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Messages - JUg

Pages: 1 [2]
21
Personal Projects / Re: Gyromite Mario Edition
« on: August 13, 2015, 12:19:53 am »
Now I can place/remove Smicks, place/remove Dynamites and move the starting position of the professor (if needed). I can also assign new graphics (like the rope) to those part of the layout. I also realized how limited my knowledge was when you started helping me with this. What do you think I should place instead of the turnip? I was thinking of a coin, but I can't make it animated and I would need to swap it's pallette because it shares the same one as the Smicks (for the top part). 6502 is not part of my skill set. I've chosen spinies to replace the shy guys as well. Seemed appropriate.


22
Personal Projects / Re: Gyromite Mario Edition
« on: August 12, 2015, 07:07:56 pm »
Wow! Ok, well, I had some of the info for Hex editor, but you completed everything I was looking for.

As for the shrooms, yeah, my intention was to remove the fuses later on.

Here is a screenshot of my level editing. Thanks to Quick Curly, this made the process a lot easier. I made an editor in Fusion 2.5 and I exported the level code and pasted in the Hex Editor at the appropriate address. Now I just need to figure out how to move the bombs, the food and the mobs.


23
Personal Projects / Re: Gyromite Mario Edition
« on: August 12, 2015, 03:01:45 pm »
I haven't decided on the final style yet actually. I might actually use the SMB2 USA sprites for mario as well, since there is a sprite for mario carrying vegetables and stuff. So I guess I have my answer now, I'm planning to go with the outline style of SMB2 USA.

24
Personal Projects / Koopamite (Gyromite Hack) *UPDATE* 08/17/2015
« on: August 10, 2015, 06:02:53 pm »
So I've started working a Mario version of GYROMITE, using THE JABU's one player hacked Gyromite. Most of the tiles have been changed but I still have to work out some graphic bugs. I'm trying to make small changes to the levels using the HEX EDITOR, but it's a pain. Is there any Gyromite level editors out there?

** UPDATED 08/26/2015 **

- Graphic overhaul almost complete
- Mario Dolls replaced with Exclamation boxes
- Turn-ip replaced with coin
- Background no longer just black
- Level editor completed




** UPDATED 08/17/2015**

- Phase 01 revamped
- Phase 02 revamped
- Player 2 palettes match player 1, except Koopa which is Blue
- Gyromite playable with only 1 controller, thanks to JABU's hack
- Hack no longer a mario edition, name is officially SUPER KOOPAMITE SPECIAL EDITION
- Thanks to Quick Curly I was able to build a software to edit levels
- Main character changed from Mario to a Koopa
- Enemies no longer Shyguys, changed to Spinnies
- Added climbing animation to Spinnies and Koopa

_

25
Personal Projects / Dragon Quest Monsters Battleroad Victory translation
« on: January 19, 2015, 07:42:30 pm »
(2015 year old message)
Hi everyone, first timer here. Didn't want to actually come here with my project without having done work on it. So I began translating Dragon Quest Battleroad victory on the wii and let me tell you it's colossal work. Most of the menu and battle texts are actually pictures and so I had to make a picture for each word, phrase, spell and menu item that needed translating and I'm still far from done, but a good chunk of the menus is done.
 
(2020 Update)
Can't belive it's been 5 years since I started this project. Unfortunatly, it didn't amount to anything because I wasn't able to gather the help for translating and modifying files. In those 5 years, however, I did pick a few more skills and now thanks to some folks on the Facebook group Dragon Questers, this project can finally move along. So I did lose everything I did back then, but the good news is that I'm doing way faster now with those new skills. I'll try to update as much I can and when possible, but you know, life and all.

(2021 Update)
I have not been able to gather much help to translate this game. It's quite an undertaking. I am able to dump most of the story mode text into text files now however. Theres like 20 files with over 700 lines of dialog in each of them  :banghead:. I'm still not able to translate the monster compendium or the cards and even the battle texts.

Project screenshots :



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