« on: April 06, 2013, 03:34:38 pm »
Can't say I ran into that during the beta test...
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Navi was never bad.
Except that systemic sexism didn't just "happen" twenty years ago, it's still with us today and it continues to be a dominant trend in videogames. The premise of Bioshock Infinite is you saving Elizabeth. The premise of Tomb Raider is that you'll want to "protect her" and the writer of the game even said that her being injured so grotesquely was an issue of the right hand not talking to the left (which is to say that the game designers did things which she herself had a problem with, and yet her arguments were ignored). Halo 4 has an AI that is "saved" by Master Chief, and although there's nothing that necessitates her female form, she's still taken on as one and has been disempowered further and further with each new iteration of the game, the fourth game simply being the most egregious. Almost every game in the main Mario series franchise has the Damsel in Distress trope as a predominant reason to move the plot forward.
This isn't happening twenty years ago. It's in full effect today, in almost every AAA game released this year and last. Minorities have been continuously dis-empowered and ignored for thousands of years by white male patriarchy.
Also, for god's sake, minorities aren't asking for much. They're asking for equal treatment, and stating that they have no right to speak is just continued denial of their plight (or that they should "do something" - how is speaking about the issue not "doing something" exactly?).
I've spent more time than that, I had to go through Psychiatric hospital to forget what I did this past year.
I'm currently running my Persona-thon 2013, where I'm playing the games in the series I own in order. I'd like to discuss the feeling of not making progress, but I can't without spoilers. I'll just say that I think it was an intentional design choice.
As for New Vegas, I also really enjoy the game. I think the updates to Fallout 3's system make it a much smoother, and fun gaming experience, and I find I really can't go back an play Fallout 3 anymore. If it wasn't for the glitches, and a few minor annoyances I'd say it's perfect. Well maybe not perfect, but certainly the cream of the crop.
I will say that I hope the next Fallout gives weight to ammo when not in hardcore mode (assuming there is a hardcore mode). I think the game's just too easy, even on high difficulty settings when you get sniper rifles, or the anti-material 50 cal. The one drawback is the weight of the ammo, but I don't play on hardcore mode, so there's no drawback at all.