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Messages - TheCape

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21
Gaming Discussion / Re: Ouya emulation quality?
« on: December 22, 2014, 10:41:36 am »
What other systems are out that are superior as you mentioned?  Also my PC is super massive and takes up too much space to be permanently affixed to the TV.  My notebooks are old (Dell D620 for both), so running emulators will not be as good as you might think.

I have heard good things about the JXD s602 and Raspberry Pi.

Been looking at Gamestick as well: https://gamestick.tv/

Tablets are a decent mobile option and I know that some (Surface Pro) can be set up with a TV using an adaptor.

FireTV has been coming out as a possible good option as well.

I personally use my MacBook Pro which works just fine and emulators with seemingly no delay.

22
Gaming Discussion / Re: Ouya emulation quality?
« on: December 19, 2014, 11:29:36 am »
I know there have been new Ouya type systems that have come out that have shown superior quality. I myself managed to set up my MacBook with great emulation (and it even does Wii and GC with Dolphin) with no delay. I can then HDMI export the signal to my TV with no issues either.

Why not just use your PC or laptop?

23
Personal Projects / Re: Banjo-Kazooie Returns
« on: December 12, 2014, 03:28:02 pm »
This looks awesome. Would love to help with concepts or ideas if you have a place to talk about them.

24
Parallel Worlds?

25
This may be more of a homebrew than just hacking, but I have been thinking about an SNES version of Super Smash Brothers. I was thinking of starting from something like the Battle game on Mario 3 and going from there--adding A and B attacks, %dmg, jumps, stages, characters, and items. I have only done one hack and that was completely HEX and GUI editor based. This would need extensive coding. I think it would be a worthwhile project and I would help in any way I could.

I would be interested in helping with this. I know they have some flash hacks as well.

What engine would you use on SNES?

26
ROM Hacking Discussion / Wii First Person Shooters
« on: November 25, 2014, 12:24:07 pm »
While I know that the site does not currently have any Wii Rom hacks on here, I would be curious to see if something could be done with Red Steel's awful aiming scheme (possibly making it more like the second or Metroid Prime 3) or possibly making it so that if played on a computer they could be replaced with a Mouse and Keyboard.

27
Gaming Discussion / Re: Waixing Zelda: Triforce of the Gods (Famicom/NES)
« on: November 25, 2014, 09:25:40 am »
It could be fun to see this game touched up a bit and some of the glitchier stuff fixed. It could actually be worth playing.

28
How about a Magnum Opus Pokemon game?

Something like taking Pokémon X and combining all the previous maps and campaigns into one. Making the game long and epic to play.

29
Personal Projects / Re: Pyron
« on: November 20, 2014, 02:47:21 pm »
Other thoughts:  the main characters background being a liberal arts graduate seems a bit specific, not that it's bad.  My first impression is maybe something simpler or more vague would be better.  Maybe he's just a graduate, type unspecified.  I don't know the background behind it, maybe there's more to it  in your storyline or a personal reason for specifying they type of degree.  Anyway it's just something that stood out, nothing wrong with leaving it as is.

The movement speed of the main character probably could benefit from a small increase.  Also a nice feature would be increased movement while hovering with the jet pack, at least horizontally, if even only slightly. 
The jetpack looks like a lot of fun, try not to limit it's use too much(like limited fuel), I think everyone will really enjoy it from the looks of it (I don't know your plans with the jet pack).

I have not looked at the promotion materials yet (very interested now and should be able to look tonight) but I just wanted to follow up with my opinions on the above points.

From a story perspective, the more vague the character is generally the better as it allows the player to immerse. "This could be me" unless the specific character matters due to interactions with a specific other character (wife/girlfriend/former colleague).

For the jetpack, I am not sure what you plan to do, but making it have a recharge system related to time or movement (and being able to pick up fuel or batteries as well) could really help to make it more usable, without making it usable all the time. It would also be great to see greatly enhanced movement with the jetpack for those crazy speed running types and for more variations in the gameplay.

I plan to look in more detail this evening while I am home, but just from the few things I have seen on this thread, it looks exciting!

30
It would be interesting to see Mega Man 1,2, and 3 with the Mega Man 4 character implemented (charge and slide).

It would also be interesting to see an 8-bit Mega Man 1-10 combined into one game, with all the bosses and their powers. Then a ramped up Wily.

31
Gaming Discussion / Re: Game's that have caused you to feel emotion
« on: November 17, 2014, 02:23:37 pm »
XIII also wields dramatic irony like a weapon with some of the characters.

That game was wonderful, and the ending was quite a surprise to me. I wish they would follow up on it and complete the story.

God of War I is another game that I forgot to mention.
All of these got to me at some point or another. They were well written and got you involved in Kratos' history.

I would also have to mention that during the final boss fight in Earthbound (if you use Pray) got me emotional when I was younger, need to play it again and see if it happens again.

Kingdom Hearts makes me emotional too

32
Something that may be simple to do that I would like to see would be to build a "C-stick" into Super Smash Brothers 64.

In Super Smash Brothers Melee the C-stick allows the player to input smash attacks or aerials without directional influence, or while performing the directional influence with the control stick.

The likely best way to apply this would be to make the C buttons function as a C stick would and then move the jump button to the D-pad. This means that playing with a Gamecube controller on a Wii (with the loaded file) or on a PC with an Xbox 360 controller or something similar could allow for better controls by the players.

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