I do believe you're missing the point on why this hack's being created...
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can i aopply that patch to the vita version somehow?
FYI, fixes for this game in mGBA may be incoming now that it's been translated. https://twitter.com/endrift/status/740838578360614912
It's nice when ROM hacks and translations end up improving emulation. Usually it's the opposite.
Got FFT: War of the Lions for PSP. I am a happy guy
There's not really much else to talk about the massacre... It's horrible... The nutjob had some message to send out but it was overshadowed by his actions...
In my quest to alter the damned menu of this game, I figured the best way to make use of all layers is to make a sprite pointer instead of having the Tile Map update consistently every time you move your cursor. This will save a lot of VRAM issues and what not.
Technically I could've made a very specific routine that updated only a 'tiny' portion of the tile map as you moved buuuuut I figured this would be a good way to see about adding a new sprite to the screen. Albeit nothing on this menu is anywhere near final, I figured it'd be a good start to try to get SOMETHING in as a place holder.
Edit: It took basically all day to get everything properly setup but now the sprite still displays and does nothing, blah blah. The HDMA now only affects Layer 1 instead of Layer 2 like it was trying to do. Layer 2 and Layer 3 are now both usable for text! I borrowed a routine from Chrono Trigger that copies the font into another part of VRAM by spacing out the letters a bit more thus making it look right when it's set to 4bpp. This way the menu can have fancy background graphics and have Layer 2 be used for extra text!