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Messages - snarfblam

Pages: [1] 2 3 4 5 6 ... 12
1
Site Talk / Re: About ROM / ISO Information
« on: May 15, 2013, 04:08:55 pm »
Any thoughts about adding ROM/ISO info that's missing to Public Maintenance?
While it would be nice to have, if the info's not there in the first place, where are you going to get it? Realistically, I think the current approach is the best solution, provided submitters (and approvers) abide by the guidelines.

2
Gaming Discussion / Re: Only 16% of gamers hate grinding ?
« on: May 15, 2013, 04:03:55 pm »
I fail to see how you could NOT BOTHER having to repeat the same thing again and again.

Well, that's probably because not everybody is you.

Dragon Warrior was the first RPG I ever played. As a kid, I found it necessary to grind for at least a few hours to beat the game. I didn't mind at all, but I would certainly still call it grinding. I felt a certain sense of accomplishment. These days I'm not nearly as patient with games, and that sort of thing strikes me as a serious balancing/design flaw. Even one person's perspective can vary greatly over time. Even today there are certain situations where I might consider something "grinding" but don't mind, depending on what kind of mood I'm in.

3
ROM Hacking Discussion / Re: Help with smb1 hack
« on: May 14, 2013, 05:36:40 pm »
But i didn't find any spike code there.Is there someone who knows more?
It would need to be written from scratch for this specific game. There are complete SMB disassembles out there, which is hugely useful, but you would still need to know assembly to make use of the disassembly and write new code.

4
ROM Hacking Discussion / Re: nes music hack
« on: May 12, 2013, 07:33:37 am »
With the possible exception of two games that use the same sound engine (presumably, Metroid and Kid Icarus would use the same sound engine since they're based on the same game engine), NES games each have their own unique sound programming. Generally, you can't just copy sounds from one to the other. You would need to dissect the sound engines of both and figure out how they work so you can tell how, if it's possible at all, you can accomplish the same thing in both engines. That means you would probably need a pretty good handle on assembly as well as NES sound hardware.


5
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 11, 2013, 01:32:34 pm »
The archive for Super Mario Brothers - The New Super Adventure appears to be corrupt. I couldn't open it in Windows or 7-Zip.

6
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: May 02, 2013, 04:36:48 pm »
Well, I hate to sound like a minimod, but I've noticed a number hacks along these lines being approved. The only reason this one was called out is because we actually downloaded it thinking it was something better than it was. With the surge of... um... enthusiastic contributors lately, I'm not surprised if staff is being less thorough due to the volume.

7
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: April 30, 2013, 08:19:28 pm »
Yeah... pretty much my reaction. I thought that RHDN didn't host that sort of hack, but maybe I misunderstand the guidelines.

8
General Discussion / Re: Man jailed for downloading Elf porn
« on: April 26, 2013, 05:17:41 pm »
It's more likely than you think.

Spoiler:

9
Even the best web-based applications seem to fall short in terms of features and performance when compared to native applications. There are plenty of other reasons I prefer software that doesn't run in my browser. I just read an article about a person who was locked out of his Google account, and lost access to everything. Lucky for him, he knew some Google employees who helped him straighten things out (with a fair amount of effort, still... and most of us wouldn't be so lucky). Having access to all my old messages without an internet connection is, at least, comforting.

10
Site Talk / Re: Friendliness
« on: April 25, 2013, 05:51:09 pm »
I suppose you are right in a way though to expect nothing from people and you won't be disappointed.
It sounds like you are putting words in my mouth. At least let me rephrase it then.

Nobody owes you his help (i.e. "be careful what you take for granted"). So, yes, set your expectations accordingly. I've chipped in and helped newcomers, and on occasion I've felt charitable and done virtually all the work for them (taking the extra time to explain how and why I did what I did in excruciating detail in hopes that they would learn and be able to help themselves next time around).

