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Messages - snarfblam

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Site Talk / Re: New features in the translations? Is a joke?
« on: July 10, 2014, 05:30:22 pm »
What the fuck???
Fix my other entries???
What fault are you talking about???
Are you kidding? Or are you stupid or something?

Hi CUE. Please keep in mind that staff is here to help. If you have a disagreement with them, name calling and being obscene isn't going to help anything.

RHDN is community maintained. Anyone can submit an edit for any page, but we do screen modifications to ensure the integrity of our database. As part of an effort to fix a large number of RHDN pages, a user moved the title screen from the screenshot field to the title screen field. This is where the title screen belongs, and this is why his edit was accepted. If you would like to suggest ideas or changes to existing RHDN features (e.g. including titlescreens in the slide show), you're absolutely welcome to.

We're happy to have your translations hosted on RHDN, but the RHDN pages are designed and organized a certain way for a certain reason. If you want to ask why, ask if an exception can be made, or otherwise inquire about submissions or policies, please use the Contact Staff link in the navbar and explain the problem (politely, please), and we'll be happy to discuss the issue.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: June 30, 2014, 06:31:01 pm »
Keep in mind that, at the very least, a machine language translation should accompany non-English posts.

The gentleman tells you they know, and that is written on the page when you click it.

And I add that even if you don't speak English, you can read the phrase "Hack does not exist", in which you can spot "Hack" and "not exist", and infer the general meaning of the sentence .

As I'm nice, I clicked on the "history" link for you, I read "Duplicate of http://www.romhacking.net/hacks/205/", which, despite my low level English (yes, I'm French too), tells me that you might find your happiness at the address listed ...

ROM Hacking Discussion / Re: Physical ROMs Cartridges
« on: June 23, 2014, 05:43:57 pm »
I fear your sarcasm detector suffered a malfunction.

There is no sarcasm on the internet. It's particularly hard for non-native English speakers to pick up to the subtle cues.

I'm not addressing the FAQ or site's policies, but the general disdain for repro makers. It ultimately stems from the repro makers being disingenuous, inconsiderate, and selfish. Why it is that way? I don't know. There are exceptions, but on the whole their reputation is well-earned.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: June 17, 2014, 05:20:07 pm »
The link "Super Mario Bash" does not work.

If you read what it says on the page that comes up....

Quote from: internets
Hack does not exist! ID# 2039 is invalid! If this item previously existed and flagged as non-compliant, you may check this item's history page for record.

You can click on the link provided, and the entry history shows that the entry was removed because it was a duplicate of an existing entry. (I'm assuming the history is available to all users and not just staff, but I could be wrong.)

Site Talk / Re: Homebrew Section?
« on: June 11, 2014, 05:33:26 pm »
Homebrew that doesn't work on real hardware doesn't have a place here, I don't think.
This was the first thought that came to my mind, too. This it true even moreso for homebrews than hacks. In the homebrew scene, running on actual hardware is considered more important than running in an emulator. (On NesDev, the use of custom mappers is a common topic of discussion. In this case a game wouldn't run in an emulator at all.)

Site Talk / Re: Homebrew Section?
« on: June 10, 2014, 04:30:17 pm »
I guess I don't understand the "Features" check boxes.  I mean, almost all games I know have graphics, sound and controls.
I would say check them all. As far as I can figure, the only cases where not all would apply is probably a tech demo or test ROM.

Also, what about a comment section for each game?  It's hard get people to write a full review.  I'd love to get the feedback from people who just want to leave a little input.
Understandable. Reviews are allowed to be brief, as long as they can reasonably be construed as a review. Otherwise, you can create a thread for your game, or you can submit a news article if that makes sense, in which case a thread is automatically created in the news subforum.

Site Talk / Re: The captcha system is too harsh
« on: June 06, 2014, 05:34:53 pm »
Yep. Being able to parse text no longer proves that you are human. I'm a fan of the "are you human" questions. Still, I've never had to try more than a few times with Captchas.

