, my mistake. Somehow I missed that. I updated the sidebar.

Side bar has been updated. Let me know if I screwed anything up. The categories the sidebar links to still need to be created for two of the consoles requested. Anyone should be able to do that.

  • PSP
  • NDS
  • Wonderswan
  • Neo Geo Pocket

Should be easy enough. I'll try to jump on it tomorrow.

ROM Hacking Discussion / Re: NES Development Problems, with NMI
« on: August 14, 2016, 03:59:58 pm »
The Nerdy Nights tutorials will teach you just about everything you need to know to get a minimal NES homebrew up and running. It'll probably help you avoid a lot of mistakes. I read through this tutorial . Even though I already knew ASM I found it very instructive.

General Discussion / Re: is there a map out there for 'metroid origin'?
« on: August 08, 2016, 05:48:59 pm »
going all old-school-eight-year-old-map-making

Am I the only one who enjoys that?

Worse case scenario, you could open it up in a level editor, right?

Original was 128 KB program ROM (graphics included).

New is 512 KB program ROM + 256 KB CHR ROM = 768 KB.

That doesn't mean that all 768 KB is being used. I think nearly all the space for graphics is being used, and there is in the ballpark of 180 KB free in the program ROM.

The corner map can easily be disabled by painting the associated tiles with transparency (color slot 1 in TLP)

This. Note that having the map "there but invisible" will not incur any graphical consequences. It's always drawn with the absolute lowest priority.

That said, since this request has come up more than once, I wouldn't mind looking up exactly what would need to be tweaked to disable the map properly in order to free up some cpu cycles as well. Difficulty: the bytes to change can potentially move around with each build, so the hex tweak will be different for any revisions that might be released.

Site Talk / Re: Wiki: ROM map guidelines.
« on: July 15, 2016, 05:00:10 pm »
I think tvtoon is recommending that people provide more context for their ROM maps. Just as you need to know whether you're dealing with headered or unheadered offsets for NES or SNES, you need to know which file or which particular image you're referring to with when it comes to optical media.

I've actually already made a 999 rupee hack. I can dig up the source if it'll help, but I'm guessing it can be made to work fine with the 255 limit.

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