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Messages - I.S.T.

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Site Talk / Re: Question about a patch submission
« on: October 18, 2014, 03:16:33 pm »
That program solution is how the FF12 International fan translation works.

Gaming Discussion / Re: Did anyone play Pier Solar
« on: October 03, 2014, 02:55:16 am »
Watermelon are the creators of the original game as well.

Honestly, I don't expect them to get back to you. They didn't include a volume slider for the sound effects and, by default, they played way the fuck too loud. After this was reported on the forums, they said they'd look into it.

Gaming Discussion / Re: Did anyone play Pier Solar
« on: October 02, 2014, 10:31:44 am »
Try reporting that to the devs. You might get a response. It's happened before, Dead Space 2 and Legend of Grimrock got extra control options added to help out disabled folks using specialized controllers.

ROM Hacking Discussion / Re: Screenshots
« on: September 29, 2014, 04:20:39 am »

16-color enemy sprites in SNES Final Fantasy IV  :)

Fuck me, that is well done.

ROM Hacking Discussion / Re: Porting a Gameboy game to NES
« on: September 29, 2014, 04:19:57 am »
You couldn't port over anything. You'd have to remake the game from the ground up.

If it were easy to port GameBoy or GameBoy Color games to the NES, don't you think that loads of people would have already done this over the last two decades?

Even GameGear games are extremely difficult to port over to the Master System and only the genius Chris Covell has done so. and that's essentially the same hardware.

To be fair there, the GG has more sprites and IIRC, better color support than the SMS. That makes things harder.

Front Page News / Re: ROM Hacks: Legend of Link 1.2 Released
« on: September 28, 2014, 07:33:16 pm »
As one hacker to another let me just say, that you should have known, that the game of this scale is going to get carted and soled behind yours and Infidelity's back in a record time.

Back-stabbing abuse of this otherwise brilliant new complete hack

It is because of such back-stabbing cart makers, that this world becomes bad, instead of remaining good. And thus make a whole romhacking thing look illegal, despite the fact that we do this for free, simply because we love the game and the work.

I really don't understand, why Nintendo doesn't send their samurais to do their thing on each and every repro store.

Let me ask everyone, who hate emulation, why should we, the romhackers, make a mod which is compatible with real hardware, if someone is then going to make a cart and sell it behind our backs to earn money. Those kind of actions can only result in us building in custom blockades or simply make any game incompatible to cart and stuck it into emulation only. Or not release out work at all.

All future rom hackers, do Not make your work compatible with real hardware.

You assume there are no emulators that are close enough to the hardware to where hacks won't work on them. You'd be wrong.

Gaming Discussion / Re: Did anyone play Pier Solar
« on: September 25, 2014, 01:43:34 am »
Is there any way to play this without paying 50+$ ?

Was there an original un-translated rom or something or is this completely new

It is an original game.

Luckily, it was recently remade, and said remake is about to be released. As Kiyoshi said, it's due out very soon.


Front Page News / Re: Translations: New Translations Added to the Database
« on: September 23, 2014, 06:47:20 am »
Am I the only one who played FF Adventure as an adult for the first time and found it incredibly lacking?

Front Page News / Re: ROM Hacks: Pokemon Thunder Yellow
« on: September 23, 2014, 06:46:37 am »
The reason we want Checksums is so people know which hacks go to which roms. there are dozens of Pokemon Yellow roms out there, and many of them are named Pokemon Yellow U [!]. Blame people who don't know how to rip a ROM worth a fuck, not us.

Bug fix for Seiken Densetsu 3, namely the crit bug. Crits are incredibly rare, if not 100% impossible, to obtain. Thus, some spells and possibly items are useless, and the luck stat is nearly useless as well.

Possibly fix the Kevin Werewolf bug as well(When Kevin gets hit as a werewolf, he gets a 50% attack up).

Gaming Discussion / Re: Vagrant Story Graphics Hack Released.
« on: September 09, 2014, 02:17:38 am »
Thanks. :D

Gaming Discussion / Re: Nice
« on: September 09, 2014, 01:03:17 am »
You should probably rename the thread... It's confusing just based off of the thread title and seeing two random links.

Gaming Discussion / Re: Re: Victoly!
« on: September 07, 2014, 01:42:29 pm »
What I liked about Oath it doesn't really do that. yes, he does wind up fixing things, but it's more because he happened to be in the right place in the right time rather than being THE CHOSEN ONE.

Personal Projects / Re: PEOPLE READ THIS!!!
« on: September 05, 2014, 02:48:09 pm »
I have locked this topic because it started off begging for people to do the programming needed for this hack to finish, and because flaming keeps happening.

Front Page News / Re: Translations: Bionic Commando Retranslation Complete
« on: September 04, 2014, 02:46:13 pm »
Yeah that's a fair bit better. Considering most people are gonna wind uo playing it at like 640x480 or higher, that change should be enough.

Front Page News / Re: Translations: Bionic Commando Retranslation Complete
« on: September 04, 2014, 02:07:03 pm »
I'd say lighten the text. It's close enough to the background to where it's hard to tell what some of the letters are. A lighter text color might help a lot.


Okay, seriously though, I can't say I'm surprised. FF games before 6 had the bare minimum of dialogue, and 6 didn't have that much more(maybe 30-50%). The story was of secondary effort for a very long time mainly due to space constraints.

One has to wonder if somewhere in SE there are ancient documents outlining a more detailed plot for FF1...

Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 12:35:31 pm »
Those older system came extremely late in the system's life cycle, when it was already phasing out. And the exclusive games for those were irrevelant. This one comes way too early and comes with a Xenoblade port right out of the gate (though even with new hardware, the preview video for that had abysmal framerate).

FWIW: the GBC basically took over and after a while all newly released GB games were GBC exclusive. DSi you'd be correct on.

As for Xenoblade: The original 3DS couldn't really handle it I don't think. The Wii is not exactly a powerhouse by any means, but the 3DS has a goddamned ARM11* running at 233 MHZ. Don't think it can handle the number crunching needed by a game like that without some major issues(Disgaea's DS port, anyone?).

*It actually has two, but I doubt the engine for Xenoblade is multi-core aware or would be able to get enough performance out of re-architecting it for a second core.

Gaming Discussion / Re: So called "silent protagonists"
« on: August 23, 2014, 01:30:07 pm »
I prefer this, yes.

When my player is too vocal or too distinct, I feel like I'm watching a movie more than playing a game. 

This even includes visuals on my end, I need to feel like I'm controlling an extension of myself, and playing as some effeminate pre-teen with Best Buy hair kills it. That's a big reason I couldn't get into the PS2 Final Fantasies back in the day, and much prefer something like Morrowind, etc.

I like games with heavy create-a-character approaches, hopefully more than 4 races, two genders, etc. I've yet to come across one that gives a solid story on top of that, but I'm also 6-7 years out of modern gaming.

Fallout: New Vegas. Just... just play it.

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