Personal Projects / Re: Metroid Blast
« on: May 26, 2014, 10:23:11 am »
i have play a few metroid hacks, and all of them have the original music of the game, i wonder if is posible to change the music, that would be great


Just curious, what was the difficulty you ran into during the conversion? I did the same for Metroid and didn't have much of a problem at all.

Newcomer's Board / Re: Trying to debug Exp in Dragon Warrior (NES)
« on: May 18, 2014, 08:49:19 am »
If you know anything about programming, think of A, X, and Y as temporary variables. That's all a register/accumulator is. You really do need a basic working understanding of assembly to tackle this. I also found this to be vital when I was learning 6502:

Instruction Reference

Knowing the mnemonics is, naturally, vitally important. Things become much more straightforward when you can read "STA $00BA" as "store accumulator at memory $00BA".

ROM Hacking Discussion / Re: Zelda Challenge Outlands- Zed Edition
« on: May 09, 2014, 06:24:51 pm »
As far as I know, the issue with https has been resolved.

And for the domain name, do not simply change "www" to "dl". Rather, change "www.dropbox" to "dl.dropboxusercontent". If you do the former, whether or not it works depends on which way the wind is blowing.

Alternatively, visit https://www.dropbox.com/enable_public_folder to enable the "public folder" feature which has always provided direct links.

Or just befriend somebody who has web hosting.

Site Talk / Re: Homebrew Section?
« on: May 01, 2014, 06:25:13 pm »
Hmm... I tried to submit a homebrew but I seem to be having difficulties. It's telling me that homebrews are not being accepted.

Site Talk / Re: Homebrew Section?
« on: April 18, 2014, 05:32:12 pm »
Excellent. I'll be glad to give it a whirl.

ROM Hacking Discussion / Re: Post XP ROM hacking survival guide?
« on: April 13, 2014, 10:03:14 am »
8 is none of those things. It's a piece of garbage- a worthless husk of an OS Microsoft vomited up in an effort to stay "trendy".

As far as the Windows 8 rage, it could not be more misplaced. Yes, the whole Metro interface is pointless, but it's also pretty easy to ignore. Took me about five minutes to change some settings and default programs and seal it away. (That was 8. In 8.1 half the work is already done for you.) People like to rage against the start screen too. Well... the incremental search works exactly the same, and if you want to look through all your programs, it's a lot easier if they're laid out fullscreen with large icons instead of packed into a vertical list. It's the old Windows 95-XP start menu that got me into the habit of not using the start menu at all for anything ever.

It strikes me as childish that people rage at Win 8 because they changed the skin and added (an admittedly stupid) feature that you can ignore wholesale. I don't mean to be a champion for Windows 8, it's just that the misguided foaming-at-the-mouth hate directed toward it becomes tiresome.

As far as Post-XP in general, judging from my own experience, there really shouldn't be an issue. I've never had to use DosBox. If you're hell-bent on using DOS software, though, it's there and it works fine. These days VB6 seems to be the most common issue, and that's a distribution issue, not a compatibility issue. OCX files were mentioned. Just like a normal DLL, they have no special OS requirements unless they are programmed that way (i.e. badly). The real issue is that they are not bundled with Windows anymore. They've never been considered a core part of the OS, but were included as dependencies for other software. At any rate, software should be distributed with an installer or packaged with dependencies. I know that's not what usually happens (and I've been guilty of this in the past), but if the author distributes the program correctly, it should run fine.

What sort of compatibility issues does XP mode solve that compatibility mode does not? I've never had to use either.

ROM Hacking Discussion / Re: Metroid Map and Saving Hack
« on: March 31, 2014, 08:59:58 pm »
So this happened:

I still have a little more work to do for the next "official" version, but here it is in its current state. Metroid + Saving + Wavy Ice + Corner Map + Pause Map + Wall Jump.


ROM Hacking Discussion / Re: Metroid Map and Saving Hack
« on: March 30, 2014, 09:28:20 pm »
Hey, what about down button to shoot when you jump?
That's a great idea. Get on it!

