« on: January 26, 2015, 04:16:03 pm »
There's also the ACE games, which span many consoles. They're a lot like Dynasty Warriors meets Super Robot Wars.
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While they are publishers, they are very involved in development - many of their own staff are also developers who help with these projects. The first PS2 Fullmetal Alchemist game was technically done pre-merger.
They published good platformers - Papuwa, Violonist of Hamelin, Mischief Makers. Experimented a lot with the PS1: Planet Laika (Quintet, RPG with heavy focus on storytelling), Endonesia (by former Love-De-Lic staff), Brave Prove (Zelda 2D clone), Blade Arts (Zelda 3D clone), Bust-A-Groove, The Fear (horror), Star Ocean 1/2/3, Robot Alchemic Drive...
When you imply they're ashamed of their old heritage post-merger, that's... not very true. For instance:
* They went through the trouble of relicensing the Papuwa platformer anime game for a Japanese Wii VC 2008 release... as well as Actraiser
* Mobile port of Wonder Project J2, with enhancements (especially a different redone 3D section from scratch)
* Mobile remake of Star Ocean Blue Sphere
* PSP ports for Star Ocean 1 (a remake, actually), 2 and Valkyrie Profile
* Itadaki Street series still as strong as ever
Square Enix can get just as bad treating some of their lesser known IPs from Square's side - Soft Boiled Hero (and that's a series), Dinami Tracers, Xenosaga, Live a Live, Front Mission, Treasure Conflix, Treasure Hunter G, Threads of Fate, ... They avoid rereleasing (or reprinting, for that matter) anything too niche though.
Whats so bad about that hack? Seems that one has a bad rap
I wanted to submit the Crimson Echoes patch a few months ago but it was voted against submission here on the site.. Shame to see something like that not get the sharing it deserves though and plus with all the cease & desist nonsense from Square-Enix... Wish there was a patch of that N64 version which was being worked on years ago
At least we got a full finished Final Fantasy VI hack for the month