« on: September 09, 2014, 02:17:38 am »
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Those older system came extremely late in the system's life cycle, when it was already phasing out. And the exclusive games for those were irrevelant. This one comes way too early and comes with a Xenoblade port right out of the gate (though even with new hardware, the preview video for that had abysmal framerate).
I prefer this, yes.
When my player is too vocal or too distinct, I feel like I'm watching a movie more than playing a game.
This even includes visuals on my end, I need to feel like I'm controlling an extension of myself, and playing as some effeminate pre-teen with Best Buy hair kills it. That's a big reason I couldn't get into the PS2 Final Fantasies back in the day, and much prefer something like Morrowind, etc.
I like games with heavy create-a-character approaches, hopefully more than 4 races, two genders, etc. I've yet to come across one that gives a solid story on top of that, but I'm also 6-7 years out of modern gaming.
You do know that CV HoD was intentionally made to sound chiptuned. Whether one likes it or not depends mostly on how much they really like NES samples.
Thanks so much, guys! I'll add you to the project's credits page. With this, Phantasy Star II Improvement is officially finished!
Edit - Here you all are. Phantasy Star II Improvement, v1.0. I added tryphon to the hacking credits, too, but he was removed for some reason...
It's not accurate to have those extra scanlines. Screenshot resolution should come from the display primitive in the otag list, since that defines the range and size to display from vram. Some games even go all the way to use a non-standard resolution, such as Chrono Cross implementing 320x224 for the most or FF7 sharing black strips across display areas.