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Messages - I.S.T.

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Gaming Discussion / Re: Ouya emulation quality?
« on: February 07, 2015, 10:59:07 pm »
It's also no longer running an ARM11. It's running an A7.

There's also the ACE games, which span many consoles. They're a lot like Dynasty Warriors meets Super Robot Wars.

The other games set in the same universe as Rhapsody: A Musical Adventure.

« on: January 14, 2015, 01:36:20 pm »

Gaming Discussion / Re: Enix and the quality of their games
« on: January 14, 2015, 01:31:27 pm »
While they are publishers, they are very involved in development - many of their own staff are also developers who help with these projects. The first PS2 Fullmetal Alchemist game was technically done pre-merger.

They published good platformers - Papuwa, Violonist of Hamelin, Mischief Makers. Experimented a lot with the PS1: Planet Laika (Quintet, RPG with heavy focus on storytelling), Endonesia (by former Love-De-Lic staff), Brave Prove (Zelda 2D clone), Blade Arts (Zelda 3D clone), Bust-A-Groove, The Fear (horror), Star Ocean 1/2/3, Robot Alchemic Drive...

When you imply they're ashamed of their old heritage post-merger, that's... not very true. For instance:
* They went through the trouble of relicensing the Papuwa platformer anime game for a Japanese Wii VC 2008 release... as well as Actraiser
* Mobile port of Wonder Project J2, with enhancements (especially a different redone 3D section from scratch)
* Mobile remake of Star Ocean Blue Sphere
* PSP ports for Star Ocean 1 (a remake, actually), 2 and Valkyrie Profile
* Itadaki Street series still as strong as ever

Square Enix can get just as bad treating some of their lesser known IPs from Square's side - Soft Boiled Hero (and that's a series), Dinami Tracers, Xenosaga, Live a Live, Front Mission, Treasure Conflix, Treasure Hunter G, Threads of Fate, ... They avoid rereleasing (or reprinting, for that matter) anything too niche though.

XenoSaga is Namco. Xenogears is Square.

General Discussion / Re: Whatever happened to fan translations?
« on: January 09, 2015, 09:20:27 pm »
Might be thinking of the front page...

General Discussion / Re: Forgotten Manga Title
« on: January 05, 2015, 10:31:13 am »
Try Fruits Basket. It's amazing, IMO, my favorite manga. Do avoid the fan translations, though. They're kind of... shit. The officially licensed ones are much better.

In addition, avoid the anime. It covers less than half of the manga and is a textbook example of how to adapt a series from one medium to another and lose the spirit of the work while still having an "accurate" adaptation.

Edit: Plus, the voice actors in the U.S. dub and the original Japanese dub suck prettttty bad.

Gaming Discussion / Re: Ouya emulation quality?
« on: December 30, 2014, 06:36:49 am »
If you want to run emulation on your TV without hooking up your TV, it IS the best way to go. Most android emus aren't nearly as developed as the ports on the Wii, with a few exceptions(ePSXe and FPSE are likely better than the piece of shit PS1 emulator the Wii has. In addition, MasterGear and iNES are pretty decent).

Gaming Discussion / Re: Japanese SNES recommendations
« on: December 30, 2014, 06:34:37 am »
Definitely try the Sailor Moon RPG. It's a little generic, but it's fun and a good time waster.

Gaming Discussion / Re: Re: Victoly!
« on: December 30, 2014, 06:31:14 am »
Those two trophies you mention can be done on easy mode.

This one's been out for a while, folks... Seems a bit... late to complain about it.

Gaming Discussion / Re: Re: Victoly!
« on: December 26, 2014, 08:23:52 am »
Beat Bulletstorm. By god, the game is limited. It's got great scenarios in most of the levels, but the enemies are bullet spongy as fuck and the limitations in movement are so severe, you can't even jump. At times, these limitations present themselves as not even being allowed to get 100% next to a wall... which sucks when ammo drops next to it because an enemy you killed flew across the room.

It only happened a few times, luckily.

As for its positives? It's funny as hell, and it doesn't take itself too seriously. The main issue with the dialogue/etc is a spoiler, so I'm gonna put it in tags.

Ichi, after he's cyborged and has to fight between the AI in his robot parts and keeping his mind intact, doesn't act very logical when the robot side is winning in X scene. He acts angry instead... But, the plot presents it as the logicalness(and brutality) of the AI taking over for the moment. Doesn't really... gel together, if you get what I mean.

General Discussion / MOVED: Shareware Policy?
« on: December 19, 2014, 03:14:00 am »

Site Talk / Re: This site needs rating AND top-lists
« on: November 21, 2014, 09:14:05 pm »
That's a lot of Pokémon.

Gaming Discussion / Re: Comparing game localizations
« on: November 19, 2014, 12:35:04 pm »
Merged these two together as we already had a topic, though it was admittedly fairly old.

Gaming Discussion / Re: Beating a dead Chocobo
« on: November 18, 2014, 02:52:10 pm »
Topic moved because it only philosophically has anything to do with romhacking. That board is for technical discussion and project discussion.

Gaming Discussion / Re: Secret of Mana's wasted potential
« on: November 13, 2014, 09:45:29 am »
It'll never happen, same reason why if for some reason an FF7 remake ever happens none of that game's cut content(And there is a fair bit, much more than most people realize) won't make it in either.

Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: November 04, 2014, 08:20:45 pm »
Whats so bad about that hack? Seems that one has a bad rap :P

I wanted to submit the Crimson Echoes patch a few months ago but it was voted against submission here on the site.. Shame to see something like that not get the sharing it deserves though and plus with all the cease & desist nonsense from Square-Enix... Wish there was a patch of that N64 version which was being worked on years ago :(

At least we got a full finished Final Fantasy VI hack for the month :)

That cease and desist is why we will never host it.

Personal Projects / Re: Final Fantasy VI SNES Woolsey Uncensored Edition
« on: October 18, 2014, 04:41:38 pm »
Sorry to go offtopic here, but why port the PSX version to the SNES? All it added(I am not counting the porting difficulties such as the occasionally inaccurate sound and the slowdowns of JESUS CHRIST) was a music player, a bestiary and a little bit of uncensoring.

Site Talk / Re: Question about a patch submission
« on: October 18, 2014, 03:16:33 pm »
That program solution is how the FF12 International fan translation works.

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