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Messages - snarfblam

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1
ROM Hacking Discussion / Re: Animating Tiles in SMB1
« on: September 17, 2014, 03:12:49 pm »
Do you understand, in theory, how you would even do something like that? You would either need to animate the CHR (which requires a mapper conversion or a conversion to CHR RAM) or add new tiles (good luck, there's no free space in the CHR ROM) and animate the nametable (good luck keeping track of what needs to be animated). It sounds like a simple modification, but unless I'm overlooking an easier option, SMB lacks the necessary features out of the box and as I understand it, there's very space in the ROM to add new data/code/GFX without expanding the ROM and using a mapper.

2
Site Talk / Re: Submission questions
« on: September 11, 2014, 05:49:20 pm »
why do some submissions have the CRC calculated for the main data, when they require the headered rom
This seems to be a common point of confusion. There are two different things you can calculate a hash for: a ROM image, and a file. Sometimes they're the same thing (headerless SNES ROM for example). Often times they aren't (iNES ROM, SMD format Genesis ROM, etc.).

There is an advantage to using a ROM hash instead of a file hash: it will tell you if you have the right ROM, even if it's in the wrong format or has a corrupt header. We recently had a few submissions to "correct" hashes for SNES hacks. Different people got different file hashes from different copies of the same valid ROM, due to differences in the SMC header. This is why emulators only deal with and provide ROM hashes.

You can specify either a ROM or a file hash for a submission. Both would be preferable, but at the very least, you should specify whether the hash is calculated based on the ROM or the file.

Now let me shamelessly plug this little doohickey: ROM Hasher. It calculates the preferred hashes and presents them to you in a ready-to-copy-and-paste format specifically for RHDN submissions. It's also good for verifying ROMs. It checks them against the No-Intro database, and provides details about the format, headers, etc.

3
Front Page News / Re: ROM Hacks: Legend of Link 1.2 Released
« on: September 06, 2014, 03:17:35 pm »
Yep, the RHDN page has been updated.

5
Site Talk / Re: Submission questions
« on: September 05, 2014, 10:24:21 pm »
FWIW, you're welcome to include both so people can confirm the patch is applied correctly, but the hashes for patched ROMs are entirely optional.

6
Newcomer's Board / Re: how to submit a patch
« on: September 04, 2014, 04:41:44 pm »
You need to install dropbox to your computer to be able to upload files onto the Net.
I'd advise against this. Dropbox no longer supports a "public" folder for new users. This is problematic when you need a direct link. At best you can rely on undocumented features (changing www.dropbox to dl.dropboxusercontent) and hope they work, at worst staff has to decide between rejecting a submission because it links to a Dropbox download page and manually fiddling with the download link to make it work.

There are third-party hosting solutions that do the job nicely. If all else fails, there is a reason Nightcrawler was nice enough to provide a feature to upload files specifically for submissions.

http://www.romhacking.net/scratchpad/

7
Site Talk / Re: Obsolete hack reviews
« on: September 03, 2014, 07:36:10 pm »
Unfortunately, this tends not to be followed, but for this sort of reason, the guidelines state:
Quote
Whenever possible you should state the VERSION of the item you're reviewing. This is to ensure users will know what version you reviewed in the future when newer versions are released.

Perhaps it would be a good start if this information were automatically inserted into the text box when a user clicks "Add Review".

8
Sorry, guess I spaced a bit there. I didn't realize that the MMC50x5130 variable was used right above where it is assigned. Hard for me to follow what you were doing too, since my ASM skills are limited to 6502. Please disregard my nonsense.

9
The problem here is that in the case of this register, FCEUX simply modifies a variable that is used elsewhere. The magic doesn't happen in the code you've posted. There is no trivial conversion here. The register in question is required to support a larger size CHR (graphic) ROM, which means that this feature needs to be programmed into other aspects of the emulator, and since FCEUX and nesDS don't necessarily do things the same way, you may have to do some digging and research before you even think about adding support in nesDS.

10
Gaming Discussion / Coldhallow, a Hexxit Minecraft Server
« on: July 26, 2014, 02:58:14 pm »
KP9000 has started his own Hexxit server, Coldhollow. Coldhollow is "the official Kafuka Minecraft server", but members from other rom hacking communities are welcome to check it out. If you're not familiar with Hexxit (I wasn't), it's a mod pack that adds a number of features including new biomes, new dimensions, new structures, new mobs (including new bosses), new weapons, and more. If you've become a bit bored with vanilla Minecraft, Hexxit provides lots of new things to check out and play with. If it sounds like a bit much, it's pretty easy to play it like vanilla Minecraft and wait until you're in the mood to check out the new stuff. There is also a Hexxit wiki where you can find out more about the new features.

The Kafuka thead has all the info you need to hop onto the server (all you need is a Minecraft account and the Technic lancher).


And, of course, some screenshots. Some of these are a little out of date.

Left to right, some typical terrain (it tends to be pretty hilly), an underground mushroom area intersecting some abandoned mines, and some ships in the ocean.

KP's home, my home, and KP's quartz estate building.