ROM Hacking Discussion / Re: Metroid Map and Saving Hack
« on: March 29, 2014, 12:34:00 pm »
Ah, apparently that is the automap patch.

Quote from: Automap Hack Readme
Metroid AutoMap patch v1.0
Copyright 2002-2004 Parasyte

When I heard automap patch, I was thinking more like the pause screen map in Super Metroid.

In case anyone wants the IPS or ASM (right-click and "save target as...", otherwise the IPS may open as a text file within the browser). These are temporary links.



It wouldn't be all that difficult to incorporate the automap hack into Metroid + Saving, and use the map data and graphics used by Metroid + Saving, but I've never been a fan of the automap hack because it tends to cause sprite overload and things look glitchy.

Edit: I should probably just submit these hacks to the site. I will do this.

ROM Hacking Discussion / Re: Metroid Map and Saving Hack
« on: March 27, 2014, 08:50:35 pm »
I wasn't aware there were two different wall jump hacks. What, exactly, is the difference in how they behave? This is the only one I've seen, by Parasyte:
Code: [Select]
; This code allows for a wall-jump in Metroid (NES)
; Copyright 2002-2004 Parasyte
; http://parasyte.panicus.org/
; The above copyright notice may not be removed or changed.
; Notes:
; Simply overwrite the data at file address 0x01CADF (38 bytes, max)
; with this code. Then set the hook by patching 0x01CC34 to 0xCF,0xCA

.org $CACF ;assemble our code to run at this (CPU) address
;.mem 8 ;setup accumulator and index regs for NES code
;.index 8

BtnRight = $01 ;Joypad button definitions.
BtnLeft = $02
BtnDown = $04
BtnUp = $08
BtnStart = $10
BtnSelect = $20
BtnB = $40
BtnA = $80

JoypadDown = $12
Joypad = $14

JumpSpeed = $0308

DoJump = $CD40 ;Makes Samus Jump

WallToLeft = $E880 ;Checks for a wall to the left of Samus, returns result in C flag: Set = no, Clear = yes.
WallToRight = $E88B ;Checks for a wall to the right of Samus, returns result in C flag: Set = no, Clear = yes.

;--Entry Point
; Inputs: None
; Outputs: None
; Description: Checks if Samus is able to wall jump, performs action if possible.

lda JoypadDown ;Is A button just pressed?
bpl exit

lda #BtnRight
bit Joypad ;D-Pad Right held?
bne +

bit Joypad ;D-Pad Left held?
beq exit

;Check if able to wall jump to the left.
jsr WallToRight
bcs exit
bcc ++ ;Branch always.

;Check if able to wall jump to the right.
+ jsr WallToLeft
bcs exit

++ lda JumpSpeed ;Is Samus in a slow decent?
bne exit

jsr DoJump

jmp $CCC2 ;Bye-bye!

there is an auto-map hack

I've seen Parasyte's corner map hack, but this is the first I've heard of an auto-map hack.

Is it on RHDN? I couldn't find it. If not, care to share a link?

ROM Hacking Discussion / Re: Metroid Map and Saving Hack
« on: March 25, 2014, 05:42:02 pm »
I've never seen a Metroid hack with automapping. It sounds like you might be talking about MDBtroid, which includes a full-screen map when you pause and allows you to enable/disable obtained powerups while paused, but it actually does this with LUA scripts that only work in FCEUX.

As far as combining hacks, Depending on the nature of the hacks, it can be a risky proposition. Patches are often incompatible and can overwrite parts of eachother. Most Metroid hacks will be incompatible with Metroid + Saving because Metroid + Saving expands the ROM and moves things all around.

Newcomer's Board / Re: Trouble opening patches
« on: March 22, 2014, 12:50:56 pm »
Well, the official No-Intro hashes seem to be calculated without the header, which usually makes sense because some headers contain some junk.

Yep. No-Intro hashes don't include the header. These will match the hashes that emulators provide (SNES9x, FCEUX, and others). TOSEC and GoodTools include the header, and will match what a general file hashing utility will give you.

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