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Messages - I.S.T.

Pages: [1] 2 3 4 5 6 ... 55
1
Gaming Discussion / Re: Nintendo's New 3DS
« on: August 30, 2014, 12:35:31 pm »
Those older system came extremely late in the system's life cycle, when it was already phasing out. And the exclusive games for those were irrevelant. This one comes way too early and comes with a Xenoblade port right out of the gate (though even with new hardware, the preview video for that had abysmal framerate).

FWIW: the GBC basically took over and after a while all newly released GB games were GBC exclusive. DSi you'd be correct on.

As for Xenoblade: The original 3DS couldn't really handle it I don't think. The Wii is not exactly a powerhouse by any means, but the 3DS has a goddamned ARM11* running at 233 MHZ. Don't think it can handle the number crunching needed by a game like that without some major issues(Disgaea's DS port, anyone?).

*It actually has two, but I doubt the engine for Xenoblade is multi-core aware or would be able to get enough performance out of re-architecting it for a second core.

2
Gaming Discussion / Re: So called "silent protagonists"
« on: August 23, 2014, 01:30:07 pm »
I prefer this, yes.

When my player is too vocal or too distinct, I feel like I'm watching a movie more than playing a game. 

This even includes visuals on my end, I need to feel like I'm controlling an extension of myself, and playing as some effeminate pre-teen with Best Buy hair kills it. That's a big reason I couldn't get into the PS2 Final Fantasies back in the day, and much prefer something like Morrowind, etc.

I like games with heavy create-a-character approaches, hopefully more than 4 races, two genders, etc. I've yet to come across one that gives a solid story on top of that, but I'm also 6-7 years out of modern gaming.

Fallout: New Vegas. Just... just play it.

3
Gaming Discussion / Re: Gaming Progress Thread
« on: August 20, 2014, 01:30:57 pm »
Did you ever finish 999, Isao? I really hope so. It's amazing!

Playing Chrono Trigger DS. I figure given how influential the game is, I should beat it. I didn't enjoy it when I tried it in 2001 or so, but I'm enjoying it this time. I think it's because the opening is a little slow.

4
Gaming Discussion / Re: Game's that have caused you to feel emotion
« on: August 11, 2014, 07:58:40 pm »
Deus Ex: Human Revolution and Fallout: New Vegas were damn good at invoking emotion out of me.

5
ROM Hacking Discussion / Re: Screenshots
« on: August 08, 2014, 04:40:41 pm »
I didn't have issues back in the day. *shrug*

6
You do know that CV HoD was intentionally made to sound chiptuned. Whether one likes it or not depends mostly on how much they really like NES samples.

Yeah, but they did that because they ran out of RAM and had to use the GB/C sound system Nintendo left in for backwards compatibility reasons.

7
Gaming Discussion / Re: SNK Playmore files criminal suit.
« on: August 06, 2014, 02:13:04 am »
They are a lot more stringent, that's for sure. For years, people were afraid to put game footage they recorded of games they own copies of up on Nico Nico Douga, for fuck's sakes.

8
We've had facebook links before. This is nothing new.

9
Gaming Discussion / Re: So called "silent protagonists"
« on: August 02, 2014, 03:02:43 pm »
It depends on the game I think. In Transistor, your playable character is most definitely mute.

Edit: also you should buy Transistor it rocks.

10
Thanks so much, guys! I'll add you to the project's credits page. With this, Phantasy Star II Improvement is officially finished!

Edit - Here you all are. Phantasy Star II Improvement, v1.0. I added tryphon to the hacking credits, too, but he was removed for some reason...

Resubmit it. I approved that myself and I never saw tryphon's name.

11
Gaming Discussion / Re: pSX and borders (resolution)
« on: July 29, 2014, 12:52:58 pm »
It's not accurate to have those extra scanlines. Screenshot resolution should come from the display primitive in the otag list, since that defines the range and size to display from vram. Some games even go all the way to use a non-standard resolution, such as Chrono Cross implementing 320x224 for the most or FF7 sharing black strips across display areas.

Yeah, isn't one of the Crash Bandicoot games in some weird like taller than it is wide screen ratio because of using a non-standard resolution.

12
Newcomer's Board / Re: Donations
« on: July 28, 2014, 03:18:46 pm »
People have used them to buy carts to re-dump or for their manuals and such.