A walker village, two opposing mob villages, and a Dark Tower and Lich tower spawned near eachother in the Twilight Forest dimension. Each of these structures contains a boss of some sort.

A massive stronghold-like structure found in Twilight Forest, the interior of a Walker castle, and a rare, dangerous room within a dimensional dungeon.

11
Personal Projects / Re: The Legend of Zelda: Shadow of Night
« on: July 24, 2014, 05:54:13 pm »
Those sprites and the lava look outstanding.

I tried this hack back when it came out and found it far too hard. I'd love to give it another whack with the difficulty dialed back a couple of notches and a graphic update.

12
Site Talk / Re: New features in the translations? Is a joke?
« on: July 10, 2014, 05:30:22 pm »
What the fuck???
Fix my other entries???
What fault are you talking about???
Are you kidding? Or are you stupid or something?

Hi CUE. Please keep in mind that staff is here to help. If you have a disagreement with them, name calling and being obscene isn't going to help anything.

RHDN is community maintained. Anyone can submit an edit for any page, but we do screen modifications to ensure the integrity of our database. As part of an effort to fix a large number of RHDN pages, a user moved the title screen from the screenshot field to the title screen field. This is where the title screen belongs, and this is why his edit was accepted. If you would like to suggest ideas or changes to existing RHDN features (e.g. including titlescreens in the slide show), you're absolutely welcome to.

We're happy to have your translations hosted on RHDN, but the RHDN pages are designed and organized a certain way for a certain reason. If you want to ask why, ask if an exception can be made, or otherwise inquire about submissions or policies, please use the Contact Staff link in the navbar and explain the problem (politely, please), and we'll be happy to discuss the issue.

13
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: June 30, 2014, 06:31:01 pm »
Keep in mind that, at the very least, a machine language translation should accompany non-English posts.

Quote
The gentleman tells you they know, and that is written on the page when you click it.

And I add that even if you don't speak English, you can read the phrase "Hack does not exist", in which you can spot "Hack" and "not exist", and infer the general meaning of the sentence .

As I'm nice, I clicked on the "history" link for you, I read "Duplicate of http://www.romhacking.net/hacks/205/", which, despite my low level English (yes, I'm French too), tells me that you might find your happiness at the address listed ...

14
ROM Hacking Discussion / Re: Physical ROMs Cartridges
« on: June 23, 2014, 05:43:57 pm »
I fear your sarcasm detector suffered a malfunction.

There is no sarcasm on the internet. It's particularly hard for non-native English speakers to pick up to the subtle cues.

I'm not addressing the FAQ or site's policies, but the general disdain for repro makers. It ultimately stems from the repro makers being disingenuous, inconsiderate, and selfish. Why it is that way? I don't know. There are exceptions, but on the whole their reputation is well-earned.

15
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: June 17, 2014, 05:20:07 pm »
The link "Super Mario Bash" does not work.

If you read what it says on the page that comes up....

Quote from: internets
Hack does not exist! ID# 2039 is invalid! If this item previously existed and flagged as non-compliant, you may check this item's history page for record.

You can click on the link provided, and the entry history shows that the entry was removed because it was a duplicate of an existing entry. (I'm assuming the history is available to all users and not just staff, but I could be wrong.)

16
Site Talk / Re: Homebrew Section?
« on: June 11, 2014, 05:33:26 pm »
Homebrew that doesn't work on real hardware doesn't have a place here, I don't think.
This was the first thought that came to my mind, too. This it true even moreso for homebrews than hacks. In the homebrew scene, running on actual hardware is considered more important than running in an emulator. (On NesDev, the use of custom mappers is a common topic of discussion. In this case a game wouldn't run in an emulator at all.)

17
Site Talk / Re: Homebrew Section?
« on: June 10, 2014, 04:30:17 pm »
I guess I don't understand the "Features" check boxes.  I mean, almost all games I know have graphics, sound and controls.
I would say check them all. As far as I can figure, the only cases where not all would apply is probably a tech demo or test ROM.

Also, what about a comment section for each game?  It's hard get people to write a full review.  I'd love to get the feedback from people who just want to leave a little input.
Understandable. Reviews are allowed to be brief, as long as they can reasonably be construed as a review. Otherwise, you can create a thread for your game, or you can submit a news article if that makes sense, in which case a thread is automatically created in the news subforum.

18
Site Talk / Re: The captcha system is too harsh
« on: June 06, 2014, 05:34:53 pm »
Yep. Being able to parse text no longer proves that you are human. I'm a fan of the "are you human" questions. Still, I've never had to try more than a few times with Captchas.

19
Personal Projects / Re: Metroid Blast
« on: May 26, 2014, 10:23:11 am »
i have play a few metroid hacks, and all of them have the original music of the game, i wonder if is posible to change the music, that would be great
http://www.romhacking.net/utilities/842/

https://www.youtube.com/watch?v=qsQNRQ9NXJw
https://www.youtube.com/watch?v=mKGDjgedkEA

20
Just curious, what was the difficulty you ran into during the conversion? I did the same for Metroid and didn't have much of a problem at all.

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