Looks pretty awesome! I like the title screen, and how well the modified graphics blend together (to me).
Now I'm working on the levels. Still not sure what is going to replace the Dynamite. I was thinking of the ? boxes, or even Mario dolls. It would be kinda of funny having Bowser send Koopas to train and threaten them to grab Mario doll bombs to escape the training rooms. Now that I wrote this, I think this is what I'm going to do lol Mario Doll it is.
As for the music. Do you think you could find the address? Theres three tunes in the game. I can switch them using the RAM in FCEUX but I can't find them in the ROM file. Since the JABU's hack removes the option to test ROB, obviously, since he's not needed to play this hack. Maybe this would help to switch music eventually. I could have every 5 levels be a bonus round with a different tune. I like the idea someone pointed out of putting the W1-2 of SMB in there at some point. Since I'm going to focus on level design, I could implement this while I'm doing it.
I have three tiles I can use for other purposes. My question is this : Can we assign an effect to them? Like when the main character (Professor) hits a Smick, he dies. Can we assign that function to tile 04 (Right connector). Could be useful if I wanted to add pits or water in the levels.
August 19, 2015, 07:45:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

To emphasize that Bowser is throwing the Koopa troopa in a training session, I placed Bowser in the hud at the top as he watches the progress of his minion. Dyamite was changed to Mario dolls that explode. Still need to find out how to change the palette of bowser. It uses the same as the red pipe. Other than that, the first 5 phases have been changed.
And I've looked into the TURNIP
0x1FAC
02 FA FC 01 02 FC F0 00 F5 F3
02 - Palette control of top turnip
FA - Controls Y position of Top Turnip
FC - controls x position of top turnip
01 - Palette control of bottom turnip
02 - COntrols Y position of bottom turnip
FC - controls x position of bottom turnip
F0 - Adds a third part to Turnip (with palette)
00 - Controls Y position of previous part
F5 - Controls x position of previous part
F3 - Adds a fourth part to turnip (with palette)
00 - Controls Y position of previous part
FD - Controls x position of previous part
Unfortunatly, adding two tiles sends the game into flicker hell! Litterally. Any turnips drawn before the last one is erased as well. They are still there, but are invisible.