13
Front Page News / Re: ROM Hacks: New Hacks Added to the Database
« on: July 28, 2014, 11:46:49 am »
We have removed the plagiarized hack from our site.

14
I assume they are going for the largest market first for some of these games.

15
Everyone and their mom heard about this game coming soon now, best and cheapest marketing campaign ever. Well played Squeenix, gg.

No fucking kidding.

Plus, well, this Sky person seems like a giant asshat. The other team members seem to confirm this.

16
Gaming Discussion / Re: Victoly!
« on: July 15, 2014, 11:21:30 am »
Metal Gear Rising: Revengeance.

If you like action games based around hitting people, just go fucking buy it. Like right now.

17
pSX uses highly outdated MESS code. When this was discovered, pSXAuthor all but disappeared from the net...

FWIW, I've found a few games that glitch on it that don't on ePSXe, like you can't play SOTN in the last version. It WILL freeze.

18
Gaming Discussion / Re: So, I got a Wii U...
« on: July 09, 2014, 07:55:17 pm »
I got my Wii U as part of a package deal, so I've already got a lot of games: Mario Kart 8, New SMB, SM 3D World, Wii Fit U, Donkey Kong Tropical Freeze, Nintendo Land, Wii Party, Zombie U, and Monster Hunter Tri HD.

All of the Nintendo-developed games look great and play well, probably because they don't try to push the limits of the system, but they still have that appealing "Nintendo look". Zombie U and Monster Hunter just look like generic, last-gen 3D titles. Nothing special. I'm not expecting to see any boundary-pushing games on the Wii U. Nintendo systems have never been about pushing technological boundaries anyway. They're more about novel interaction methods (i.e. gimmicks for Zelda games to make heavy use of :)) -- even the original Famicom had a microphone on the second controller.

I do have some criticisms of the individual games, though. As I said, MK8 has no real battle courses -- the battles take place on the regular racing courses, which is not as fun IMO. They really need to add some specially-designed battle arena tracks. Super Mario 3D World is great, but it would be a lot more fun if there were no timer or lives. The levels are so beautiful that you want to take time to explore every nook and cranny of them, but you can't because of the damn time limit. It gets especially frustrating during co-op play, because co-op by nature takes more time so everybody can stay on the screen together. Plus, there's really no point in having lives because, as far as I can tell, there's no real penalty for losing all your lives except that you have to start the current level over again. IMO, these days limited lives just comes off as an antiquated holdover from the quarter-munching arcade days that makes games less fun. Both games are still fun overall, though.

I don't really care about shader unit counts and floating point processing capabilities -- the games are fun, and I think in the end that's what counts. It's also nice to be able to play my old(ish) Wii titles on the system, even though the Wii support feels pretty tacked on.

Another thing that people seem to overlook is the fact that you can play a lot of the games on the controller without even having to use the TV screen. It would have been great if they would figure out how to let you play 3DS games on the big screen, or how to play Wii games without having to use the Wiimote. But still, it's a nice option to be able to play games without monopolizing the TV.

Yikes, this turned into a rant. Sorry about that. Feedback is much welcomed, though. :)

FWIW, my frustration over the tech capabilities comes down to the practical side effects of them: games running slower than X360/PS3 versions, and not being anywhere near as good looking as any game for the PS4/Xbone that has been developed with those two in mind.

If it was slower but no one was producing games that exceeded Wii U game looks or frame rate, it'd likely be another matter.

19
Gaming Discussion / Re: So, I got a Wii U...
« on: July 06, 2014, 07:05:33 pm »
What sort of bad press?

Not being powerful?

The gamepad being a gimmick?

Yet another Mario Brothers delivery vector?

Yeah I'd been hearing those for a few months before the PS4/Xbone were announced.

Really, with the power thing... People are just sort of amazed that in many ways it's not as good as the X360/PS3 and yet is seven years newer. The biggest issues seem to be the poor SDK, poor documentation and the CPU not really having a lot of floating point speed, which for games is important.

20
Newcomer's Board / Re: Money and Romhacks
« on: July 04, 2014, 08:27:05 pm »
Team Fortress did. Then, Valve bought it, redid it in the GoldSrc engine and called it Team Fortress Classic. TF2 itself was not a mod.

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