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Messages - snarfblam

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Site Talk / Re: This site needs rating AND top-lists
« on: November 20, 2014, 09:05:16 pm »
Actually, it would also be possible for a third-party site just to rank the contents of this site.

This actually sounds like a practical solution.

Site Talk / Re: This site needs rating AND top-lists
« on: November 18, 2014, 09:15:58 pm »
No you are right - I have come to realize what RomHacking.net is going for:

Promoting lazy ass 'reved up' and 'simplified' versions of classic games.

You don't have to agree with us, but there is no reason you can't have an opinion and be polite. It looks like you haven't submitted any reviews or news articles yourself. On the other hand, since you've mentioned Legend of Link, I did submit a news article for that. If there is a release that you want to bring attention to, writing a good review for it and submitting a news article is a good first step.

Personal Projects / Re: Jackknife - Jackal Editor
« on: November 12, 2014, 05:54:25 pm »
Trax, if you have good documentation (for this or any other game), I'd happily bang out a Windows editor.

ROM Hacking Discussion / Re: Non-Compliant Hack?
« on: November 06, 2014, 09:58:29 pm »
A non-compliant entry in the database (hack, translation, utility, or document) is something that violates site policy/submission guidelines in some way that necessitates its removal. If there is something wrong with it that can be corrected, you would want to edit the entry. If you find something like an incomplete/beta hack or a half-baked sprite hack, these are things that fall outside the scope of what we want to host and should be flagged as non-compliant.

Personal Projects / Re: Jackknife - Jackal Editor
« on: November 05, 2014, 05:55:59 pm »
Once again, I started working on another editor.
You and I seem to have similar taste in games :D

Looks pretty good. Just curious, exactly what sort of compression do the graphics use?

ROM Hacking Discussion / Re: Which version of a ROM to work with
« on: November 04, 2014, 05:50:36 pm »
ROM Hasher can check ROMs for most systems against the No-Intro database.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: November 04, 2014, 05:48:19 pm »
I'm severely distressed to find one particular 'rom hack' has been approved by the automated bot/system without oversight from an actual person.

Submissions are reviewed and approved by humans, but we can't all be familiar with the details and politics of every hack out there. RHDN is a community maintained site, so it's up to the community to make appropriate submissions and identify problems like this. We catch as many mistakes as we can, and always address problems that are brought to our attention.

Site Talk / Re: Update to utility, queue question.
« on: November 03, 2014, 05:05:45 pm »
If I had to guess, I would say that the publicly visible queue is limited to twenty items, though I'm not sure why this would be.

You had two submissions sitting in the queue for this utility. I approved the more recent submission. Is this correct?

General Discussion / Re: Budget MP3 Players these days?
« on: October 31, 2014, 05:51:23 pm »
I actually liked my Zune. Got a refurb for cheap. It stood up to years of abuse. I also have a Windows phone. (That one was a gift. I'm not a diehard MS fan. I swear.) I have to say, as far as phones go, it makes an excellent MP3 player. I listen to it all day at work. The battery lasts forever.

Gaming Discussion / Re: Contra the way God intended
« on: October 21, 2014, 06:04:01 pm »
The only way I can really play the original Contra and find it interesting is to try to beat it without dying. But I am a big fan of the spread weapon. It helps balance the challenge of beating the game without dying, and it's just plain fun to send some bullet hell back at the enemies.

ROM Hacking Discussion / Re: Screenshots
« on: October 20, 2014, 05:15:47 pm »
In grammar school I was taught the no word ending in s gets an 's.

This is also what I was taught, but to be fair, English teachers tend to pick pet "rules" to teach and enforce even though there may more than one "rule" considered acceptable, and many of the grammar rules that you see people calling each other on have no basis beyond that one person one day decided that something was no longer proper, even though it was considered 100% acceptable for ages beforehand.

Personal Projects / Re: Metroid Blast
« on: October 17, 2014, 06:28:39 pm »
The calls to the sound engine are part of the NMI routine; one of the last calls it makes. My point, though, is that any changes to banking will cause problems that will need to be fixed.

Personal Projects / Re: Metroid Blast
« on: October 16, 2014, 05:30:36 pm »
If you're only modifying data in the address range reserved for the sound engine ($B000-$BFFF), this shouldn't cause problems with Editroid. One thing Editroid certainly won't like is if you try to open a ROM that is output from a project build or a test room.

If you insert a more complex music engine, you'll probably need to put it in its own bank, which calls for bank swapping. Bank swapping during gameplay (or while NMI is enabled, to be specific) causes problems, and Editroid inserts some code to fix this but that wouldn't be able to accommodate additional bank swapping without modification.

ROM Hacking Discussion / Re: Screenshots
« on: October 13, 2014, 04:51:15 pm »
I'm not usually a big fan of RPGs but Lagrange Point certainly looks like it's worth checking out. I tried playing it before but I'm sure I'll stick with it a lot longer when I have some idea of what's going on.

Site Talk / Re: Add game genie codes to Datacrystal WIKI?
« on: October 05, 2014, 05:28:51 pm »
Game genie codes should be decoded and their information added to the relevant RAM/ROM map. There are utilities that can decode them. Many emulators do this as well.

Unfortunately, many hacks simply aren't tested on hardware, and some hackers aren't even interested in whether or not their hack works on actual hardware. If a hack doesn't work on hardware, this can be noted as part of the description or a review.

General Discussion / Re: Data Crystal Website has no text
« on: September 28, 2014, 07:17:11 pm »
At the moment, I'm as confused as anybody else, but it seems to be back up now. I'm not sure exactly what the issue was, but it looks like the wiki software was updated to a newer version. Maybe the wiki was in some kind of glitched maintenance mode, or maybe the wiki was updated to fix the issue. At any rate, no pages were lost. The source for every article was still accessible the whole time.

Newcomer's Board / Re: !!! Mario Kart on Game Boy Color project !!!
« on: September 27, 2014, 06:53:23 pm »
No, I don't want necessarily someone to do it for me, but rather that it becomes a cooperative work. First, it would be nice if you could explain to me how to edit a file .gbc because when I open it with Tile Layer Pro I can not see in more of 4 colors (and even other editor).

A couple of things to understand. One, it's near impossible for a less experienced hacker to pull together a group project involving more experienced hackers. Group projects tend to fall apart unless they're run by a skilled, driven person who can hold everything together and push the project forward, so people tend to shy away from cooperative hacking unless you have some demonstrable progress and experience right off the bat. The other thing is that, from what I understand, the race tracks, graphically, are stored as some sort of compressed video. Tile editors will be useless if this is the case. You would need to reverse engineer the video format, write a dumper and inserter, and finally edit the graphics.

ROM Hacking Discussion / Re: Porting a Gameboy game to NES
« on: September 27, 2014, 06:42:35 pm »
You could remake the games for NES based on the GB/C versions. You could probably even reuse most of the data and graphics, but all the game's code would have to be re-written from scratch. The two systems have completely different architectures and different capabilities. For example, NES has much more screen real estate, whereas GBC has better palette support.

Due to copyright reasons, RHDN does not distribute ROMs. We distribute patches, which you apply to a copy of the original game. The FAQ addresses patching (soft patching and hard patching), although I'll admit the explanations are brief and outdated.

At any rate, the short version is that you need the original ROM the hack/translation is based on (you can verify you have the right version of the ROM with the ROM/ISO information listed on the hack/translation page using a utility like the one linked to in my signature), and then you can extract the patch from the archive and apply it to a copy of the ROM using an appropriate utility: Lunar IPS for .ips files, beat for .bps files, xdelta for .xdelta files, etc..

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