Like, I can't tell if it's talking about drawn stuff or live action stuff. That detail changes the conversation massively
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Even better, there are 8-10% fees from Indiegogo/Paypal/credit card processors. In the best case scenario of meeting their funding (the absolute minimum they should be aiming for), their take-home would be $54,600. That leaves:
Development – $32,760 (?!)
BGM – $16,380
Localization – $5,460
Now, I don't know a whole lot about PC game development or music, so I can't comment there... but $5,460 to translate a game of this scale? I assume there is absolutely ZERO plot if they expect any translators to bid on that. At first, I thought that the price was insulting as it is, but then I read that they plan on a worldwide release. That means that this isn't just one localization, but several localizations all need to be done from the same paltry sum.
The game looks fun, but for the money they're asking for.. yeah, this is a train-wreck waiting to happen. Especially if they didn't even factor in the cost of their incentives into their budget.
Just to put everyone's mind a bit more at ease. It seems what happened here is that we used revision 1.0 of the rom. The main one floating around on the net is revision 1.1. However, I've done some pretty extensive testing and the translation works just fine with revision 1.1 of the rom. So, feel free to use that version and the IPS patch or our xdelta and turn off CRC checking. From my testing so far, the game should play without issues. If you do happen to encounter any, please let us know.
I'm trying out the game.. does the game have this inherent scrolling issues? I tried it on virtuaNES and FCEUX.
there has been dick nazi hacks ever since rom hacking has been a thing.
Yes, but there wasn't any(or so few) until quite recently.