I've been making an effort to be polite and understanding and to not take your criticism personally, but now that you've addressed me directly: There are lots of helpful people here at RHDN and the community is usually polite and friendly. It's pretty rude to complain to these same people about how they're unfriendly and unhelpful, which is why I'm surprised this thread wasn't locked right out of the gate.

11
General Discussion / Re: Man jailed for downloading Elf porn
« on: April 22, 2013, 04:40:54 pm »
So basically he was jailed rightfully, but the official reason of what his crime was is wrong, right ?
No...?

You can't throw somebody in jail for any old reason just because it feels right because he's despicable. He should have been jailed the first time around, but that's a separate issue. You can't do things like set bad precedences or contort the law to suit a single case.

12
Personal Projects / Re: Biker 1.0 - Release
« on: April 18, 2013, 04:53:50 pm »
Trax, if all the under-the-hood stuff is mostly in plain-old-C, and you're willing to share the source, I'd gladly port it to C#. It wouldn't be the first program I've ported from C to C#.

13
Personal Projects / Re: Biker 1.0 - Release
« on: April 14, 2013, 09:22:02 am »
Trax, I like your editors. I wish I were a competent C programmer. I'd gladly port them (with your blessing, only, of course).

14
Newcomer's Board / Re: Tracing question.
« on: April 12, 2013, 05:38:02 pm »
In fact, it's surprisingly uncommon to do a CMP with 6502. Code is often optimized so that compares can be avoided, instead relying on how other instructions affect processor flags. If you need to loop from $00 to $0F and the order doesn't matter:

Code: [Select]
    ldx #$00
    @loopTop:
        jsr DoSomething
    inx
    cpx #$10
    bne @loopTop
versus
Code: [Select]
    ldx #$0F
    @loopTop:
        jsr DoSomething
    dex
    bpl @loopTop

15
Site Talk / Re: Friendliness
« on: April 10, 2013, 09:50:02 pm »
I've noticed a couple of users lately who seem to be having this trouble. I'm not picking on you johnny, or anyone else for that matter, so don't get the wrong idea here, but I've never had this problem, and I don't think most users ever do.

I actually toyed around with hacking for years and wrote multiple complete level editors before I ever even really participated in any hacking community. Not saying that that's the norm, and the "loner" approach isn't for everybody. But I read documents and taught myself, and very rarely found myself unable to find the answers on my own. The flip side is that when I found that a task was beyond my grasp, I moved on to something else. Not giving up, just knowing my boundaries.

The rom-hacking community is full of self-sufficient users. You can't really complain if these people are irked when somebody asks for help without putting in a fair effort, or when somebody plainly doesn't know his own boundaries, or when somebody tries to recruit help for a group project when his own hacking resume is empty. Be mindful of what you take for granted.

If you really don't think that people's behavior is warranted in your situation, there's also the fact that there are plenty of people in this world who aren't incredibly patient or friendly, and you shouldn't let that get to you either.

But mostly, what danke said.

16
Personal Projects / Re: Pyron
« on: April 10, 2013, 09:27:06 pm »
What is the setting for this level? It looks like a cave, but there are trees in the background.
Reminds me of Blaster Master

17
I don't think the files are actually downloaded and hosted by RHDN until the submission is approved.

18
Site Talk / Re: Data Crystal: Standards and IRC channel
« on: April 06, 2013, 10:35:17 pm »
Since Data Crystal already lists known dumps with GoodTools names, we're thinking about adding checksums into game pages. This might make handy reference for people submitting ROM hacks, especially since the wiki pages are directly linked to from RHDN game pages. Any thoughts, Nightcrawler?

19
Newcomer's Board / Re: Data Crystal and Playstation 2
« on: April 06, 2013, 03:50:38 pm »
You'll want to create a new article for the specific game. Danke just added the necessary templates for PS2. If you're not sure how to set up a new article, let me know which game it is and I'll make a stub for it and you can add whatever you would like to.

20
General Discussion / Re: Who's a romhacker I can speak to?
« on: April 01, 2013, 11:38:42 pm »
Why don't you at least give some sort of explanation of what it is you would like to help with.

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